Reassurance is such an underwhelming perk.
Reassurance really needs some changes to help against camping. 6 meters is literally giving killers free hits and encourage them to keep camping hooks. not to mention most killers use STBFL which benefits them even more. the pause timer is okay maybe? although i prefer if it was 45 seconds because 30 seconds is not enough if killers are using dead lock " which is the meta rn ". Last, how about changing the hooked survivor color into white or yellow instead of RED for everyone around the map? so other teammates have some small information that one survivor is trying to get the unhook. at its current state it's pretty useless in solo lobbies and it benefits campers more than it punishes them. i really hope devs take a second look on the perk because it's healthy for the game and it has a lot of potential
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It's really annoying on Maps with different floors. RPD is bad enough but having people activate Reassurance above me with no nearby stairs is too much.
I wouldn't be against increasing its range and duration if it was unable to be activated while on different floors and during a chase
but that's the point of the perk tho, it punishes campers for camping. one survivor doing absolutely nothing should be in your favor so i don't see what's the problem of increasing the range and duration? you can simply pressure gens and other survivors
"Don't camp !!!1!"
I wasn't even camping, I literally just finished the hooking animation, but go on, tell me how Reassurance is "bad"
oh demo, i wasn't saying you're a camper :(
lol alright let me explain even tho i did ?
i've played with it and against it. and as i've said, on its current state it only encourage for more camping. 6 meters is so close it pretty much giving free hit (benefits STBFL) which will lead to a trade or just leaving teammates on the hook. 30 seconds of reassurance can be countered with 30 seconds of dead lock on gens, which will keep us on the same circle. the point of the perk is to force killers to split pressure which is the healthy way.
And let me explain even though I already did:
It's really annoying on Maps with different floors. RPD is bad enough but having people activate Reassurance above me with no nearby stairs is too much.
On normal Maps, Reassurance is balanced, on Maps with multiple floors, it's overpowered. If you want to buff it, you'd have to remove the overpowered aspects.
i still don't get your point? if you don't camp the hook you should not have any problem against it even if the pause timer lasts for 1 minute lol it's in your favor they are down by 1 on doing gens.
It's not the killers who are abused by it. Probably the hanging survivors are. And you explained also why killers aren't affected, so I don't need to repeat that. I never cared about Reassurance
It's really good, actually.
Also "most killers use stbfl" lol
I honestly feel bad when someone brings reassurance against me because it's completely useless. It's meant to counter camping but what's the point if the killer doesn't camp?
If the killer does camp, time means very little at that point, gens mean very little at that point. It's useless majority If time unless in more extreme situations.
What's the point of unbreakable if the killer doesn't slug? What's the point of botany knowledge vs plague? What's the point of BT if the killer doesn't tunnel? What's the point of CoH vs. bubba? What's the point of DS if you don't get tunneled?
Like you bring perks to counter parts of the game you don't like. If you feel like you're gonna get value out of a specific perk then you bring it. You're not guaranteed value out of anything.
Fair enough. Against a killer who plays efficiently and fairly, all these perks are useless because they don't need to slug, they don't need to camp or tunnel. I go as far as outright ignoring the last person hooked.
Shame if someone brought all three lol
personally i don't mind being paused on hook for the whole game if it means it will punish the killer and my 3 teammates will have a chance to escape. if you we are talking about holding one survivor hostage or toxic behavior or whatever, you can literally do that by body block them at a corner or if they get slugged never pick them up.