Dead hard will always be a meta perk unless they get rid of the endurance effect

Dead hard is just as strong as it was before,its just harder to time it,but after you use it a while,its pretty easy.

Until it gets rid of the endurance effect that's still an extra health state,againts some killers is a guaranteed extra health state.

If they really wanted to nerf dead hard and balance it they would just make it so you get a few seconds of invincibility,not when you time dead hard correctly you get an extra health state and a speed boost.

Comments

  • What's the difference between invincibility and endurance effect for .5 seconds ?

  • Dead hard is fine. The prob was before. Was that it gave distance to pallet or window. And anyone could use it. Now it's a tool of skill. That once you know they have it is easy to play around.

  • @Adaez said:

    Dead hard is just as strong as it was before,its just harder to time it,but after you use it a while,its pretty easy.

    Until it gets rid of the endurance effect that's still an extra health state,againts some killers is a guaranteed extra health state.

    If they really wanted to nerf dead hard and balance it they would just make it so you get a few seconds of invincibility,not when you time dead hard correctly you get an extra health state and a speed boost.

    It's fine to be a meta perk, it's just not straight up broken or unfair anymore

  • Who cares if it's still meta its more balanced then the original. Just leave it alone

  • Dead hard is definetly not as strong as it was before. Still one of the top perks, yes. But it doesn't come close.

  • Changing the Endurance to Invincible would make it more powerful, as it would now stack with other Endurance effects, which would give survivors yet another health state.

  • @Gamall said:

    What's the difference between invincibility and endurance effect for .5 seconds ?

    You have to go mend for a certain time, invincibility means going through hatches, traps, shocks, ect without repercussions

  • Having to hump the survivor and wait for them to Dead Hard is the most unfun mechanic in this game. They should have changed it to do something else entirely

  • @Veinslay said:

    Having to hump the survivor and wait for them to Dead Hard is the most unfun mechanic in this game. They should have changed it to do something else entirely

    yep,you still have to wait the dead hard,and if you're unlucky,the survivor just waits,and then you hit right in their dead hard

  • Get rid of the endurance effect and exhaustion so you can just dab on command.

  • @Grandpa_Crack_Pipe said:

    Get rid of the endurance effect and exhaustion so you can just dab on command.

    Do we really want dab dancers?