Feedback and Suggestions
Our team will be happy to read these!
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It's just straight up not working the way it should. It's blocking a lot of words for no reason, which is really annoying when you're talking about the game. I've been insulted many times and people can still say horrible things in the chat, but words like ''facecamp'' or sentences like ''she killed herself on hook'' are blocked. I also feel like removing the censoring could be a solution as well3 comments 41 views last activity
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So this perk's pretty much wholesale replaced PGTW, and quite frankly I preferred dealing with Pop. There's two issues I have with this perk. One - by nature of the way it works, Eruption is better against solos than SWF. SWF can call out when they're about to go down and have their teammates release gens at just the right moment to avoid half the perk; solos have to either guess when an injured16 comments 236 views last activity
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Title. Both swamp maps are terrible. They look bad and are unfun to play on. Playing Blight on Swamp is extremely hard because you slide past almost everything. The terrible collision on the map costed me a very easy down in front of the exit gate today. Even when playing survivor I dislike to play on Swamp. I really hope it's getting the rework it needs. 😪6 comments 161 views last activity
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It is killing this game for me faster than anything that has ever existed. If you want to know why so many survivors are giving up, take a look at what perks the killer is using. There is no world a SoloQ team is going to beat a killer with overcharge, eruption, and call of the brine.15 comments 141 views last activity
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**NOT MY ORIGINAL IDEA*** A while back, another forum member and I were discussing dream chapter ideas. The forum member brought up a fantastic idea. It's about a twist of fate. What if BHVR had chapters where certain Killers had become Survivors instead of Killers? Hold your horses. I'm not saying Spirit is removed from the game. I'm saying that Rin is added to the game as a Sur32 comments 692 views last activity
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Reassurance is kinda meh and not at all helpful in solo queue and only a little helpful in swfs as long as everyone brings it. My suggestion would be to make it a token based perk. Make it have 3 tokens that can be used per hook state per survivor when you're within a certain radius of a hook, this will make it so that the perk is useful against camping but not abuseable, and of course the tokens6 comments 61 views last activity
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Power feels awfully clunky with way too long cooldowns and animations (Especially after you vault a pallet, no point of having a 3 sec animation). Hitboxes are jank asf, worse then huntress even. And his general feeling is not as Wesker is supposed to be or feel like, similar like Nemesis they completely missed the point of WHAT makes him wesker. I cant help but feel that he feels like a Legion4 comments 191 views last activity
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Can we come to a middle ground. When in Killer 's terror radius, Spine Chill activates, the icon begins to pulse. (Make the edges of the perk pulse along with heartbeat intensity, keeps the accessibility for those hard of hearing. ) If the Killer is with 16 meters and looking at you with a clear line of sight the icon lights up, you benefit from the following effect: Increases your Ac1 comments 51 views last activity
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I like Low Profile conceptually, it's a gimmick perk but a cool one. I have two suggestions for buff and to make the perk feel better to use: 1. Remove the timer. When you're the only survivor standing, the perk is activated. When you're not, it deactivated until you are again. Simple! 2. When you are NOT in chase and the perk is activated, your movement speed is increased by 15% (or whateve2 comments 31 views last activity
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With the new Streamer mode, hackers are able to hide both their names and their steam profiles, making it immpossible to report them besides in the in game report (which doesn't even really work half the time) You guys need to find a soultion to fix this, as hacking is already a problem and now its even worse. Just had a match with a duo hacker squad and there was nothing i could do about it.6 comments 201 views last activity
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now: Reactive healing gives you a 40% bonus progression to healing once a survivor loses a health state within a 32-meter radius. This is a very perfect healing build perk I love it, but what it lacks is information on who in question lost the health state Slight buff: It should either show the person's aura for let's say 5 or 7 seconds, OR it could reveal their aura for the rest of the durati5 comments 81 views last activity
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Part of the time he's throwing you away from all structures and you cant simply reach anything. In other case got dmg from his ability near shack, at the wall and couldn't even reach window or pallet, cuz he got he's power back right away and 1 charge was more than enough. Or maybe it's slow survivor's recover after the slam. Either way it feels really off.1 comments 71 views last activity
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So I finally got around to playing Wesker a bit and my first impression is pretty much as I expected, he seems to have solid potential but feels like he could use a couple minor tweaks. His collision box seems too small at 20 cm. Probably should split the difference between that and the 40 or 45 cm it was on PTB which looked too large and set it to 30 or 35 cm. His charge time feels just sligh1 comments 41 views last activity
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1) I like the stars skin alot for jill. Its not the skin i wanted for her but it looks very good. There is no excuse not to give her the Re5 outfit next. And please dont give it to feng again. I know feng brings in the money but can you let Jill shine for once. 2) Claire and chris should get cosmetics. Yes i know they are legendary skins (which was stu7 comments 171 views last activity
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O wait I forgot, in about 4 months to a year. Seriously all these bugs with wesker makes him borderline unplayable. Also make that hitbox bigger. It shouldn't be smaller than a survivors body0 comments 31 views last activity
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As much as I love the new prestige system, I've come to notice that mostly it's not really worth it to prestige after level 9 because you dont get any rewards at all... I'm not saying every prestige level should be a reward but adding a few milestone rewards would be nice.... like prestige 25, 50, 75 and 100 could each be one cool reward... maybe p50 could be the iri background because it's kind1 comments 51 views last activity
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Other killers with dash abilities have significantly more forgiving hitboxes for hitting survivors often with superior control over the movement in the dash. Blight for example can dash 5 times and can turn at teh end of the dash and has a much larger hitbox. Billy has a much larger hitbox and can turn during his dash. Demo cannot turn at all during his dash and it is much more forgiving. As7 comments 551 views last activity
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Reassurance should be reactivatable if the person is still on the hook after going to a new hook state. The stated reason for the Reassurance change was to prevent hostage taking or trolling. When it comes to this reason, there's little to no difference between hook state vs hook instance. If you keep a teammate on the hook intentionally and then use the perk twice, it's an extra 30 seconds and0 comments 31 views last activity
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As it is right now, because of how little time Reassurance adds to the hook progression and how close you have to be to activate it, Reassurance is just a slight inconvenience for the kind of player who is used to camping as their primary strategy to win matches, without really outplaying anyone or getting better: They simply wait out the hook progression, forcing a snowball with no consequences3 comments 121 views last activity
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Hello developers and administrators, I took the time to create this account because Patrick said in a live stream that you guys read this, so here I go: Thank you very, very much for this amazing new chapter! I'm having a frustrating (survivor collision with tbag at the end hurts a little bit) and super amazing time playing as Wesker! It's so fun!!! The voice lines are chef kiss. I didn't play2 comments 31 views last activity
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I was okay with decreasing the Wesker dash Hitboxes but ... Now they seem really too small, several times I happened to pass really close to a surv, even in bottlenecks and not take them, as if through them, like a pin. Please increase them a little.5 comments 121 views last activity
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Well, despite my reservations on hearing of his issues and on the advice of fellow members of my dear DBD community, I bought Wesker. He's fun I guess? I played him with some success before noticing I was mostly playing him as an m1 killer with a mega man x dash for mobility. The hitbox on his bound is majorly janky, and this is coming from someone who lands precision blinks as nurse. It's a lit1 comments 111 views last activity
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In my personal opinion, the three biggest problems in DBD are: The community’s attitude Map balance and tile spawn logic design Solo queue’s lack of info communication compared to SWF In my opinion, the status icons and a ping wheel with preset messages on a short (1-3s or so) cooldown would be the two most helpful possible ways to address number 3. For example, a preset message for the3 comments 51 views last activity
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then please make the exclusion clear in the description of Wiretap this isn't about whether they should or shouldn't stack. all i'm saying is that any time there is a perk that is an exception, it should be in the description of the perk, just so that it's obvious and clear. "The aura reading range of Wiretap cannot be increased by any means".7 comments 171 views last activity
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I often find myself paying attention to crows, they triggered even on stealth killers. What if we get survivor's Spies from shadows? You have finished coding for it already, so why not?1 comments 21 views last activity
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For some reason I get far, far more daily rituals to play killer than survivor - it feels something like 4-5x more likely I'll pull up a killer one, and my friends notice this too. Yet the bloodpoint bonus is parked nearly permanently at +100% to survivor because that queue needs more players. Suggestions: 1) Please check that it's actually 50/50 by default whether you get a survivor or kill0 comments 21 views last activity
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Have you guys even tried doing a skill check against a killer with that, Sloppy Butcher and Unnerving Presence? Its just about impossible. Its too fast and small to even get a heal off and if you're using a medkit, well, that's all your charges. 50% skill check speed is ridiculous on a perk.26 comments 371 views last activity
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2 comments 71 views last activity
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The Blood point grind got so much better thanks to the recent changes to costs and earnings BHVR did, but there is one little problem now, if you save some bloodpoints and then want to spend everything on a character, it takes so long to do, it literally makes me want to turn of the game for a while. So I suggest an idea! Just add a "Claim All" button with the price of all the nodes in the blood0 comments 41 views last activity
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The new RPD map is terribly designed - the random palets in the middle of the hallway? Why when you have an isle next to it that makes it irrelevant. Loops in general on the new RPD map are terrible. I can't say that I've seen any jungle gyms. It's such a smaller map now with everything blocked off, it would be better to remove this from the map rotation until you brought the old one back, or imp2 comments 101 views last activity
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This is something i havent seen anyone talk about, there is enough first aid sparys for survivors to use them 3 times EACH. That is way too many as its bascailly immpossible to get full infection on anyone. Yet another status effect that is too easy to clense. Just like Sadako.22 comments 411 views last activity
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I really enjoy Wesker's voice lines I think the voice actor did a really good job as him. One line he says is I'll see you dead but, I feel it would've been better if he said I'll see you in hell but, that's just my opinion.2 comments 81 views last activity
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So, I tried Wesker and after some matches all the hype I had for him literally died. First of all: Dash The dash doesn't grab survivors 90% of the time, though the survivor is literally in front of you. It's sad to loose a chase only because the hitbox is so ######### and sometimes you bounce away from the pallet if a surv manage to throw it with good timing (I'm ok with the stun, but bouncing20 comments 621 views last activity
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The last couple of games I played with Saboteur and I noticed that the perk often is used "accidentally" because the Sabotage action seems to have the highest priority. Especially after unhooking, if I want to heal the unhooked person, the first option is always to sabotage the hook and if I use M1 for just half of a second the whole Perk cooldown starts. Maybe, a better idea would be to make th4 comments 51 views last activity
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It is ridiculously unfun being tunneled out of the game within first few minutes, just because the killer can and fears nothing. 3 vs 1 is automatic killer win in most scenarios. Reducing the DS stun from 5 to 3 seconds was a green light from BHVR (who mentioned they wanted to counter tunneling btw) to killers to tunnel rampantly. I've seen and experienced 3 second DS stuns, they don't give the s23 comments 311 views last activity
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Pros - His power is really enjoyable, whether it is dashing around the map at lightning-fast speeds, or launching survivors, when it works, there is a lot of fun to be had. His infection, unlike Nemesis, actually poses a threat that survivors need to be wary of His voice lines bring more life to his character, helping you embrace the smug twat he is. His release skin is cool. I really hope w8 comments 162 views last activity
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from the ptb you changed the hit collision on Wesker power from 40cm to 20cm for survivors and to balance this out you also reduced the hit detection for collision from 45cm to 20cm which was a fair change.. for keyboard and mouse users. unfortunately for controller users where making slight adjustments to your aim is very difficult especially if you have large ape hands like me, it has been ver2 comments 111 views last activity
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It’s absolutely terrible and sounds way too masculine? What are your thoughts?0 comments 101 views last activity
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Hello, I believe that you should not be able to lose pips and emblems should be gained based on how much BP you gain at the end of the match, over the course of multiple matches. More like a seasonal level. This is because the grade doesn't reflect skill, but how much time you've put in the game. I find it discouraging when I am 1 pip away from Iridescent 1 and I get survivors that DC or killer0 comments 21 views last activity
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Seriously, what were you guys thinking when you made these changes? his hitbox collision is fine, but you need to swap his survivor hitbox to 30 cm at least his charge time should be 1 second or 1.2 at least, not 1.5. his movement speed while dashing should be 3.2m/s his power takes too long to recharge, maybe tone down its recharge time a little bit? asides from his tentacle bug on pallets12 comments 371 views last activity
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Now I am not saying that playing a killer with their 3 perks isn't fun, but the requirements on how you achieve these achievements is no doubt not fun. Stating some issues Doing too well isn't "adept" unless you get Merciless Killer title on the result screen. (Ending the game fast != good killer so no reward, I get that some matches can be troll matches and such, but why am I punished for3 comments 71 views last activity
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Recently they made a change that every survivor unhooked would get the Endurance status effect for 5 seconds. This doesn't avoid the killer to focus exclusively on you and wait for the timer to be over. Some people could say "ah, but you can go to a pallet after being unhooked", but this is not valid if there are no pallets near the hook or if they are already used by someone else.2 comments 41 views last activity
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Hi there, I originally had this thread for the PTB, but it never got acknowledged. The first feature is EXTREMELY important to me, and I held my breath that this would not be how Streamer mode went live, but it did. First, Streamer Mode. Please, I beg of you, it needs one more option. I'm extremely happy for Streamer mode, but I was worried when it was announced that it would end up miss2 comments 81 views last activity
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DBD NEEDS to add a free character rotation, just like multi versus, (completely different games I know) everyone's complaining about the game being pay-to-win. simple solution right there, plus it would encourage people to buy the characters after the rotation changes, I know it does for me. plus with the current roster of free characters, that's what caused the devs to believe self-care was meta8 comments 241 views last activity
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Firstly, terrain collision: I find myself not getting 'stuck' on surfaces as often as i was on the PTB when using his power. Although it does happen on occasion, it feels like its something i could have potentially avoided and not just every surface being made of glue. So the hitbox for terrain feels like it is in a nice and fair spot. Secondly, player hitbox: Oh boy. Okay, its my understan0 comments 21 views last activity
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In the event you get to be the lucky slug in a 2v1 situation, the infection on you gets put down to 75% instead of 50% like when you get hooked. This leads to a situation where Wesker can freely look for the other person, knowing full well that you will be fully infected if he needs to chase you again. I was left slugged for my entire timer because every time I got picked up he just chased me aga11 comments 201 views last activity
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Would like to see the range increased to 10m or so - specifically when interacting with hooks on a hill. Oni's map, Yamato Estate or whatever it's called... The 8m currently doesn't reach the hook when circling around the hill. I can only imagine this is the same for "hill tiles with a hook on top" on various other maps as well. Seems like the perfect "edge case" to buff for as well. The pe2 comments 41 views last activity
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There are currently two types of collisions Killer dash powers have in reaction to hitting an object while going fast. Bumping: Killer stops completely and has a moment where they can only collect themselves (Hillbilly, Bubba, Lunging Pig, Demogorgon.) Sliding: Killer does not care; Is too greasy to be stopped and just kinda slides against the obstruction until he gets around it, the power ends0 comments 21 views last activity
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I know Claire Redfield is merely a cosmetic for Jill Valentine, but because she's my favorite RE character, I was wondering devs... is it possible we could have more Claire Redfield cosmetics? Even if they are sets. I just want more variety. I'll be honest, I dont much care for sets, but I would settle for sets if it means more Claire Redfield skins. I hope this is possible, I would love for this4 comments 111 views last activity