Feeback after playing Wesker for two days straight.

Firstly, terrain collision:

I find myself not getting 'stuck' on surfaces as often as i was on the PTB when using his power. Although it does happen on occasion, it feels like its something i could have potentially avoided and not just every surface being made of glue. So the hitbox for terrain feels like it is in a nice and fair spot.


Secondly, player hitbox:

Oh boy. Okay, its my understanding that the hitbox for connecting with survivors using Weskers power has been decreased by 50% or so. This does not feel very good to play with or 'fun' personally. After recording some of my games; not only have there been times where i slide past survivors who are centered on my screen, i have been physically going through survivor player models in some instances. Part of me was wondering if his power was actually bugged at first. But after playing and playing it does seem like a survivor hitbox collision issue. I believe the 50% decrease was a (large) over tune in this case. While i certainly agree it needed toning down from the PTB, what it is now just does not 'feel' good or fair to play. Unfortuantely the most consistant results ive had has been using his power for distance and then just using m1 for my hits. Which is sad, as his power felt very satisfying and a joy to use on the PTB, albeit some of the collisions being very generous.

I do believe his power hitbox for survivors needs increasing just a bit. maybe by 10-15%? which would still be a 40% decrease from what we had on PTB, which is again, a huge nerf. But makes it so skill and precision are rewarded without the fustration that i, and most, are having with his power currently.


General Wesker Power notes:

One issue i have that has been feeling funky and interrupting the flow of play for me is the time to charge and 'releasing' of his power. Particulary the lengthy animations these both have. Personally I think it takes way to long, to the point where it feels a little clunkly. If im chasing a survivor and charge my bound, but then decide to cancel it due to the survivors location, the slooow animation can feel very fustrating when time is of the essence.

If it was me, i would only have the longer 'cool down' animation we have now play when you actually USE the power. As then you face that risk of punishment if you miss your dashes / give survivors a chance to get away if they are hit by it. I really dont think i should be punished for cancelling my power, especially when its not the easiest thing in the world to use.

Overall, Wesker, as he is currently, is fun but fustratingly unforgiving when using his power. However i must note, while it sounds like a lot of complaining here, i do really love the additions with this chapter, so props to the enitre team at BHVR. I look forward to seeing any tweaking that comes to Weskers power in the future.

P.S whoever added the S.T.A.R.S outfit for Jill; I love you

P.S.S nerf pig

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