GreyBigfoot
GreyBigfoot
About
- Username
- GreyBigfoot
- Joined
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Comments
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just played a killer match and didn't even realize. But it lowkey did help me be nicer to a survivor who I knew was having a rough time.
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The rewards from milestone challenges have been nerfed significantly, and the only tradeoff is having 4 daily challenges instead of 3, but if you miss a day then it doesn't help you anyways.
2v8 is also the only event this season so we don't get a huge boost like last time. They should look into doing something to ease the grind.
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I hadn't noticed that the milestone quests got significantly worse until a few days ago.
I've only missed like a week so far but I'll have to do increasing amounts every day if I have any hope of reaching level 100. Might not be worth the time anymore. Even with 2v8 these challenges are not giving enough and having to login every single day is strenuous.
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I missed about a week and only noticed the other day that Milestone quests give significantly less.
Even with the 2v8 event it has not given that much compared to the previous season's. Just more dumb FOMO for some recolors of ugly outfits. I don't feel super compelled to reach level 100.
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I haven't been on the forums in over a year, but this debacle has gotten me back on just to see what the responses were. I haven't played in a few days but I'm sure a lot of survivors are using this now. Infinite item usage is crazily game-breaking.
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Nothing good to say about it, at all.
Also they made the text smaller within trials and it's throwing me off
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unnerf pharmacy please
especially since resurgence is getting a buff and i loved pairing that with pharmacy
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Maybe Vittorio? I think it was an interesting idea to have a survivor that's been in the Entity's Realm for hundreds of years, but he seems a little too well adjusted. Maybe if he was like a completely insane looking old man, it would be cooler for the greater lore purposes. Instead he's a thirst trap.
And his outfits, don't get me started. There's only so many times you can say "it was unfamiliar to him, but he found this garb from the fog". Vittorio has maybe 2 things that might pass as medieval or renaissance themed, and that's a shame.
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No, but that's because I finally bought Wesker and he was so much fun that I ended up spending a lot of points on him instead of my original plan.
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She's a tenacious character, I think she fits well as a survivor. It was a smart move to not include a killer with her, because that might be pushing the boundaries.
But when they do paragraphs because they know only one role from an IP really fits, I'm all for it.
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Adept Achievements needing 4 kills as opposed to a double pip wasn't completely necessary.
I had a dominating game last night, and could have gotten the double pip without needing all 4 kills because somebody gave up very early. I could have spared someone which I really wanted to because it was so one-sided.
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I must be the only person who hasn't seen a Spirit in weeks/months.
Like, 90% of her players seem to have stopped after she was no longer a top-3 killer.
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Bond, Open Handed, Kindred, [Free Space] (usually autodidact or blast mine for fun)
Bond is super useful. The people who use Windows love me bc of Open Handed, and it's fun to catch the killer's aura at surprisingly good distances with Kindred.
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@Junylar said:
If survivors have one single perk that turns off half of killer perks, can we have the same for killers? Like a perk that keeps all survivors permanently exhausted or something? Without it being a hex, of course, since Distortion is not a boon either.
The new vecna perk does that because people are too lazy to mind the crows. I forget the name but it's the one where disturbing a crow makes you exhausted.
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I hope Solidarity gets to 100% it would be so cool then I would use it with Autodidact all the time.
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Bite the Bullet was added to the game during a time where Iron Will was still 100%.
That aside, it still has use as the survivor can activate it when they want (as long as self-care or medkit are there) which has greater potential to confuse killers than just having Iron Will turn off then on. You can make them think you don't have any silencing perk/
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227/255 right now. 89%.
The only time I have had 100% was after the first Resident Evil chapter released. I never buy DLC full price, so I'm always a little bit behind.
I have most of the "hard ones" done already, except for Outbreak Breakout, that's 14/20 and I've never brought a map offering for it.
The new Vecna survivor one might be a real pain, I still need to do it and the amount of Vecnas is already dwindling.
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It's the players, not the perk itself. Those with Distortion are typically players who would play stealthy, selfishly, cowardly, or otherwise in the background.
I'm sure anybody who remembers old Spine Chill remembers a teammate that would immediately run away at the slightest hint of the killer. Even today, you can see it with the terror radius.
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Discordance was highly valued back in the day when there were half as many killer perks. I remember the first time it appeared in the shrine, there was much rejoice. It had gone a considerable amount of time without appearing.
It's good because it guarantees you the location of two survivors. There are scenarios where you either just hooked somebody or are chasing someone, which lets you know where almost everyone is. You can make a fast paced decision to defend the gen or keep the info in mind if you're busy chasing a survivor. Definitely underrated in the current year.
Little interesting trivia is that it used to be one of, if not the only perk that was better at the tier 1.
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I think the only time they explicitly said something was a nerf was when Franklin's Demise no longer worked on Pinhead's box. They changed it but did not call it a bug or unintentional.
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Still not working for me, idk what the issue is
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I thought the forums account was a BHVR account but apparently not. Seems the dropdown list for selecting a country isn't working, even when the page does load. So I can't make one. Hopefully they fix soon.
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Iron Will should stay at 75% but have no strings attached. Or let it have 100% but keep the conditional bonus. One but not both.
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It definitely needs a killswitch, or at least the perk Mad Grit. You can use it to get to hook you couldn't normally, and if fully committing to the carry build, the Oni can get extremely greedy for hooks and it's like mad grit + agitation on drugs.
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I thought the three master challenged in the top right corner were really funny. One of them was to sacrifice 3 survivors in one trial, another was to hook the obsession twice, and the last was to hook 3 different survivors.
The fact that sacrificing 3 is harder, comes first, and practically guarantees you the other ones as well but they're all next to each other in the same level is funny to me.
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Back when the big nerf happened, I knew it was inevitable but I think they should have touched one or the other, instead of nerfing both ADS & Stealthslinger at the same time.
imo, he's felt pretty bad to play for a great while now. He was hurt by the Made For This meta (but who wasn't?) and now the STBFL nerf hit him hard because it used to be his best perk. Maybe I'm not the best judge bc I've gone years without taking off Devour Hope on him, all because his mori animation is my 2nd favorite in the game.
It feels like a Singularity situation to me. Slinger can be good, but it's lots of effort for the same results as a higher tier killer.
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It wasn't until I saw it paired with Dead Man's Switch that I realized how powerful it is. Making them scream and forcibly removing people from generators on demand is pretty strong for delay.
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@MalekithHatesSnow said:
Knight is unique in that he only has one addon slot, because he's nearly unplayable without Map Of The Realm
I remember when this used to be the Trapper's joke since a bag was required. In a way, it still applies to him lol.
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The way Fearmonger and Jolt instantly became top-5 free killer perks when they became generic perks was always a little funny to me. And the fact that Fearmonger is there at all is kind of maddening.
(My top 5 free killer perks would be Jolt, Sloppy Butcher, Fearmonger, Agitation, and NoED if you were wondering). Tinkerer used to be on there but not anymore.
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Must have been when Lightborn was 80% instead of total immunity.
That way, survivors were warned that their efforts were being reduced, but they still could blind killers with enough time. Not enough to matter because of how massive 80% was, but you get the idea.
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It's been on and off for me. Right now it's on so I'm guessing they're still collecting data. I personally prefer them turned on because how else do I get to show my dedication to a character? (My highest prestige is only 25 so maybe that's why I've seen no ill-effects from it)
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Losing Jolt is actually going to be extremely detrimental for killers. It made so many killers playable, without that they're gonna struggle hard. (unless they buy the DLC of course)
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Unnerf pharmacy & calm spirit. They got small buffs but then they tacked on a nerf so effectively killed them anyway.
Also Iron Will being 100% again would be cool, but I understand why some people don't want that.
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Hotline Miami would be a great paragraph chapter for a killer, but I wouldn't hold my breath. Devolver does a ton of crossovers with games, but I don't think it's likely.
At least my second most wanted (bioshock) has more of a chance to get in.
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A fine way to celebrate the new Saw movie being released today.
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The number 100 is the reward in and of itself. Why else do people do it? BHVR never said there would be anything besides the number 100.
I think FOMO is technically the right word to use since it's such an insane amount of time spent to get to P100. But I'd have preferred if they were more blunt and just said that spending literally hundreds of hours for one character is asinine, instead of trying to make it a FOMO angle. They could make the prestige limit 999 and people would still go for it. The main purpose was always to make teachables easier to get on characters, I don't think there needs to be a reward for going to 100.
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None of the killer ones are the most difficult. Even Evil Incarnate wasn't as bad as some of the Survivor ones, due to how bad solo-Q can be.
Item of Obsession (pretty luck based. You'll probably get it one day without specifically going for it, but it's very specific.)
Left For Dead (Speaks for itself. I sometimes let survivors get this achievement instead of simply giving hatch, because I know how bad it is)
Bless You, Taking One For The Team, Outbreak Breakout (absurdly high numbers so I group them together. I think the worst was Bless You because it's substantially more luck dependent.)
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does not combo with Lethal Pursuer
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Trickster: give him outfits I like and I'd honestly play him more. I'd prefer a subtle but classy looking killer instead of super extravagant. Also buff Main Event! It's terrible as it stands now.
Hag: controversial idea, but make her 4.6 m/s and I'd probably play her more. I feel that Hag has been powercrept by other killers,and I prefer to play Dredge for satisfying my desire to teleport.
Freddy: complete addon pass. Right now they're too useless. He could also have dream pallets and snares at the same time, and not be too OP I think.
Skull Merchant: N/A, I don't currently own this character.
Twins: give Victor a more punishing effect directly after he's removed. If you jump a healthy survivor then it does barely anything by the time you get back to Charloette. Slightly decrease the window where survivors can kick victor after a pounce.
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That would be very cool. I always have like a million points unspent, so I would make lots of use from this feature. Maybe tips for our random teammates too.
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I may have had to throw the match to do some of the Singularity challenges, but I was still able to do them in one trial. Teleporting next to an EMP cache is just really random, but slipstreaming a survivor with a pod placed in the same chase is straight up throwing the game.
After doing those challenges, I don't feel like playing singularity anymore, only doing the bare necessities.
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That is the shirt from the System Smasher outfit. Released in Tome 5: Unleashed, which also starred the Hillbilly. For some unexplained reason, this one has never been put into the store even though it's one with tome lore attached and Nea is a popular survivor. It's around 3 years old.
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I'm always glad to see more Jeffs in the world. He's one of my mains, but only P23 right now.
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They're killer-sided in low skill lobbies, then become more survivor sided as the player skill increases. With a certain killer build or stealth tactic, it can come back into the killer's favor but not really. An important thing is, even when it's survivor sided, people seem to not like indoor maps much.
All of those maps have a few god pallets that must be broken by the killer, some have a lot of pretty safe loops. On Lery's there's potential for really strong windows to spawn from RNG. Lots of walls can help survivors just as much as it can killers. One's with multiple floors can be a nightmare to defend as killer (or a breeze if you're Nurse/Demo/someone who teleports)
The only real thing that survivors suffer from is that newer players can have trouble finding generators and are wandering for a long time.
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Lol. Maybe if the Hatch still appeared early when survivors progressively died.
It's true that some killer powers can break a bot's behavior more than others, but they are objectively better than having *literally nothing* when a teammate disconnects.
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I used to, when the Resident Evil achievement dropped. At the time, the hardest ones would have been Taking One for the Team and maybe Left Behind.
After that, I no longer buy DLC on release, but I still do all the achievements I can. Bless You took a very long time, because by the time I got a character with a Boon, Ruin had mostly fallen out of the meta. Outbreak Breakout of course is another annoying one. I'm currently at 7/20 without any specific attempts to do it.
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Jesus, how have I never realized there's this many? In hindsight it makes perfect sense, but I just assumed there was only like 3 different variations. I guess theme D is one of the more memorable ones for me.
Now I wish that Trapper Wraith, Bubba, and Plague will always keep the "generic" chase theme. When there's actually 8 versions, it really makes you think that the classic was the standard theme for a reason. Many people want Trapper to be the only one to keep the original theme but that would be sad because then nobody would hear it.
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@GenJockeyNance said:
Still waiting for System Smasher. That Nea head is my favorite and it's not available. :(
At this point it's extremely weird why it's not been added yet. Like almost 3 years or something crazy like that.
There's a nice purple recolor of it in this ongoing Rift at least, it looks better ngl.
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Green addon for The Plague: broken survivors who cleanse themselves of infection are no longer healed. If they were healthy while cleansing, they are put into the injured state. (So basically like Bloody Coil but for fountains)
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I don't think a mere 4K is toxic imo.
But, I do have to wonder why they they decided to do that. In the past, there have been several times where challenges say "no survivor escapes through the exit gate" or "with no more than 1 survivor alive". In those instances, a 3K with the last getting hatch is enough to do the challenge.