Feedback and Suggestions

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  • 5 comments 141 views last activity
  • demotivating map, the killer only needs to move half of the map the whole game and has 4 kills when the surv. give up
    2 comments 21 views last activity
  • Love what you did with Jill & Claire, but we need to give Wesker and the rest of the RE Survivors the same facial rework treatment as well.
    0 comments 31 views last activity
  • With the most recent update to grind the time we spend in the bloodweb is infuriatingly long and while having a few *horrible piano sounds* and *awful entity sounds* is okay, having to grind the bloodweb for like 30 minutes before playing a character at release feels terrible, can we make it better by having an option to disable all animations in the bloodweb ? and sounds too ? i think that would
    0 comments 11 views last activity
  • Probably an oversight, but Felix's Resident Evil outfit is Chris's BSAA outfit, not his Stars outfit as the name of the cosmetic would suggest it is, since his stars outfit is what the Chris Legendary skin is wearing.
    0 comments 91 views last activity
  • Hey devs. Can you please give Hex: Plaything tokens to represent how many plaything hexes are currently up like Hex: Pentimento does. Please and thank you. Also you should add a score event for resurrecting a totem using Hex: Pentimento, that would be nice.
    2 comments 71 views last activity
  • lol only hype for this killer maybe 3-4 weeks than people will left them out and back to nurse, huntress, blight. another weak killer
    4 comments 191 views last activity
  • I wanted that Kate's chestpiece, I'd buy Rebecca's skin in a heartbit, but a damned hat ruin it for me. People mentioned hundreds of times how bad most of survivors cosmetics are and still you turn a blind eye. Maybe it's time to hire another person for this job ?
    0 comments 21 views last activity
  • Title. 10 second free BT is not the right solution to camping and tunneling. It's clunky and unintuitive, feels silly with endurance perks, and can be abused by swfs to get free bodyblocks. Killers camp and tunnel because unhook scenarios favor them. Why patrol gens when survivors have to serve themselves up to you, often in a weak area, to get unhooks? Killers should be incentivized to be ne
    33 comments 611 views last activity
  • The linger is gone meaning no Lethal Pursuer synergy anymore. 2.7s weapon cooldown or [2.5/3.5]s fatigue for Nurse (for 1 blink hit which requires a survivor misplay and 2 blink hit respectively) + 3s to pick up the survivor is 5.5/5.7/6.5s taken before the killer can move around or turn around to look. A survivor that starts 0m from the killer can run 22m/22.8m/26m in that time. Assuming you’
    0 comments 41 views last activity
  • I have a fear in this game of being targeted in a future game because of the way i played in a previous match. I'm not a streamer just an average player. Now i don't have to worry. Along with custom bots coming this game is starting to feel like a safer place. Good job devs 👍Much appreciated.
    0 comments 51 views last activity
  • It feels like I'm only among the handful of fans out there for this character so I was especially excited to finally be able to play as her in DbD. Her lobby lines seem to be okay enough but once you're ingame you quickly realize how disappointing the quality of her voice is. She's not even close to what she sounds like in RE5, it's like BHVR didn't even try to find someone who sounds like her o
    6 comments 341 views last activity
  • I'm watching Otz play Wesker with an ebony mori. He mori'd three survivors and, obviously, each time the survivor knocked his sunglasses off his face only for Wesker to put them back on at the end. Not a pressing issue but it's kinda corny that his mori involves an interaction that's not likely to repeat itself, much less four times in a single trial. Legion's mori is the same.
    0 comments 31 views last activity
  • This discussion has been merged .
    0 comments 1 views last activity
  • why is he paler than leon and chris
    1 comments 82 views last activity
  • So now that you've nerfed blast mine (which is an absolute joke) change the tutorial so that you're guaranteed to find a flashlight in every match so you can practice blinding with the flashlight. The flashlight is far too rare in the tutorial and I suck with it, so I always used blast mine for rift challenges that involved killer blinding. After the nerf, the perk is useless, it takes way too mu
    1 comments 11 views last activity
  • 0 comments 21 views last activity
  • Why do they exist if most of the time you can fill the deviousness category (10k) easily without them? Would be really great if their bonus went over the category or counted towards some 5th category which is also capped by 10k.
    1 comments 61 views last activity
  • Buff: Give Deliverance a use case on 2nd hook. Change struggle phase skill checks to be like healing and gen checks with the white zone for great checks, except put the white zone on the opposite (more clockwise) side. After 3 successful great skill checks the entity disappears and you unhook yourself. Note: You can only get yourself off hook once per game, so this only comes into play if you did
    4 comments 61 views last activity
  • For No Mither, add when hit instead of going down you are put into the mending state. Doesn't apply when status effect exposed is active on the perk user. For perks that prevents pools of blood from appearing, when facing a killer that collects blood droplets the perk user shouldn't drop blood droplets. (I'm mainly talking about the interaction of No Mither when facing The Oni but could be appli
    0 comments 51 views last activity
  • Why this isn't in the game already? Swf and pc players can share info about their perks (even if pc players don't do that, they can before the match starts). Knowing other survivors perks would help understand their tactic and gameplay style. Also add a way to inform other survivors what's happening with you so there won't be difference betwen swf and solo q.
    6 comments 91 views last activity
  • Coward at Heart: You're no hero, just trying to survive. Rescuing a Survivor from a hook will grant you 10% haste for 10 seconds. Keen Observation: Your foe's strategies are easily readable. Kicked Gens will glow to you in yellow for 30 seconds. If the Gen is touched by you within those 30 seconds, all progress lost will instantly be regained. Hunker Down: The safest place is where y
    3 comments 61 views last activity
  • Lemme explain: I dont say they need rework. I had an idea, to make iri addons change how you play a certain killer (something like amanda's letter does to pig). It would be fun addition to a game and would make those addon more special than just number changes. Basically what i think would make addon rarity actually different from each other: Iri addon : Change Killer power to have differen
    0 comments 41 views last activity
  • Aura Perks are the way to buff solo queue without making SWFs crazy overtuned. Just add +16m to the range of every Aura perk in the game (making current Open Handed basekit). And rework Open Handed so that it shares Aura reading with any Survivors within 32 meters. Making information perks hard meta will do nothing but increase the quality of life for all players. Make these perks crazy good.
    18 comments 491 views last activity
  • Title speaks for itself, but what if nurse fatigued faster while charging a blink in a flashlight beam? Like I'm talking fraction of a second to burn her.
    5 comments 111 views last activity
  • It’s ridiculous how killers can completely just take you out of the game when you haven’t got hooked once with mori kills. You guys are just making the killers job easier. It’s bad enough with all the nerfs you guys did with survivor perks, the same people who complained about those very perks still got 4 kills every game they just didn’t like actually having to out skill survivors now they can j
    3 comments 101 views last activity
  • I think you guys should put cool down times on hooks whenever a survivor gets unhooked/saved by one of their team mates and the team mate that saved them gets downed, there should be a cool down on that specific hook to prevent killers from getting easy kills. Nothing crazy like 5 minutes just something that’s manageable and fair/balanced. Also this would help tremendously with killers who camp h
    29 comments 221 views last activity
  • I'm writing this while in the game. There are two survivors left and no one is wanting to do gens and I can't find anyone. Been 30 minutes Edit: did not mean to put it in feedback but can't move it lol
    3 comments 91 views last activity
  • Hey everyone, I already posted this in another discussion but it got lost among other answers and I would really like to have a constructive discussion about this changes I thought about. So here are my suggestions and to be clear I do not think they should all stack together. I think on one side, camping should punish the killer: By making the rate at which the survivor goes to stage 1 to s
    12 comments 151 views last activity
  • So, the new dead hard had a change for good, the issue is that it can be easily countered by just seeing that dumb animation. Is a perk that is good at the first time, but then the killer can easily know when you use it because the animation lasts longer than the effect and loses all its value. Another problem that not only affects this perk, but the whole games, is the bad ping. Bad ping alway
    1 comments 31 views last activity
  • Kinship - This perk is pretty much useless in solo queue because there's too many conditions that need to be met and in solo queue this can only happen randomly. I think that when a survivor with kinship is hooked in the struggle phase, the perk icon should be displayed next to their name on the UI. Deliverance - Similarly to Kinship. I think if a survivor has the perk activated, they are on the
    0 comments 21 views last activity
  • I previously reported some bad RNG cases on this topic https://forum.deadbydaylight.com/en/discussion/202528/wrong-generator-locations I can't believe this game-breaking issue, that exists since the release of the game, is not on the high-priority list. Update with new 2022 game; this is, by far, the most broken and awful RNG I got since the release of DbD! No sur
    0 comments 41 views last activity
  • Example with Shelter Woods map in 2021 https://u.pcloud.link/publink/show?code=XZQGzbXZ6EOj5ez9qXh4qsHm2Hr9x41o25t7 Quick tour around the map: - Dead zone in center of map ... because fixed design of Shelter Woods - Dead zone in all 4 corners - Shack - Single wall with pallet - More or less isolated L-T walls - More or less isolated L-T walls - More or less isola
    1 comments 31 views last activity
  • At higher MMR, The Ghost Face tends to be a fairly weak killer (unless you're sacrificing your perks for gen regression to counter the high repair speeds). One of his biggest weakness is that he has absolutely no chase power, and the one thing going for him, his stalking, can easily be taken away from him by the survivors. He sneaks around and all, but the majority of the maps, you can see him co
    4 comments 81 views last activity
  • Back in the day this acheievment was already countered easily. Now the level of toxicity in the community is at record highs. Why should a player be punished for having a good match going for the acheievment. Tombstone needs changed to allowing to Mori on the ground/lockers. Why should acheievments be RNG for one side and full control to the other? The only way to get this acheievment right now i
    32 comments 411 views last activity
  • Please implement a system whereby the four players who did not DC loading into a match get faster priority getting into another match. It is especially painful for killer players when a survivor disconnects right now. Thank you!
    19 comments 311 views last activity
  • Hi, i have hunderts of items (charms, batterys etc) which i never use. It would be cool if we can sell these items for bloodpoints. Greetings!
    2 comments 31 views last activity
  • Seems like they are only used to give 1 side an advantage. We will also be saving BP for no longer purchasing these offerings as well. Then maybe we can see more Bloody Party Streamers in our Bloodweb.
    13 comments 201 views last activity
  • Perk name : resistance Details: you know any weakness can cause a die,so you prevent from it When you effect with deep wound state,this perk becomes active, while this perk active,being chased by killer for 45/40/30 will cure deep wound , This perk have 60 seconds cold down What do you guys think? Is it good and useful?
    0 comments 21 views last activity
  • First, here its description: "Protect a recently unhooked Survivor by taking a hit near them 250 times." This achievement is in the current state of the game is completly counterproductive and should be change to "protect an injured survivor by taking a hit near them 250 times". My point is that with the free 5 seconds endurance after the unhook, it is 5 seconds less over 7 seconds (the time in
    8 comments 151 views last activity
  • Currently you can grab survivors while unlocking the gates, doing gens, doing totems, unhooking, vaulting while injured, and probably a few more I haven't come across. Using that logic killers should be able to grab in the following scenarios: -Interacting with Trappers Traps -Interacting with the Onryo's TV's -Interacting with Freddys Alarm clock -Interacting with Plagues Fountains -Inter
    0 comments 21 views last activity
  • I typically run 75% sense for Controller that way my turning feels sharp, but not too sharp, I can actually focus on things. But I think it would be nice if we had more sensitivity options for Controller, why does controller need more sensitivity options? Well, for starters different killers require different mechanical skills that rely too much on sensitivity. Having a killer like Huntress wit
    2 comments 311 views last activity
  • Nothing is more boring than having a ton of bloodpoints and spending them on a killer/survivor, and it takes like half an hour to use them. It is the most tedious garbage in the game, probably 1/5th of my playtime is just me spending bloodpoints. Is there anyway we can make spending them quicker? Like instead of waiting for the red circle to encompass the thing we're trying to get on the bloodweb
    1 comments 72 views last activity
  • At the moment if you're grinding for bloodpoints it is way more worth it to play killer rather than survivor, as you earn way less for the same amount of effort as the killer. When I play killer I generally get anywhere from 21k to 32k bloodpoints for 95% of my matches. As survivor I earn generally around 10k to 26k for 95% of my matches. Why is it so much harder to earn bps on survivor? Blood
    24 comments 222 views last activity
  • Maybe you think you should be able to play however you want and noone else's fun is your responsiblity! Maybe you think players should actually show some basic respect for the other humans they're playing with! Maybe you think the game mechanics should enforce the latter, but it might impact balance! There's been a lot of talk about casual and competitive game modes, but I've always heard them
    11 comments 111 views last activity
  • 0 comments 41 views last activity
  • The Problems Survivors are having an abysmal time whenever a Killer runs the Pain Resonance and Dead Man's Switch combination. The meta for Killers has barely altered thanks to the recent buff of Pain Resonance. Pain Resonance and Merciless Storm, pre-patch, was a nasty combination. The Solutions Pain Resonance: Pain Resonance no longer causes Survivors to produce screams nor interr
    8 comments 191 views last activity
  • Deception is widely considered a bit of a meme work. Or maybe more than a bit. It's hilarious when it works, but it generally doesn't do anything. It couldn't hurt giving it a bit more power - especially power thats entirely skill-testing / accessibility based. If Deception was made a different key to entering a locker, the player would have the option of faking out the perk every time. Mind
    0 comments 21 views last activity
  • It's currently "against forum rules" to name and shame toxic players, such as those who facecamp every hook. I suggest that this rule is a mistake - the community should be able to share the information we need to blacklist people who go out of their way to ruin everyone's experience, since there are no in-game tools to avoid or play around such people.
    2 comments 71 views last activity
  • Since keys have become fairly worthless a few builds ago.. What if the mechanic was reworked. 1. take keys out of the inventory system entirely. When the killer *closes the hatch, all "remaining" chests in the game automatically spawn a key, the can both unlock and track the hatch within say 28 meters. If all chests have been emptied, no key will spawn If a gate is open, no key will spawn
    1 comments 21 views last activity
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