Feedback and Suggestions

Our team will be happy to read these!
  • The Good Landing your power and hitting Survivors / trowing them on objects is very fun and feels good. Overall desing is pretty good (from look to chase music to his ability, all good) Voice lines are cool! The Bad His power ability hitbox feels way too small. Since your power is easy to miss and it can pretty punishing if you miss (dash XX meters away for example), it's safe and be
    22 comments 431 views last activity
  • Just my feedback. I like Wesker, but currently he has a lot of problems with his power, and these problems prevent him from being overall good and fun killer. -Survivor detection for Virulent Bound is too small, Wesker can even harmlessly slide off survivors -Bugged snatch when you hit a survivor and some object at the same time, injury doesnt count -Another bugged hit, when you grab a surviv
    2 comments 131 views last activity
  • I can slam into someone and they don’t get grabbed but then I knock their heel and grab them. Just feels off to me, also Superior Anatomy means nothing unless you combine it with Bamboozled.
    1 comments 71 views last activity
  • And by that, I mean his face. Great job on how you improved Jill and Claire! I am glad you listened to our feedback. However, did you seriously fail to notice that Chris' face looks off too? As if it were squished from sides inwards. Male characters are important too, you know. I'd like to hear the reason behind you not making Chris's face look right, it's been almost 15 months since his release.
    5 comments 141 views last activity
  • This perk won't be useful against killer using sloppy butcher, as it doesn't have any perk that heals hemorrhage, this perk would be perfect for that
    4 comments 71 views last activity
  • So before the prestige change, you know how you would click and hold the center of the bloodweb to prestige? I really think we should be able to do this on any bloodweb page to auto-fill it (either choosing the cheapest options, or completely random). If not something like this - then I think at this point it would be a nice quality of life change to only have to click on the bubbles once to cla
    6 comments 81 views last activity
  • I feel like chasing competent survivors in the new RPD is too painful. I keep seeing double pallets on the roof behind the helicopter crash and I feel like every pallet is within reach of another one now that the map has a lot more open walls. Am I the only one feeling this?
    0 comments 51 views last activity
  • Every time a new killer is added I am looking forward to trying the content I paid for or invested my time into obtaining. The thing is that every time I try a killer I end up playing against survivors who compulsively repair and/or are experienced loopers and I cannot get to do a thing. I am not saying that genrush is the problem here, it is the fact that I cannot compete with them on that exact
    1 comments 31 views last activity
  • The Problem You will often times phase through Survivors when using the Virulent Bound attack because of the small hitbox. You are still restricted when trying to actually activate it near an object. Wesker currently has a plethora of bugs that Survivors can exploit. (But that's to be expected, kind of.) The Solutions (except for the bugs) Increase the Virulent Bound Survivor Detectio
    1 comments 61 views last activity
  • As the Title suggest I feel like these 2 perks should work together as Wiretap is an aura reading perk just like Kindred which works with Open-Handed. Not sure if it was intended for them to not work together but I don't see why not.
    2 comments 171 views last activity
  • I've constantly been bullied since i just picked up nemesis and overall i kinda feel like the free health state is not worth it. So my stupid idea is: over time, infected survivors get a slow penalty to actions that progressively gets worse, and if they don't cure themselves in like a minute, they die, kinda like a pig trap. (to make this more balanced add like +3 cure chests to the map) curing
    13 comments 401 views last activity
  • I’ve seen high mmr games with self care and botany knowledge, and I can agree why self care should be nerfed. But nerfing it down to 35% seems really unnecessary. I agree that item efficiency should be taken away on self care. Next is botany knowledge. I liked the old botany knowledge because it had good item efficiency and healing speed. I don’t care about the healing speed buff, I just want t
    2 comments 41 views last activity
  • Just a thought i think might be cool, a little tidbit of information to the killer, and also mind-gameable by survivors, wha you think? to rizzo: Well, uh, i... ok
    15 comments 251 views last activity
  • The New bloodlust is too OP, thanks to suppress this non sense it and put it back like before
    4 comments 101 views last activity
  • There is no reason for you to walk away from a hook after the last gen pops and the gates are 99'd but you get punished for it in the emblem system.
    0 comments 21 views last activity
  • Now Reassurance isn't gonna do anything really useful in that regard. It was about to be a perk which could possible change the least fun aspect of the game for the better, now this chance is completely gone. The excuse "it could be abused to held survivor hostage on hook" is really not believable and absolutely impossible to do in a real match. The killer has the opportunity to kill the Reassura
    16 comments 331 views last activity
  • This would make life a whole lot easier if you could just see what perks the others are bringing in the lobby and I think it would help with soloq. Now the only way to know is to be dead or see them use the perk. Of course you could always ask in chat but half the time people don't answer or their on console. Especially with perks like DS, deliverance, reassurance, kinship etc. You need to know
    0 comments 11 views last activity
  • some of these suggestions may sound weird, but this could stop tunneling from happening as often. First, I think the endurance you get from being unhooked should be a different type of endurance. This would mean that perks like off the record won’t deactivate the endurance if you get hit before this second type of endurance ends. Second, I think ds and off the record need a change with the co
    1 comments 31 views last activity
  • For using his power. I leave most matches, win or lose, with about 4000 deviousness and then the 2500 all kill bonus comes in.
    0 comments 31 views last activity
  • Hello, the last bloodweb changes were really good and I would like to suggest one more improvement, in this case the way we redeem items. I thought of a few ways, which are: 1- An auto spend option where redeemed items would be completely random for that web level. 2- We could click on the desired item without having to do the path, when clicking the path would be done automatically and a
    0 comments 24 views last activity
  • 0 comments 131 views last activity
  • Did you guys just wake up and decide "hey you know what needs a nerf? blast mine" like this change is so out of nowhere and no one at all complained about this perk. For survivor you need to work for it to get it and killers rarely get affected by it and when they do its like "oh wow" and then move on. Why nerf a fun niche perk WHY
    5 comments 131 views last activity
  • The killer should not be able to hop over to the hay bails after a survivor vaults. Fix your game BHVR.
    4 comments 51 views last activity
  • Overall it's a pretty cool outfit but admittedly it feels a bit lacking - Could we potentially get two changes? For the chase theme - A variation of Looming Dread https://www.youtube.com/watch?v=sCYMSr4V7O0 For the Portrait within the character select screen - Could it replace Legion with Hunk? Similar to how when Demogorgon wasn't purchased it would have a different ico
    9 comments 831 views last activity
  • First, thank you for the perk-sharing and node BP reduction changes. I've already seen an impact on leveling up the new characters and it's apparent now that the changes are pretty massive.. at least for me that had millions banked. That brings me to the task of spending all those points-- it's cumbersome. I think it took me in the neighborhood of 20 minutes to spend them. I'd like there to be a
    0 comments 21 views last activity
  • The blast mine nerf really does not make any sense, on top of the fact we still have to do 66% of a gen to activate it. So not only does it still take the same time to activate the gen, but now its active for 15 less seconds AND deactivates if it times out? So we have to do another 66% of a gen to reactivate it? Even blast mines indirect strength of being an information perk was nerfed, so anot
    1 comments 71 views last activity
  • Absolute w the skins are fantastic <and overpriced, i will die on that hill> The killer is fun, the survivors look great the grind is slighty bettered I am critical a lot too bhvr but this chapter is awesome.
    0 comments 31 views last activity
  • The outfit is BSAA Chris, you can even see the BSAA patch.
    1 comments 91 views last activity
  • i guess it really took 6 years to completely wreck this game. Nothing like the same feelings when i first played it with my friends such a disappointment and they really think these BS new DLC chapters will save the game from going downhill. The future of this game will fall short because repairing gens is such a boring game mode it's been years it's needs something new its repetitive. And your k
    0 comments 41 views last activity
  • I was okay with decreasing the Wesker dash Hitboxes but ... Now they seem really too small, several times I happened to pass really close to a surv, even in bottlenecks and not take them, as if through them, like a pin. Please increase them a little.
    15 comments 411 views last activity
  • Dear Behaviour, I'm so sorry, I know you worked really hard to change this map, but I'm gonna be simple and honest... New RPD map is complete garbage. I don't know what with random now, but I'm getting this map 3 out of 4 maybe, so I played it quite some much from the update, and it's bad. Really bad... Map is really confusing, both maps... Some of the loops are just bunch of G-pallets, some
    6 comments 91 views last activity
  • I've been playing for nearly 12 months now mainly killer, I only play survivor when the tome is on. I had no prestige characters and after the update all trophy's popped and I noticed that a lot of perks were added. That was a fun challenge for me to gain a certain perk for each killer now its all too easy it seems like I have them all. I would of liked to have had the opportunity to prestige a k
    2 comments 101 views last activity
  • 1. SoloQ improvements. 2. The Nurse. 3. Wesker hitboxes. 4. RPD changes. 5. Swamp rework. 6. Buffs to weak(er) killers. 7. Perk rebalancing. 8. General map rebalancing. 9. Addon changes. 10. Medkits. 1. SoloQ feels frustrating especially due to the raw amount of dcs and similar stuff. The missing link between SWFs and SoloQ pidgeonholes the overall balance. 2. Nurse is incredi
    0 comments 31 views last activity
  • of all the perks in the game, blast mine is the one you go for. why? who complained about this? this is one of the most unnecessary changes i could imagine, blast mine is literally as far from a strong perk as it gets but it was fun to use. now why bother running it when you can barely get use out of it anymore?
    1 comments 41 views last activity
  • Hello Rebecca's 'Better than new' was reworked to have higher numbers at the cost of making it not affect generators. I'm okay with this idea, however right now the things the perk does speed up is too little to be impactful in any significant way. Please consider adding the following interactions to the 16% increase: Sabotaging Unhooking Exit gate opening Adding these interactions would
    0 comments 41 views last activity
  • Is uncalled for, why? its a non-meta perk thats just fun when it triggers, thats all
    4 comments 122 views last activity
  • This idea would have to be handled perfectly otherwise it could become abused but we all know that killers are certain ranks are rather lackluster if they arent one of the top 3. Lately ive been playing a lot of Overwatch and while i know its a completly different game it does have something that could potentially work for dbd and that is timed ultimate form abilities. Oni almost works already
    3 comments 131 views last activity
  • Is there any particular reason this new, big version of the character portraits and player names is a thing? I happened to like the old size for things. And before anyone says anything, yes I have Large Text turned off and my UI Scaling is the same setting it's always been, as evidenced by how my perks and item ba
    0 comments 41 views last activity
  • Ok, you reworked racoon city Map, but please, stop pushing it 90% of the time because of the New update, it s a really ######### map. Thx.
    0 comments 21 views last activity
  • I know better together and bond exist but blast mine was just a fun useful team awareness perk. It allowed you or others to mark your location kinda like a pinging system and allowed you a form of Gen defense. It didn’t need to be nerfed I really do not understand why the devs keep making such unnecessary decisions first mettle and now blast mine…. Fun perks that also help you In Solo Q shouldn’t
    0 comments 21 views last activity
  • I find it odd that Felix gets one of Chris's most Iconic looks instead of, you know Chris Redfield himself? Also BHVR That's not a STARS Uniform it's BSAA. Big difference, if your not gonna add that skin for Chris could you at least get the name of the outfit right.
    0 comments 71 views last activity
  • I played for most of the PTB for Wesker, had a lot of fun. Got really excited to play him on launch day. Even went as far as to bank 7.1 million bloodpoints to p6 him day one. Playing him on live however was extremely disappointing. I will do my best to outline why I think right now he needs some changes, what I personally believe the changes should be. For starters, the hitbox changes made h
    0 comments 31 views last activity
  • Remember that awesome Akira Yamaoka remix you did for the title music of Silent Hill Chapters Launch? Can we have that for Cheryl's Lobby music? Just thought it was a nice idea now RE survivors have their own. <3
    0 comments 11 views last activity
  • A white bar timer around the power icon to show how much of the chain blink window time is remaining would be nice. Would help with under/overestimating the 1.5s.
    2 comments 51 views last activity
  • What are these hitboxes? Why doesn't it hit through the pallet? Why is it not enough normally, but lets go, what kind of friendly hugs are these? https://youtu.be/TCZfDaB3KlE
    0 comments 41 views last activity
  • Hi. This is an open letter to BHVR. We need to increase BP gains as in the new progression system,it's pretty painful to start out,compared to the old one and there are still a lot of issues with the progression system. This thread combines many,many ideas brought to you by the community and yours truly. They're split up into short term and long-term changes. If you implement at least half of th
    106 comments 1,511 views last activity
  • With the new anonymous system we can no longer open profiles of other players (that activated the system) so how do we submit additional evidence? We just refer to their characters in-game?
    3 comments 61 views last activity
  • Has anyone else noticed the middle of Rebecca’s bangs are sometimes or always missing? I tried to put this is bug reports but it wouldn’t let me…
    0 comments 61 views last activity
  • The frequency of Freddy's lullaby makes it highly difficult to gauge distance as at about 10-15m it stops gaining in intensity, I suggest remaking his lullaby or just remove the oblivious function along with the lullaby and just adjust his terror radius in line with the lullaby size in the dream world.
    4 comments 61 views last activity
  • In it's current state Buckle Up is one of the worst Survivor perks in the game. The benefits are so miniscule compared to Unbreakable and WGLF, that there's literally no reason to ever run it even in a build built around anti-slugging. My change would be simple: In addition to it's current effects, you can now see the aura of the killer within 24m of a downed survivor. This range increases by 8
    34 comments 611 views last activity
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