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Lineheart

Lineheart

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Lineheart
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  • Dead hard is fine. The prob was before. Was that it gave distance to pallet or window. And anyone could use it. Now it's a tool of skill. That once you know they have it is easy to play around.

  • Hide in a locker. Insta makes him cry. Or stay on gen. Most people insta kill Myers cause of achievement. Not that he's good cause in fact he kinda sucks.

  • Never, I play PS4 and been waiting for years. The simple truth is there is to much money to be made in people rebuying on new platform.

  • I run it sometimes cause I am to lazy to kick gens. Its not what it once was but still is playable with right killer.

  • I hate that dress. The seams are ugly It looks like they made half of a dress and just reflected it. The more I look at it the more I don't like it cuz then you realize that it's hugging her in a way that makes it look like she's wearing overalls instead of a dress. I play her. I like her. Much prefer the trench coat

  • The people who play the pig are the same ones who play the twins But they are worse in every way. But power

  • For me skill issue is everything not related to bad game design or server delay. So much server delay.

    Thing about skill is the most skill full killers will be the best at the worst aspect of game. For better or worse. Be it toxic or not W is a W. It all comes down to constancy for me. If constant it can be planned for.

    It's the game when you hit a survivor while they drop a pallet see the blood they make a grunt but no damage.

    Or Wesker just dropping max infect people for. No reason. Don't even get me started on plague. The amount of rng with vomit sometimes hitting sometimes not is insane.

    Totems another big one there is no counter play for a person spawning on your hex and having it done within first 20 sec of game

  • Not really a meme build just something I've been running lately, on Wesker.

    Blood favor, undying. Superior anatomy, play with your food/ fire up.

    Real fun. Cause Wesker throw is jank. You throw the into bad corner and only way out is losing time on there sprint. So by time your back in chance there still surrounded by locked pallets and if they vault you get them. And they hold W you dash and get them. Really fun if sub optimal.

    Feels like everyone's playing the same annoying Wesker build with same addon instead of trying new interesting things things.

  • I think running against the same builds every other killer runs are. the problems the same with survivors. If every wesker ran a different build it would be a lot betterm the prob is everyone playing the same killer and same builds that things get stale. At least with survivor thru sheer data size you run into more diversity.

  • UI is so bad. There is not a aspect of the menu that would not be improved by quality of life changes

  • Short no. Long kinda. All depends on your level of play. He is playable but only if sensitive is high. The problem is you can't really flick. And with out that you will never be able to really get all his value. You can still play him I do. I would suggest just for perks but not really a new main material

  • I hope you wait 40 min to find a match cause all the killers stopped playing

    And either your not getting timing right and just taking the hit or there is server lag. Both are possible.

  • @usesPython said:

    https://forum.deadbydaylight.com/en/discussion/comment/3173696#Comment_3173696

    Problem is that sometimes spawn RNG works out so that you literally don't have enough time to walk to the hex in a straight line as soon as you spawn in before it gets cleansed

    Exactly. And there is no real way to fix this thru rng. Cause the. Survivor could as easily figure it out based on spawn. If they knew mechanics of non true rng.

  • @zimer said:

    https://forum.deadbydaylight.com/en/discussion/comment/3173742#Comment_3173742

    this whole post is about this, YES sir, and surely im not the only one

    Your not the only one. I just don't agree with any of you, also BP and time out is worth it go ahead.

    look at it mechanically when you dc on final hook if there is another survivor, the hatch instantly opens instead of giving killer the extra time to search as Intended.

    Mori is a reward for killer seeing you die is a reward.

  • @sulaiman said:

    https://forum.deadbydaylight.com/en/discussion/comment/3173673#Comment_3173673

    Nice, i never even run dead hard, i never teabag, and never use a flashlight (unless there is a challenge), so we are fine on a 1on1 basis?

    I mean sure, you loop me just means I got to get good. I mean I think 95% of the people complaining about this game are just people who don't know /can't apply gen pressure and survivors who can't loop/ take a hit for teammate to let up pressure.


    Honestly the main problem is each side has a strat that hits above weight class. A killer who tunnels kills teams his level till he gets stepped on. By good solo or medium swift. And a swift destroy similar skill killers till they go up against a toxic one or a good one.

    Both get mad and instead of solving the problem just get more toxic cause it's never there fault.

    Sadly no matter what solo survivor get rekt.

  • @Tostapane said:

    https://forum.deadbydaylight.com/en/discussion/comment/3173679#Comment_3173679

    i was referring to cheaters actually who timed perfectly dead hard every time that you swing (you can be behind them for 30 minutes but they'll activate it only the moment that the killer will swing). even otz made a video about this https://www.youtube.com/watch?v=LaQmtvlCJqM

    I am also. It's a hack bit. That auto dead hards when detects killer swing within hitting range. The trick is. That it only cares if the killer is withing range it doesn't care of a pallet is dropped or not. So if you swing at them while they are behind a dropped pallet, the hack can't tell of there is a Object in the way and will auto dead hard thinking that the killer is about to hit.

    It's the most definitive way to tell if person auto DB

  • @Tostapane said:

    https://forum.deadbydaylight.com/en/discussion/345253/survivors-abusing-new-dead-hard

    i found problematic only the auto dead hard users... those are the issue

    When they hade behind a pallet. Swing at it, should proc DH, annoying yes. But once you know it's easy to play around

  • @deKlaw_04 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3173656#Comment_3173656

    yeah your right. I also forgot got the rule of “dont do gens” yet i see killers camp and tunnel when its a 3v1 at five gens. Also the other rule that never play in swf since it is “cheating and abusing gameplay design”

    I mean please and thank you?

    I follow the survivor rules of never downing the same person twice I a row, never patrol the 3 gen you made. And picking up every survivor I down even if there on pallet or friend behind with flashlight. Oh and never being within sight of hooked survivor even tho there was a friend hiding/not hiding in that bush.

  • I mean, you're a new killer right? Cause as a killer main no one who suffered old dead hard could make this post.

    Dead hard is fine as is. It's a good perk for good players. It just sucks for them that we are so used to baiting it that those who don't have good timing it's worse than nothing.

    Off the record is far more annoying than DH now

  • NOED totem should be revealed once active. Such as boons should be one use like hex totems. Make aura smaller for killer. But once it's destroyed it's gone

  • @GingerBeard said:

    Call me crazy, but a radical idea I have is to implement some sort of mechanic that adds a hard limit to the length a match. Don't think this has ever been done in any game before though, so maybe it's too monumental a task.

    1. Who would win. Killer or survivor?

    2 would that not just give incentive for survivor to hide all game to get easy W?

    If they 3 gen Them self and instead of trying to bait killer away they just wait. With the incentive of killer must leave gens or game will end.


    The game ending is a very survivor focused thing. People don't hide if there winning. Killer downs you. You have hard time limit. You die get hooked that's it. They can't drag game out forever unless killer bodyblocks in a corner. In that case take a small vid and get them banned

  • @Veinslay said:

    Because boons are fun for survivors

    And having at least 1/4 of our perks invalidate cause rng in first 10sec of match is fun for killers unless we have an entire build focused around them.

  • @Street said:

    Friend was caught first, Leatherface proceeded to camp the hook at the very start of the match. It's nothing unusual for most of you. But then I told my pal "That's it. This was your match." He's a hot head, impulsive lad and right away asked if there's a chat after I explained him the situation.

    So this is what experience for new players look like ? How many potential customers are already lost and how many will be, because of ignorance and reluctance to fix core issues ? But since a few new IPs are in development I had no hopes posting this.

    Camping and tunnelling are the symptoms and in those small attempts to cure it, they've tried to cure the symptoms, not the reason. And the reason - it's rewarding "tactic".

    Everyone with "get swf, get good" etc, please dont bother. There will always be soloq and you can't do anything about it. "Deal with it, accept or leave" to the trash bin as well. You can say this regarding any bad or unfortunate event irl, but it's not worth the oxygen. If anyone in your life try to rob you of your money, joy or your time and you're okay with that I'm truly sorry for you. It's very sad that everyone just accept every present issue like smth normal, turning a blind eye, pressing ready over and over again.

    Everyone talk about toxicity but almost no one wants to improve situation. Be more kind and forgiving to each other. Only complaints and revenge. Huge amount of players forget or never bother at all that their opponents are real, breathing people. Dominate on the screen, that's what matters, right ?

    1. Your friend quiting DbD was in fact the best thing to happen to him that day. He doesn't know, but it was.

    2 you think it is any different for killers? Who's first game they are teabagged flashlight stunned and body blocked every hook? It goes both ways.


    The simple truth is toxic breeds toxic. There are problems on both sides. And it's down to behavior to fix it. And it's impossible to fix without making the game fun for a large section of the Player base.

    There are 3 sides solo Q. Friends and killer. You can only ever have two of those balanced

  • @nora_the_explora said:

    Since the update every time I hop in a match the killer would slug and tunnel every single person in the lobby, leave u on the ground and start to shake his head. I only play solo q and it’s just frustrating to go through this every match, I understand one two, five times, but every single match?does this happened to anybody else?

    Sounds like teammates are problem more than killer. If he's slugging and tunneling everyone in a lobby. That just means he's not getting looped long enough to finish gens.


    If he leaves you on ground take unbreakable.

    There's still a lot of things that let survivor make killers look easy. Just harder to do in solo queue.

    If a gank squad is the most unfin thing for a killer. your teamates in solo queue. Kinda sad when no matter what side your on survivor can be least fun things in game

  • If you said Wesker I would believe you. But legion? Unless you were playing custom not a chance.

    On a side note, I did play against a twin you want to talk about something Truly unbelievable

  • I mean... Chainsaw still wins? Please get within six meters of my bubba I could use a backup plan.

  • Please take those perks. The key thing is that good killers don't tunnel if there winning. Cause if your winning keeping pressure on the whole team is more important than wasting time on one survivor. While 3 more are on gens.

    If everyone ran those perks you would get less done if you took gen rush and just sacrificed. Is it fun for the person on hook. Of course not but like you said it's not going away. Cause when your two gens down in first minute. You got to do something.

  • Open Netflix, pull out a book. Ligit only reason I play Dbd still, Is that it gives me nore time to do my work and Hobby's than If I just sat and did them, while procrastinating.

  • It's fine where it's at. You buff it any way it becomes auto have on high mmr. That happens your gonna wait 60sec on the ground. And if your waiting your gonna start taking unbreakable every game again. And we are right back where we started.

    To be blunt I don't care about the stun nearly as much as endgame nerf. Having ds once gates were open might as well been an auto escape. And there are far more important things that need addressed than ds for game balance

  • @CyberRoninX said:

    https://forum.deadbydaylight.com/en/discussion/comment/3167772#Comment_3167772

    That's because the devs only care about killer mains. They dont give a ######### about survivors.

    Ah yes. Because they give us 1 buggy mid tier killer with 2 new skin and 1 bad 1 mid and 1 good perk. And survivor gets 2 new characters 4skins and 5/6 good perks.

    Just from a business point of view thats just factually wrong.

  • I did before mmr. Now I only do so when someone DCs or teammate farmed/bodyblocked. Even that less common tho since Base kit BT.

  • The best thing is when you get into a map with all survivors having same skin and load out 4 med kits. And when you accidentally hard tunnel one. They get super salty when you just couldn't tell who you were chasing till they were downed.

    Or better yet you knew you were tunneling but just didn't care cause when toxic survivors give you a reason to be mean. You be mean.