Torment Trail buff and nerf to cages to make them more fair
As the skill of a players increases the time they spend to hit surviors with help of killer's power decreases.
In the case of Pyramid Head it's how fast player can manage to hit survivor with Punishment of the Damned so more often than not even a single loop can't occur.
Survivors only walk on Torment Trail if they really must so when looping or when Torment Trail is in their way to the next loop/window.
So when Pyramid Head is good enough to be able to hit through any obstacles and not even loop Torment Trail usability is already cut in half or even more:
Setting Torment Trail to cut ways to loops is map dependant. On map likes Raccoon City it's works the best but on more open it doesn't.
This game works around time, how much can you spend it on activities like finding survivor, hitting them, destroying pallets, etc.
So setting Torment Trail on harder maps for Pyramid Head can be not worth the time as not only they disappear fast enough but also survivors have to want walk on them. It is just faster to hit them with Punishment of the Damned.
I have been thinking how to make Torment Trail more impactful during chases and I think I found the answer:
Survivors stepping on not restricted (around hooks, generators, basement) Torment Trail lose Haste status effect.
Simple, clean and helps making Pyramid Head second ability, Torment Trail, actual tactical when playing as him.
If to add this Devs need to make something other weaker I would say make unhooking from cages give Endurance and Haste like with hooks but perks can't increase it.
Comments
Nah, Just rework his add-ons, if cages became like you said, pyramid will lose his unique and good ability of counter this effects, but if they do this (probably will not) cage will need to apply hook perks like, POP, PR, MYC, DMS and go on.
But for me he is fine, just his add-ons are really really bad.
Against good survs if you don't know how use his power properly, you will just waste time on chases, like just hold W and pre drop for safe looping, a pyramid can't play around this he is f.....
As I said perks wouldn't work on cages but Endurance and Haste after unhooking would apply just to prevent insta downs from cage unhook.
He will not lose his unique ability to counter hook perks with that.
Also I think you don't understand on what good Pyramid Head players waste time. They are not wasting on loops or survivors that are pre dropping but getting within 9m of survivor to hit them with Punishment of the Damned. Survivors that loop or pre drop help Pyramid head.
Biggest weakness of Pyramid Head is his lack map pressure. I don't want to change that. He should have that weakness but Torment Trail with this slightly buff could help decrease map pressure of survivors. So Pyramid Head don't have map pressure and survivors have decrease map pressure.
Survivor stepping on Torment Trail would make less distance so both of them would be closer to generators that other survivors are working on. But to all to occour survivor have to have Haste so after being hit or from perk and Pyramid Head spent time before setting his Torment Trail to prevent this Haste.
Few words about Pyramid Head countering perks:
Changes that I suggested would even further increase his counter perk potential.
You know survivor has Balance Landing so you set Torment Trail on the ground where above is ledge they can drop off.
Survivor has Lithe so you set Torment Trail near windows.
Maybe even you will find a way to prevent Sprint Burst but that almost impossible. You can still try.
But what I think most important you can trap survivor within Torment Trail to prevent that 1,8s Haste after hitting them but this requires a lot of skill. As when a survivor step on Torment Trail after 1,6 Haste already past distance that he made will be similar if he didn't step on it.
Like you said, he don't have map pressure and you are saying to nerf his cage and give survs endurance and haste, against a good team of survs, pyramid will need his ability to insta tunnel to have some pressure on survs, I think you don't play a lot of pyramid head but in high MMR is not that easy to hit with POTD, if was easy to hit with his power, he will be a S tier not a A tier.
He already don't have good add-ons, cage don't work with any hook perk, his best hex (ruin) has nerfed to hell, he Just have CoB, overcharge, eruption and jult, to have a good synergy with his power.
Trail is good the way it is, same for cage and power, he just need good add-ons, a add-on that do what you said maybe will work better.
But he is fine.
Try to go against a very good SWF in high MMR, without his insta tunnel ability, will be a nightmare.