Improve Hunk's and Albert Wesker's animations

Recently released a new chapter for Dead by Daylight, Project W, where he brought, New characters to the game, two survivors with interesting perks, a new killer with fair and fun power and a new skin of legendary rarity for Legion.

I loved how the new map and the adjustments that were made, in my opinion made the map more fun and playable. But one thing I didn't like was the wesker animations and ESPECIALLY the hunk one.

First I'll talk about Wesker's animation:

-His walking or running movements were good, but the problem I didn't like is when he's holding his power (in first person), I don't see much fluidity in his hand and I think "Uroburos" should also contain more fluidity in your moves. I also believe it could improve the knife animation more when it hits a survivor and not forgetting his mori, especially when he puts his glasses back on at the end of the mori.

Now Hunk's Animations:

When I saw his moves (Counting on Frenzy), attacks, carrying the survivor, etc. I already looked displeased, because the animations are very slow, it barely looks like he's walking, it looks like he's running on the moon at 20 fps. And for the love of god, it's torture for me to see his animations.

I would thank you on my knees if you guys fix or improve his animations. Well my feedback has been given, it's a matter of whether you do it or not.

Hunk's Animation: https://www.youtube.com/watch?v=QZ1Dyr4uB6Q


Thanks for listening.

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