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darksouls3600

darksouls3600

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  • @OnryosTapeRentals said:

    Switching between menu tabs in this game is ridiculously taxing for some reason, at least in my experience on a lower end PC. Simple things such as equipping or unequipping perks too quickly drops me 30 frames. It's absurd.

    I can run way more visually impressive games (like Outlast Trials), at stable framerates of 60 or 90 FPS (depending on graphics settings) but DbD runs terribly regardless of graphics. Even with everything at its lowest, DbD still has constant FPS drops and stutters. Every few updates I have to cap my framerate to something lower because the game just seems to run worse.

    I used to play uncapped and get around 100 FPS, then I needed to start capping it to 90 FPS because the gameplay became choppy. And then several updates later, I could no longer reach 90 consistently and now I have to play capped at 60.

    The load times aren't a problem for me, but the general performance of the game is. It's choppy these days and navigating the menus is very sluggish. Which is absurd for a game that released in 2016, and still very much looks like a 2016 game. There's nothing visually impressive going on here, so why it runs so bad is beyond me.

    Wow... Is worst then I thought, it's like you said, every other game that is way more heavy in terms of everything go really smooth, like FF16 at 60 on series X, fast loads, then we see... DbD, it's really strange see it in those conditions after so many years.

  • For now I will just uninstall DbD, I can't even play properly, sad... because pyramid head is finally get some love, I was excited to play him after the ptb get released

  • @cluelessclaudette said:

    this is your ego hurting you.

    also total hours don't mean anything. you said it yourself, you're a baby killer.

    i used to be top rank killer and I could phase in/out as Rin and just snipe people. I literally downed survivors in 10 seconds or so in high ELO a few years ago. I quit and now I struggle to get 4Ks. I have 500~ hours played prob? Means nothing.

    You need to play a few games to calibrate the SMMR. Also, maybe it's just a skill issue. Have you ever considered that?

    It's a skill issue I have, but going against 4 DS, 4DH, 4 deja Vu and 4 whatever other op meta perk and against people who play a lot of DbD is a little annoying, not every match is like this... But you gets the idea and it's fine, I'm slowly get on the feet again, but using pyramid head is really difficult right now, I having a good time with Alien, I'm literally relearning everything, the game changed a lot since I played

  • Yeah, I'm having some good matchs using Alien, but I noticed that a lot of survs are using map offering with deja Vu, DS, DH and the other perk being a second chance perk or another gen perk and that setup is what is hurting me a lot, because if I take to long to down someone, by the math... The game gonna have already 2 to 3 gens done, I still "loosing" more then I "win", but I having some good time now. I not loosing the track of the surv so easily anymore

  • @Rokku_Rorru said:

    Lobby shopping has been getting worse recently, I think they should just make the lobby close if a killer leaves honestly, or impose a lockout.

    I away for s long... That I don't even know the term "lobby shopping" in DBD

  • @Vellioh said:

    This is a sort of situation that is best remedied with a change in mentality. When you're focusing on refamiliarizing yourself with the game don't worry about doing well. If you don't go into a match with any addons or offerings you literally don't lose anything from a loss. You could lose a million games and be in the exact same situation you are now.

    So, if you change your mentality away from a 4k being the only thing you consider a "win" towards just familiarizing yourself with the mechanics. Anytime you do a clutch play or really take advantage of your perks/abilities they're all little wins. You're learning and getting better.

    Also, play around with the survivors some. Each game doesn't have to be this "me vs them" mentality. I like to think of matches where I'm killer as me being the DM of the match. I have four people in this game who are completely reliant on me for how much fun they're going to have in this match. When you play with survivors and give hatches at the end of the match (I like to reward hatch at the end to Survivors I think tried particularly hard or just got unlucky/screwed over by teammates). Its significant how much doing this changes your enjoyment game after game.

    Most of the time I play like you said, but... Some times is a little annoying, but yes, is the game, for my luck my piramid head have tons os add-ons because he was my main and i got some easy time playing with corrupt, the artist perk that block gens, cenobite perk that block gens and pain resonance, just to have time to relearn, but even with that I have some match that I don't played, because survs was well communicated and efficient om gens, but loosing is part of the game.

  • @TragicSolitude said:

    https://forums.bhvr.com/dead-by-daylight/discussion/422003/2v8-killer-queue-time-is-a-problem

    Find a match as a survivor is fast, so the problem is lack of killers playing and we receive nothing to play as a killer

    That's the reverse of how it works. I recently explained it on a different thread, so I'll post a screencap of it here:

    https://us.v-cdn.net/6030815/uploads/9FG01V8VWK5H/ts-survivor-queue.png

    I'm describing a long survivor queue there, but the same principle applies to killers. You're having a long killer queue because there are too many killers and not enough survivors.

    That's why the survivor bonus is 400%: there aren't nearly enough survivors to match up with the number of people who want to team up as killer.

    Here's a game dev stating the same thing:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3767450#Comment_3767450

    So, rather than a bonus for playing killer, we seem to need survivors to get even more than just a 400% bonus.

    That make a lot of sense, I always thought that was less killers and lots of survivor.

    Probably gonna appear other people seeing the same as you, but I don't want to change the content of the post (I'm too lazy to do this)

  • @Sarrif said:

    Survivors have been awful to play lately unless your in a swf group and even that can be pretty rough. Meanwhile killers get more and more buffs while maps get weaker and weaker for survivors.

    The only real recent 'buff' that comes to mind was the anti camp but that's laughably bad. A bubba 16 meters away is just as effective at face camping as a bubba 1 meter away from the hook.

    And after looking at the actual atrocity that is the ptb I just get the sinking feeling that the devs do not care at all anymore about survivors experience anymore and we're just here for cannon fodder for the latest 2,000 killer win streak.

    Survivors are fine, but I do think some perks needs a:

    1 - rework (useless ones, because others perks do the same thing, but better) and making they even have a synergy with others perks

    2 - Buff (because the survivor gain nothing using him, just a waste of a perk slot)

    3 - nerf (nerfing overpowered perks to have o larger build variety)

  • @darkshadows8326 said:

    Cage of Atonement should act exactly like a hook and give same benefits and activate same perks as a hook would. Also in order to use Final Judgement on a player they had to have been in a Cage of Atonement at least once during the trial.

    I just want a addon rework, if they do this, I'm happy

  • @saintjimmy456 said:

    The only thing I don't like about Xeno is that you can miss a hit with the point of the tail, but if you step to left or to the right right, and the body of the tail during animation touches a survivor, that counts as a hit, even though you missed the direct hit.

    Same for missing a direct hit with the point of the tail over an obstacle or pallet. If you quickly lower the tail and it touches a survivor, that counts as a hit.

    Surely a body shot with the point of the tail should be the only tail attack that registers. Feels like all of the tail is registering as a hitbox.

    Imagine if you missed a shot as Deathslinger and then stepped to the left and the rope touched a survivor and that counted as a hit and you catch them. Doesn't make sense.

    Fix that issue and I have no problem playing against it.

    you don't like Nemesis? is the same thing with nemesis, but xeno don't need a 3 hit to down a survivor, but the counter play is the same, pre drop and try to bait, it's probably intentional, if was a issue they will correct it before launch in the PTB, because everyone was aware of this tech in the first day of the PTB when they discovered that was like Nemesis whip of love

  • @Wolfganguntoten said:

    Alien is ridiculously broken. Fix it or me and everyone I run with all agrees we aren't playing anymore. He hits through windows through pallets and even when crouched BEHIND a pallet. This is the most broken toxic killer I've seen in this game over the years. He sees you and there is no escape, no dodging only 10 seconds until he beats you down. I made an account just to say how much this ######### sucks.

    Stop playing, like... If you stop playing, no one will care, some people left the game will not hurt BHVR, players left games at all time, cod, Fortnite, etc. Of course DBD have less player, but... Yeah... You are not the first

  • @Archael said:

    When hooking a survivor, aura of survivor that is furthest from sacrifice is revealed for 2/4/6 (or 1/2/3) seconds. This effect cannot be countered by aura hiding abilities.

    For every non-consecutive hook, this perk gain 1 token.

    At the end of the match, if "lets play" has at least 4 tokens, killer get additional 10% bloodpoints from sacrifice category for each token.

    If "lets play" accumulated 12 tokens, the bloodpoints bonus is applied to all categories.

    Good perk if you are not care if you gonna "lose" or be destroyed, he compensate you in blood points, but this perks screams GEN RUSH ME!!!

  • @CookieBaws said:

    Every lobby with at least 2+ MFTs and hope on top.

    DO YOU NOT SEE A PROBLEM NOW?!

    After 5 years they will nerf MFT, but DBD will probably die before

  • @GannTM said:

    Thing is it takes a long time to set up the turrets, and survivors move really slowly while doing so, which also puts them at risk of being ambushed. Also, Xeno can destroy turrets with his power. It’s not as bad as it seems.

    And have a addon that make him more resistant

  • @Witchubtet said:

    https://youtube.com/shorts/8SCNR6dpsFA?feature=share

    just watch what happens, this was something I was worried about during the PTG. Are the devs going to do something about how close those turrets are not just to each other but to a gen?

    It's funny but not problematic, you can still M1 survivors in that situation with STBL...

  • @loki1337 said:

    Right now in the game, killers are much stronger than survivors if the survivors are not pro players. A weak killer will easily catch a weak survivor because the entry threshold for survivors is MUCH higher than for killers. Survivors are much harder to play than assassins: you need to build routes, know how to mana, know techniques against each assassin, and more. One mistake for a survivor - you get a stage on the hook then tunneling from the killer and you are dead. I suggest making pallets recoverable, make more perks for constant acceleration. If you are weak for survivor - you won't run from killer for more than 20 seconds.

    You are new, killer with the correct survivor meta are struggling a lot, you are probably in low MMR, it's difficult for you because you don't have much perks and don't know how to caunter some killers or loop efficiently, low MMR DBD is a hell, my MMR as survivors are very low, but my MMR as a killer is high, survivors now have a lot of perks that give endurece making killers needs to hit 3 times to get a down, MFT making 4.4 killers and M1 killers struggle a lot in matches, survivors have a lot of good perks that can combo with others survivors perks, killers perks are... Meh, like alien is a strong killer, but for me his perks pretty weak and very situational

  • @Tezzis said:

    What if there was the option to select a killer to ban when looking for a game? Because I know of a lot of people who have certain killers they absolutely hate playing against, and to make the experience more enjoyable for each party, I think this would be a good solution. Because if someone really dislikes the killer they're facing, they are way more likely to disconnect; if that problem wouldn't even occur, I think a lot of disconnects would be eliminated.

    But that's just my take on this. What do y'all say?

    This will just punish someone who want or like to play a strong killer, it will be the same with someone like to play with their friends a SWF and have a option to not found then in a match

  • @jordanjustice said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3510757#Comment_3510757

    Killer choice vs survivor perk is not same thing. not on equal ground. I do think a lot of killers on here are blaming MFT for their poor play, though. I mean, its only 3%. "Get good" :)

    3% that make 4.4 killers take forever to get the survivor and all m1 killers struggle to chase someone and being forced to have bloodlust to chase

  • @mikewelk said:

    I was just wondering if anyone has gone up against it and if it's more balanced than it actually sounds.

    Survivors have MFT forever and now we have 8s (8s with all save the best stacks) of 5% haste to get up a survivor with a forever 3% of haste.

    For me is balanced, for M1 killer will help a lot, but don't change the true of need to have 2 perks (good perks) to play against MFT and just have some seconds to get up before became the same thing and rapid brutality don't give bloodlust so... This perk can backfire well good on M1 killer.

  • The video show a nasty combo of survivors perks, Otz committed some mistakes in this match and he assume that mistakes, I'm killer main and I hate the actual survivors meta more because MFT, regards MFT all others survivors perks are very situational, like being slugged, healed, get of a hook, save etc.

    Everyone lose some time, in this video you can see that Otz win 2 times with random perks, RANDOM.

  • @Humblefarmer said:

    This game is so unbalanced its more of a one sided slug fest with the killer having all the tools to succeed, they can spam skills and move so much faster and to top it off their Debuffs/killer perks need to be nerfed. And Dunking on the survivors because they dont have much for Item selection. Why is it that the developers are not adding new items like a bat for instance. The ultimate game of cat where you are down in 2 hits or 1 depending on the killer perk.

    I understand why games like friday the 13 and texas chainsaw are leagues ahead of DBD. At least the survivors can fight back and not just have a flashlight. I also dont like the Bloodweb system. It should be more of a combination of all the items and not individual. If I could customize my priority buy in the web when i only want specific items, that would be a good quality of life improvement. Also their should be a item combine function that helps me reroll for a better item or stack all the low tier items for a better item.

    riddle me this... why does a cop like detective tapp not have a gun with at least a few rounds in it. sure the Gun cant kill the Killer but it should at least stun or slow them down. also why are all the survivors at the same base speed and the same hp. It gets old just doing generators and getting hucked all the time. this game hasnt changed all that much since it came out and I dont see a revamp anytime soon. Just a Pay to win with some cloths to dress up.

    My last complaint is the lack of Totem finder perks in the game. Ever Item can be found Chests generators exit gates and the hatch can be found but not the totems. Just keep in mind that normal people also play the game and not just the top 5 percent of streamers that buy everything and make videos to make their own profits.

    You know that dbd community have a joke about totens getting destroyed in 10 seconds?

    Jokes apart, it's not that hard to find totens, tbh it's a miracle you find some killer using totens this days, Mikaela have a god perk to find totens and you can use a map to find totens too

  • @AlanShin said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3507420#Comment_3507420

    You might not know, but this is often a ping issue rather than a hitbox problem. Additionally, you mentioned survivor being nerfed too much, but weren't killers nerfed as well? I don't quite understand why some people think the game favors killers. Both my survivor and killer ranks are at Rank 1, and killers don't always get 4 kills every match. Even skilled players struggle with that unless your MMR is very low. It seems like you might not play killer often? You mentioned killers getting 4 kills within 1 minute? I can only say, that sounds like cheating.

    He have a good gaming chair

  • @Izzyyy said:

    I agree that the game is unbalanced and that survivors got nerfed too much. The hitbox in front of windows is very unbalanced too. When I play killer most of the time I think: "that shouldn't have hit" it's not fun playing killer anymore because you don't need to be a good killer to get a 4k. Almost every killer gets a 4k. The new challenge in dbd is to get a 4k in less than one minute (what I think is not even close to a fair and good Gameplay) the movement of the survivors got nerfed one time too much and they never changed it back. Just my opinion. I play both btw.

    Go to high MMR as killer to see if are easy to get 4k and play pig or whatever M1 killer.

    The survivors need to be really stupid or new at the game to give a easy 4k for the killer, lots of endurance perks to tank, MFT to make M1 killers look like a joke.

    Anyone on high MMR know that survivor needs to make a lot of mistakes, like a lot to give a easy time for the killer.

    But... It's not totally wrong, even on high MMR some times I pick some potato survivors when playing killer.

  • For me... Just nuke this perk, it's so annoying, I can't play legion or knight because of this, I simply can't play killers that I love because MFT

  • @Mikxstvr said:

    I’m not sure if bhvr is in any talks about it or have talked about it, but in this day and age I think the game should go free to play. My reasonings being that with the amount of micro transactions that are in the game that you need if you want more perks or survivors or killers. I feel like having a pay wall on the game then having to buy characters and cosmetics are just not it. Making the game free to play could introduce a lot of players just to try the game just because it’s free and could justify all the micro transactions in the game. Another idea is reworking the battle pass. As of right now I feel the battle pass is so underwhelming and is the reason why I haven’t ever bought into it. The game going free to play could hopefully make bhvr out lots of more effort into making the battle pass better as well as including a new survivor and killer in every battle pass which you could pay let’s say 10 USD to have both of them unlocked and have some cosmetics in the pass as well. So the game will be free as well have more people want to get the battle pass for the new killer and survivor which could bring them more money in cause trying the game is free and people could buy the battle pass if new players enjoy it and the community who already play the game will guarantee buy the battle pass because it will have the new survivor and killer in the battle pass anyways. So it’s guaranteed lots of money for them as well better marketing towards the players instead of having to buy the game and then cosmetic’s as well. So the game being free will make the cosmetics and battle pass more appealing. I could go a lot more detail into this but I don’t want this to be tooooo long. So hopefully bhvr or someone will see this and just consider these possibilities.

    Technically the game is f2p, epic games give dbd for free and we have a lot of cheaters that day and is "free" on the Xbox game pass, Amazon prime give a lot of things, the DLCs is not a big deal, they are very cheap for me, so buying isn't a problem, people can easily buy 2 or 3 DLCs per month.

  • @whickedchainsaw said:

    its so dumb that it gives survivors multiple health states. Give killers a counter to endurance other than wasting time and hitting them over and over again or outright remove them. It's beyond stupid that this is even a thing.

    remove styptic agent

    MFT, For The People and Buckle Up combo is broken asf.

    shorten hook endurance

    rework off the record, soul guard, made for this, dead hard, buckle up, borrowed time and we're gonna live forever.

    Play legion, he applies deep wond, no endure with deep wond, cenobite with his addon that apply deep wond if you break a chain while injured

  • @Livia_loading said:

    Hi I am an xbox player who wants more of a challenge when it comes to playing dbd.I play one my controller but recently I've been wanting to play with keyboard and mouse. I am only a teenager and I can't afford a pc, monitor and everything else that you have to get. I wanted to get better at juking killers bc I am a survivor main. And I've asked some of my friends who play dbd if that's something that would be cool or if I'm just spitting bad ideas. and they said it sounds like something they would like. But I hope devs read this and think about it as I and many others would appreciate it thank you!

    PS. sorry if some of this made no sense. if there are any spelling errors, I read over it and tried to fix anything that was wrong.

    You tried use a high sensitivity on controller?

    Edit: I see people talking that BHVR have no plans to implement mouse and keyboard for console

  • @Göch said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3491441#Comment_3491441

    Thats just not true, you just played against worse players back then.

    Back then we have all those new perk and endure effect... Yeah sure, it was worse survivors back then, sure

  • @LuvvAngell said:

    I bought the game on the Xbox app and it didn’t give me my stuff back that I have on my xbox so I lost everything

    Have you see if you have the option to redownload the content in the xbox Microsoft store?

  • @BearMerchant said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3491493#Comment_3491493

    your math is just straight up wrong lol deja Vu is 6% and a purple toolbox without add-ons is literally no better than a brown. they both give about 18% reduction in gen time.

    Screenshot_20230724-123749.png


  • @Ithiria said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3491010#Comment_3491010

    You won't see 45s 3 man proves very often with the BPs gone

    I don't think it was ever an S-tier perk, its value only really shines when 3 hit a gen in late game. People ran it so often because they loved maxing their bloodpoints from one coop gen.

    Same as barbecue and chili, I not seeing to much, only in high mobility killers

  • @Satelit said:

    Have we really reached a point where we are complaining about Deja Vu out of all things

    Well let see something that is happening a lot.

    Deja Vu - 9% repair speed on three gens

    Resilience - 9% repair speed

    Prove - 15% repair speed

    Purple tool box - 100% repair speed (addons not included)

    MFT to combo and maintain the build for a long time

    Well expecting that the survivors are not receiving any debuff on repair speed they have the normal 100% repair speed, with making then with this build have 233% repair speed on a gen, is more powerful then ruin, call of brine, overcharge, before nerfs (using them alone), I seeing a lot of this build, in one of my matches I believe that was against a SWF because they're using the exactly same build, I was playing legion, there's nothing for me to do, they pop all gens in 3 minutes, it was the fastest match of my life

  • @BearMerchant said:

    were you here before they nerfed dead hard, circle of healing, and BNP's? current day dbd's meta is incredibly tame in comparison. deja vu and prove thyself save less than 10 seconds on a generator.

    also, your experience isn't universal. i'm a casual player and that brings non meta builds on killer and i've been perfectly fine. you're not meant to win every single match.

    Yes, I started playing DBD when was about 6 or 8 months pyramid was released and in that time, I don't know but, gens was not fast as is now

  • @madoniflicks said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3488523#Comment_3488523

    I think that it is beside the point.

    I could care less that they get BPs or not, that does not even remotely affects me as a killer.

    I am tired of seeing generators popping within 45 seconds or less.

    Corrupt became a necessity for me to not be gen rushed in the first minutes of game, like with all that perks for gen speed and all gen defense perks nerfed if you take 40 to 50 to down someone, at least 2 to 3 gens will pop

  • @SkeletalElite said:

    Pretty much all hte boons are very underwhelming and niche. Even the best one (shadowstep) is okay at best

    There's 2 ways you can go about it I think. Make boons single use, but make their effects map wide. Theyre strong but once the killer snuffs them theyre gone for good.

    Or give individual buffs to every boon perk + a small range increase to all of them.

    Well come to the killer hex world

  • @Lixadonna said:

    Ruins Matchmaking.

    No good reason but to select weak team.

    Why que just to leave?

    To be honest, I don't judge the killer to do this, yesterday I was playing killer ( I'm killer main ), 4 or 5 matches consecutively have a map offering, 2 to 3 MFT or builds to rush gens fast as possible with 1 or 2 of the matches having 1 to 2 BNP.

    If I remember correctly, I win 1 to 2 matches, I play casually, just for play to not get stressed, so I don't care that much who I'm facing, I understand why some people dodge some lobbys, maybe they are tired, maybe they think "this again... I don't want to go against this again".

  • @1ettuce said:

    Chase is the most fun part of dbd by far. Not a hot take until hit and run is brought up, interestingly enough. Hit and run is literally just the playstyle of injuring someone (hitting) and dropping chase to look for someone else (running). Usually done by a stealth killer who can get a first hit very easily, or legion, who can also get a first hit very easily. Specifically when done on stealth killers, the playstyle doesn't involve much chasing whatsoever. Just sneak up on someone, get an easy hit, leave, come back to them later while they're injured, do the same thing and get an easy down. It's the playstyle of not chasing, the playstyle of....not fun.

    The only reason the people using this playstyle wouldn't immediately drop chase is if they could get a follow up hit quickly, as to say, people using this playstyle only commit to chases when it'll take them the least effort. This whole thing really doesn't take any skill or effort whatsoever, it literally only involves getting hits when they come to you, as opposed to actually having to work for them. It's lazy.

    As if that wasn't enough, this playstyle is best and basically only useful for pubstomping. How are you gonna stop a killer from sneaking up on you while injured and getting an easy down? By healing. How are you gonna heal? Either by finding a teammate or using an item/perk. So you're basically either forced to bring a specific tool or play in a swf to reaslitically deal with this, because I guess solos didn't have enough crap to deal with? There's no easy way to find teammates to get healed in solo, so you either have to waste potentially a ridiculously long time trying to find a teammate, or accept that if the killer comes to your gen before you finish it, they will down you.

    Remember, solos have to deal with this boring nonsense all because the killer takes on a strategy that doesn't take any skill. There's nothing you can actually reliably do about this. As long as the killer uses LOS blockers, you're just gonna get hit, there's hardly much higher of a skill ceiling to it because you can't see the killer from behind a wall. So we have a playstyle that takes no skill, is boring, and disproportionately impacts solos, why in the world do people like this? Counterarguments below, spoilered to make this post more compact :)

    Spoiler Spoiler Warning ▲ ▼

    "It's scary, brings the horror back to dbd" No it's not, I mean, maybe for you, but be realistic. You find out who the killer is. you know they're gonna be stealthing, so you're just looking around you expecting the killer to show up. If you have any sense of awareness whatsoever, I don't see how it's scary. Personally, I'm just looking at the locations I can expect the killer to come from, and I'm not surprised or scared in the slightest when they show up. Not to mention, wraith and legion have very obvious sound cues before they get in your face, so they're even less scary.

    "It takes skill" Can we be serious? No it doesn't. All you have to do with this is sneak up on survivors with LOS blockers as a stealth killer, get an easy hit since, you know, they literally had no way to know you were coming, and they literally just go somewhere else if you're a decent looper beyond that. I'm sorry but that doesn't represent skill in any universe, just taking the easy route every chance you get. Remember how wraith and legion are considered the easiest killers, because they are, because hit and run isn't hard.

    "Like running in circles around a pallet is any fun" I begin to notice a pattern of dishonesty among defenders of hit and run defenders. Are we really gonna pretend this is all that happens in chase? Sure it's part of it, but there's also mindgames, respects, greeding, getting momentum for fast vaults, red stain mindgames, etc. a chase power if your killer is designed well enough to have one. Unfortunately not all of them have such a luxury, so they really are just forced into hit and run, it's a shame and it shouldn't be that way.

    "Everything is OP vs solos" Yeah, and this isn't helping. There's a difference between something being more effective vs solos just because you're against solos and something that itself becomes stronger vs solos. Remember old eruption? There was something very obvious making that stronger vs solos, and it's the same here.

    "(Anything that assumes I'm annoyed with the players themselves, or that I'm entitled enough to think I can say how other people should play the game, or something like that, typically something like 'what do you want the killer to do, chase you all game and lose 5 gens')" Dude, I do not care how you play the game, I care what BHVR chooses to encourage and what to discourage. I recognize hit and run is often a necessity because of killers without a chase power, maps, etc. Point is it shouldn't be like that. Maps should be fixed, I don't think anyones disagreeing with that, unless hit and run defenders are that dishonest?

    "So killers can't camp, tunnel, 3 gen, slug, and now they can't hit and run? What are they supposed to do?" Depending on what's meant by that question, the answer is similar to the last one. If you mean what is the killer supposed to do as in, in the current state of dbd, I still don't care. Play how you want, jeez. If you mean how should killers be encouraged to play, that would be to chase!

    "Survivors will never be satisfied until killers are unable to move and generators get completed in 5 seconds (or some nonsense like that)" Worst kinds of comments....generic and unconstructive, hoping I won't actually be expected to respond to anything like this

    Please BHVR, buff solos to give them easier access to heal each other (altruism, another thing that's good for the game! im sure this is another take that only heats up when discussing hit and run), and make maps less crap and nerf some exhaustions so killers have the option of commiting to chases, because I can't even blame a sadako (for example) for turning to hit and run when she literally has no chase power in a state of dbd like this. I especially and definitely can't blame a legion, because their whole power was straight up designed to be like that for some reason.... Encourage chases! Please!

    This post appear when I play lots of matches with pig with her addon to see auras in 16m when I in stealth, what a coincidence...

  • @sizzlingmario4 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3488359#Comment_3488359

    The perk’s actual strength will not be much weaker than it is now, you are correct. But a lot of survivors used it mainly for the BP bonus and won’t run it without that, so its usage rate will go down.

    It will probably go down, but like I said is the stacks of gen speed and MFT that broken everything, because the survivors is good in everything, he can rush and loop almost forever.

    Now I feel that I can't play legion, knight and mercenary, because I lost to much time in any chase, I'm playing Wesker now, with him a can play, win one lose others without that feeling that I was a impotent killer

  • @CatnipLove said:

    Deja Vu is fine. It's not busted and is really useful in solo queue to stop yourself getting stuck in a 3 gen at the end.

    Is the stacks of gen speed qnd MFT that is disgusting, deja Vu aura reading are fine to me

  • @nars said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3488298#Comment_3488298

    if you want a strong killer to play on console I'd say go with plague or wesker. Wesker can turn his cam mid dash so flicks arent a necessity and plague is plague.

    I'm playing a lot of Wesker to be honest and is true, he is a good pick and his techs can be reproduced more "easily" then the others killers

  • @nars said:

    proves getting gutted soon if that helps. but then we'll just have to deal with survivors splitting up on gens instead, brilliant work bhvr.

    but yeah honestly current survivor meta is just braindead and will carry you in chase. If you are using MFT+resilience+WoO you dont even need to think in chase. Just run this pallet loop for 40s, go to the next one very clearly shown by WoO, repeat. And then you can make wall loops last forever too with resilience mft

    and to top it off, everybody is unkillable in endgame!

    Yeah, is in this way that my matches are going, I don't know how to play the S tier killers and plus I play on console, so is pretty difficult to have the insane flicks and sensitive to use some killers, is at least usable but, really difficult

  • DS with MFT... Thanks but, no, 3s stun for DS is fine, survivors already have good endure perks and passive BT

  • One of the core mechanic of DBD is predict survivors/killers play style, mind games, moviment.

    shift + W is a play style for survivors if you see they are holding W you need to predict this and work around they play style, like they do with the killer

  • MFT for himself is not a problem, the problem is stack MFT with others perks, like hope and that boom from Sadako survivor, for me is not a problem at all, reached iri 4 rank with killer, I go against MFT a bunch of times and don't affected me in almost nothing in my matches, but that is because I'm playing better then I played before, probably.

  • Why? You can literally see the totem aura to destroy

  • PR is not strong anymore, 4 uses only, and if you need that 25% reduction but hook someone that already got hook on PR, you will not activity the perk and probably lose a gen.

  • @CaulDrohn said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3480969#Comment_3480969

    Thana does not deactive on 3 left. Maybe you meant Dying Light, wenn you kill the obsession, this perk will deactivate as well (since there's no obsession anymore)

    Maybe he is talking about thana 4 injury effect

  • He has 44 knifes and is literally one or the worst killer in the game

  • I like when survivors do this, they are just messing around and try to have a some fun in their way, like they are not doing gens, I just mess around together and have a good break

  • Making him 4.6, remove recoil and laceration loss, can making him good, like a ghost face but without insta down, building his laceration, like: if you see that the chase is not good for you, you can throw a few knifes and go find another survivor.

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