Changes needed to DS to make it an actual anti-tunnel perk

Tunneling has become a huge problem ever since BHVR implemented their MMR rules for gaining MMR as killer, the deactivation during end game for Decisive Strike was perfect for a nerf but then you slaughtered it with the 3 second stun making the perk completely garbage especially against mobility killers like Nurse, Blight and Spirit. My suggestion is to buff DS by giving it 4 seconds of stun, a 1.5-2 second haste or return the 5 seconds of stun. Further buff by allowing it to be used once after each hook state with a maximum of 2 uses, this will make the perk useful during the trial for weaker survivor players or against killers whom only tunnel every match and the deactivation at end game make it mostly useless for high skilled players whom never get hooked until end game. If this seems too strong a buff then reduce the activation timers to 40/45/50 seconds for their respective tiers making it harder to run with Off The Record.

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