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  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3491538#Comment_3491538

    Just ignore them. Trolls will literally continue a null argument forever if you let them. Just don't engage them and respond to others instead.

    True, it just sometimes makes me a bit furious that BHVR is ignoring it for so long. It's such a small change and they should be fully aware of the problem but they just dont care...

  • @Pavel_Ch said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3491501#Comment_3491501

    what arguments do you need? you're complaining that you can't play Yui without answering all my facts, and it's my fault. Wonderful. I said everything I wanted

    People stop playing their P100 because of harassment and killers losing their mind over a stupid number above their head. There is no reason for it to be shown before the match, as already seen with the survivor ranks they removed for the exact same reason.

    You went from "its unfair to the killer" to "its not a problem for a friend of mine". Ok, cool, still does not make any sense, and you still fail to deliver a proper reason why it should not be hidden, so why do you even keep commenting?

  • @Pavel_Ch said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3491461#Comment_3491461

    so play as Yui. do I forbid you? and you'll get a killer p100 or so. my teammate is p100 Feng and we find the lobby all the time. What is your problem?

    So in conclusion, you dont have a single argument for it. Thats all i wanted to know.

  • @Pavel_Ch said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3491411#Comment_3491411

    friend, you ask me a question to which you yourself give the answer. is it really that hard to understand? I don't understand. ok, a lvl 1 killer is either a beginner or wants to try a new killer for himself, but seeing a p100 guy he understands "he spent many hours and bp". instead of matchmaking, you propose a "hide us" patch. no, friend, let's play fair. how many killers suffered in less than 500 hours against your "many hours"? 

    That entire reply does not make ANY sense. This has NOTHING to do with Matchmaking or anything, you just cant be that oblivious can you?!

    As i said, and i now repeat it once more: I dont play my P100 survivor because people lose their ######### over it. Instead i pick a survivor with low prestige, which is already more or less the same as hiding my prestige right? Please let me know if you could follow so far.

    So, the only difference with not showing prestige is that i can go back to my favorite survivor instead of having to play one that i dont like, just because he has a low prestige level. So far still able to catch up?

    So again, please read slowly and carefully: what exactly is your concern about hiding the prestige level, when from killer perspective its already hidden the second i pick a different survivor? Tell me please, because all i want is to play Yui and right now im literally forced to not play her in order to get a normal match.

  • @darksouls3600 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3491054#Comment_3491054

    Yes, I started playing DBD when was about 6 or 8 months pyramid was released and in that time, I don't know but, gens was not fast as is now

    Thats just not true, you just played against worse players back then.

  • @Pavel_Ch said:

    first we made sure that an anonymous mode appeared, where I can not send a complaint about a scoundrel who ruined the game for everyone (sometimes with cheats), view his profile or send it to the developers. now you also want to hide the swf so that the lvl 1 killer has no information that he is going up against x4 p100. keep going guys, you will kill the game

    How does it make any difference to the "lvl 1 killer" when i play a low prestige character instead of a P100?

    Please elaborate how it affects the outcome of the match if nothing but the visual of my character and the number above the head change, im really exited to hear your thoughts about it.

    Because the only thing I can see is that I spent a shitton of time and BP into my favorite survivor, just to not be able to play them anymore. Hell i even bought skins, just to let them rot on the bench because killers assume the wildest things seeing the number 100 above a character.

    Edit: Also what's with your "you want to hide the swf" comment, that doesnt even make any sense in the context of prestige?!

  • @Pavel_Ch said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3489398#Comment_3489398

    As I told someone, low prestiges don't have 300bnp and probably came to complete some kind of quest. do you know that on p100 you play endlessly with the best items and addons?

    I have Yui P100 and i never bring BNP's and i still have tome challenges to complete. Stop being delusional please.

  • @Pavel_Ch said:

    okay, let them hide the prestige, but before that they will remove the bnp and return the bp to everyone who opened them in hundreds on the way p100. I don't want guys in the lobby with 4bnp and mft in every game. I stopped playing because of this.

    bnp's are getting nerfed anyways next patch, also every low prestige can bring a bnp aswell what kind of dum argument is this

  • Yup, so disappointed at BHVR for not even speaking a word about this in an entire year of this feature being released. Not like theres 5million posts about it here and on reddit. So much for the "more engaging with the community" promise from the 7 Year anni stream...

    The only info we got was a short answer in the Q&A thats nothing more like "yo i made a jira ticket about it, now leave me alone".

    Big L game and devs, not even like its a HUGE change that would need a lot of effort or anything, they just dont care.

  • Dont even get me started how Nemesis whip can hit UNDERNEATH obstacles because the hitbox is coded that bad.

    https://www.youtube.com/watch?v=YYzEr54qxCg&t=1775s&ab_channel=notOtzdarva

    Otz explains it in this Video, this is definetly NOT how it should work.

  • @albertoplus said:

    The fact that "those people will get always dodged" it's a myth. Would there be some dodges? Of course, but people says that "swf would never play a game" and that's a blatant lie. Like 1% of the community would dodge swf and the queue times would not change much. There are tons of people who just wouldn't care.

    Keep in mind that tons of people already know that a LOT of their games are against swf (2, 3 or 4 players), and those people keep playing the game. If they would dodge SWF they would just not play the game at all knowing that, but they keep playing.

    Hell, on other games you already know who is playing with friends (even using external sites) and the games are still running smoothly.

    If only 1% care we don't need the info as well.

  • Just remove hindered. If MFT is such a problem how is a unavoidable slow down fair after getting unhooked and immediately chased.

  • @JPLongstreet said:

    If SWF were shown in the lobby those teams would be dodged into oblivion and likely never get a match again. With half of all survs (last stats from 2019, likely much higher now with solo queue being so dreadful) in at least a two-man group queue times would soar across the board to unbelievable levels.

    This could only wreak queues and multiply the awful problem that lobby dodging already is.

    We need a different solution.

    You can't even pick a high prestige surv without 5 killers dodging the lobby. I think the killer should get way less information and definitely not more, being able to go through the steam profiles of your opponents before the match is already ridiculous.

  • 99% of the surv players are way to bad in chase for it to really matter. It's the new cope for losing games and blaming a perk instead of looking for your own mistakes. People are already proving that you can win most of your games playing M1 killer without using your power. But people found their new copium and the whining will never stop. When MFT is nerfed there will just be the next perk blamed, simple as that.

  • 100% agree, i really dont get why they added it in the first place. They removed surv grades being shown because of lobby dodges and bad vibes, they even removed killer ping being shown because of that, but 5 killers in a row dodging one or two p50+ is completely fine? I legit didn't play a single game on Yui since i got her P100. Now i play low prestige characters so i can get normal games, is that really how its supposed to be? You spend so much time and effort into getting p100, just to not play that character anymore...

    The response from the Q&A didn't feel very promising aswell (for me at least), sounded more like they already considered it once and didn't care, propably think its such a cool feature they wont back down on it.

    And before all the Killer mains come seething in because they want to keep dodging the high prestige lobbys to get easy games... Listen please: There are far above 30 survivors you can play, the only difference would be that people can actually go back to playing their favorite survivor instead of having to hide behind low prestige chars to get normal games.

  • Really good Update, still sad they dont do anything about Prestige shown before the game. :'(

  • After seeing in Otz recent video how Nemesis tentacle hitbox works im not questioning anything anymore. It's so ridiculously bad i dont even have words. Nemesis whips from top to bottom, but you can hit UNDERNEATH obstacles because the hitbox is just multiple bars going forward, it's not even close the the visual representation ingame. If such a mechanic made it to life servers i can imagine what their "standard" for hitboxes/hitregistration is. Add Ping to this and it feels even worse.

    Here's the Video: https://youtu.be/YYzEr54qxCg

  • If the MMR System would at least do sth.... IDK it feels so random to play against 100h killers in one game and then a 7k hours killer in the next game. You can lose 10+ games in a row and still get the most sweaty killer out there, it does not feel like ANYTHING has real influence on how you are matched.

  • Always has been and always will be, BHVR has shown in multiple attempts that they are not capable of sth better than we have now. Plus the Ping situation... you cant even dodge bad ping lobbys etc, makes it feel even worse.

  • Its their decision to do so, so they're 100% to blame. Its like someone flipping the table on a board game where he's losing, some people's ego cant handle a loss but thats still not the games fault.

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3466936#Comment_3466936

    ”And yes, commuting your entire perk build to gen defense perks makes chases take longer, thats the entire point of those perks”

    ”Thats like saying Call of Brine, Eruption, and Overcharge is broken because they get so much better when used together”

    Do you see the double standard? Gen defense perks got nerfed, even though they defended gens… which was the entire point of those perks.

    You can still pick 4 gen defense perks?

  • "We removed the ping indicator from the lobby so survs dont constantly dodge lobbys"

    "We removed survivor grades from the lobby so people dont dodge lobbys all the time"

    "We added survivor prestige to the lobby so killers now constantyl dodge lobbys"

    Just BHVR things, i dont even question their decisions anymore.

  • @kaister901 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3466152#Comment_3466152

    Tunnelling is a necessity because of the gen rush meta that never gets addressed. If you play fair and switch survivors, at any given time there will always be 3 survivors on gen. Whereas if you tunnel out 1 person at the start then there will only be 2 survivors on gens at any given time. That slows the game down. Tunnelling is a result or rather response to the lack of action taken against the gen rush meta.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3466149#Comment_3466149

    First of all your anecdotal experience does not reflect the overall picture. Secondly, the perk made for this has been barely out for a month and you are going to dictate that the stats show is low? Where did you even get the stats from to begin with? The devs have not released one yet.

    Thirdly, it is not whether you are wasting 1 perk slot or 2 perk slots. That is not even a proper arguing point. So, we now balance things based on how many perk slots it takes up? What logical argument is that? Broken mechanics are broken, it is not up to question of how many slots it takes. By your logic then, old unrelenting and STBFL combo in 2017 did not need a nerf. It took 2 slots to lower the attack cooldown. Obviously that combination needed a nerf and it was not up for debate about it taking 2 slots.

    Your entire argument summed up is all about how many perk slot a strategy uses. That is absolutely irrelevant to whether a strategy is broken or not. Which in this case of gen rush and movement speed. They absolutely are. The fact that survivors can make a loop last twice as long with made for this alone, let alone with hope means it's busted. As for saying, "it negates the +10s, so its fine." How is that even logical? The reason they increased the time was to quite literally give more time for killers after the complete removal of gen regressions as a strategy in the game.

    "Tunnelling is a necessity" - that is just NOT true and i annoys me so much that people keep repeating this dum statement over and over again. Nobody expects you to get 8 hooks before the first sacrifice, but hard tunneling from start to finish will give 3 Survs time to do gens for free.

    So "If you play fair and switch survivors, at any given time there will always be 3 survivors on gen" is complete BS and is way more likely to happen when you Tunnel on one surv, not the other way around. You down one, hook him, he cant do gens. One person has to unhook and heal, cant do gens. One person gets chased, cant do gens. If it takes you multiple minutes every time to get a down that might be on YOU.

  • @TheRealConsent said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3466903#Comment_3466903

    And before, you could use it 3 times, whether you succeed or not.

    Killers would only rarely hit your DH and leave you with deep wound without chasing you more.

    Now, with the MFT + Hope + DH combo, the killer can barely catch up. When they do, they will want to swing (since its already taken them 66% longer to catch up with you). Its basically a free DH proc if you're near a window or pallet.

    Honestly, MFT and Hope combos just end with Bloodlust 1-2 minimum. Even as a 115% Killer, you just cant make up for that ridiculous loss of 10% speed the survivor now has.

    You could use it infinetly before. Killers did in fact drop chase a lot after DH, same as they do now if they hit your OTR. If you just keep following the same surv to the next strong loop again and again no wonder you think these perks are busted. No one forces you to chase the same surv for 10min if they are in an area with strong loops and pallets.

    These pure calculations of how much longer it takes to catch up are complete BS because the killer can follow in a way more efficient line than the surv runs ahead, you can take shortcuts and you can mindgame. If you keep following the survivor in the exact line he runs away from you than you're just inefficient with you chase.

    And yes, commiting your entire perk build to chase perks makes chases take longer, thats the entire point of those perks, crazy concept right? Thats like saying Enduring, Spirit Fury and Hurbis is broken because they get so much better when used together.

    And stop this hope cope, you gotta reach endgame first, like with rancor or noed, endgame perks are stronger because they're NOT ACTIVE for 90% of the match.

  • @Coffeecrashing said:

    Made For This is making dead hard popular again, and it's awful. Made For This should cause exhaustion when it's successfully triggered, so that it can't combo into exhaustion perks.

    Seeing dead hard in almost every game is awful. I thought we had two meta shakeups that were supposed to have gotten rid of this perk? So now we get to deal with dead hard AND made for this on the same survivor? So they get full use from Made For This, then get their free health state with dead hard?

    You can literally use dead hard TWICE per match, no matter if you succeed or not.

  • All these random attempts from BHVR to reduce lobby dodging... just to show Survivor prestige to everyone on the lobby.

  • Yes, PLEASE Russia servers, i dont want to play that 120 Ping lagfest against russian killers every second game on EU.

  • @Spectralfx said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3464186#Comment_3464186

    I mean, how is killer going to know if bully squad is going to waste his time with 4 flashlights without doing gens at all?

    The reality is, if a survivor gets facecamped, that's probly a 3 survivor escape EASY if they just play for gens...

    Sure, the one on hooks dies but hey, if they are on the hook it means they got to play a chase AND LOST.

    Face camping is actually fair and square, like it or not.

    You can literally see the survivors items in the lobby. Also most bully squads are propably smart enough to run low prestige survs because they EXACTLY know that insecure people will instantly dodge the lobby.

  • I would even go that far and say the first 10 seconds after unhook should not give you endurance but a Meddle of Man like effect, so your Anti-tunnel perks are not completely useless when you get smacked right off the hook.

  • @JustAShadow said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3463611#Comment_3463611

    That is the whole point of the buff. Why shouldn't he get a hit after a succesful use of his power if there's no window nearby?

    You activate 3 perks at once with your teleport, you already ALMOST get a free hit, but it shouldn't be a complete no brainer.

  • That would make every teleport a guaranteed hit unless you have a window nearby or you run killers favorite new perk Made for This.

  • @DaddyMyers_Mori said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3461982#Comment_3461982

    Well, now you can see why...

    You will see tunneling until there is reason to focus multiple survivors.

    They are going to nerf camping and 3-gen, so you should prepare for even more tunneling.

    I'm just saying this behaviour has nothing to do with made for this. You could buff killer to 80% killrate and people would still tunnel and camp etc.

  • @Luceus said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3461903#Comment_3461903

    I switched to killer because surv was unbearable.

    I'm now unlocking masks every game, making a score of at least 40K every game so bp are raining rn with all the cakes, while only 2 hooking everybody.

    I've yet to encounter toxicity beside a single Tbagger and gen rushers. Most games end with GGs, TY and <3...

    Killers acting like they "only play like this because survs BM'd after being nice to them" are just making up reasons to be toxic. They would do in either way. When i play killer i dont sweat and just go for fun chases and in my at least 100+ games i've yet to see someone BM me or trashtalk in EGChat. Maybe its also because i dont lose my mind over someone pressing CTRL once before they leave idk.

  • @DaddyMyers_Mori said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3461633#Comment_3461633

    So summary is you want killers do what most survivors hate.

    Tunnel, slug, camp, 3-gen and play only high tier killers.

    Just tryhard as much as you can to counter a single perk. Seems right...

    Thats literally what 90% of the killer players already do

  • @Zenislev said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3459609#Comment_3459609

    Well hey, as long as you guys are taking feedback, I just want to say, as a killer, I like being able to guess how miserable a game is going to be for me. Prestige isn't a perfect indicator of skill, but if I see multiple high level survivors, then I can reasonably know that I'm in for a terrible time and I should either dodge, or just prepare for the worst. That's important info that I'd really rather not lose.

    My friend you dont want to even know how many P3-9 survs you play against have another char on P100, or even multiple. Your explained behaviour is the exact reason most people dont pick their p100, so even with prestige shown, you have literally no idea who you're up against. With prestige hidden at least people can go back to playing their favorite character instead of hiding behind a low prestige to not make killers sht their pants in the pre game lobby.

  • First game i played legit 10min after the event started, teammate got tunneled out within the first 2 minutes and 5k BP. So much fun.

  • I played 6 hours of Surv yesterday and got a total of 5! masks. If you dont have much time i guess you're just forced to play killer to get them since you're 100% guaranteed to get one per match as long as you pick up an invitation.

  • @darksouls3600 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3460321#Comment_3460321

    And everyone is a pro player or extremely good like him?

    I think no

    You literally made the argument about high MMR and content creators, i just gave you my honest answer.

  • @darksouls3600 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3460237#Comment_3460237

    This healing nerf is almost nothing in high MMR, survivors still healing pretty fast and making gens fast, play the game for yourself or watch some content creator and you will see, even now that have perks that reward healing others.

    The content creator i watch is on a 450+ game winstreak as Nurse with no perks and add-ons and usually at least gets a 3k when playing other killers. And the rest of the people i watch mostly agree that the game is pretty balanced right now and by far not surv favored.

  • @DaddyMyers_Mori said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3459913#Comment_3459913

    They just nerfed almost all slowdown perks. While made new perks on gen speed.

    Games are same or faster than before.

    There is currently no perk even close to pop / ruin.

    You missed the part where they nerfed healing as a compensation apparently. The trade off for it not being posssible to kick a 99% gen down to zero in the blink of an eye is that you cant heal up anywhere anytime. More people injuired, faster downs, faster kills, but also faster gens. Its WAY better that way than the average 20min+ games we had with the gen kick meta.

  • @Halloulle said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3458360#Comment_3458360

    lucky you it's just 2-3 ^^

    Haven't played consistently but at this point the people I play with when I do all have P100 chars --- and my o my, after going "oh, our killer has left us again" or "why is the timer at 50 again? Did another one dodge?" many times they eventually change to lower prestige chars and either don't switch back at all, or last second (which frequently has the killer DC while loading into the match).

    __________

    On -presumably- killer players justifying their lobby dodging based on the assumptions they make about the fairness of the match that would have happened if they hadn't dodged: always seems very hypocritical to me. Survivors don't get to go "mhhhm, I think I want to play against this P-whatever KILLER with purple/iri add-ons and XXXXk hours" either. You didn't sign up for MDR Cherry Blossom Spirit with Haunted, Devour and whatnot who brags about havin 2k+ hours on Spirit alone? - well, better suck it up cause it's happening if you want to or not.

    So either everyone gets to get the same amount of info; access to prestige, profiles & type of items/add-ons. Or no one gets to have that.

    I really wonder how on earth they thought it was a good idea to show the surv prestige, i cant fathom how no one at BHRV ever thought about the problem of showing it before the game starts. Nothing learned from the grades showing which they removed.

    It's almost a year now and they still did not even mention that they see this as a problem. All the bigger content creators also agree that its just a BAD mechanic, but BHVR either dont get it or are just too ignorant to acknowledge it.

    Can maybe a community manager here at least give us a little feedback IF they will EVER do ANYTHIGN about it or people just have to abandon their high prestige characters for the sake of getting "normal" matches? I have almost every single cosmetic for Yui, but never play her nowadays, its so demoralizing having all those auric cells, shards and Bloodpoints wasted due to a bad design choice that is forced on us.

  • @Gandor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3458394#Comment_3458394

    Well. He's very hard to master killer. I already wrote in PTB threads, that ideally they would remove 3 EMP boxes so, that people will actually learn to play the killer - and later on when they actually know to play him differently from skull merchant - slowly return EMP boxes. I am afraid it's only matter of time when devs will have to rebuff EMP's (still several months away though)

    Sounds good in theory, but hard to tell for me right now how it will work out.

    I fear that people will go full ham on the janitor playstyle (security cam analyst with free hits after teleporting to someone on a gen with no real counterplay), and get too much value out of playing him that way. And when the re-buff for EMPs or the nerf to his power hits they'll be back to screaming about it since they never HAD to learn different ways to play. If you give people an effortles way to play that works, the big majority of players will do that.

  • @MrSlayer said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3458364#Comment_3458364

    So I get into a chase, place a pod (in which moment Singularity stops to look through it), mark a survivor, he uses emp to get rid of slipstream still holding W, I place a pod again (stopping Singularity once more), mark a surv (which also takes a moment) and the I renew a chase trying to shot him with a pod. Waste of time.

    I have three choices - being a janny and checking gens through cameras, get into prolonged chase in which i have to apply slipstream at least twice or just count on survs being careless. Emps shouldn't be so available, it overly gimps Singularity.

    You can't have such a strong power without a strong counterplay. I just hope they dont butcher his power after the EMP nerf because he will (potentially) be very opressive after the change. With all the EMP complaints, i can imagine they dont want to re-buff EMPs so the only other option is to nerf his power.

  • You can always place new cameras mid chase, and there is a very limited chance people will use 2 or 3 EMPs in ONE chase. If you just want to play the janitor only lookin through his security cameras then yes, his power is easy to outplay. I thought after Knight and SM people would NOT want another killer that can just protect gens with his power but i guess thats how people want to play.

  • The biggest problem of all is showing the surv prestige before the game starts. Its so obvious to me, i play my p100 and 2-3 killers leave every time. I play low pretige chars and unless a random has high prestige usually not a single killer will leave. They hid the surv grade because of that and then implement this new prestige system which is 10 times worse. I really hope they adress this as soon as possible, i hate the fact that i spent like 100million BP on a surv just to not play them because killers see that BIG RED P100 WARNING SIGN over my head.

  • This perk will be the biggest cope for every single loss a killer takes, it is ONE day after release and people already built their oppinions, i guess they were built before the patch even went live but i guess now they all come out to yell at the devs.

  • Please dont make us sit EVEN LONGER on gens just holding M1 and doing nothing.

    6.1.0 already added another 10 more seconds to gens, 90sec is more than enough.

    If the first gen is done after 30 sec that means 3 survs were sitting on it: the Game incurs a stack-able -15 % Efficiency penalty per repairing Survivor to their individual Repair speed. They basically waste time and sit on a corner gen where they all spawned together making the area of gens you need to patrol even smaller. Thats not a good play and you should be thankfull, they could all sit on seperate gens.

    Also the world does not end if you lose a game or two. Your MMR lowers and you (hopefully) get matched against weaker survs, if you keep insisting on crutching a 2k each game by tunneling one and endgame camping the 2nd kill your MMR will never lower.

  • ANY change to that would be great, i dont want that BIG RED P100 WARNIGN SIGN over my head in the lobby. As result i dont play my p100 anymore. No reward for prestiging, wasted 100mio BP, got cosmetics for the char and now i play another survs cause of this.

    They removed showing grades etc from the lobby because it lead to harrassment and lobby dodging, and then implement something that does EXACTLY THE SAME :(

  • DbD has one of the, if not THE worst Matchmaking of all games i play.

    The absolute missmatches that every second game is just feel so bad to play.

    I dont want to play against comp gamers with 7k hours every few matches, and i dont want to play with teammates that just downloaded the game. These games are over before the loading screen ended.

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