Feedback and Suggestions
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Please add more tabs. Free would be great, but I would even buy them with bloodpoints if I had to. 100k per unlock? Give the ability to remove a perk from your loadout by right-clicking it instead of left-clicking. Right now, left-clicking can take you to another inventory page thereby screwing with your flow of thought. #3 is related to this. If you click on any perk slot, have it not move to0 comments 11 views last activity
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Boons are ridiculous as killer, I usually play survivor and I don't usually use boon totems but I had to play killer for a daily. I just went up against a SWF and all of them had boons, everytime I injured someone it's like they instantly healed and I keep putting them out just for them to be relit. With hex totems for killers, you only get one use out of it until it's broken. Why not just have t17 comments 251 views last activity
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It feels pretty useless since fast healing doesn't reward you while using LB but fast healing is much more worth using as it keeps the team and yourself from wasting what little time you have. How I think it should work: After healing a survivor one full health state collect a token up to 3 tokens. After being wounded by any means leave no scratch marks or pools of blood for 15 seconds per toke15 comments 191 views last activity
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Her outfits feature cats, lions and bunnies but no bears. And she's from a team called Laser Bears. Please add a bear related outfit. Maybe if she was a in a robot laser bear suit. Thank you for reading0 comments 31 views last activity
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Next up in this set of threads devoted to perks with the lowest pick rates (based on aggregate site ratings) is Haddie's perk Inner Focus (0.07% usage) Inner Focus - You can see other Survivors' scratch marks. Whenever another Survivor loses a health state within 32 meters of you, the Killer's aura is revealed to you for 3/4/5 seconds. So this perk is quite weak. First, the ability to3 comments 81 views last activity
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Give survivors a bribe to hang around. I think this could especially help SoloQs. I am envisioning something along these lines: In first stage survivors should get 25 bloodpoints per second in the survival category just to hang there. Hanging in there and not trying to kobe is the best thing a survivor can do for their team most of the time. If they hang the full minute, that'd be an easy17 comments 211 views last activity
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Just to be clear, I'm not a streamer at all and I'm not 'advocating' for anyone. My concern is that there's a lot of streamers that do put their efforts and love into dbd and they won't ever be recognised, because they don't speak english and Behaviour don't have eyes on them. Here at South America we do not have local Community Manager and there's a baffling number of 01 Fog Whisper, after f1 comments 81 views last activity
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current effect You've come back from near impossible odds... and you'll do it again. Gain 40% healing progress instantly after being unhooked or unhooking yourself. reworked effect You've come back from near impossible odds, and you'll do it again, empowering you and nearby allies. Upon being unhooked by another survivor gain 2 tokens and upon unhooking a survivor gain 1 token . You can4 comments 91 views last activity
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Idk how but someone made this custom neon map in you tube which I find it impressive. Wouldnt be cool to have a similiar neon map like this for dbd? I hope the devs consider it if everyone really wants it. Part for Trickster n Yun-jin https://youtu.be/zubsAg5zHWs https://youtu.be/zubsAg5zHWs5 comments 91 views last activity
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Waterlogged shoe: Currently: I ncreases the Movement speed of The Hag by +4.5 % to 4.6 m/s . Survivors suffer from a Hindered Status Effect while inside a Phantasm Trap's Trigger range, reducing their Movement Speed by -9 % . Disables the ability of The Hag to teleport to triggered Phantasm Traps . Suggestion: Phantasm Traps triggered outside of teleportatio3 comments 81 views last activity
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Right now all killers are stacking Call of Brine, Pain Resonance and Eruption and Save the Best for Last. These perks are absolute ass designs and the fact that Eruption and Pain Resonance could remove 25% total progression on a generator, while the survivor is stuck unable to stop it from regressing for 20 seconds is HARSH. Rework these perks.2 comments 81 views last activity
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Sometimes they're okay, but sometimes they are just really super terrible, especially when dealing with the killer shack, and especially when dealing with Ormond as a whole. Having environment hitboxes that are accurate to the visuals is just super, but when it makes me wanna throw my computer out the window because I'm hitting the killer shack at an 87* angle and slide off the side for 10 meters1 comments 41 views last activity
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Especially on the newer maps, it wouldn't kill you or cost you anything to pick a totem spawn that isn't blatantly out in the open where everybody except the blind can see it. Take an extra 5 seconds and move them 5 feet to a slightly better spot, not impossible but at least not pathetically obvious some intern spammed them randomly around the damn map. Okay? Thanks9 comments 131 views last activity
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I have been playing Dead by Daylight since it had first released back in June of 2016. Once the game had made its first debut, it was no secret the game was incredibly Survivor Sided. 2016 DBD: Self-care: Had the shortest heal rate ever! (If I remember correctly, it only took roughly 15 seconds to fully heal, and it could easily be done even in chase if you dropped like 2 pallets) Exhaustio4 comments 91 views last activity
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With having perks and items dedicated to finding the hatch, and Solo Q being a bit of a disaster right now, at least for me, is it possible to allow hatch to become a win? I'm literally stuck in a never-ending cycle of matches with nothing but bad teammates who all die early game (1 or 2 gens completed) and the hatch seems to be the only way I have a chance to escape. At least then those of us de10 comments 171 views last activity
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So much discussion on killrates lately, but all of them are pointless. This game shouldn't be balanced around killrates at all, because: 1) This game has strictly defined roles unlike some other asymmetrical games. You need one killer player and four survivor players to have a match. If you don't have an appropriate amount of players on either side - queue times skyrocket. And people don't like5 comments 131 views last activity
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This would give the killer an option to put a time limit on games where the last 2 survivors are just hiding and not progressing generators. In scenarios where the last 2 survivors are just hiding and the killer doesn't have Whispers or another way to find them the game can drag on for far too long. But if the killer is thirsty for the 3-4K and don't mind it taking a long time they don't have t20 comments 231 views last activity
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Gotta say, the whole remove the counter feature, real startling, and apparently i relied on that a lot because its really annoying to look there and have no idea what im doing. I hate it and bring it back please ;~; EDIT:oh hey look they brought it back nevermind :D Oh also, having full traps and needing to place a trap somewhere that a nearby trap spawned and being unable to take less than 300 comments 51 views last activity
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AI had a dream last night and I've dreaming of playing DBD. I can remember I played as Jake and Mikaela Reid is following me . The map is somewhat new to me and it was possibly was second Withered Isle map. I've seen that Jake and Mikaela blessed 2 dull totems at the same time. and they have blessed them for 8 seconds faster instead of 14 seconds . I was thinking: Is this the new perk tha2 comments 61 views last activity
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I was playing a match against a baby blight, 3 gens done, just got his first hook. blight goes and kicks the gen i was just working on right next to the hook, he goes "afk" at the gen rigght after the kick animation. couple seconds later i get disconnected along with the killer. i get this stupid error code so i leave the game and try to relaunch it. i ge2 comments 61 views last activity
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Second time this has happened today and third time in two days. Some matches there is an unstable connection and others are fine. This is definitely an issue with the game and has nothing to do with my internet connection. Please stop giving me 5 minute DC penalties. I'm on steam.1 comments 31 views last activity
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I've been playing the game for a while now, and thought the title screen's voiceover could use some more effects and adjusting. I've uploaded a comparison on YouTube, and if the devs like it I've included the .zip with the wav file below https://youtu.be/cCADrCBDLj0 EditedTitleScreenVoiceover.zip1 comments 31 views last activity
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The problem after the initial "correction of the bug" was never the 66% or the 45 seconds that got buffed to a WHOPPING whole 5 seconds more. It's the fact that if you're worth a damn at survivor and playing a killer who is worth a damn. Why should you ever get the stun? You literally need to play a killer who prioritizes kicks over chases..aka....a new killer who doesn't know the game. Only ki12 comments 351 views last activity
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This might not be easy to detect, but if the killer is straight up face camping right at the first hook of the entire match (not proxy camping or anything like that), I think the survivor should get a third hook stage (or at least double the length on the second hook stage). This being the case specifically for this specific instance. This would give the other survivors more time to finish more g2 comments 71 views last activity
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Considering that survivors already can stab with DS or blast mine and flashbang it should fit Sawn-off shotgun that you do like leon's flashbang after 80% gen progress(one or two barrels but just one use) You shoot it and get a stun if very close or you get a slow if in longer range it can be any kind of weapon but I think sawn-off is just classic. If you think survivors can't techincally ma5 comments 141 views last activity
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https://twitter.com/DeadByBHVR/status/1559253592644542465?cxt=HHwWgoCjhbO4yqMrAAAA Is this a joke? 3 unique survivor cosmetics for three months in a row. When we get a killer outfit it's one from a Rift during a tome (I can't remember when). I already have this outfit unlocked. It's not even a re-color. Isn't Prime Gaming Rewards suppose to be exclusive in-game content? What about people who a37 comments 211 views last activity
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Eruption incapacitates a survivor for 25 (used to be 16) seconds working on a generator previously kicked by the killer when they get a down. Eruption disproportionately affects SoloQs while being easily countered by a SWF on comms. If a SoloQ is working on a gen they have no way to know if a survivor is going down to counter the incapacitated effect, even running perks like Empathy or Bond don32 comments 971 views last activity
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Keeping it short and sweet. It would be great if we could get support for the Steam Deck, even a partial support would be nice. The only thing that is completely out of users control at the moment is the fact that EAC is not configured for Linux. It simply would refuse to run and close the game. Steam worked with the EAC team to get this working, and they released a few articles for Devs to hel2 comments 331 views last activity
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Just had a game where by the time I died with 1 gen remaining a Feng only had 250 points?! So I spectated her for a while Turns out she brought a key with Left Behind and Urban Evasion and was literally doing nothing, waiting for the team to die so she could get the hatch Players like this need to revealed to the killer sooner. Obviously some players like to play stealthy and avoid the kill2 comments 61 views last activity
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I was playing a match as a Survivor and I was dying on hook while a Ada was wasting so much time using Self-Care. I myself only bring Circle of Healing now, because even after the nerf to 50% Healing speed it's still better than Self-Care being at 35% I know it's not easy to balance the perks and make them all viable but I think it's important to at least let new players know which perks2 comments 71 views last activity
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Hello, This is my personal feedback about experience with recent split-up and rework of RPD. Let's get straight to it and start with maybe better version of this: East Wing. The negatives: The balcony next to Library has a chance to feature a Generator which is essentially a "god Generator" aka Killers waste too much time trying to control that Generator due to how hard it is to acces5 comments 202 views last activity
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Hyperfocus gives you tokens for each great skill check. A good skill check removes all your tokens. Each token increases the gen repair bonus but also increases the skill check speed. I made a build around this perk. Hyperfocus No Mither This Is Not Happening Off the Record I found that I had to run “Off the Record” because the killer would try to tunnel me out of the game when he notice10 comments 151 views last activity
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As Survivor, my friend doesn't understand why the generator sometimes explodes as someone else gets hooked. He's like "Why did my gen explode?" Can Survivors get a notification on the top right of the screen when pain resonance gets used the first time as you're repairing a generator?0 comments 31 views last activity
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Every time I've been on ever since incentives were re-added, it's almost always predominantly been Survivors that received the increase in Bloodpoints. As someone who wants to primarily play Killer, this is kind of frustrating since it means I'm either having to play a role that I don't typically want to play, or I'm playing a role that will practically never get the extra Bloodpoints from the i10 comments 181 views last activity
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Like how they tested blindness on killers with residual manifest. It'd be kinda interesting for blast mine to actually punish the killer for kicking with like a 15 second Incapacitated (they can't kick gens for 15 seconds) or something like that. Especially in a overcharge+call of brine combo you might have to actually worry about it. I guess you can use repressed to sudo do this but they don't s4 comments 111 views last activity
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First of all: I play both sides, although more Survivor most times. We all know that some items are very popular (medkit, toolbox) and some are rarely seen (keys and maps) with flashlights somewhere in-between. And some of these can be very opressive and even "multiplied" by Build to Last. This is me brainstorming how to balance this and lessen the urge to slap on franklin's everytime I see mor12 comments 151 views last activity
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C'mon, would it really kill you guys to make something like territorial imperative give bonus points for hooking survivors in the basement, or just make hooking survivors in the basement give bonus points regardless It just feels unrewarding to hook at the moment when you cant even reach the cap We have distressing for the deviousness points, beast of prey and thrill of the hunt foe the hunting0 comments 21 views last activity
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This is the a perk I would want to see in this game. When it's down to the last 2 survivors, and one is slugged, the remaining survivor should have a perk to finish off the slug. This would solve the age-old problem of the killer slugging for the 4k with no information; and remove alot of the working with the killer sandbagging (cheating) that happens in those situations Thoughts?30 comments 681 views last activity
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Hello. I was thinking how cool it would be to have some in-game stats. For example how many bloodpoints do I have in specific categories or how many teammates I saved from a hook. We would be able to see these informations in Match Details (I think that's how it's called). I personlally like these kind of things. It's shame that Behaviour doesn't share with us more general stats. My second sug0 comments 21 views last activity
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Once upon a time when the game first came out, using the blood web was iconic. It felt like a tremendous amount of achievement to climb the web and find new and cool gadgets to use in the fog. Those times are gone. We currently live in a world where I can't spend blood points faster than I am gaining them. With how short the survivor queue time is, I have to literally stop entering games to make17 comments 351 views last activity
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I'm not sure why the devs nerfed a perk that was already never used, but the nerf to cleansing/blessing totem speed doesn't sound justified to me. Even if the cleanse/bless action is silent, if the killer is nearby, they will hear when a boon is set or a hex is finally cleansed and will be able to follow up quickly. It's not like it gives you any real benefit. In the once in a blue moon moment wh7 comments 131 views last activity
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I appreciate that they buffed Blast Mine, but it's still much weaker than it was before, and it was never a strong perk to begin with. It is still not worth running. 45s on a gen is a massive ask for a one-time use that doesn't replenish if it sees no value, considering all of these things: -If you place it too early when you hear the killer's TR, there's a good chance they aren't actually comi11 comments 261 views last activity
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Now that we have preset loadouts, it would be cool to have a randomize button that gives you random perks in a specific loadout. Let's say I don't know what perks I should equip since there are too many, I let the game choose for me by pressing this randomize button and I have 4 random perks picked and ready to go.0 comments 21 views last activity
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Greetings! I've been playing Legion a lot lately (read: the past months). And I really became bothered that Joey and Susie share the same voice as Julie and Frank. I mean, I understand that voice acting has a cost, even just for grunts, but since it's as far as I know never addressed in the lore, shouldn't it be in the game already? If the Project W showed anything it's that BHVR rocks when i3 comments 51 views last activity
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Unless it's a Legendary Set, I don't see the reason as to why sets are linked. By all means, sell the set as one and don't allow people to buy individual pieces of the set in the store (that's why they're a set), but there shouldn't be a reason as to why I can't play as Leon and wear his RE4 hair on his RE2 outfit, for instance. People have complained about Cheryl's cosmetics all being sets, and6 comments 51 views last activity
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Something needs to be done about the Double Gen on RPD. Almost all the time you have 2 Gens in the Main Hall. And usually there is at least one other Gen very close nearby, the worst I have seen so far is a 5-Gen (!). Just coming out of a game where the Double Gen was present and one Gen very close to the Main Hall in the room right next to it on the lower Floor. This is impossible to win as Su9 comments 221 views last activity
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This means that if a survivor is vaulting a pallet, or the location of a pallet, the survivor and the tentacle overlap, the pallet breaks and the survivor gets hit.30 comments 1,101 views last activity
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Seriously, nobody is running it, and when I tried playing with it for around week, most of the times it's just not enough, I need those extra 4 seconds. It only works on indoor maps and with smash hit, because without I can't make enough distance, why it was nerfed in a first place? Maybe that's just my experience, what do you think?11 comments 341 views last activity