Elcopollo
Elcopollo
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- Elcopollo
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@Wezqu said:
That is an interesting question! I have to admit can't give you straight answer but at least how things have worked with this game is that if you have bought something legally like buying a DLC that later Behavior lost the license still let you use those characters even if they can't sell it anymore. So would think if you buy the cosmetics where they are legal to buy you should still have the access to them in the area where you could not buy them as you have the right to use them because you bought them legally.
Still all of this is me speculating. You can try it by your own risk.
So I've came back home and all seems fine. Because of uncertainty (which could've been cleared by support, but alas they still haven't answered lol) I've ultimately decided on getting only Tomie and getting by without Trickster & Yun-Jin ones. And the Junji Ito collection is once again gone from collections tab and I can't see any of those cosmetics. BUT Tomie, as well as the badge for getting her, are still fully intact and operational in my inventory. I can freely swap in and out of them.
So, I guess, if anyone from locked out regions ever wants those Junji Ito skins - you can travel somewhere where it's available and buy it there freely without even changing your Steam currency region, and then you'll have it (just please don't travel ONLY for that, since travelling ain't cheap at all nowadays lmao). -
I'd love me some more Medieval-to-Renaissance characters.
As for superhero ones - I think they could only work as cosplay cosmetics (akin to Attack on Titan). It's one thing to have a warrior not being able to use his fighting skills in the game, but a superhero not having their superpowers (which are kinda vital part of their identity) feels very underwhelming.
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I enjoyed All Things Wicked a lot, rip to Zoey and shame that the person who came up with teaser campaign is no longer at BHVR. I enjoyed End Transmission, even if Singu is an accessibility nightmare for me to play as. I enjoyed Tools of Torment a lot, despite how much it's being clowned on. Wasn't the biggest fan of Forged in Fog on release, but came around to liking Knight and thank god Vittorio starts getting non-modern clothes more often. Enjoyed Roots of Dread a lot too, Haddie coming has been a bigger hype for me than some licenses, and even tho she's not quite the Tome Haddie - I still like her to this day. Same goes for prior releases.
The only Chapter out of these that was genuinely a horrendous release was A Binding of Kin. And it's not because of perks or characters themselves, but because on release Elodie's hook screams were on par with PTB Kate and Twins were in such a horrible buggy state performance-wise that you could literally get stuck in ground as Victor mid-switch at the start of the match and be softlocked for the rest of the it, unable to do anything, unless some survivor decided to come in and give you a kick. Thankfully, Elodie's screams were fixed since and Twins aren't nearly as buggy anymore (eventho some bugs still aren't fixed).
I think all of the original chapters always have something interesting and cool to offer, and none of them are inherently bad. I just wish BHVR came back to them a bit more. Because as important D&D, Chucky and Alan Wake collabs were for me and as much as I love them - I prefer when BHVR just roll with their own creations and add value to their own IP.
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Out of these specifically - Justin, imo, is the only option that would make sense as a separate Chapter. He seems like a decent dude and aside from the aforementioned movies - he's also awesome in "It's a Wonderful Knife" and "Drag Me to Hell", both horror too.
I am dying for Death Note cosmetic collab, tho (e.g. L for Jake, Light for Felix, Misa for Sable, Naomi for Yui, Ryuk for Dredge or Doctor, Rem for Nurse). And IPs like Fallout, Star Wars, Jujutsu Kaisen and Mortal Kombat could make for decent cosmetic collabs too, but not so much full chapters. Don't love the idea of Postal Dude, would feel kinda out of place to have him slowly downing and hooking people - he isn't really the "hunting" type of killer.
If I had to add an option - tho we didn't end up getting Tony Hawk, I still think that "Jackass" cast coming in as survivors would be pretty awesome. Have Johnny Knoxville or Steve-O as the main character and then other guys as legendaries for him. -
@TieBreaker said:
I believe that BHVR said they are not going to address this, due to bodyblocking of that kind being bannable. So you simply have to sit it out and then report the player afterwards.
Isn't is better to remove a tool for griefing instead of intentionally leaving it in just to have a reason to ban more people?
They deleted Bubba's masks because it was used as a tool for bannable offence (targeted harassment), how is this different?
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I mean, any cosmetic could be nice I guess, but I can also see how with licensed characters it could be a pain in BHVR's butts. Charms would be an insanely lazy cop out, so that's a pass. And I don't think any direct gameplay elements (such as unique items or moris) should ever be locked behind an insane grindfest (the fact that some moris are locked behind paywall of skins is more than enough already). I feel like a permanent % bonus to BP/IS gain for each P100 you get is the most all-around fair reward. It's not something that you can flash into people's faces to make them feel a fear of missing out (unlike cosmetics are) and I do genuinely believe that people, who are grinding insane amounts, more than deserve to have their grind eased out.
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Both matches I had against him - all three of my random teammates gave up on 5 gens, and only one of those Vecnas accepted my offering of medkit and performance. So out of two unescapable matches I escaped once. But he's not really that much stronger in chase than, say, Artist or Pyramid Head, so it's really not that hard to win a match against him. You just need people in your team who actually try to play the game and, preferrably, try to win it. Because otherwise you'll lose to any killer, not just Vecna.
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"I don't wanna be pessimistic, but I wanna to overexaggerate everything out of proportions and do low-key hate fun"
I don't believe there's anything embarrassing about addition of Nic Cage.
I do believe it's embarrassing to gatekeep stuff in 2024.Also, please don't talk on behalf of DnD fans, especially if you aren't one of them. Most people tend to like very different things (shocking, I know) and stereotyping them into specific groups e.g. "if you like DnD then you can ONLY like RPG games" is extremely narrow minded. I personally have been a fan of Dungeons & Dragons world for around a year now, thanks to Critical Role's streams and their animated series The Legend of Vox Machina, and this is probably the most exciting collaboration in the entirety of DbD's history for me personally (I am a huge Resident Evil and Child's Play fan, but those collabs were something I expected, unlike DnD, which only multiplies excitement for latter). And I personally know at least a dozen people who are extremely excited for this collaboration too: both long-time DbD players and those who only vaguely heard of DbD in the past and now are interested in checking it out. Not even counting those people, who left DbD in the past and now are flirting with the idea of coming back, because one of their most favourite IPs is now becoming a part of this game.
Thank you for spending time reading this rant-ish TED talk.
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I would honestly say it's way more of a blend between Blight and Pig with a tiny splash of Wesker, dash-wise. You don't quite have the same turning rate you'd have with Oni and Billy, and doing flicks, if even possible, doesn't really work much as Oni's flicks. In general, I would say his power is way easier to get a grip on control-wise right away, than Oni or Billy. Not really a console player, though, so can't say how he'd feel with controller.
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Have you checked your in-game inventory (like, on Hag and Elodie characters themselves)?
Because outside of claiming from Twitch notification and confirming it on BHVR account page (which you both already did, judging from screenshots) - you don't really need to do anything else to get the rewards, they should already be on your account. There is a chance that you won't get a proper Twitch pop-up upon logging into the game, but the weapon and sweater should be in your characters' inventories regardless of it.
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So, um, I don't know who's came up with the new DLC pricing logic, which started with Nicolas Cage paragraph, but it's low-key greedy and not ok, in my opinion. And, correct me if I'm wrong, but I'm pretty sure it's not only my opinion. BHVR, can you please stop overpricing new Chapters for skins, which aren't even exclusive to the DLC and can be bought in the in-game Store regardless?
Since the very release of the game, over half a decade now, Chapter DLCs were released with pricing that kept in mind the characters it included. If such chapter ever included additional charms, skin pieces or full outfits - they were given for free, as a bonus for buying the DLC in the first place. But now, a new Chapter with only two characters (Alien) for some insane reason has the same price as an older Chapter with THREE characters (Project W and, formerly, Stranger Things), while a single-character paragraph (Nicolas Cage) somehow costs more than any of the two-character full-on Chapters to date (well, aside from Alien).
And it'd be fine, if it included any actual additional gameplay content (like, a character came with 6 perks, instead of 3, for example). But no, there's no gameplay content, just a skin, which in DbD has always been an optional part of the in-game purchasing. Now, however, for some insane reason, it's being made mandatory, if the player dares to want to have all character Chapters available. I agree, that if a player was planning on buying every single cosmetic in the game, it's a nice cheaper option. However, for the vast majority of players, who aren't as interested in purchasing cosmetics, as they are in purchasing playable characters and owning DLCs - this is, plain and simple, inadequate overpricing. I also get that you can still buy characters in-game with Auric Cells, but that's not quite the same as getting DLC now, is it? It's like if you were to go to MacDonald's to buy yourself one burger and cola, but the cashier was like "oh, no, you can't buy a burger and cola, you can only buy Happy Meal if you want those, and that will cost you more. if you want a burger and cola separately, go to the supermarket".
Please review your pricing logic, BHVR. This is not normal.
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I'm pretty sure Pyrocynical is a YouTuber. And the word you were probably looking for is Pyromaniac :)
Greek mythology characters are already part of an existing Collection, so imo it would be kinda weird to expand it on an actual character. Same goes for Norse one - I feel like characters from myths are better fit as skins, rather than full-fledged new killers.
Pirate killer sounds like a fun concept. I wouldn't mind having one at all tbh. Though my main original "wants" are still Tepes-inspired vampire (the one we see in one of the Tome cutscenes) and a nun.
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With addons - it completely depends on a killer. Not every killer has it and not on every killer it's very viable. Plus, on vast majority of killers you either get Mangled or Hemorrhage, not both, so it wouldn't even be equal replacement. The only killers, on which taking an addon instead of a perk for this would make sense are Huntress, Artist and Wraith (because their addons apply both effects and are fairly easy to get value from).
Gift of Pain is good on paper, but it is a scourge hook perk, so it's horrendously inconsistent and on maps like Grim Pantry or Mother's Dwelling - there's a good chance you'll never get any use out of it. Like, at all. Especially if you don't bring additional perks like Agitation and Iron Grasp. It would make sense to bring over Sloppy only on a predominantly M2-killer. Or if you plan on using other Scourge Hooks (like Pain Resonance or Floods of Rage) with it anyway.
But Sloppy Butcher is the best, most consistent pick overall, I'd say. There's no random factor with it either - you get the value just from hitting people with a basic attack, that's it. And it's especially useful if you play M1 killer, because then you don't even have to think about how should you hit them - you every single hit will apply the effects.
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@Bane_of_Games said:
The problem I've run into is the Background Player survivor challenge. I never learned how to use flashlights so even when I have the perfect set up I still mess it up. So I'm just going through the top and leave some bp on the table.
Thanks for doing this even if I can't use it optimally.
You don't actually have to perform a full-on save, btw. You just have to blind the killer while he carries another survivor. So, for example, successfully blinding the killer during the hooking animation should still grant you the challenge. That should be easier.
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@Mooks said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3431020#Comment_3431020
But that would also work if he was just added as an actual character portrayed by Cage.
Well, unless BHVR officially deny this, one could make the argument that it's Cage's character from The Unbearable Weight of Massive Talent, where he plays fictionalised version of himself, while sporting pretty much the same look as in DbD's teaser trailer.
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This way you also get everything unlocked, but save up 10k more (1 entry challenge gives 50k, 2 regular challenges give 60k).
So in total you'll get 350k BP and 35 Rift Fragments (+20 from Epilogue) collected. And 430k BP and 43 Rift Fragments saved up.
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@AstroLive8333 said:
what about Fnaf collab with dbd?
Like a scary animatronic killer, and then have eggs benedict and Gregory as survivors
It makes exactly zero sense to make a FNaF paragraph and bring no animatronics in it (and I'm positive that animatronics wouldn't work as survivors). It'd be like making "Ash vs Evil Dead" paragraph without Ash.
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The fact that Trouble and Suspicious Minds aren't perk names should be considered crime.
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(iirc, second Robin pic at the top isn't from Stranger Things, actually lol)
Yeah. Robin has been my to-go option since forever (sorry, Joyce believers). But I do feel like if Stranger Things ever returns with Chapter 2 - there should again be two survivors, not just one. That's where Hopper can come in. Or Joyce (Project W already proved we can get two survivors of same gender simultaneously).
Even though after season four Eddie is probably my second favourite character - I feel like he's more fit as a legendary for Steve than actual separate character.
And I'm still waiting for that Billy Hargrove legendary skin.
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@Aurelle said:
It feels like they're just making up stuff as they go, considering they retconned a lot of the characters stories (Nurse, Hag, etc.).
Hm. I wouldn't really call it a "retcon", though. Those aren't necessarily the same characters per se. Remember, BHVR made it crystal clear long ago that DbD's world has the multiverse. Some of the first Tomes mention Observer seeing different variations of Claudette in the Trials and visiting Terra, where Dwight is actually a king or emperor of some sorts. The concept of same characters having different variations is also pretty straightforwardly shown in Haddie's pre-release Tome lore (where it is blatantly told she and her brother have different names and lifepaths in different Terras) and trailer for Nurse's and Yui's Tome (where buff killer Yui kills old lady Yui, throwing her in the pit of numerous other dead Yuis). So yeah.
While it sure can be confusing for some readers - there's literally no reason to why bio Nurse and Hag (and other characters whose lore differs) can't co-exist in the same Entity's Realm with their Tome versions.
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While I can only speculate on whether BHVR actually has some adequate plotline to complete in mind, I do feel like there's place for conveying a coherent overarching story with Entity either winning and ultimately feeding on the entire multiverse, or getting outsmarted by her playthings (survivors and killers). And latter option would lead into either survivors and killers (some of them at least) escaping the Realm or actually killing Entity in some crazy way.
The sheer concept Dead by Daylight's world has is full of potential and it would be a waste to keep it in the same place forever. Maybe BHVR has plans on giving us that "conclusion storyline" through some separate kind of media (books, movies, TV series, etc.) in the future, while keeping Tome lore as their "playground" with bits and pieces of story-ideas they'd like to share with us. Or maybe the "finale" will roll out in final Tome, if they ever feel like closing off that part of the game (and creating DbD 2 lol).
Dunno. Truly. But yes, I do think that unlike many other games of this nature - DbD's lore has something special to it and can be turned into something truly amazing. And I do think that BHVR knows that and has intention of progressing lore further.
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They are the cheapest items in the game, along with Common ones, so you really are saving a lot of BP by just buying them in Bloodweb, which is already a win in of itself. Plus, they're kinda like collectibles, which I personally wouldn't wanna lose.
I don't see how having piles of them in the inventory is a problem that needs solving. Especially given the fact that irrelevant Event items are stored at the very end.
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Scream's Ghostfaces don't ever speak on-screen unless they are about to unmask themselves. All the talking is usually done over the phone, when we don't actually see the killer. And while Danny is a brand new character, who doesn't necessarily share universe OR methods of intimidation with Scream characters, I don't think he'd talk when "in character" either. So I feel like him having voicelines wouldn't be fitting, akin to Myers.
Amanda isn't much of a talker in Pig costume either, although I think it would be neat as hell if they rerecorded her basekit sounds with Shawnee Smith. And maybe they could also add some lines by Tobin Bell to boxes, where (lore-wise) Entity would imitate John's voice to taunt and intimidate survivors (like in Saw Tome trailer).
Now, Freddy, on the other hand, talks quite a bit. Both original and reboot versions. His taunting of the victims is kinda part of what makes him so iconic. So him having only a laughing track is pretty much a disservice to the character. And even though I disliked pretty much everything about the reboot (apart from Quentin), I would agree with @DredgenWar237 that if BHVR were to add voicelines - Haley (or a good impersonator, if he refuses) deserves to have his go for the default and maybe they could get Englund for a legendary skin.
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The main thing that bothers me is that you can't get it for any characters past Roots of Dread. In a year or so these frames will just look out of place. After all, it only shows in your list of characters.
I wish they added this portrait frame as reward for P100 too or smth.
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The Witcher (specifically books and games) is the closest to my heart, so if we just vote favs - that's gotta be it.
Though, if one of these licenses were to come to DbD as, say, skin for Knight - I would have to go with souls-like games. Be it Dark Souls, Bloodborne, Elden Ring or whatever - they always have the coolest designs.
And Skyrim isn't even the best game in The Elder Scrolls series, imo. Oblivion is.
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Idk, I haven't had any more DCs than usual. Neither as killer, nor as survivor.
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Something like that. Basically, everything that's not "Not" qualifies as "Hot", but there are different layers of hotness.
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I'd imagine it might be fun for first few matches, but inevitably will become stale, boring and unfun real quick.
Don't forget that with it coming live - you will NEVER get any Moris, unless you win the game or play a very specific way with Pyramid Head, Sadako or Myers. And when you will win the match - there will only be one Mori on location you can't even choose and then that's it. No more moriing all four survivors, no more photobombing when a cool-looking Mori takes place, no more sending survivors to Brazil through hatch.
I just really wish BHVR changed the offerings and did not touch perks like Rancor and Devour Hope, because removing Mori aspect from them does nothing but suck out all fun from using them. Besides, it won't affect the balance of gameplay loop with Finisher Mori in play - the conditions of getting Mori ability on those perks is extremely niche and will not happen even half of your games. Plus I don't understand why BHVR didn't touch Left Behind when nerfing keys, but feel obligated to absolutely gut Rancor and Devour Hope when changing Mori offerings.
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We already have AI Zombie mechanic with Nemesis.
With Beta in play, BHVR could expand this mechanic immensely, letting him control them in some way, for example.
Governor is just a guy with an eye patch. Negan, as much as I love him, is just a guy with a bat. That's it.
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Eyrie of Crows
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@sizzlingmario4 said:
Neither. Keep everything it currently has, but make it spawn an extra supply crate or two. So it still has the slowdown + information at the start and the exposed effect, but it doesn't help as much with immediately removing sprays from the trial at 5 gens.
Fwiw, I think the exposed effect is fairly redundant and doesn't really add much to the addon when a fully infected survivor can be instadowned anyway. So I don't think removing it would be much of a nerf at all, while removing the start of game infection would just make it really bad.
The main appeal of this addon is that it effectively gives you -4 sprays right off the bat, even if survivors are stealthing and chasing gods.
And even with that - you'll still have to work hard to eliminate all 8 sprays left and hope to god that survivors don't know what dodging hits is, have like 5 hours in game total and let you infect them on every single hit. Adding even more crates than there are already - effectively makes this addon useless, only giving you maybe one or two free instadowns, IF that survivor is not injured, you are very lucky, able to keep track of every single survivor's position while also protecting gens and all the stars align correctly.
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First game to truly scare the living crap out of me on my first playthrough, so it's kinda near and dear to my heart. And it is the only game franchise left, which I actively would like to see in Dead by Daylight someday, given Left 4 Dead, Silent Hill and Resident Evil are already here.
Though, I would actually prefer to have Richard Trager as a killer, instead of Chris. Although he's not as physically intimidating, he has much more of that cunning killer instinct that Entity is usually looking for. Besides, similarly to Wesker, I'd love to hear him taunting survivors. And he has a a distinct weapon too, whereas Chris would just feel like Nemesis copycat with his bare fists.
Eddie Gluskin would be a good fit for a killer too, methinks. I'd sure be curious how BHVR'd handle his Mori for male survivors xD
And you are right about survivor complications, with Miles/Waylon/Blake all being pretty much faceless. But I'm sure BHVR could either model a face or, preferably, even create their own original character based on them (making licensed/original fusion, like with Ghosty).
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I used to spend hundreds of hours in Left 4 Dead (115 h) and Left 4 Dead 2 (544 h). Also, Paladins (314 h) used to be a big thing for me, back when they were Early Access. Some other multiplayers here and there, like Counter-Strike 1.6, Hearthstone, PAYDAY 2, though not that much time went into those. So yeah, definitely wasn't a newcomer to toxicity and/or dumb people, when I started playing Dead by Daylight.
Though DbD was my first multiplayer to cross threshold of thousand hours in-game. And is the only one to do that 'till this day.
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Reactive Healing - Resurgence might synergize with it (as it gives passive healing for being unhooked), Self-Preservation also goes in hand with value from your teammates getting hurt. But you could always also pair it with Medkits and healing perks, so that you don't rely on RH heavily for healing.
Wiretap - Pairing it Blast Mine is a win-win, basically (if killer doesn't kick the gen - you get aura, if he does - you get points from blind and stun). You could also get Hyperfocused and Stake Out in the mix, given you'll be doing gens anyway. Or maybe something like Prove Thyself or Situational Awareness.
Any Means Necessary - It used to go well with Windows of Opportunity, but after the AMN's buff there's no need for it, bc you see auras of dropped pallets either way. I'd say it's a pretty universal perk, so you can combine it with anything you want really. You could go for pallet-related perks (Lithe, Smash Hit, Power Struggle, Dance With Me), so that there's just more reason to save those pallets with AMN.
Boil Over - Doesn't really have much to synergize with, but you could go for Flip Flop and Power Struggle, to make carrying you even harder. Because of the latter two perks you can also throw in Unbreakable.
Lucky Break - Bite the Bullet and any healing perks and/or items go well for tactic "get hit, disappear, heal right beside killer". Or you could pair it with Iron Will, Quick and Quiet and smth like Head On for cheeky locker plays.
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Hello Zepp. Hello Eric. Your Test. Just Begun.
That's all I'm gonna say.
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I would vote Evan, just for the sheer fact that he's probably the fiercest Entity opposer in DbD's killer roster right now, but I like the idea that survivors aren't the only ones trying to fight back and becoming the monster ties well into Evan's history. It's a punishment he has to bear, but doesn't deserve to live in forever. So I feel like him being not survivor, but rather killer, is for the best in the end.
That being said my vote will go to Carmina. There's enough of "survivor-material" in her to justify her being chosen for that role. And I also find characters like Adiris and Rin to have more compelling stories to lead them into a killer role, hence why I didn't choose them. I also feel like Carmina could bring more uniqueness into survivor roster (unlike Rin, who would feel like Min's shy twin sister), while also not going too far off from who we already have (unlike Adiris, who would feel like an alien, among 21st century people). Also, she looks beautiful and I would rather have her as survivor, than Jonah as anybody lol.
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Yes, they stack and can be used together. In general, if I remember correctly, almost all killer addons stack, unless description states otherwise.
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"Hello Zepp" is one of the most iconic themes in horror movie history, no matter what you think about Saw franchise.
It's almost a crime that it hasn't still been implemented into Dead by Daylight. Especially given that Mikey, who released year and a half prior, had his theme implemented alright, so it's not even like they didn't know how to do unique lobby sounds and chase music when Pig released.
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They are pretty random, tbh. And it's not like Ash, where you'll definitely will get a voiceline if you wait long enough.
I noticed that they might sometimes trigger after selecting a character (so you might try switching between character you want to hear and any other characters until you get a voiceline). And if you load into a lobby, which has any RE character already, you'll much more often than not will have your character say something.
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Each of your killers has their own separate MMR rating, hence the reason why you can't change killer while searching for lobby (although you can change survivor). Survivors all have a collective MMR rating, which isn't tied to specific characters, as far as I know.
Haven't encountered such issue myself, might be a regional problem, I'd guess.
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As much as I love Kirsty and non-requel Sally Hardesty, I see more potential in Left 4 Dead (and have more personal connection with it, for that matter). Witch would make a great killer, so would Hunter, Smoker, Spitter, Charger and mini-Tank (like in RE6) - though, I feel like Witch would be easier to implement.
As for map, Sacrifice final map feels just perfect for Bill personally (especially given it has many generators in original too, lol). But they could also go a more fun route with something from L4D2 - like, Mall from Dead Center or a map, that changes the weather from dull to storm in the endgame (kind of like in Hard Rain).
I would also hope for legendaries of all other survivors from both games. Or at least cosplays of missing ones (like, Nick could be for Ace or Felix, Louis would fit Adam well, though Coach has to be legendary no question about it).
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I wish she got Leather or Team Wesker outfit, instead of Cowgirl one. I considered maining her if that were to happen, but alas.
I am currently planning to get her to P3, as my Ada and Wesker are already P3. And most likely after that I won't be focusing on her as much. Maybe someday I'll get her to P6-P9, but currently Ada and Albert took the "maining spots" for me.
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I need to hear "GET TO DA CHOPPA" in DbD
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If you want "backpacking" then Iron Grasp is the only choice out of these. With Starstruck anywhat smart survivors won't go near you. With Forced Penance anywhat smart survivors won't go near you as soon as you use it once. Both are counterproductive with Mad Grit in play, because with MG you actually want people to keep taking hits for a guy on shoulder. Iron Grasp is simply more reliable for this playstyle, plus it helps a ton against Boil Over, which could be annoying in tight spaces.
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I do prefer "chill games and almost nobody cared". But it has nothing to do with rank matchmaking, in my experience of playing this game for two and a half years. I still think that difference between SBMM and old MMR is either non-existent, or so small it's negligible. I've said it before, but it's simply nocebo effect in action, because as far as I remember old MMR did not save you from getting into matches, where you had to sweat your ass off to do anything. Just like in current SBMM you do get quite a lot of chill matches, where you don't even need to try that hard.
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I actually like pretty much all the changes. The only thing is that BHVR should stop "fixing" symptoms and finally fix the problem. I don't like the fact that perks are being nerfed for everyone just because one Starstruck Nurse exists. I don't understand what is so hard about making successful Blink Hits an M2 Attack, just like Blight's Lethal Rush. It's quite a simple change, which still keeps Nurse a powerful killer worthy of being #1 on S-tier, while simply removing the craziness of easy yet huge pressure Nurse can quickly gain from using Exposed perks.
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You know that it's still powerful af, right? You can technically use it up to 6 times per match (2 times on each teammate). If anything it's better now, in case you happen to have several teammates hooked and on the verge of hitting next stage. The only difference is that now you can't abuse it with 4-man-squad, effectively infinitely keeping hostage guy on hook and game in general.
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Answer is quite simple, I guess. Because people don't take this game as seriously as you obviously do.
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I don't wanna be that guy, but Tomb Raider never really was horror-related, I don't think it fits as anything other than maybe skins. Maybe Lara Croft legendary skin for Meg Thomas or something. Like, the 2013 reboot was going to be survival horror initially, but in the end they got rid of "horror" part. The whole franchise is basically action-adventure, with some mystery and survival elements thrown here and there, unlike every other license BHVR worked with to date - even Attack on Titan has a great chunk of horror elements in it.
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Wesker is my favourite videogame villain. Ada is my favourite female videogame character. And I adore Rebecca to pieces.
I don't really have any choice lol


