Feedback and Suggestions

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  • Boon: Eye of Odin The god of your ancestors watches over you through all realms of creation assisting you on your path to greatness and beyond darkness. Blessing a totem with the Eye of Odin, shows an indicator on the player UI are that your soul is protected. When you are hooked, the sacrifice timer is doubled and a murder of crows directs the killer to the boon's location and any startled crow
    3 comments 131 views last activity
  • Why is this not in game? I think you would only need to see the perks not there levels. I know people will dodge because they don't like x perk set up but I don't think it would be bad and it would help solo . There's always the beta tab you could see other people's perks that also opted in and see how it goes.
    16 comments 191 views last activity
  • Well... since the flashbang perk is going so much better than diversion, this perk need a great update... I got some idea about that : throwing pepple can in 10 meter near traps and face to traps can active then and disable (( like closing bear traps or use it to active phantom traps so the hag will have no any idea what's happened)) ... that would be so more logic and uses
    6 comments 152 views last activity
  • Nothing quite takes me out of the role of being a homicidal maniac than seeing my machete, hammer, bonesaw, and especially chainsaw , bounce off thin stalks of bamboo like it was made out of concrete. I'm not asking for the ability to destroy loops. Just those annoying objects strewn about the map that serve no purpose other than make playing Bubba more tedious. It would help make playing
    7 comments 161 views last activity
  • Since the store is currently bugged [ https://forum.deadbydaylight.com/en/discussion/comment/3106369 ], could the developers take advantage of the situation and, besides fixing, actually implement the ability to preview multiple items? It's a needed change, and it's something so simple! Thanks in advance.
    0 comments 11 views last activity
  • No Mither ~ You start the trial Healthy as normal, whenever you become injured or downed by any means, you are inflicted with the Broken status effect for the remainder of the trial, No Mither grants you the following effects: Your grunts of pain are reduced by 100% when injured or in the dying state. Your recovery speed is increased by 30% and you can fully recover from the dying state. Y
    3 comments 111 views last activity
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  • When you play Killer vs efficient survivors they tunnel generators. This forces the killer to tunnel survivors. Fundamentally speaking nothing has changed about the situation where survivors have a shorter objective than killers by about 2 minutes - unless the killer gets one player out of the game with the first three hook states. This pushes killers down a path where they only bring perks t
    3 comments 131 views last activity
  • The depip system feels outdated and unneccessary. No one sees your emblem. Therefore, depips should be removed (dc/ragequit not included). 1) The only purpose is the bp reward every month. 2) it would make soloq a little more attraktive (especially since the killer buffs ) 3) it would encourage Survs/killer to play different perk build (not only meta perks) what do you think about it? (sorry! M
    0 comments 21 views last activity
  • Hello, it's me again, i like Dredge, i think he's fun, here's why The Dredge is a 115% Killer that can travel to lockers using Reign of Darkness, holding down m2 will charge the teleport, darkening the screen and displaying all lockers on the map with a white aura while also leaving behind a Remnant, letting go of M2 will cancel the teleport outright, pressing m1 will teleport you to a locker yo
    4 comments 152 views last activity
  • What if instead of just a 2% bonus to speed, what if it also gave a 2% bonus to everything across the board. 2% increased recover rate, 2% increased wiggle speed, 2% increased luck, 2% increased heal speed, 2% increased repair speed. Just a whopping 2% to everything.
    17 comments 361 views last activity
  • So the devs cited the reason they changed reassurance was because it could be used to hold a player hostage on the hook forever. What if instead of limiting its use, they instead made it so the survivor on the hook activates it. When a survivor running the perk comes within 6 meters of the hook, the hooked survivor gains the ability to press the secondary active ability button. This will pause
    0 comments 21 views last activity
  • Introduction Watching various kinds of disconnects of survivors, you begin to look for solutions, to realize patterns. To begin with, the reasons for disconnects that I understood (except for "tired of the same killer") 1. Not activated Deliverance 2. "I don't want to give points to the killer". 3. Tunneling/camping. 4. Poorly looped at the start of a match. There are many other popular
    0 comments 21 views last activity
  • It’s no secret that Nemy’s addons are some of the worst out there. So, I’ve decided to come up with my suggestions on how to fix them. And just for fun, I’m going to be reworking or at least buffing almost every single one of them. I enlisted the help of a Nemesis main to help me come up with and tweak some of these, so big thanks to @MikaelaWantsYourBoon . BASEKIT CHANGES- Every 20 seconds,
    0 comments 51 views last activity
  • Just recently learned that MMR Score is showable to people that use hacks. Why can we not see our own? Show the Max MMR Rank so we can compare ours to see how we stack up against it. Even if others' cannot see it, I want to be able to see my own. It would make me feel much better if I struggle a bit in a match due to being high MMR. At least this way, I don't feel like I'm hitting a wall for no r
    15 comments 171 views last activity
  • If we could add a new game mode what game modes would y'all want to add. Personally, if not a campaign (which would be cool btw) I would want a game mode where the survivors actually try to escape the realm by powering up some sort of equipment or try and tear a "hole" in the entity's realm to leave. Not something I fully thought through just a start to an idea that I would like continued by y'al
    7 comments 211 views last activity
  • DS nerf has killed the game for me. Survivor is unwinnable if the killer wants to tunnel, and there is no reason for them not to, and killer is so easy because you can just tunnel survivors easily. Endurance is not sufficient anti-tunnelling. Let's picture this scenario. You go back to the hook and there is an unhooking survivor and then there is the survivor who is being unhooked. Let's assume
    3 comments 111 views last activity
  • Hello developers, maybe it's just me, but I really miss variety in the blood networks. Not only do I have the impression that since the changeover the number of items has dropped, the number of the same items in the webs has risen strongly. I took a number of screenshots that solidify my impression: Bloodwebs of the Dredge Lvl 34 - 45: LVL34: LVL35:
    3 comments 42 views last activity
  • Why is this bug not acknowledged still by BHVR, I was under the assumption this was fixed many patches ago to stop chain spawns on survivors who are trying to solve the cube. I've experienced 3 matches now this week where solving the cube was literally impossible, chains just kept spawning immediately after they are broken with no pause or chance for someone to solve the cube. In the last matc
    6 comments 91 views last activity
  • Would it be possible to make the chase music play throughout Frenzy? With how fast they can find survivors, the music often starts then stops and starts again only to stop again and repeat.
    0 comments 31 views last activity
  • In this PDF you'll find a bunch of changes I (and perhaps many others) would like to see. I really hope staff will read this since it took me several hours to create 😕 . It's kinda long (so don't tell me you haven't been warned 😄 ). For some perks I didn't have any idea how we/I could fix them, perhaps staff or the readers know. Anyway, happy reading ☺️ ! DbD Midchapter Patch Par
    2 comments 89 views last activity
  • It doesn't matter where I think my MMR is, whenever I SoloQ the team composition is awful. It's almost always 1-2 "good" players paired with 2-3 "bad" players. In games where I'm paired with 3 "bad" players I just am not good enough to carry the team usually. The best I can hope for is to match up with a 3-man SWF that doesn't view me as expendable. It's like you tried to make a system that g
    1 comments 11 views last activity
  • I play about 65/35% survivor/killer, with just over 1000 hours total. I mostly play solo queue. I also play a lot of different killers. I also watch a friend of mine play a lot, said friend is about the same level/hours and plays much more killer than I do. I haven't really loved matchmaking or felt like it's been accurate to me since it got put in, but it feels like it's been especially egregio
    0 comments 31 views last activity
  • remove it or add an option to disable it; it's actually so cancer when you lose a 4k because the game decides to make you hit a wall instead of downing a survivor. I don't even know why they would add this especially on PC.
    9 comments 131 views last activity
  • Instead of trying to "fix" camping with perks or changes to the survivors' base kit, why not remove it entirely? Here's a relatively simple solution, based on the concept of Pyramid Head's cages (I think there's other games with this concept, but that's beside the point): When a survivor is hooked, they go through the normal "screaming" animation, then are teleported out of the map and th
    13 comments 221 views last activity
  • The perk is important to punish killer players who play in a scummy way, which is camping. They are not contributing to the game and I would say "camping" is the killer equivalent of "hiding every time and not doing gens" for survivors. Bring back the PTB Reassurance but you can change this: -In the first phase, the hooked survivor can still attempt to unhook themselves. In the second phase, t
    28 comments 401 views last activity
  • Why is this still in the game?
    0 comments 31 views last activity
  • Sacrifice bloodpoints for killer are lacking. Before, a killer would get 500 blood points per hook. 200 per hook state. Ideally, the killer would get 11 to 12 hooks and get approximately 7000 out of the 8000 possible bloodpoints. Right now with the caps being increased per match to 10,000 points, an ideal killer game is only garnering still 7000 blood points. The only method to increase that is
    3 comments 71 views last activity
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  • So recently I remembered the old splinter offerings and when I went cruising on the internet to find out what happened to those, I found out that they were discontinued some time ago. After checking around the discord I found a couple of other players that remember the offerings and after talking for some time, I decided to make this forum post. My suggestion is pretty much just bringing back
    2 comments 61 views last activity
  • There are some killer generator perks that create an aura color for no real good reason, and they overwrite the more useful generator aura notifications. For example, if you run eruption, discordance is useless, as eruption causes the generator to be yellow for no reason other than "you kicked this", but you already know what gens you kicked anyway. However, if you ran discordance, it's aura colo
    6 comments 91 views last activity
  • I play both Killer and Surv - casually. What does that mean? With a job and kids I can only play maybe 6 - 8 hours a week. Am I good at the game? I understand the fundamentals by reading through forums like this one and watching otz but i'm not that great at the game. Why I enjoy most about DBD? I guess there is nothing like it out there and the main reason is that this is only game my partne
    10 comments 291 views last activity
  • Kindred is arguably one of the best perks for solo q. However, I have one little nitpick. When you use the perk you can't know if someone else is using it. It does not matter if the teammate is on the hook the little Kindred icon will appear on the left side of your build diamond formation. My suggestion is: Dim the icon when nobody is on the hook and light it up when there is someone on the hook
    1 comments 51 views last activity
  • Please increase map randomization. Its really annoying when you get the same map 3-4 times in a row with just a different configuration.
    3 comments 51 views last activity
  • The hooks are so far apart that if a hook or two goes out in a single area, that's it, there's no more hooks for a very large area, making a complete deadzone, which makes it extremely easy to not get hooked via sabo plays etc, please spawn more of them, and closer together
    6 comments 121 views last activity
  • Before the category cap increase, it was difficult to get points in the Hunter and Brutality category, now that the ceiling has been increased, it has become beyond the limit. On most assassins who don't have "potential" to chase, such as the Huntress, the points in the Hunter category can generally stay in the region of zero. Many killers should add points to their Brutality category for hitting
    3 comments 71 views last activity
  • Could you in the future give us a survivor perk that gives you the enduring status effect while you're unhooking someone (and 1-2 seconds after the unhook)? It would help a lot when hook trading against a camping killer. What do you guys think?
    19 comments 291 views last activity
  • I think that everyone knows that no mither sucks, and needs a rework. To make this perk less painful for survivors and stop tempting killers to tunnel, it should start the trail healthy and after the first hit you get the broken state and only the survivors will get the visual icon of broken.
    11 comments 201 views last activity
  • ...For the survivors. I think it'd be an amazing change for DBD if a survivor on hook is able to act as a signal to other survivors that they are being camped or other signals. I know we already have a way to show that we're being camped, but what I propose are several variants of emotes that you could do on a hook that visually show to other survivors a variety of messages: come save me, don't s
    19 comments 451 views last activity
  • I like playing Joey but many people hate playing against Legion. Personally I try avoid using their power too much I'm all about more fun for everyone involved rather then 'win/lose', unfortunately this means my devious score ends up being rather low since I only Frenzy people who are not wounded and if no one is close I stop the frenzy and go for the m1. So to that end since people hate mendin
    0 comments 31 views last activity
  • https://youtu.be/t44OAu8N5Po And fix the bushes on Garden of Joy!
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  • During the character graphic reworks a considerable amount of time ago Doc received a significant graphical update. However, his portrait still contains his old model which is distinct from what he currently looks like. Other characters who got a model update (like some survivors) had their portraits changed with the release of their updated graphics. So why is Doc's still outdated when his portr
    1 comments 41 views last activity
  • Title. Deathslinger's pseudo-stealth when using Monitor & Abuse gave him a unique niche as a ranged ambush killer that other killers have no way of occupying, which gave Deathslinger a distinct identity as the only stealthy ranged killer in the game. This also makes up for his limited range, and helps him deal with "hold W" gamers. The ADS changes were fine once you adapted to them, but the
    12 comments 241 views last activity
  • Scourge Hook: Empathic Agony The Agony of facing ones mortality takes it's toll on your victims, crippling their ability to press on. At the start of the Trial, 4 random Hooks are changed into Scourge Hooks : The Auras of Scourge Hooks are revealed to you in white. Each time a Survivor is hooked on a Scourge Hook , the following effects apply: Scourge Hook: Empathic Agony Gains 1 t
    4 comments 91 views last activity
  • The skin prices really need to go down because they are super dumb. Each skin should be the about $1. People have accepted terrible prices for so long in games. So much so that now it sounds crazy to have reasonable prices. People just accept skins like in DBD that are $15 when you can buy full games for just $5. They are not worth that price and there is no defending. Even if they were $1, we'd
    31 comments 2,371 views last activity
  • hehe, emojis for chat (end game and pre game) dbd themed ones at the very least lol
    0 comments 31 views last activity
  • Main concern from this patch now is that Borrowed Time is completely and totally worthless. Went from being one of the single strongest survivor perks in the entire game to being massively buffed and made basekit for 10s. Here is why that's bad: Basekit BT is only the first half of what is necessary to stop the unfun style of play you'd like to avoid. You're building this idea in players h
    16 comments 501 views last activity
  • Hi everyone, how about a new perk that activates when the killer hook someone, the most advanced motor lights up for 6 or 8 seconds?
    0 comments 11 views last activity
  • Many of them are outdated, other are a waste of blood points, others are too strong. Now that BHVR decided to cut the grind it would be nice if the blood points we spend in offerings start meaning something. It will be a BIG work but i think both survs and killer can agree on this topic since we all have the same issues with offerings. These are my ideas... The flowers for survs and the cro
    5 comments 71 views last activity
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