Feedback and Suggestions

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  • PTB Wesker had too big Survivor collision when using his power, I get it, but nerfing it by half and calling it "slightly" is bad too. It's like from one extreme to another (too good --> too bad). He should have +25% back (so total -25% loss from PTB) or something. He needs bigger collision please.
    19 comments 631 views last activity
  • OK I understand his hitbox was a bit too generous on the ptb I felt that but what is this new hitbox? I've had many situations where I can see that I hit them with my shoulders and the slide of survivors now you have to be pixel precise to hit survivors which encourages you not to use your power because if you do and miss you get punished too much. This is not an slight nerf to hitbox its actuall
    2 comments 151 views last activity
  • For example, it's a pain in the ass to buy all things from level 1 to level 50 (pain point) and I'm not counting when you prestige the character. Sometimes you just want to the perks of that killer be available to all others. There should be a easier way to level up the killer/survivor: maybe one button to do that? I don't know.
    0 comments 21 views last activity
  • First off let me be clear, I think the team did a great job making Wesker and his power is really fun and I completely understand his hotbox in the PTB needed to be brought down as it was waaaaaayyyy to forgiving. But the live version currently is so small that I am actually passing right next to survivors and I am not getting any type of grabs. The videos are links below, I saved these from my x
    32 comments 681 views last activity
  • When I try to find a match playing with the killer, it takes a lot longer than when I try with the survivor. Ideally, this should be fixed with the incentive that they put in this last patch (100% bloodpoints bonus), but it's still taking too long. My hypothesys for this is that you are taking the amount of players playing with survivor/killer and make some calculation with the number given acc
    0 comments 21 views last activity
  • TL;DR It's too strong and further widens the gap between new and experienced players in a bad way. Survivors can solo gens with this perk in roughly 60s, with very little downside. Especially if the risk of missing skill checks is mitigated with Stake Out. Other gen speed perks have clear downsides or risks - Resilience and This Is Not Happening require you to stay injured, and Prove Thyself is
    12 comments 381 views last activity
  • A mobile app for all phones where you can spend BP, change and make builds, and buy cosmetics (+everything else you can do in the DBD main menu) connected to everything in your MAIN account. Not DBD mobile, but the PC version. A good application of this would be for spending bloodpoints. Imagine having a million bloodpoints, but don't want to have to spend 20 minutes spending them when you reach
    1 comments 21 views last activity
  • Does anyone know if you actually get the blue vial charm? I bought the Wesker skin with my saved up cells from the past but I do not have the charm. Just the green one.
    3 comments 241 views last activity
  • So i played him on ptb and he felt good not op but just like a good killer i would say maybe a bit like pinnhead in the way how good he is. But now you can only use the power if you are right behind a Survivor otherwise they will dodge it 100%. He got nerfed so bad its just sad. I saw clips where he was touching the survivor and it still wasnt a hit. Just a big joke bhvr... Pls patch him the way
    0 comments 41 views last activity
  • The survivor hit detection width of Virulent Bound seems to be a little too small, causing a Bound attack to sometimes even slide off of a survivor seemingly while your body touches the survivor. I believe this got toned down a little too much from the PTB, of course this raises the skill ceiling of Wesker. I already got used to it, but sometimes it still feels like a attack should have been a
    2 comments 101 views last activity
  • Less than 100% bp simply isn't worth it. Sure, it comes back around to 100% eventually, but it's an inconvenience to deal with lower percents. Suffering through a few bad solo queue matches is much more rewarding when I'm getting enough points to make up the difference.
    0 comments 51 views last activity
  • Here, I thought the RPD map was gonna be better from rework and initially from the PTB it seemed like it only gotten worse and now here we are live and it feels like nothing has changed, other then the two pallets at the staircases in the lobby, other then that: The map pathing is more confusing then ever All these new holes in the walls just made looping way more eaiser as survivors and made e
    12 comments 441 views last activity
  • Hello :) So like a majority of you i tested the new survivors perks yesterday and especially a build around "Reactive Healing" (+ Empathy + Self-Preservation + Resurgence) And it was really difficult to see the value i got from that, because there is no way to check your heal progress passively. So my suggestion would be for it to have the same visual effect than Renewal : - whenever you get
    3 comments 101 views last activity
  • Please add some feature that lets me spend the bloodpoints faster, it takes too long now, maybe add a feature in the options that enables tap buying, instead of holding. That would save so much time and it's honestly so easy to add in terms of game coding.
    0 comments 21 views last activity
  • I really want see hunk as survivor cuz he has really cool movements to escape from raccon city how the 4 survivor... i cant see him like a killer... that is not good at all in my opinion... but that is fine... some main legions gona be happy with that maybe... but the point here is maybe you should add a skin called hunk cosplay or USS cosplay for another character so survivors can play with it :
    5 comments 91 views last activity
  • She seems like a hot topic right now, and I want to throw my two cents in! My ideas are split between two groups- the core ideas that I think must be implemented, and the secondary ideas that I think might be interesting or useful without necessarily thinking all must be implemented at once, or that they're as obviously necessary as the core ideas. So, the two core ideas first: The Nurse's
    22 comments 201 views last activity
  • BHVR pls add this skin for Ada. Leon got his RE4 skin, Ada deserves hers too. Wasted opportunity that it was not included in this DLC. Its far better than the homage skin on Feng (yay another Feng skin).
    1 comments 131 views last activity
  • Has anyone else seen the devastation this perk causes? I've only seen it used good in two matches but there was one where I was doing really good but they blew threw gens. I noticed both matches had went by way fast and didn't think about hyperfocus tell I seen it at end screen with the stacked toolboxes.
    23 comments 671 views last activity
  • Residual effect: When hook a survivor and you kick a gen it get automatically blocked for 20/25/30 secs.This effect can only happen each 60 secs.
    1 comments 41 views last activity
  • Title. I get you guys are trying to spruce it up and you're making some great progress. But, that title screen voice is just cringe and unnecessary.
    12 comments 241 views last activity
  • The new streamer mode makes it impossible to check someones profile, how am I supposed to report someone if i cant get their steam ID?
    0 comments 81 views last activity
  • It's quite literally way worse than old RPD. How?
    0 comments 21 views last activity
  • It doesn’t seem to make any sense.
    17 comments 211 views last activity
  • Power only viable when survivors cannot move to sides, any slight movement will cause you to miss. Loong cooldowns and charge speed for what it is No map pressure, you rely on perks 100% to do your work. Power is only good for traveling or getting a distance. Recharge/charge speeds need to be a bit faster, like 5-10% Bound collision hit box is set to 27cm
    0 comments 61 views last activity
  • I like the idea behind Better Than New and Empathic Connection, but in their current state they honestly do very little. Empathic Connection - The information this perk gives winds up not being very useful because your teammates have little incentive to seek you out for healing unless they know it's going to be more beneficial than healing themselves. I think it would be fine to buff the outgo
    0 comments 31 views last activity
  • Hi, I just want to say I am very excited and happy about this new Jill face rework. She looks exactly like in RE3 and her S.T.A.R.S. outfit is stunning. Wanted to share this positive feedback because I am a massive Resident Evil fan who spent many hours on many of the games. Please keep her face that way! You made a fan very happy, and probably many more!
    0 comments 31 views last activity
  • This would save so much time if you are just after the p6. It can just randomly select the route and make leveling so much faster.
    5 comments 101 views last activity
  • Proton supports the game itself, but not the current EAC settings. This leaves linux & steamdeck gamers stuck. Please see here. Just flip the switch: https://partner.steamgames.com/doc/steamdeck/proton Thank you.
    2 comments 101 views last activity
  • Fixed an issue that caused matchmaking incentive bonuses to be applied on bonus bloodpoints. I know that I might be asking a bit much but it was really nice to be able to gain 400k bps per game, when everyone puts a flan and there was a 100% (or any %) matchmaking bonus as the matchmaking bonus multiplied the total bp (with the bonus bloodpoints from the flans). A 100% bonus now works like a b
    1 comments 51 views last activity
  • For example a stats list, and these numbers would be calculated from all of your games and showing total number: Gen repairs - 8322 Chases won - 5006 Heal states healed - 10110 Unhooks - 3609 Time being chased - 2d 14h 18m 55s ETC...And ofcourse same kind of statistics from all the killer plays you would have. It would be awesome to actually see how much we have done different things in ga
    6 comments 101 views last activity
  • It's in the title when you get hit as rebecca she groans in pain in reaction like way longer than needed lol, it makes it easy to track her.
    0 comments 21 views last activity
  • Recently released a new chapter for Dead by Daylight, Project W, where he brought, New characters to the game, two survivors with interesting perks, a new killer with fair and fun power and a new skin of legendary rarity for Legion. I loved how the new map and the adjustments that were made, in my opinion made the map more fun and playable. But one thing I didn't like was the wesker animations a
    0 comments 71 views last activity
  • Wesker always menacingly walked in RE5 and him running in dbd doesnt look very scary, he looks kind of goofy. I propose, that he gets a walking animation as his base moving animation. The walking animation is also used whe he is carrying survivors, so i believe it should not be hard to do. Also his cloak has no physics anymore and it had physics in PTB, but this is a bug most likely.
    1 comments 51 views last activity
  • Title it's a bit to small to Land long dashes unless they have like 60 ping maybe increasing the collision to like 35cm or 30 from 20 I belive it was will make going for long dashes viable
    3 comments 141 views last activity
  • Well I guess I would not say fully lacking in lockers, I mostly mean that the locker distribution is terrible. I played Dredge thinking that it would be good to play him on the new RPD (Since every person is bringing the stupid offering), this was a big mistake. The lockers are all put into chunks of lockers, you can find maybe at lease 5 lockers per chunk. Though these chunks are extremely far
    0 comments 51 views last activity
  • In-game Ping got changed and is extremely confusing to understand, but I guess it's a matter of time and getting used to it. There is, though, a change made that makes no sense and is objectively harmful for any killer player, who has not completely stable internet connection, which can sometimes get into a bad area. And it's the fact that now you can't see your own Ping before the game actually
    2 comments 81 views last activity
  • As the skill of a players increases the time they spend to hit surviors with help of killer's power decreases. In the case of Pyramid Head it's how fast player can manage to hit survivor with Punishment of the Damned so more often than not even a single loop can't occur. Survivors only walk on Torment Trail if they really must so when looping or when Torment Trail is in their way to the nex
    4 comments 111 views last activity
  • Tunneling has become a huge problem ever since BHVR implemented their MMR rules for gaining MMR as killer, the deactivation during end game for Decisive Strike was perfect for a nerf but then you slaughtered it with the 3 second stun making the perk completely garbage especially against mobility killers like Nurse, Blight and Spirit. My suggestion is to buff DS by giving it 4 seconds of stun, a 1
    0 comments 11 views last activity
  • Why does every single Resident Evil character have their own voice but for some reason, HUNK, who is a LEGENDARY CHARACTER , not have his own voice? Every other Legendary up to this point has had their own voices, so where is HUNK's? I don't want to hear some edgy teen, I want to hear a cold, calculated, tactical soldier.
    3 comments 81 views last activity
  • sometimes it feels like I phase thought a survivor and get a big distance when I am certain the aim was correct. I also personally he should retain his second dash after a vault.
    0 comments 21 views last activity
  • what the title says, its not a hard attack to dodge so his hitbox should be a litle more forgiving because most of the time i feel its better to hit with m1 that using his power what leeds to only a few uroborus hits in the entire game making his slowdown non-existent (even more when there are 800 sprays in the map) and most of his addon useless. Also his ability to jump over pallets is also u
    0 comments 21 views last activity
  • If you want to balance the game, don't have killers with mobility advantages superior to the others, and with superior mobility advantage I am talking about Nurse, Blight and Spirit Remove/rework all addons that give you mobility or distance advantages These three killers are good without the addons that give them speed or distance advantage.
    1 comments 71 views last activity
  • it's just annoying when i can already see the aura, but cant interact with it so what's the point lol
    8 comments 81 views last activity
  • She deserves her heels and not those ugly flats! <:(
    4 comments 211 views last activity
  • I honestly can't tell if he's started his pallet breaking animation or he's charging up his power; they both have him raising his arm with tentacles. People will abuse this and fake breaking pallets a lot more convincingly unlike other killers who fake only by standing still next to them.
    3 comments 91 views last activity
  • After getting a few million points deep with the bloodwebs on a new character, testing out what it's like having every perk unlocked (besides general and the new ones) and leveling up something fresh from square 1, I really had the time to think about the current progression system. You really do have quite a bit of time to think while spending over 2 million bloodpoints, so I came up with this
    1 comments 31 views last activity
  • Why the hell would you make his hitboxes so microscopic? sometimes it feels like im hitting the survivor but instead im literally slipping of their hitboxes. You made this killer from blight level of fun to deathslinger level of frustration. Revert the hitbox change it makes this killer stupidly frustrating and weak.
    18 comments 831 views last activity
  • So, I've seen a lot of (justified) negativity about this new DLC, and I myself have given a lot of that negative feedback. But in case it all gets lost in a sea of complaints, I feel like we could just give a list of what was underwhelming and ruined this DLC for me : Basekit 10 seconds Endurance and Speed are a good idea and a step in the right direction, it doesn't completely nulify tunnellin
    1 comments 31 views last activity
  • Would it be possible to be able to buy more emotes, different/new mori’s that can be shared between killers, and we all love clothing cosmetics. Maybe the ability to change the colors of our clothes and hair. I think people would be willing to pay for most of these things. Anyways just a thought
    10 comments 152 views last activity
  • Reassurance will only be helpful now in swfs. It needs to either be reverted or at least allow the survivor to activate the perk a few times per hook, once just isn't good enough to be a viable perk.
    2 comments 51 views last activity
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