Feedback and Suggestions

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  • 16 comments 311 views last activity
  • Dear BHVR, I love the game and I think that its in a better state then it has ever been before, if you dont count the crazy first years. But now that rank and grades are no longer used for match making, de-pipping serves no purpose. On one hand people say "grade is no skill indicator anymore, its monitors how much you played that month", while on the other hand they say "removing the de-pipping
    11 comments 261 views last activity
  • Since the regular 62fps cap is too low for many people it is known we can uncap our fps by going into the games config file and uncapping it that way. But no matter what number you put in the fps will just cap itself at 120fps. But here’s the issue: for example I have a 144HZ monitor and therefor I’d ideally want 144+fps, but with this invisible fps cap that locks it at 120 the game sometimes stu
    1 comments 51 views last activity
  • The Artist has a special audio when falling from great heights and landing, but I think it shouldn't play while Undetectable (literally every other killer has (almost) no audio when falling from great height). This would make dropping from heights more useful as Artists, since no longer would Survivors get a clue that you dropped down.
    3 comments 61 views last activity
  • You'd make a ton of money, we'd get new awesome skins to enjoy! Please take our money :)
    0 comments 41 views last activity
  • I haven't had this much fun with a new killer since Oni, but can you please, PLEASE revert the filter that's just been added with the recent patch, it's unnecessary, I absolutely hate it :( Filters are a nuisance as surv in third person, and with the limited FOV you really need to see the whole screen as killer. Also his goofy run and "off to the races" is so out of character, so it'd be nice t
    0 comments 31 views last activity
  • Hey, why are killers able to grab unhooking survivors? i thought about it for a while and cant see the purpose of it other than making it possible for killers to camp and making a benefit out of it. There are only three possible outcomes in this situation. The Killer grabs the survivor and instantly has a chance to hook a second survivor giving him an upper hand over the game which gives hi
    8 comments 491 views last activity
  • His hitbox for survivors should not be bigger than his environment. MF got the phasing through the wall ability. This is a bunch of crap.
    22 comments 361 views last activity
  • This visual has caused me to die once and almost die another time because the killer got close to it before I did so it looks like it is being blocked, although it's only for the killer. And it happened in the Endgame Collapse as well so there is no way that we could differentiate between it and Blood Warden. It is easily mistaken and survivors like me would rather ran out and get to the other ex
    2 comments 72 views last activity
  • The biggest problem with MMR is that survivor and killer aren't just 2 different sides of the same coin, they are 2 entirely different games with different objectives and different mechanics that are only loosely related. To define one side to be “more skilled” or better than the other is impossible. It would be like a basketball player and baseball player arguing with each other about who is th
    0 comments 41 views last activity
  • I have been a console player for quite some time and I always felt unheard in the dbd community, the first issue I faced with console dbd was terrible performance on my old gen console, and the game resulted to be almost unplayable at times. Now I bought a new gen console and the game is running fine except for Haddonfield and garden of joy where I experience frequent stutters upon entering the
    5 comments 91 views last activity
  • rotten fields used to be the best for huntress aura build... now I CANT FREAKING SEE. there is NOTHING fair about corn blindness and the maps brightness paired with the new auras is absolute bs. I should be able to see auras clearly no matter what in this game. this map is the ONLY map where i cant even use auras. its like this map is just too damn bright
    1 comments 71 views last activity
  • [Main menu would still show queue incentive for survivor vs. killer - but additionally, upon choosing to play killer, you would see an extra points bonus over a few characters, based on their low pick rate that day.] ______________ I'm really glad they added a queue points bonus on the main menu (although I see some people discussing that it may not be working properly?) I'd really love to see
    5 comments 161 views last activity
  • There should be a feature that allows players to reconnect to games, especially considering how the disconnect penalty stacks. Using myself as an example, I have pretty good internet but depending on the weather I may have connection drops of around 5-10 seconds. This translates to either a small lag spike or disconnecting from the host, and every time it happens I cross my fingers that it's a la
    2 comments 61 views last activity
  • Survivors not having a smaller/ minor Power Ability themselves IS BHVR GREATES ERROR. Why? Survivors have no difference, its just a model and cute cosmetics. Its a travesty that BHVR didnt do this and that they probably never will cause they are like 33 powers you would need to design and balance more. But Ill keep fighting for it cause Its the best idea ever for DbD. Thoughts? You agree right
    27 comments 331 views last activity
  • Amazing game, something though that I would love to see and have heard the same from others optimization and consolidations. Bloodweb: Clicking each individual item is fun and all... for the first 800 times you do it. After awhile though that task becomes tedious when obvious the entire bloodweb will be purchased through. Proposed fix: Have a buy all button per page of bloodweb or
    6 comments 191 views last activity
  • For those who don't know whispers is a perk that makes a feint audible noise when within 32m of a surivor what if we made 40m whispers base thus deactivates when there is 1 surivor left in the trial Then make the perk when you enter 32m if a surivor the noise becomes directional untill you get within 8m of a surivor ( it becomes non directional again) this is just a thought I was curiou
    31 comments 491 views last activity
  • After the 6.2.1 update, when using the Wesker's power, it shows a red overlay on the screen. Just... why? It's unnecessary and it hinders instead of actually helping. I don't think he needs any overlay at all, because if someone uses his power, they will know they're using it. This overlay didn't exist before, and I don't see a reason for it to exist know. Thank you for your attention.
    1 comments 71 views last activity
  • As someone who plays Console, i’d like to be able to have an FPS counter that is activatable in the settings that way I can see if the game actually can hold a consistent fps and see where the dips start appearing at, helps alot for me to spot some fps drops in alot of other games I play so I can actually report them without needing it to be a massive dive for it to be noticed
    2 comments 61 views last activity
  • For one just the lack of any feedback on pressing a button sucks. But it's also a lot more difficult to tell in an instant if I was able to use reassure in an intense situation. Like dipping just into range of it during a chase. Or through walls.
    11 comments 191 views last activity
  • I miss wesker smiling since it felt more menacing than a straight face wesker in the menu. May we please have him smiling again?
    1 comments 61 views last activity
  • I was looking over this video ( https://www.youtube.com/watch?v=c-LJIt578C4 ) of Hunks animations from the Survivor POV and noticed that Hunk's Frenzy looks... weird Its the same as his normal walk but the knife is upside down. The thing is a more "correct" version of what the frenzy should look like is in the game, its the idle frenzy stance. Is this how its suppose to be or is this a bug for
    0 comments 21 views last activity
  • I'm sick of teammates DCing because they are the first to be found and they last 2 seconds in a chase, I'm sick of them throwing entire games because these little worthless babies don't win 100% of the time so they ruin the game for everyone else. It's a waste of my time, and if it's between my time and their time to be wasted, I want it to be theirs. DC penalties need to ramp up faster and be
    21 comments 381 views last activity
  • I really like the ability to place blindness onto the Killer, it's really a pretty powerful effect that can come in really clutch. I'd like to see more of that kind of stuff. Blinding the Killer increases the effects of wiggling against them for 30 seconds. Blinding the Killer decreases their FOV for 30 seconds. There is a lot of areas to play around in that I feel are generally considere
    0 comments 21 views last activity
  • This needs to be added back in. There used to be spawn protection when it first launched. 10 seconds is fair considering that starbreeze only cares about the killers with cloaking which you can not counter, teleportation which you can not counter and masking heartbeat which you can not counter and since every survivor has the basic same perks, we need something to help out.
    21 comments 221 views last activity
  • The Problem The Mastermind can still fail a grab and slam attack under certain situations. The Solution If the Mastermind drops a Survivor from his grab without initiating either a slam or a throw, the attack will immediately transition into the swipe attack normally seen when a Survivor is doing multiple interactions, ensuring that the Survivor gets hit. This may run the risk of The M
    1 comments 51 views last activity
  • Over the past 10 games ive played, at least 4 of them consisted of 1 DC or more, which is infuriating to say the least. DBD devs should add a system where if a player disconnects, you gain extra bloodpoints and cant depip as long as the player who disconnected wasn't in a party with you when you joined the lobby. The same applies to the killer, sort-of, who also earns some bloodpoints as compen
    11 comments 311 views last activity
  • This is a slightly-modified version of a post I made earlier tonight discussing a possible opt-in setting that would allow a match to end early if there is a DC and the remaining players do not wish to continue playing. As either survivor or killer, a single DC makes me not want to play out the rest of the match. As survivor it's hopeless, as killer it's boring. Farming is on the table but is
    0 comments 51 views last activity
  • 0 comments 21 views last activity
  • There should be a timer for how long a killer can camp or are able to stay in the area where the survivor is hooked. Maybe disable their attack for a bit when the timer runs out. Makes the game no fun when the killer camps through out the whole game and it happens a lot. Many people have stopped playing the game because of this and it definitely needs to be fixed.
    4 comments 52 views last activity
  • What if instead of Kindred just being base-kit, instead what if all Survivors had access to the tier 3 Kindred perk from the beginning, and new characters come with it already installed by default, and the Survivor player has to actually make a choice to remove it for another perk. That way, at high level play Killer's can assume that most players don't have it, and at lower level play, against
    0 comments 21 views last activity
  • Otz ran a contest a couple weeks ago that was looking to find the worst map RNG possible in current DBD. I might've found it. I counted a maximum total of SEVEN pallets, none of which were strong. The circumstances were not ideal, as I was not running WoO but you can clearly see that only T-L's spawn. Like I mentioned previously, the circumstances weren't ideal since it was a public match,
    4 comments 151 views last activity
  • I realized tonight that the way the current Daily Ritual system works actually hampers the impact of the Matchmaking Incentives a bit because, for example, if I have three Killer daily rituals it works directly against if the game is trying to entice me to play Survivor with a 50% or 100% bonus on that side. A way to smooth out that conflict and allow daily rituals to function without interferi
    0 comments 11 views last activity
  • I don't know what devs are thinking, but at certain maps advantage of using it is much too much strong, when you have to go outside buildings etc.I couldn't go out through door in front of me no matter what. It was that Shape map, you know which
    26 comments 551 views last activity
  • With the unnecessary nerf to blast mine, I think the generator profession should be cut in half. 33% instead of 66%, similar to wiretap. Other wise you'll likely only get to use it once IF you're lucky and/or time it right. Also why does Ada sound so weird when she gets hooked? Almost sounds like a guy when she screams 🤣
    7 comments 162 views last activity
  • I know all the former Stranger Things perks are now general perks, but it feels bad that we don't get anything for getting any of the ST characters to P3. Steve's one of my few mains and he's one of the only characters who's perks aren't on everyone else even after getting P3. The devs should have made an exception for people who own the Stranger Things characters, that is to say, if you get them
    1 comments 51 views last activity
  • Simple as that, they have been at 100% constantly in my area for survivor and killer queue has not improved at all, and sometimes is even worse. They need to increase the maximum probably 50% increments until we get something that actually works at its purpose of equalizing queue times in ALL regions; I expect 200% probably still would not be enough.
    15 comments 261 views last activity
  • For about since I started playing, which was maybe three years ago, Plague has always been very loud with her red power activation. Her whispers are very loud and make it so that it's very hard to hear anything going on with the whispers blaring in my ear. I'm not calling for them to be removed entirely, but, maybe lowering her whispers volume could help with this issue? By no means does it ru
    5 comments 91 views last activity
  • Hey, just saw the tweet about the RPD Map and since I don't have a twitter account (and never going to) I want to make this post to clarify my thoughts on it. https://twitter.com/DeadByBHVR/status/1567165788452261888?s=20&t=ytK6R1Y48l1nHr06b1JW3A Here I go: There are too many safe pallets in places that they shouldn't be, connected to safe and almost infinity loo
    2 comments 51 views last activity
  • I understand new licensed killer is priority but you had more than enough time to look at her place on the tier list. She's really fun to play but underpowered. I feel like she has a lot of potential but BHVR is afraid to do something about her. Seems like all licensed killers tend to be weak. I think Pyramid Head was the only one who turned out really good. I hope you will announce some change
    21 comments 321 views last activity
  • Gens are flying so much and everytime I look at what perks they had, more than one person had brought prove thyself. I was suprised to see it untouched in the midchapter update. It needs to be adjusted, ty.
    10 comments 191 views last activity
  • i like being able to see my ping and knowing if its changing a bit or stable, or if its red. I was told that it comes up as a red bar if you have bad ping where it used to be, but nothing appeared in the lobby but when i got in game i had the icon with the portraits for high ping. 2 games in a row so far have had high ping and haven't been fun to sit through. The old way was easier to see and mad
    1 comments 21 views last activity
  • All the visual survivor bugs are still In game from Kates prestiged top not being bloody to Rebecca’s face bugs… Reactive healing still doesn’t work and that just scratches the surface of all the weird bugs this chapter introduced.
    5 comments 141 views last activity
  • Bloodpoint codes expire after 2-3 days. the most i have ever seen a code be good for is a week. what good is that unless someone plays every single day without fail? codes should be good for an entire month at worst, and honestly they should really never expire in order to give new players a chance to not be so helpless. Is there a dev that cares to comment on why codes expire after only a few da
    19 comments 772 views last activity
  • Low profile would be so much better if it just activated in the endgame. It is not entirely game breaking like that and it could see some viability. In its current state it is extremely hard to find value. with so many killer perks designed for the endgame this could give survivors a little something up their sleeve to spice up gameplay. I don’t think it would ever be meta like this but it woul
    2 comments 61 views last activity
  • It feels good to play him now. Thank you for fixing that. Still easy to dodge on survivor and easier to hit on killer.
    0 comments 51 views last activity
  • This perk needs to be looked at again. Why does it have to have a strict time limit? This is a situational perk much like left behind, and sole survivor. It should not have a time limit or if anything make it like distortion where either its paused in the killers terror radius or just take away the limitations.
    0 comments 41 views last activity
  • No massive issues with the perk but i think it'd be fair if it protected all the torches and add ons the survivors bring from being lost. Since the perk makes them worse than useless. Hasn't happened to me yet but it'd suck if i took a purple torch with an opaque bulb and sapphire lens just to hit a killer with light born.
    6 comments 132 views last activity
  • Increasing number of Virulent Bound dashes from 2 to 3. Increasing The Mastermind's movement speed while holding down the power button. Making Loose Crank & Egg (Gold) addons both part of The Mastermind's basekit. Allowing The Mastermind to use his remaining Virulent Bound dashes after vaulting a Window or Pallet with it. Giving The Mastermind a long distance sprint as a secondar
    0 comments 41 views last activity
  • Collective stealth: is just a worse version of shadow step. Power of two: is just a worse version of blood pact. Friendly competition: is just a worse version of prove thyself. Better than new: is just a worse version of Leader. Emphatic conection: is just a worse version of empathy. Reactive healing: just another healing perk that no one uses. Parental guidance: just another
    2 comments 124 views last activity
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