The problem with Dead Hard

So, the new dead hard had a change for good, the issue is that it can be easily countered by just seeing that dumb animation.

Is a perk that is good at the first time, but then the killer can easily know when you use it because the animation lasts longer than the effect and loses all its value.

Another problem that not only affects this perk, but the whole games, is the bad ping. Bad ping always benefits the killer and there's a lot of media where people use dead hard but the bad ping makes them fail.

So, what's the use of a perk that can be only use once and just by skillfull people with good internet?

Comments

  • You can use it on reaction to lunges or projectiles. This is obviously, good. If you're making the killer reticent to lunge or throw a projectile then you're getting value out of the perk even if you're not using it

    You want what? It to just not have any counterplay? Want it to ignore latency somehow?