Iri Addons Rework Concept

Lemme explain: I dont say they need rework. I had an idea, to make iri addons change how you play a certain killer (something like amanda's letter does to pig). It would be fun addition to a game and would make those addon more special than just number changes.


Basically what i think would make addon rarity actually different from each other:

Iri addon: Change Killer power to have different playstyle

Purple Addon: unusual or strong effect, that improves power

Green Addon: Number Changes (Like Hatchet wind up speed for huntress)

Yellow addon: Less powerful versions of Green addon

Brown addon: Meme, Training (like Nurse's Teleport location addon), Odd (like uncloak after break addon for wraith) or Situational (Bear oil on trapper)


  • Here is a list of addons i had an change idea:

Agile Legion

(Feral Frenzy lose ability to injure multiple survivours, but mobility is increased): 

After Hitting a survivour, u lose Feral Frenzy

Feral Frenzy lasts X seconds Longer and during feral frenzy legion moves X m/s faster


Aggressive Legion

(Feral Frenzy is more oppresive in chase while reducing base movement speed of legion)

Base movement speed is reduced to 4,4m/s (not effecting feral frenzy)

During feral frenzy:

Vaulting a pallet destroys it

Vaulting a windows blocks it for 5s

Breaking Walls is 30% faster

The moment The Legion comes within 8 metres of a Generator, generator explodes losing 5% of its current progression and starts to regress (effect can be applied once per Feral Frenzy and cannot be triggered within 16m of generator)


One in a Chamber Huntress

(Basically Iri head huntress with soldiers puttee addon)


Golden Shot Huntress

(Make huntress use lockers less if she uses her power well)

Hitting survivour with a hatchet replenishes 2 hatchets

Base number of hatchets is set to max 3 (or 4)


Zombie Apocalypse Nemesis

(Weakening Tentacle Beatdown whilst making zombies better)

Start with 4 zombies

Zombies have speed, detection range and field of view increased

Tentacle attack mutation is capped at 2nd level


No Zombie Nemesis

(The Opposite of previous addon)

Zombies are removed from the trial

Tentacle attack mutation is extended to lvl 4th (or buff lvl 3 with those things i listed below)

Level 4th grants you: 

ability to explode generator on hit, causing it to regress and lose 5% current progression (if generator is regressing this effect cannot be applied)

2m additional extension to attack 


Time travel nurse

(Nurse has now ability to teleport survivours back)

You cant teleport 

When aiming at a survivour use ability to teleport them 2s back in time

Your speed is 4.6m/s


Wall-phobic Nurse

(Upgraded version of old Torn Bookmark addon)

You gain 2 more chain blinks 

Cant blink through walls

Your Token regen is 20% faster


RNG master Pig

(Weaken Crounch giving more traps)

Remove or weaken crounch (ahh i know im bad :D) 

Survivours start with traps installed of their head 

U have 4 additional traps. 

Required time to search Jigsaw box is longer


Crounch Pig

(Remove Traps and make crounch better)

Amanda letter + buffs

Move at 4.4m/s when crounched

Ambush instadowns but it is longer to charge up


Master Trapper

(Iridescent stone + Trapper sack + and some changes)

U begin a trial with all traps in a hand

Random trap resets after 40s of being disarmed

U can only pick up traps when no traps are in hand

Traps needs more time to be disarmed

Trapper is 4.4m/s fast

(Maybe give 2 more traps)


Machete Enjoyer Trapper

(Change traps to make something different)

Traps doesnt immobilize or hurt survivours, instead they are disarmed.

When trap is disarmed:

Survivour (who disarmed) receives:

Exposed status effect for 60s

If injured they become mangled (and maybe hindered).

Trapper receives:

10% Haste for 10s

Aura Reading On all survivours for 2s 


No Chain Deathslinger

(Chain becomes "normal" bullet with 18m effective range)

No Reel action. If survivour is hit with a spear, it will attach to them, making them hindered and exposed until speared.

Speared survivour can get rid off spear while running (like artists crows)

Deathslinger is 4.6m/s


Aggresive Deathslinger

(Destroy everything with your spear)

Shooting breakable objects, like dropped pallets, breakable walls, generators will destroy them as if kicked. 

No Aim time (but putting down weapon slows u longer)

If survivour break a chain they will not lose healthstate (meaning u can only injure them by hitting on spear)



(If i will have more concepts i will update it / make another post)

Comments