New idea for "Key" Mechanic

Since keys have become fairly worthless a few builds ago.. What if the mechanic was reworked.


1. take keys out of the inventory system entirely.

  1. When the killer *closes the hatch, all "remaining" chests in the game automatically spawn a key, the can both unlock and track the hatch within say 28 meters.
  2. If all chests have been emptied, no key will spawn
  3. If a gate is open, no key will spawn
  4. Program new "rummage" perk that will produce a key upon rummaging.


Comments

  • I am all for removing keys altogether from game. The item makes very little sense since hatch rework (I am not saying anything against that rework). Getting a key now is such a disapointment. Maybe if you use ace in a hole and are lucky, you can track killer. But it's easily item's version of buckle up. Biggedt buff to chests would be to delete keys from game (or at least from chests)