Feedback and Suggestions
Our team will be happy to read these!
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There is a tremendous amount of RNG that can drastically affect this game. Examples: Initial spawn locations, tile spawn logic, gen locations, totem locations, etc. I am of the mindset that constraining the range of RNG extremes would go a long way for an improved gameplay experience where it's not whiplash from one game to the next. For example: Reducing how strong tiles can spawn chained bac0 comments 21 views last activity
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Allow me to explain. I understand Spine Chill's position and what it can/should do. But, this perk in particular still has an underlying issue. It bypasses stealth by doing nothing. With how the game runs at this current state, reworking all perks without tackling specific issues in regards to these perks will do nothing. Even after the change it received, it can still counter a stealth kille0 comments 41 views last activity
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Is it possible to have a way so players can choose what kind of queue they want between the following two options? Option A: Time is the focus. Basically, how it works now on live. Will prioritize time over an even-skill match at some point. NEW Option B: An even match is the focus. The queue will wait much longer (or maybe even forever?) until a full lobby of even-skill players can be assemble1 comments 31 views last activity
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All characters since Yui have lore banners and I wish all characters would get one. Even the older ones. Not only because I use them for my icons, but because the older characters deserve some love and I really like these wallpapers.0 comments 31 views last activity
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Okay I posted this in Steam forum's awhile ago but... Picture this. You soloq or SWF. (we are ignoring discord for now) and you are going in to have fun with your friends, sneaking around. They can't hear you and you can't hear them unless they are nearby in ear shot depending on how loud you speak. Fully immiscible voice proximity chat. And even better, you and your friends or other survivo1 comments 31 views last activity
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I am pure solo player so naturally i am a Kindred enjoyer. I have been trying to increase my grade however and i've noticed that using Kindred is likely to decrease your benevolent emblem, because with kindred you will go for less unhooks and you have the information to make more efficient plays. This leads to the emblem system to incentivise competing for unhooks and going out of your way when d0 comments 21 views last activity
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Something that I think has been long talked about since the introduction of many maps, and that I personally believe could be balanced better, are strong windows, specifically on buildings like "The Foundry" in Ironworks of Misery or "Grim Pantry" in Backwater Swamp... etc etc Many have given their opinions, but from what I've gathered it's either been rework the entire structure by blocking46 comments 1,061 views last activity
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I'm on PC and this is just a reminder about the perk, STBFL. Its obnoxiously fast now with 8 stacks plus the 2 free stacks from the update. Reduce the perk to 6 stacks to even it out but make it so you only lose 1 stack per hit and make it so special attacks take away 1 stack also since its a mini buff.9 comments 141 views last activity
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0 reason to remove it in the first place. Who thought this was a good idea??0 comments 41 views last activity
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Amazing game, something though that I would love to see and have heard the same from others optimization and consolidations. Bloodweb: Clicking each individual item is fun and all... for the first 800 times you do it. After awhile though that task becomes tedious when obvious the entire bloodweb will be purchased through. Proposed fix: Have a buy all button per page of bloodweb or0 comments 21 views last activity
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Hooks on RPD are way too close to one another, might be because the map got chunked by a third of its original size, it seems that there are a few too many hooks on the map even with it being a 2 floor map. I have seen hooks place seconds apart from one another in hallways and by the inside L stairs near main. maybe cut 1-3 hooks and place them in better spawn spots0 comments 41 views last activity
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The new rpd has too many infinites and if you go against people who know the loops well u can’t do nothing about the long chase and the gen rushing with the loop is in action0 comments 11 views last activity
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So on my previous posts talking about how i want BHVR to add Resident Evil 5's Chris outfit to Chris as a seperate Legendary labelled as "Chris Redfield (BSAA)" Well i was thinking it would be unfair to Claire and it didn't come to my mind that Claire has a few options that works. ElleGreen was the user who gave me this idea so all credit to them. But i was thinking we can get Resident Evil5 comments 143 views last activity
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Low Profile only lasts 90 seconds... It takes FOUR MINUTES for a survivor to bleed out! ---- The perk is already bad to begin with, hinging on your team losing... ...and for what? So you can look for the hatch in peace on an indoor map? It won't do anything if the killer SEES you on an open map3 comments 131 views last activity
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Shadowborn should be incorporated into the in-game settings as a FOV slider for killer for 87°-103° (+15°, the amount Shadowborn gives), and Shadowborn/Monitor & Abuse's FOV increase effects should be reworked. This would help people who get migraines from low FOV and are forced to use Shadowborn to play the game normally. The slider rather than a flat increase would also help those who disli14 comments 351 views last activity
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It's super jarring to hear a teenager's voice emit from HUNK, same with his chase theme. That is all.23 comments 551 views last activity
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I know it's a bit of a touchy subject but I feel Flashlights are just way to niche, and useable in only a few instances. I feel like maybe make it so the Killer looking up or down doesn't negate the whole thing, and maybe make completely blinding something that you really gotta time, such as it is now, but other than that you could more easily harass (I'm not referring to BMing and being a jerk)9 comments 171 views last activity
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This is a perk that breaks the timings of the game, gives resources to the survivors, destroys the hook state itself and the killer's control of the game. Now hook stage can last up to 180 seconds. What does this mean? This means that survivors with this perk don't have to worry about unhooking their teammates. All they have to do is press the button one by one and they will get an extra 120 se14 comments 301 views last activity
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Killer is the most underwhelming babysitter sim it's ever been. I just need to say, killer needs some major improvements. It's all the over powered second chance perks that are making the game feel like a chore. Dead Hard at the moment is completely uncounterable, you cant afford to swing through pallets anymore. it just feels like survivors have every tool to get a second chance and rob you.32 comments 521 views last activity
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In the dev update blog in June or so where they detailed how the matchmaking incentive works they mentioned that the incentive amount is partly based on your MMR. So for example if there is a scarcity of survivors at your MMR bracket in the game you will have an incentive bonus given to play as survivor. The thing is, though, every killer character has its own independent MMR. Like in my case fo0 comments 21 views last activity
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the new rpd is worse than the old, the radius of terror + distressing is heard the whole game, the map is small like a cage for a hamster.. all new maps recently are on **1 comments 41 views last activity
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His coat had cool physics on the PTB, floating behind him. Now his coat is just glued to his legs like Pig's coat is all the time (which should be changed too, especially with her rift cosmetic). This is a match from the PTB. Especially well seen at 2:13 and forward. (Pls don't mind me being brain afk at 3:18 😅 ) https://youtu.be/i0ri8-9VBQ4?t=133 It would be great if3 comments 91 views last activity
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Is this ever going to get solved? Are people even looking into this? It feels like I have to play against a (blatant) hacker every single day. Increased run speeds, playing the hook animation, unable to die by EGC... It would help if the in-game report function actually did something. Having to go out of your way to fill in a form, upload a video (which 99% of the time won't even upload! Use YouT2 comments 61 views last activity
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Good afternoon. I live near Asia. But not inside this region!!! Why does the game decide to upload me to Asian servers? It's impossible to play there! Some cheaters. Add a region change button to the game, I don't want to play in Asia! It is unbearable to endure Asian cheaters every day. I want to change the region, why it is possible in other games, but not in dbd???0 comments 41 views last activity
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You know what I'm talking about. When Survivors get injured in this game, they don't sound hurt at all. They sound like they're having a great time. Ever since the first RE chapter, it's just gotten more and more suggestive (to put it mildly). BHVR, leave the office early. Go on some dates, okay? You need it.26 comments 421 views last activity
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I have played this man for a good day now and have some feedback for his main power. First of all the infection should not progress while in chase, this would make it very easy to tunnel with this killer. It is meant as a passive slowdown, not an active tunnel mechanic. Secondly I don't think that his hitboxes are that bad, survivors have the opportunity to dodge his power because of it. What I3 comments 61 views last activity
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So, I've been working on the Tome Challenges, and it feels that every time I get to one that deals with Glyphs, I have to effectively throw my game to complete them. Green Glyphs? Finish one gen, then spend the next ten minutes ignoring other objectives to hunt down this Elusive Glyph. Red Glyph? Either ignore objectives or pray I just stumble upon it. Honestly, they need to have a way to fi1 comments 21 views last activity
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I'd like to suggest a few options on potential changes to this perk, so it doesn't feel extremely oppressive (and especially worse to go against in solo queue) on just Legion and Plague. On its own, Thanatophobia is a niche slowdown perk, but it gives M1 and other killers with barely/no mobility a way to slow down the game just a bit. However, this perk feels extremely oppressive on Legion and P4 comments 101 views last activity
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I wanna sort by character perks, cause I know who owns the perk but I never know the name of it, so it takes me forever to find it, that or we just need a search bar lol cheers!2 comments 31 views last activity
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It was said that Reassurance would destroy the killer, not join them! Instead of gutting Reassurance, what should have been done was let hooked survivors hold Sprint while hooked to stop their timer from pausing, so that they can still die on the hook after 2 minutes max, regardless of survivors trolling with Reassurance or without. Instead, it can only be used once perk hook (not even once15 comments 241 views last activity
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20 escapes on a single map is very grindy and prone to frustration. I'm even willing to leave behind the argument on whether or not the map is good, I would be just as mad if it were 20 escapes on Coal Tower. This is the kind of grindy achievement that was such a pain to complete back in yesteryear with things like Taking One For the Team and I don't like that it's back. We couldn't think of a9 comments 431 views last activity
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I already know that most of the comments will be something along the lines of "skill issue" or "git gud", but please, hear me out. Old ruin, for those who weren't around or have forgotten about its original effect, caused gens to lose 5% progress if survivors didn't hit great skill checks every time a skill check came up. Experienced players ignored ruin because they could consistently hit grea15 comments 251 views last activity
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Thanatophobia For each injured, dying or hooked Survivor, Thanatophobia causes a stack-able 3%/4%/5% penalty to action speeds in healing, sabotaging, cleansing and blessing. If all four Survivors are injured and not afflicted with the Broken status effect, Thanatophobia applies a 15% penalty to repair speeds. What this Fixes Rewards Survivors for trying to keep at least one of th7 comments 91 views last activity
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Is it possible to make the gameplay run a little better on the switch?2 comments 31 views last activity
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Firstly his vault speed for pallets suck. What's the point in vaulting over a pallet if it gives you no advantage whatsoever. If I vault a pallet I expect to have a quick enough cool down to punish the survivor that sticks right next to the pallet during loops. We all know his power hitbox is inconsistent because it's only 20cm which is a bit to smol. Finally, his charge time for his power is9 comments 242 views last activity
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I enjoyed the old RPD - both as a survivor and a killer. As a survivor I don't have to explain it. As killer it was still manageable, way too big, but not too many safe pallets, unsafe vaults, one semi-infinite, W tactic had its end. The new maps: are still too big, the amount of pallets is ridiculous, even after the change from the PTB the new safer windows and some you can chain even - it'1 comments 41 views last activity
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The feedback has been pretty much unanimous since the nerf a few months ago - DS is a waste of a perk slot now. Why hasn't this nerf been reverted already? Disabling it after exit gates are powered was a fair nerf and it was all that was needed for this otherwise balanced perk.1 comments 61 views last activity
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I play as and against Wesker. He needs to be disabled. Twice today as survivor I dropped a pallet, Wesker dashed at the pallet as it fell, and I was pulled through the pallet to the far side and downed. Often you dash with Wesker, get a grab, but it doesn't either collide or toss, no damage state just infection. Not to mention hitboxes are sketchy at best...I've hit survivors in the shoulder and1 comments 71 views last activity
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Before (PTB to Live) (Note: I cannot verify the accuracy of the numbers presented above or below, someone did manage to find the hitboxes and thus showcase how small they actually are.) After (Live to Better Version) (Note: Intangibility was meant to be "invulnerability"; he should be sliding off of smal18 comments 541 views last activity
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Stop with this map. This patch seems to have made it so this map has an absurdly high chance to pop. I. Want. To. Play. Another. Map. I wouldn't mind so much if I could play other maps but even without any offering, ONLY RPD seems to appear and I'm getting so tired. If at least the previous game was in other map that would be another thing, but I have played around 50 games since the patch and 305 comments 97 views last activity
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Along with his other issues it seems pretty common, when you clearly hit a vault with Virulent Bound, that you don't initiate it. This seems to become more frequent when you don't have an completely straight angle towards a window. This needs improvement as well in my opinion, i would assume that vault detection falls under the environment collider, i would suggest giving it to the survivor coll3 comments 51 views last activity
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I'm personally not going to buy a Legendary that: Doesn't have his own unique voice. (Which most other Legendaries do; and since it's described as being HUNK, there's no reason he should have the voice of an angsty teen.) Doesn't have an easy tell for Survivors if you're in Power or not. Has the goofiest movement animations ever. Doesn't change the Terror Radius theme at all for some reason-15 comments 321 views last activity
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Huge Resident Evil geek here! Let's me start first with one of my favorite characters, Ada Wong ! Dead By Daylights Ada W(r)ong simply doesn't look good. Her face and hair don't look well made. Deeply dissatisfied with her! The only good thing about her is her dress. I like the design. Trench coat was also on point! I'm expecting a rework of her face at least. Let's hope we won't have to wait13 comments 971 views last activity
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It's really distracting to be playing killer and constantly be seeing my shadow sliding around in a T pose, with one arm extended out an almost broken looking angle. Most 1st person games I've played, use a different model for casting shadows in first person in order to avoid awkward looking shadows like this. Is it not possible for DBD to do this?1 comments 31 views last activity
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I was SOOO hyped so play him, after I saw the "buffs" he got. Bug god he's terrible. U literally go thought the survivors, and if before u couldn't hit someone because u got stuck on the air, now u can't hit anyone since they are the ######### air, it's so dam bad, I really thought this was going to be a fun chapter. Btw playing surv now is currently great, reassurance has being amazing and I rea13 comments 241 views last activity
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Alber Wesker's hitbox is in very bad shape, I had no trouble playing with him in PTB and I had a lot of fun, but since he went live, it's incredibly hard to win and the reason is the hitboxes. Hitboxes are so bad, survivors pass me by. Please bring back the PTB hitboxes.1 comments 91 views last activity
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Fashion for female survivors is a lot easier to create more variety for because it's more "socially acceptable" Take a look at female cosmetics compared to male ones. We have bright coloured hair of all different unnatural shades, A variety of dresses, tops and pants that are different shapes, cuts and sizes. Short shorts, skirts, crop tops etc. Male survivors? All their cosmetics are too conve28 comments 981 views last activity
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We all know that perhaps the most unbalanced thing in the game are the dreaded SWF groups. Killers usually underperform against them due to their coordination and map control. Solo q players also fear and hate them because they sometimes end up leaving them behind for the benefit of their group. The fact that your MMR depends on them quite often feels slightly unfair. My performance in the tria10 comments 141 views last activity
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