Ana1661
Ana1661
About
- Username
- Ana1661
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Comments
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@Mandy said:
Hi, thank you for raising this. I'm checking on the intended behaviour with the Pools of Devotion - previously it was like Adrenaline so if you healed when in Deep Wounds you would still be injured, I'm not sure if something has changed with the Pools of Devotion, but I will look into it for you.
Thanks a lot, you're the best! <3
@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/3284824#Comment_3284824
thanks for the further information...I never cleanse so it's not something I've come across in a match.
Yeah, I never do either usually, but I saw two people cleanse while mending and go full health prior to that in my other game and decided to try it myself. I thought maybe I didn't pay enough attention to the HUD of those two people, but turns out I did.
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@sizzlingmario4 said:
No that's definitely a bug. It didn't used to be like that. It should be that you need to mend normally first, then cleanse to become healthy. Cleansing in deep wound should just remove your deep wound and leave you injured (but still remove the infection as it did).
But you're probably better off putting this in the bug reporting section rather than here.
Yeah that's what I'm saying, it used to be different.
Ok ye I probably should. I asked in a ticket and they said they don't know if it's a bug so I should post on forums. Will post in the bug section ty.
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@AcelynnBen said:
most likely a bug, since the infection takes priority, it might have been overwriting
It happens consistently too so it's not just a one-time thing.
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@AetherBytes said:
Hackers can join games, even as killer. A group of hackers can take people hostage.
No way!!!!!!! You just opened my eyes!!!
On a serious note, how is that even remotely connected with Reassurance? Hackers can hold you hostage regardless of the perks.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/3148732#Comment_3148732
It still hurts facecamping. If even one survivor uses Reassurance they can extend someone lasting on hook 30 seconds, and 30 seconds is a pretty long time for the other survivors to keep working on gens if the killer is literally just standing around face camping the hook.
It hurts, but it doesn't counter it. 30 seconds is 1/3 of a gen.
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@YOURFRIEND said:
Hook states shouldn't be indefinite. Full stop. The nerf was a fair one. The perk is still extremely powerful.
They aren't indefinite if you just go for the other survivors lol.
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@Oiry said:
Still very strong, still heavily counters camping. Dunno what's the issue.
Not the facecamping tho which is the main issue.
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In my opinion "potential abuse" is just a weak and impossible excuse. The killer can just kill the Reassurance users and that's it lol. For it to be abusable all three survivors not on hook need to work with the killer, but it's the same kind of a situation when you get bodyblocked in a corner.
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@Levitika said:
They had to change it somehow; as it was, coordination could render a Survivor indefinitely unkillable on a hook. That's not good for either side, as Killers wouldn't be able to get kills even if they weren't camping, and Survivors could use it to bully other Survivors.
Additionally, due to how the cooldown worked, even just one Survivor using it could extend a hook state 150s per state. Being able to extend Survivor times on hooks up to five minutes from one person? That's ludicrous, you have to admit.
Easy solution: killer just kills the Reassurance user. Lmao.