QOL changes for The Mastermind which would make him feel nicer to play as

Increasing number of Virulent Bound dashes from 2 to 3.

Increasing The Mastermind's movement speed while holding down the power button.

Making Loose Crank & Egg (Gold) addons both part of The Mastermind's basekit.

Allowing The Mastermind to use his remaining Virulent Bound dashes after vaulting a Window or Pallet with it.

Giving The Mastermind a long distance sprint as a secondary abilty to cover the map better and giving him more map pressure to work with, already made previous thread about it here. -> https://forum.deadbydaylight.com/en/discussion/344393/wish-wesker-had-his-long-distance-sprint-from-re5-as-a-second-ability-to-give-him-more-map-pressure

Slightly decreasing the time it takes to put away your Uroboros Tendril and end your power.

Improving Virulent Bound's collision detection with props and objects so you don't bump into an invisible wall whenever you're using a Virulent Bound dash from the side of a prop or object.

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