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Street

Street

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Street
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  • Why ? I was saving to buy the biggest pack during Halloween, grab DLC chars, skins, but that's off the table now. The question is also rhetorical. Not a single excuse (answer) will change anything. Thank you for this. I'll save my money and continue as is. Have all the perks I need in any case. Now it's just a matter of the principle not to give you any more funds or support you.

    Cheers, mates.

  • UVX must not hit through the walls. This particular feature feels unfair. When the killer know survivors check spots, he just slams ricochet into the wall and call it a day. Whole looping and 50/50 tiles concepts cant exist without hugging the walls, but now you can't because his power get you through the walls. Imagine playing vs Unknown with I'm All Ears. You can add lethal.

  • Thanks guys ! Have a nice day everyone ! :)

  • Everything shown as Claimed, but received only Charm.

  • Stop with fomo. Put yourselves in playerbase's shoes. Not cool. You do a lot of interesting things, but survivors non licensed skins and fomo aren't among them.

  • I had this 2 games in a row. First game didnt have power whole game, second half of it. I think order to kick gen and pallet caused this. Or maybe button mashing, it was my first games, I wanted to to it fast and maybe spammed space and lmb together, idk.

    https://imgur.com/a/9dDORyr

    Phasing sound all the time after that, plus no chase music, on top of no ability to use power.

  • @Coffeecrashing said:

    Hyperfocus builds need to be nerfed because they can remove 30 seconds or more from a generator. Here are some things you can do to fix this:

    1) Make toolboxes not give extra skill checks when hyperfocus is equipped. Having skill checks go from a 8% to 40% chance is too much

    2) Stake Out should not erase mistakes for hyperfocus. If someone does a good skill check, then Hyperfocus should reset

    Proofs please ?

  • Because devs like: Oh no ! Anyway...

  • @dugman said:

    An interesting combo I might try at some point is

    • Bullhorn (survivors who use a first aid spray are Oblivious for 30 seconds)
    • Helicopter Stick (survivors who use a first aid spray show their auras to Wesker for 8 seconds. He also still gets the Killer Instinct too.)

    Combined it might be a pretty good way to punish survivors who use the sprays since they would be setting themselves up for Wesker to pretty quickly ambush them while they're Oblivious.

    How dare these pesky survivors use my sprays.

    - W.

  • @Massquwatt said:

    If we're making stuff basekit for killer it might as well be bbq. It's not a bad perk but it's pretty redundant on most killers these days since you don't get the bp boost on it anymore so you might as well just give it out to everyone for free.

    Another clown ladies and gentlemen. Most used perk "it's not bad perk". Okay.

  • Chasing unhooked survivor with intent to kill asap. If you prioritize healthy surv with more hooks to wounded it's also tunnelling.

  • It feels like devs hate people who bring them money. I should reconsider my future expenses on this. Oh, I already did, -no cells purchases anymore. Why should I support those who put qol feature (reassurance) behind a paywall and wastes my time.

  • Achievement is bs. I also dont see RCPD that often. Devs should go farm it on their own. Oh wait, they dont need to.

  • I'd rather change achievement to smth normal, like on other maps 1-2 times. It isn't fun or normal requirement, neither amount nor open the gate part.

  • I think trophy was annoying before I saw "Open the gate part". Man..why...Akumakaji  said everything already. Bs.

  • @GiveMeTheBox said:

    Uh oh, sounds like a dev was blast mine'd too much and took it to heart

    Agree. Perk was for memes and challenges. It wasn't good and wasn't worth a perk slot. Circus.

  • @Devilishly_Rowdy said:

    So survivors rage quitting finally pays off as usual. Now they get a full on buffed version of BT as basekit. Which can pretty much guarantee an escape during endgame, if the survivor is unhooked anywhere near the exits. Go on, keep punishing killers for camping and tunneling, instead of looking into why MOST of the camping and tunneling is happening (survivor objective is much quicker than the killer's objective). So much for the kiLLeR siDeD pAtCh lol.

    If you're bad or too fascinated with the chase, can't keep your emotions in check and in result lose counting the time it's your own issue. I cant believe anyone is really complain after midchapter patch. At this point I'm sure there won't ve enough nerfs to survivors for you to stop complaining. I play killers only for bp and trophies/challenges. I reckon it was boring role pre patch and it became much more boring after. It's so much easier to control gens and catch them so it brings zero interest.

    Time is your main resource as the killer. If you cant manage it - you're gonna lose again and again.

    Pls dont reply to this message, I wont read it.

  • It's bad perk for soloq. Without comms too much wasted time (not doing gens) as always, when playing alone. Everyone will end up running from gens to hooks. Ruin may thrive a bit.

    Trying to fix camping, by listening to the campers feedback is very interesting way to deal with the issue. Not that I'm surprised.

  • @Leachy_Jr said:

    https://forum.deadbydaylight.com/en/discussion/comment/3147551#Comment_3147551

    CoH is still a problem for 90% of the killer cast and encourages camp/tunnel playstyles so yes I am still asking for a nerf.

    "oh no instead of the entire team self healing in 16 seconds like on release they now only do it in 24 the HORROR"

    You're exaggerating. It's your own complaint. I have no problems with it. On top of that. I'd prefer full lobby with coh, which I recently had. Poor lads were blessing totems entire match. All dead.

  • Don't play dumb. It's clear as a day. No other killer capitalize as much as nurse from Exposed and Aura reading perks being active simultaneously. Because what ? Right, because her hoarse ass doesn't have special attack although it even has a separate Event score and still counts as a basic attack. Plus range, cooldown, additional blink addons for ability to ignore all of the defensive mechanics for survivors.

    It's ok if you play her, just try to be not so obvious. The same people were yelling how bbq aura reading wasnt too good and how they all took it only because of bp, in hopes to get additional effect or dodge a nerf to existing one. Yet, it's most picked perk on killer side. 22%+ pick rate.


    So yeah, I also agree when you have to balance game around 1 killer it's kinda disturbing to say the least. The rest of the roaster must suffer because of 1 particular broken killer. Seems very thoughtful and mature strategy. Keep it up, devs.