Reworking the ability and incentive to suicide on hook
- Only 1 self-unhook attempt. Fail penalty same as live (-20s). Self-unhook chance stays at 4%? Luck/Slippery Meat adjusted as necessary.
- Struggle skillchecks appear once per 10s (first one happens 10s after reaching struggle).
- Hitting a skillcheck gives 500? Survival? points.
- Missing a skillcheck removes 10s from the remaining timer? Or does nothing (doesn't affect timer)? Not sure which is better.
- Ability to die by ignoring two skillchecks removed.
- "Give Up" option appears 10s after being hooked if only 1 other survivor alive and that survivor is standing.
- Survivor gains 250? BP/s while killer is in 24? m. (120s = 30,000)
- If killer is in 24? m for longer than 60? seconds, survivor is unable to lose a pip from that game.
- Hooked survivor can ping "Killer nearby" and "Killer left". Short cool-down to prevent spam.
Comments
You want to force people to play. That will not work. People will find creative ways how to not play. Or sandbag other people in match they don't like.
Obviously, there will be people who don’t care who are the minority. The above changes help with the pain of being screwed out of BP, pips, and teammates just doing nothing instead of gens.
Well don't you think you are "treating" symptoms instead of cause at this moment? Maybe that fun thing isn't always so subjective after all.