Feedback and Suggestions

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  • Just finished this series and have to say a 10/10 zombie show. I'd love a DBD chapter on it but I wanna hear your guys opinions on it if you guys think a chapter of it would sell. Personally I do cause A. its pretty popular and B the skin potential is through the roof. I know she wouldn't be the main survivor but I'd pay for a legendary of Nayeon cause she was definitely my favorite.
    15 comments 621 views last activity
  • His power is basically nurse - practically no recharge and covers the same distance just as fast. It can't go through walls, but with the buff it still hurts you over pallets and vaults, and he doesn't even have to have the skill to land it on you, you just need to be in its path. In addition to this insane power, he's a full 4.6ms killer. On indoor maps it's nearly impossible to locate him du
    Mod
    65 comments 3,921 views last activity
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  • Exactly what it says in the title. I kept track of every single match I've played since the new chapter released, and of the 65 matches I've played, 38 of them have been against Wesker. And of the other 27, 15 of them has been against Nurse. In fact, my killer distribution has been: Wesker: 38 Nurse: 15 Blight: 2 Legion: 2 Spirit: 2 Ghostface: 2 Doctor: 2 Pinhead: 1 Twins: 1 I und
    45 comments 651 views last activity
  • You'd have to go afk in the corner as Pinhead to lose against solo q
    5 comments 101 views last activity
  • After a gen is done or someone is hooked it’s hard to see auras because those previous actions have a sort of bubble effect. Is this going to be fixed anytime soon?
    1 comments 41 views last activity
  • Killers "The blood of the survivors makes the hook glow new." SCOURGE HOOK: Cross Infection When a survivor is saved from an ordinary hook, the ordinary hook will become a scourge hook (applicable to the skills of other scourge hooks). When the survivors are rescued from the scourge hook will receive a broken state of (10 / 15 / 20) seconds. Add up to two additional scourge hooks in a game.
    0 comments 21 views last activity
  • I was gonna do this with Freddy and Billy too but honestly I just don't feel like it Nemesis's addons are too focused around his zombies which are unpredictable and RNG based A basic way to address this is just to give him some addons that are basic buffs to his tentacle, like "Decreases hit tentacle cooldown by x%." I have some other fun ideas, like "When a survivor becomes Contaminated, you
    2 comments 31 views last activity
  • Cleansing a hex takes as long as repairing a gen
    9 comments 141 views last activity
  • I get it, the DC Penalty is to prevent leavers from ruining the match, but I honestly find the penalty stacking to be a bit excessive as someone who, while they do frequently leave, leave with the intention of perserving the fun of the experience. Getting placed into matches where I don't exactly get the opportunity to properly play or get cucked by who I'm matched up with isn't exactly fun, and
    30 comments 631 views last activity
  • I know a lot of other people have made this exact type of post, but I want to make it clear that none of your proposed in-game fixes are really all that helpful. "Flashlights have a very small radius of effect, it makes them really bad!" Well, the ammount of times i've picked up a survivour or interacted with the in-game world and have someone right there ready to point a flashlight directly in
    27 comments 821 views last activity
  • Can we have matches where we can queue against bots? Not like custom match, I mean like matches where we still earn rewards and stuff. And no don't start coming up with excuses as to why you can't do it. Other games allow you to play and earn YOUR way so DBD could as well. Even more recent games that I've been playing a lot, MultiVersus allows you to just progress at the game pace but just agains
    10 comments 301 views last activity
  • The love/hate relationship the community, especially killer mains, have with Wesker is quite embarrassing for the quippy and obnoxiously confident superhuman we know and love. His current kit and playstyle are fun for survivors but extremely flawed for the killer, bringing me to making this list of fixable flaws and hopefully more of a chance for the devs to take note of them. (Note, for whoeve
    0 comments 51 views last activity
  • Where there is no hook at all. Survivors instead have a health meter. When the health meter is depleted they are put in the dying state and can be moried. Killer powers that would normally put the survivor in the dying state or exposed now do an additional 10% damage to their health bar instead. Survivors in the dying state can no longer be carried by the killer. The bleed out timer is reduc
    4 comments 41 views last activity
  • As a starting point, these values are a guideline as to where his hitboxes could be: Environment : 16cm Vaults : 24cm Survivor : 32cm My reasoning is, they are evenly spread values in the order or priority. Right now they are all at the same size, causing a gamble as to what gets detected first. With these values the cpu has enough time to compute a detection in the first box with a valid hit
    2 comments 91 views last activity
  • What if surivors went into first person while in a locker This can just be a option like old wiggling
    0 comments 31 views last activity
  • So this is the difference between live and ptb And this is if it was 25 and as you can see even though it covers more of his body and more reasonable hitbox it is still not enough for using his power for long range dashes because that's what his power is designed for and it explains the long 1.5 second charge tim
    14 comments 681 views last activity
  • I feel like Freddy doesn't perform as good as the other Killers, his teleport is slow and easy to tell, not to mention he loses this abillity in the endgame while other Killers like Dredge and the Onrio can do that much faster, his Trapps are really not that much of a help, especially because the Survivor needs to be in the Sleeping state to have any effect on him. Same goes with the fake pallet
    20 comments 401 views last activity
  • It seems like it's only used to brute force chases. Combine this with the infection mechanic and you get the most boring killer in the history of dbd. It kind of feels like old legion. I played with this killer and never vault pallets or windows and I do fine with him. His chase power might need a little more power to it. But the window and pallet vaulting seems like something a ######### player
    7 comments 351 views last activity
  • one word: swamp it's one thing on the game when there's two flat levels to deal with, but literally how am i supposed to do jack stuff on swamp when the verticallity of the map is so varied. Literally if i stand at any point in the map the crows will just simply not hit anyone because they're slightly above or below where i'm standing.
    0 comments 31 views last activity
  • Can you please fix his face? His face and hair looks terrible. Everything else looks spot on but his face.. needs a rework please. I bought him, I love him and I love RE but I waited, thinking he was going to get fixed but he never did when Jill and Claire was fixed. Please and thank you. Also, give me RE8 Chris! I need my boy THICC lol.
    0 comments 41 views last activity
  • When I ask myself: What in the game makes me mad? its loosing a pip no matter if its a bug or my own stupidity or some cheater bullying me. the only thing they can take from me is a pip - thus potentially bloodpoints at the reset. The rank is not shown any more and also its only a matter of time until you get lucky and finally rank up. And once I'm Iri1 I suddenly have a different playst
    2 comments 31 views last activity
  • I really think this needs to be changed from 6 meters. 6 meters is such a short distance in some cases. I was in a game to where i was right in front of the hooked survivor but i needed to be even closer before the killer downed me. I love this perk alot but i think the distance of it should be changed to at least 8 for tier 3. 30 seconds is enough time for their paused progression. What do you g
    2 comments 91 views last activity
  • The new longer gens are really nice for Trapper and Hag, but can be somewhat oppressive for survivors against Nurse or Blight. Maybe it makes more sense to have 90-second gens on Trapper and 70-second gens on Nurse. Obviously this is just a rough example, numbers would need fine-tuning, but you get the idea. Killer-specific gen speeds. And yes, I know some of you are thinking it: “dude, that’s
    9 comments 122 views last activity
  • As of right now you only really get rewarded for prestige 4-9. I feel like every prestige level should give you iri shards. But prestige 20,30,40,50,60,70,80,90, and ofc 100 should be special. What so yall think it should be?
    14 comments 201 views last activity
  • Greetings! As you probably have guessed from the title, I'm here to make a suggestion that has probably been made already, and that's a new weapon from Wesker: his bare hands. More specifically, one that seems to fit the "vibe" I get from his weapon: the "Panther Fang" move from Resident Evil 5, as showcased in this video - https://www.youtube.com/watch?v=LseHa-YoQHU - at 0:13. I believe We
    0 comments 31 views last activity
  • A problem that I have a lot in my games is that the killer keeps holding the game, leaving the survs on the ground or has 2 survs alive and about 3 generators to fix, and the Killer build is very strong, and we want to finish it soon to go to the next match and we are forced to get stuck in them My idea would be: if we stayed XX of time (about 10 minutes for example )in the game and a survivor w
    19 comments 341 views last activity
  • literally i fail to see the gameplay use of two survivors using a flashlight on the killer in normal gameplay. it's literal only use is for bully squads to annoy the killer by instantly blinding them. why is this a mechanic. has anyone ever used two flashlights in normal gameplay. they should buff franklin's to work with secondary powers and not just basic attacks. I'm sick of these bully sq
    16 comments 421 views last activity
  • Simply put, escaping 20 times on a single map is a huge task. Needing to be the one who opens the gate is an even bigger hurdle. When you factor in the part where RPD is among the most hated maps, you need to rely on 4 other strangers to not disconnect or throw the game once the map comes up. Even playing normally, you still need to make it to the endgame scenario. Not to mention that RPD can
    6 comments 242 views last activity
  • Big Dredge fan here. I'm really worried with how much attention Wesker is getting with his bugs and recommended tweaks (which is deserved, he is pretty rough right now) that people will forget about Dredge. The changes they need is pretty minor, my biggest complaint is that you can cancel the Gloaming (teleport charge up) by pressing the same button that activates the teleport. This makes you c
    5 comments 121 views last activity
  • Only 1 self-unhook attempt. Fail penalty same as live (-20s). Self-unhook chance stays at 4%? Luck/Slippery Meat adjusted as necessary. Struggle skillchecks appear once per 10s (first one happens 10s after reaching struggle). Hitting a skillcheck gives 500? Survival? points. Missing a skillcheck removes 10s from the remaining timer? Or does nothing (doesn't affect timer)? Not sure which is be
    3 comments 81 views last activity
  • after the gens started to take 90 seconds, Mine Blast took longer to load, and with the nerf of using once only per activation it was even worse to use after the gens started to take 90 seconds, Mine Blast took longer to load, and with the nerf of using it once only per activation it was even worse to use not to mention that using it alone is useless, here are some ideas: -Reduce activation cond
    14 comments 251 views last activity
  • Like, honestly. Who thought putting 3 Pallets right next to each other was fine? RPD wasn't apparently bad enough, they had to put 3 Pallets (1 of which being a God Pallet) right next to each other. BHVR, fire everyone who works on Map balancing and hire new people, pretty please? If you don't know what I'm talking about, it's the 3 Pallets tqht spawn at the helicopter crash
    3 comments 81 views last activity
  • Every time i go against this perk or a team with 4x hyperfocus the game is simply too fast, there is zero counterplay to this perk. There is nothing you can do to win versus this perk because the gens fly so insanely fast. But yea lets nerf wesker from ptb and buff hyperbullshit.
    2 comments 111 views last activity
  • Sometimes you can't help missing a Battle Pass. I propose to make old Battle Passes accessible again, but only under special conditions. 1) Battle Passes Expand to Level 71 - At level 71, you will receive a Memory Key that can be used to enter a past Battle Pass. 2) The old Battle Pass does not contain a memory key and will close forever when the current Battle Pass expires. Any rewards not re
    2 comments 51 views last activity
  • Every 100 player levels, the level resets and you get +1 devotion. Devotion currently has no effect. It just exists. I propose to introduce a reward system for loyal players who invest a lot of time in this game. This reward system, which I envision, works in tandem with the devotion system as follows: For each devotion level you get 1 aura cell per gold medal, 2 aura cells per iridescent (red
    2 comments 51 views last activity
  • The reworked Haddonfield and gardens of joy main houses are so dark that even as killer its hard to see. It's about as dark as when we had the new moonlight offerings still in game.
    0 comments 21 views last activity
  • I hope this gets added at some point! BHVR please make it happen!
    1 comments 703 views last activity
  • Since always, the Killers when hooking a survivor, the hook appears with a yellow aura and icon of the hook on the Hud, when the survivor is unhooked the Killer receives an alert that this has happened, and that isan alert that this happened, and that's exactly what I wanted to talk about, the killers really need these alerts today. need these alerts nowadays. These alerts existed for the purpos
    25 comments 421 views last activity
  • From dbd wiki (or in game description) "Sabotaging a Hook without a Toolbox takes 2.5 seconds ." It ain't so. It currently takes 3 full seconds. It would be nice if saboteur (same applies for alexis toolbox) took 2.7s or a little bit less (but I would not go below 2.5s). The reasoning being, that before 6.1 you could force-exchange someone on deadhook for yourself by blocking hook and afte
    0 comments 11 views last activity
  • every moments killer fastest for me, i rly dont known why not ballance two side problems (killer and survivor) hitbox every map low bugs bugs : palett, windows looping place blocking every time... so dont new and new dlc every time when coming new dlc incoming here new bugs..... pls fix it game and just next game dlcs ..... i rly dont understand why so hard devs....
    4 comments 71 views last activity
  • I suggest adding a mechanic that when there is 2 survivors left in a trial and the killer downs one survivor but doesn't hook, instead attempts to stall out the game for another 4 minutes just to locate the other survivor, that after 10 seconds of being left in the downed position the survivors bleed-out timer increases to 500% normal speed. Hatch escape acts as if that player was never in the tr
    26 comments 361 views last activity
  • You can do solo gen with the right Set up in 43sec not 90sec. The problem is devs think people in high mmr dont use those things. But in almost no round i play, gens lasts longer the 4min. Often even 2min 40sec or something. And no its not because i dont do anything as killer. I have matches in which all gens are done after 3min and i even got 5 hooks. Gen speed is just still way too fast for swf
    15 comments 382 views last activity
  • Each action like repairing a gen, hitting a survivor and so on should give more points since each category has been increased by 2000. The reasoning behind more for the survivor is due to the fact that most of the time, you don't get a super amount of BPs per category anyway, whether you live or die. Just more for balancing. Thank you.
    0 comments 11 views last activity
  • I've been playing DBD since it first came out. Like you, it has been my "Go To" game for most of that time. It has had issues all along. But since the update/overhaul it is completely broken, heavily in favour of the Killer. I don't care what anyone says, if you are having ANY trouble playing killer then the problem is you. To top it off the Toxic camping and tunnelling by Killers seems to have g
    16 comments 281 views last activity
  • Maybe we can reverse iron will ,i miss it and is kinda lame without it ,i also use it to hide caracter grunts of pain while injured ,is so annoying hearing it .Ds,dh ,or whatever nerf them to ground but give us back iron willy. Or leave the exhaustion penalty but make it 100%
    6 comments 81 views last activity
  • Please limit the size that coulrophobia can attain to only being 30m maximum, having it reach almost 60m on wesker with just one perk is ridiculous.
    4 comments 91 views last activity
  • Five matches with at least 2 proves and others gen speed perks to rush... Aaaaa... My sanity. 4 matches trying to learn Wesker needle hitbox, in the 5° match think "I going with legion with my slowdown build" (Plaything, pentimento, daylight, thanatophobia) add-ons (Legion pin - broken status on survs and Iridescent button - vault break pallets) 1 DC when I down him, other killed himself on hoo
    40 comments 711 views last activity
  • It's out. It's finally out. And it's just sad to see. It's a waste of a license just like the first time. I hope it flops but obviously it won't because gaming's BIGGEST horror game franchise's name on it. People shouldn't spend money on it though. It tell them we want more of this just... Badness. I saw the skins. They look bad. Wesker's looks weird, Leon's looks terrible, Ada's looks good,
    175 comments 6,782 views last activity
  • Okay, so I am having a difficult time playing with Wesker and trying to earn a Adept Achievement with his own perks, which isn't grand for him nor does it contain any slowdown/regression perks to help my case. But, I am not having problems with trying to learn the new killer's Power and improved on my outcomes to get it. I feel like the new Emblems changes (from 8,000 to 10,000 per Emblem score
    13 comments 161 views last activity
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