darksouls3600
darksouls3600
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- darksouls3600
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@OllieAnder_Live said:
As we all should know Legion is getting a rework.
My IDEA:
You as the player pick one of the legion members to start with.
All legion members spawn in the game (like nemesis' zombies) they can not feral. They walk around the map and can hit survivors as well as cause killer instinct (Like the twins).
The player can use a secondary ability to change to one of the other legion members. Doing so does put the feral frenzy on complete cooldown. (even if it was already full and ready to use).
This would bring the idea of Legion as a group of killers into the game as ACTUALLY being a group of killers.
Wow, this gonna be fun and op, maybe if the others legion members have nurse speed and can't down, because you can switch to then like hag traps and by doing so he will get his normal stats, speed and power, etc. After hum... 2 seconds?
But this never gonna happen, because survivors gonna cry, like artist in the ptb, it's a ptb of course the killer will be op in the beginning, we are learning his power, map and addons and how to loop... But they nerf her, like all killers...
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@jesterkind said:
We're still on this, are we? War never changes...
Anyway, I disagree. Destroying a totem not only runs the risk of messing with killer perks like Plaything or NOED (as well as providing an insane buff to Pentimento), but it also completely neuters boon totems from ever being the kind of mechanic they could be. They're so, so close to being an incredible addition to the game conceptually, but if they're one-time-use on any given totem, that dramatically cuts down their usefulness, and so nobody will ever run them.
Ask yourself this. Would Shadow Step or Exponential ever be worth using if the totem they're attached to could be removed entirely, when they're already so damn situational that one of them is only mediocre on the majority of maps and the other is actively awful?
Agree, the problem is not the boon being overpowered, the real problem for me, is that boon totem have no cooldown system, the survivors can keeping blessing totems over and over without a break. I'm a main killer btw.
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@Torsti56 said:
https://forum.deadbydaylight.com/en/discussion/comment/2754227#Comment_2754227
Haven't you tried a solo q? That is the worst game mode in this game and these minor buffs to these perks can make solo q more fun than it is now. Also, every person who says that this game is "Survivor op, killer good survivor bad, nerf survivors" tells me enough that he just plays one side and keeps complaining about it.
I play solo q and I have no problem, u just play bad, I analysis what all of my teammates are doing and play according with them, making the rights choices to not screw my teammates, this result in almost all games at least 2 to 3 survs to get out.
I know what I saying, I play both sides and try to see the whole picture, and now is really difficult for killers to play and have a bit of fun without being smashed match after match, now is not my fault if u play like a ######### banana, I play solo and don't have a problem at all
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You realy want this game to become more frustrating and difficult for killers?
Don't say anything about perks without knowing what is going on.
The game is already a ######### for killers that don't have much skill (casual player that just play for fun), only killers that have skill, maps knowledge, killers that have a good bunch of hours in DBD can play without have a headache all the time and even killers like Ots, coconut (a exceptional huntress main), and others, are playing less killer and more survive.
You basically says: "let's make this game a ######### for killers, because I want to have fun."
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Man... U can see the path of his power and just pre drop everything.
And one more, his addons are just garbage, if they gonna nerf him, he will need a huge buff in all addons he have, and u will be complaining anyway
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@JohnWeak said:
Ye well to resume the state of the game, let's say it's Camp by Daylight.
- You play survivor ? The first survivor hooked will be camped and tunneled in almost every trial.
- You play killer ? You are forced to camp and tunnel the first survivor hooked or else you will need to do a perfect game to get 1k, maybe 2k and sometimes you won't even get one kill...
The experience became garbage since the SBMM release. I had hope for this system, especially to mix players of the same level but BHVR didn't bring the balance changes needed to improve the experience in a competitive environment.
- Unbalanced maps should have been disabled and reworked : standard size for every maps, balanced layout, all killers' power usable on any map
- Number of pallets/windows should have been adjusted : 30% less pallets, 50% less windows
- Gen speed should have been adjusted as well, like increasing the time needed to finish them solo to 100 seconds
Well, the game is in the worst state it has been for years now. Some needed changes have been made prior to the SBMM release, but this SBMM negated every balance changes. Survivors are way, way too OP.
Just check on Twitch, almost no one is playing killer anymore. Some viewers are asking to the streamers why and all the streamers say the same thing : "it's impossible to play fair as a killer and i have to try hard every match, not funny, not interesting to watch and boring gameplay so i won't play killer till they fix it."
I stopped playing DBD because of this, I am main killer, but it's so hard play killer now, I don't have more fun on DBD, now I just playing others games like, Warframe, destiny 2, the witcher 3... And go on, I just want to play DBD an chill a bit as a killer, but DBD doesn't allow that anymore, with this new SBMM.
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That's DBD...
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@JoaoVanBlizzard said:
Hi guys, I've always had some issues with the functionality of DS, but like before I had 60 seconds to do what II wanted to, I thought it was fair for me to miss skillchecks, but now that the DS was nerfed I think it's kind of pointless to run the risk of making mistakes skillchecks as we cannot progress the game without lose the DS, I always like to remember that I also like to play from Kille (I'm maint Trapper and Doctor) and I think these changes won't affect me playing Killer, keeping that in mind here what i would like to be changed
-The perk can be activated more than once if the survivor misses the skillcheck
- The skillcheck will have a skill zone 50% higher if the survivor is on the last hook to be sacrificed
- DS skillcheck is not affected by skill or killer perks(like the power of the Doctor for example)
Before some killer player complains, I think it's an invalid complaint. because every killer believes that survs always hit skillcheck (otherwise there would be no reason for them to nerf) , just as I accepted the nerf, nothing it's fairer to accept that it becomes easier to hit skillchecks, even because there are games I play that the ping gets in the way and, in my opinion, when we uses a perk we hope it works, and I don't think these ideas get in the way someone, just fix some problems that she doesn't need anymore.
"my opinion, when we uses a perk we hope it works", that's what you said.
so my devour hope has to kill at least 2 survs before it gets cleaned because i am using it and it has to work.
I don't mean to be rude, but if you get your skill check wrong that's your problem, I can count on my fingers how many people I've played against and missed the DS, that's why I've been playing for 1 year and a half, maybe 2 years, and very few people miss the DS
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@Fantasy said:
Killers have POWERS instead of exhaustion perks.
Bamboozle, PGTW, STBFL? Powerful iri/purple add-ons...
Some killers don't have good addons like PH and PH power are good, but easy to dodge for good survs because u see a LINE come to u, before power hit u, the same to Freddy, thats is not a good killers at all
Bamboozle is not that good, but can be usefull, unless u have 4 windows side by side.
PGTW, if u don't get downs is useless, but is a great perk, is more dificult for the newcomers.
STBFL, I agree is realy good and can save u a lot time.
The problem for me is, survs have infinite op perks, and the killers perks are not that op, its help, but just that, and survs have a lot of second chances, mixe that with gen speed because the survs perks, a lot of pallets, windows and god loops, a m1 killer don't have a chance.
Man, i have a match that i down a person in 20, 25s with PH my main, i pick up, and pup, 2 gens, its what...10 to 15s to find a surv and i down him kickle.
Killers need a perk thats is good as a hex, but have a cooldown for balance.
Its Very hard to play against long date survs.
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Same problem here on Xbox, this days dbd is Just...