Xenostem
Xenostem
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- Xenostem
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Comments
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@Alen_Starkly said:
Hillbilly has been so weak... and yet they're killing what's left in joy of the few people who still play Billy and have been able to find fun in him. Meanwhile, Blight.........
i mean to be fair the are removing everything that is fun from the game. Since 6.1.0 game is more and more bland and boring. they removed space billy,sky billy, other killers also no longer can do jumps. time you have spent on genes is longer with make you fell like you play hold m1 simulator. Perks that were ok got nerfed like spine chill and they just added more boring endurance perks. I mean Cut Loose was added with is BIG + because it makes chasing more funny, but it's not enough to make for all the - .
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@cott said:
a great change, now I don't have to play this game anymore
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@toxik_survivor said:
https://forum.deadbydaylight.com/en/discussion/342259/stains-of-grief-chapter-concept
Are the stains brown by any chance cause that def causes me grief
Probalby purple :)
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@Ivory_Partnaite said:
The perk drawings are really good, but the killer drawing looks really disproportionate.
He tried to make it look like his face and right arm is closer than rest of body. But with out shadows it don't look good xp.
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1 ######### charm, then skin most of people already had and could not redeem it and now this. i wish i didn't buy prime. i should just use free try get blight skin and leave.
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1 ######### charm, then skin most of people already had and could not redeem it and now this. i wish i didn't buy prime. i should just use free try get blight skin and leave.
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@TheArbiter said:
https://forum.deadbydaylight.com/en/discussion/comment/3190256#Comment_3190256
No, Last month the reward was a Plague skin that was previously in a rift before. That meant if you had obtained the skin through the rift your prime reward was useless and irredeemable.
ah yes this one true i gave it to my friend because i also already had i from rift. but bruh anoter trash reward ;/
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@TheArbiter said:
At least everyone can actually redeem the reward this time....
wait so it's free without need for prime subscription ? and every one can use it?
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Is it only me or giving 400k bloodpoints in prime gaming reward is most lazy reward ever.I think it should be 2m or something else, they told us we will be able to get auric cells "500 if i remember correctly" from it but we didn't get any. Does anyone else feel scammed ?
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@ViperTheCharon said:
The cruelty of grief can go on those who deserve or not.
New Killer: The Scavenger
Name: Simon Ruthkovski
Gender: Male
Nationality: Polish
Power: Remnant of the Lost
Power Attack Type: Boomerang Throw
Weapon: Self-made Sickle
Terror Radius: 32m
Movement Speed: 4.6m/s
Height: Tall
https://us.v-cdn.net/6030815/uploads/RQCZTW4Z1NVY/scavenger1.png
Power: Remnant of the Lost
After being through Sensory Deprivation, Scavenger's presense has dimmed and also he mastered boomerang throws and expanded the efficiency of wooden weapon, by creating boomerang blade, which makes it lethal.
Special Attack: Boomerang Throw
Press and hold the power button to charge up (takes 2 seconds to charge up), once it's ready, press the attack button to throw the boomerang blade forward that starts homing to nearby survivors after time for limited distance.
If Boomerang Blade hits Survivor, it returns to Scavenger with the path that blade has traveled.
If Boomerang Blade doesn't hit Survivor or hits an obstacle while homing, it returns to Scavenger with the path that blade has traveled as well.
Homing Detection: 16 metre range
Travel Distance: 32 metre range
Boomerang Speeds:
"Throw State" : 18.4 m/s (persists only for 1 second and cannot start homing.)
"Post-Throw State": 6.9 m/s (after "Throw State" blade can only travel 32 metres and can start homing.)
Special Ability: Calm Before Storm
Every Survivor that is within your Terror Radius will have their Vision Distorted and The sky will Darken.
When the Power Gauge is full, everyone will get global Audio cue and The sky will darken for a split second. (takes 90 seconds to charge it up.)
Once it's ready, press and hold the secondary power button for 5 second to unleash the lightning, which destroys all dropped pallets and damages 3 most progressed generators by 10%, if survivors were working on those generators, the healthy ones will get injured and the injured ones will be inflicted with deep wound.
After the lightning strike, The Storm will begin, causing the sky to completely darken and breaking each dropped pallet after 3 seconds that was dropped for 60 seconds.
Killer Add-ons:
Common Add-ons:
1.Dry Rubble: The handful of Rubble which made Simon never return to his destroyed home.
- While in Storm, Survivors suffer from Blindness Status Effect.
2.Prototype Boomerang: A prototype of the first boomerang blade, it almost didn't failed the test.
- Increases the "Post-Throw State" Boomerang Speed by 0.3 m/s.
3.Strong Rope: The Rope covered in Dust, it's made from good quality Fiber.
- Increases the Homing Detection range by 8 metres.
4.Wooden Ruler: Ruler of the owner's son found on his desk, it was made from oak wood.
- Increases the Travel Distance Range by 8 metres.
Uncommon Add-ons:
1. Farmer Gloves: A Standard Gloves made from simple leather, may it be suprising, but it benefits stronger grip.
- Decreases the time to charge up Boomerang throw by 0.5 seconds.
2.Piece of Bread: An old piece of bread that Simon used to eat in the Youth during the Occupation.
- While in Storm, Crows starled by survivors within 32 meters alert you with a Loud Noise Notification.
3.Propaganda Poster: A poster found in front of the doors to Refuge.
- While in Storm, Survivors suffer from Oblivious Status Effect.
4.Solid Tar: Pebbles of the tar which were found infront of the mansion, it almost sticks to the hand.
- Boomerang Blade inflicts Hindered Status Effect for 15 seconds.
5.Ushanka: The Ushanka that provided to Simon heat during first World War.
- Decreases the time to unleash the lightning by 2 seconds.
Rare Add-ons:
1. 54mm Bullet: A bullet that belonged to Simon's gun during first World War.
- Increases the "Throw State" Boomerang Speed by 0.6 m/s.
2. Bottle of "Alcohol": A glass bottle which contains a exhausting substance.
- Boomerang Blade inflicts Exhausted Status Effect for 5 seconds.
3 Freshly Sharpened Blade: The first prototype blade that was used for research on making Boomerang Blade.
- Boomerang Blade inflicts Hemmorhage and Mangled Status Effect.
4. Ripped Trachea: The Trachea that was ripped from owner's neck, a message of incoming danger.
- Increases the speed of the Boomerang Blade which travels while homing to survivors by 0.4 m/s.
5. Severed Hand: A left hand that belonged to Simon, it was found during wedding catastrophe.
- Increases the speed of the Boomerang Blade which travels while not homing to survivors by 1 m/s.
Very Rare Add-ons:
1.Broken Jaw: The Jaw that once belonged to a Bride, it didn't ended well.
- Increases the Regression rate by 5%.
- Decreases the Number of generators being damaged by 1.
2.Fresh Rose: A rose that Groom was supposed to give it to Bride when everything has ended.
- While in Storm, the time to break a pallet after it was dropped is decreased by 1.5 seconds.
"You've Ruined my life and future..."- Simon Ruthkovski
3.Opium Leftovers: An Opium leftovers found on Plymouth coast, once inhaled, there's a chance of becoming addicted to it.
- Boomerang Blade inflicts Blindness and Oblivious Status Effect for 60 seconds.
4.Step Runner: A plant that is blown by the wind, the omen of upcoming storm.
- Decreases the time to charge up Calm Before Storm by 30 seconds.
Ultra Rare Add-ons:
1.Family Painting: A painting that presents five family members which are happy together.
- After Triggering Calm Before Storm, Transfer your Terror Radius to the Obsession and Grant the Undetectable Status Effect.
"Look at you, you killed yourself and your family..."- Simon Ruthkovski
2.Iridescent Boomerang: A reflective replica of perfect boomerang molded from The Fog itself. When you focus enough, it shows the faces of the dead that were killed by it. Fills the user with Determination.
- When the Boomerang Blade stops traveling, you instantly get the Boomerang Blade back.
"I feel no regrets on what you lost, I felt the same what you are feeling right now."- Simon Ruthkovski
Killer Perks:
HIDE N' SEEK
https://us.v-cdn.net/6030815/uploads/SOJAWZJAZJQN/hide-n-27-seek.png
Screams, Cries, Fear, that's what you experienced. Now it's your foe's turn.
When Survivors stay within your Terror Radius for more than 10 seconds, Hide N' Seek will reveal the Survivor's aura for 10 seconds, also you get an Audio Cue.
Hide N' Seek cannot work on multiple Survivors at once.
Hide N' Seek goes on cooldown for 40/35/30 seconds.
"What's the matter, are you scared?..."- Simon Ruthkovski
ABNORMAL FLIP
https://us.v-cdn.net/6030815/uploads/60PPPMPB4OFT/abnormal-flip.png
After hooking a Survivor, Abnormal Flip activates for the next 35/40/45 seconds.
The next Generator you damage will be affected by Abnormal Flip.
Any Survivor that repairs affected Generator is repairing it with 300 % penalty.
Abnormal Flip can only affect one Generator at the time.
"My Place, My Game... My Rules."- Simon Ruthkovski
HEX: SECRETS UNLEASHED
https://us.v-cdn.net/6030815/uploads/O2GP9OIOLTUN/hex-secrets-unleashed.png
A Hex that expose Survivor's fears.
When the Survivor loses a health state, other Survivors who were 24 metres away from that Survivor have their aura revealed for 10 seconds and they are inflicted with Exposed Status Effect for 20/25/30 seconds.
The Hex effects persist as long as the related Hex Totem is standing.
"You don't deserve to live..."- Simon Ruthkovski
New Survivor: Matthew Yoshida
Gender: Male
Role: Urban Explorer
Nationality: American with Japanese roots
Survivor Perks:
LIGHT STEPS
Your urban knowledge allows you to get out, even in sticky situations.
Your footstep sounds are 25/50/75 % silent.
"I know this place, do the same thing as me, okay?"- Matthew Yoshida
ANOTHER HAND FOR HELP
You don't imagine yourself leaving someone behind.
Each time you or other Survivor is hooked, you gain 1 Token:
Each Token Increases Healing and Unhooking speeds by 3/4/5 %, up to a maximum of 36/48/60 %.
For Each Survivor that is on hook, gain a 5 % Haste Status Effect.
"I'm too sensitive to leave you."- Matthew Yoshida
TIME TO SHINE
You don't give up till your last breath.
While getting chased for 40/35/30 seconds, Time To Shine activates.
When fast vaulting the window, the window gets blocked for the killer for 5 seconds.
"Maybe I lost everyone I loved, but I won't let you stand a chance, even for a bit."- Matthew Yoshida
The Lore and Survivor's visuals will be added soon, if I'll have time.
All of this is balanced as long as we don t consider nurse but lets hope she will get nerfed soon.
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Light steps could use small buff like 55/70/85 % and additional effect: reduces grounds of pain by 10/15/20 %.
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@Veinslay said:
Look, Nurse is a really difficult killer to be good with, especially on console. The vast majority of people playing Nurse are just casual gamers trying to have fun. It's not fair to punish them just for trying to have fun in the game. They're not the ones that are running Starstruck, Agitation, Floods of Rage, etc. Those 8k hour God Nurses are EXTREMELY rare, they're not even worth considering! If you run into of those Nurses, just take the L and move on! What we need to do is buff all the other killers up to Nurse level and then buff survivors to compensate!
Same way ypu can say about other killer + survs. Thats the point of the game if you want to be good you need to pratice. Beside she isn t that hard to leran i would say in 50 games new player that it a avrage in videos games can learn her blinks and start geting decent games. Killer that is hard to learn is billy / blight.
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@Omans said:
https://forum.deadbydaylight.com/en/discussion/comment/3142662#Comment_3142662
Those few weeks where nurse was disabled was the most fun I've had in DBD in a long time.
Same playing surv was more fun i was able to use other perks than meta. But also on killer side i saw less meta perks. I think otz idea of making her power like onis is great. Because bad players won t be able to get free wins + nurse mains willl have to learn how to play as m1 killer + good players still will be able to get 4k on her.
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@Lemonwolf said:
https://forum.deadbydaylight.com/en/discussion/comment/3150307#Comment_3150307
I am glad we can put our differences behind us and thank you for the apology.
Yes i can see why some of the things you mentioned are upsetting. Nurse is without a doubt the best killer in the game.
And i wouldnt mind her being reworked, however it should be reasonable. Making her blink attacks special attacks would be the first step.
It would already be a substantial nerf as many perks would become almost useless on her like make your choice or starstruck.
A base movement speed would indeed be required in that case. However the changes provided by Viper are a bit much.
Its too many changes at once. Sooner or later the devs will make changes but who knows what that might look like.
I must admit that i dont have too much confidence in a good result when looking at the new BT changes.
New Basekit BT with Hope =117% movement speed for 10 seconds. Faster than any killers base movement speed.
If they implement something like that, well......i dont know. It doesnt inspire confidence.
About nurse i was also thinking about fact that every map have add list 1 god pallet (i think there shouldn't be more than 1 god pallet on map with only some exceptions) but my point is that there is 1 really save loop that can be used to counter plays like tunelling i i think devs should add some structure that won't be strong against other killer but only nurse and that if she don't to get ride of it (she have to brake for example 2 brakable walls) she will strugle on that tail a lot. i mean she still would be abble to blink true it but it would be hard to gues where surv went. i m not sure how would that work but i think that can be an initeresting idea.
Also about basekit BT i don t think this change still will save survs from tunelling true it will make it harder but still not imposible + i think it will be used in unintended ways that will be super anying for killer. My idea for how to counter tunneling would be to somethign that increas gen reapering speed so if killer tunnel at start/middle of game he will get punished for it a lot, but in endgame/ securing a kill scenarios it won't affect killer in any way.
Base kit BT + Hope + babysitter / no one left behind or all of them. surv the hedgehog lmao. ah and also maybe borrow time idk. i will test it to for sure with friends. but i think it will be more usefull to use babysitter than borrow now.
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@GrimReaperJr1232 said:
And do what?
Delete a killer that's existed for 6 years? Nope.
Rework her entirely? Unlikely, she's existed for 6 years and has a dedicated fanbase. People are still livid over Freddy's original rework.
Make her attacks special? Nope, won't stop synergy with aura reading.
Blind her? That's never been done. Besides, what IS she supposed to run then? 4 slowdowns alongside an oppressive chase power? You might as well not done anything.
i m not saying that they have to delete her. i m saying that if balancing her is such a big problem for devs they should kill switch her until they don't come up with correct nerf to her kit.
i didn't talk about reworking her entirely. i just satid that she:
- Should have blinks counted as m2 attacks.
- Should get blinded status effect when charging blink/blinking so she don t see exactly where surv is allowing her to get free hits with no counter play on surv side
- her first blink should be reduced by 1 m considering recent surv nerf and killers buf. And no, that changes wouldn't kill her, she still would remain strongest killer in the game. Good nurses can win with no perks/addons bruh even i was geting 4ks when i actually played here against even with with old 4 dhs and small pipi (ds/unbreakable) builds. thats prove my 2 first changes would just prevent nurses from abusing perks like starstruck/ or aura reading perks allowing devs to buff them so other killer can get any value ot of them. and as i said that 3 change with -1m blink range won t make mouch dirence considering 6.1.0.
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@blue4zion said:
https://forum.deadbydaylight.com/en/discussion/comment/3150000#Comment_3150000
She's nowhere near as hard as people thought. Im guessing part was the bugs, but also its about knowing map layouts and knowing survivors. The less knowledge you have of both, the harder she is.
I was on the "super difficult" train with her, but that was on console. I tried her on pc, after 3 games I had her base blinks down ez. Believe it or not, she's super easy to someone who knows the game already. She's literally 1st Blink-line up, 2nd blink- hit
yep that was i wanted to see maybe for some body who just bought the game is can be hard to learn but for player that is already experienced at in the game it's only matter of getting muscle memory
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playing against nurse is like facing blight on the "death window" where after volting you have 1 maybe 1.5 s to decide if the blight will rush hit the wall next to and down you or will go in straight line to it. so you can volt back or keep runing sure if you keep runing maybe blight will fail and not hit you on second rush but also he can hit you with crazy pookos with good nurse mains also have and they making loong swings and hit you even when the swing aniamtion ended.
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also i know every body have different opinion. and you may consider nurse not that broken since as you said you are not only playing here. but i still want to point out that there are people just playing nurse that can 4k with no addons/perks but they still use most broken builds so the matches are unbearable. and also a fact that even noobies that have 0 understanding of the game still can 4k with her strongest #########.
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yes dead hard is still really good perk to greed pallets but you no longer can use it to get out of (most) mistakes made after killer correctly mindgame you. (with is good thing) tho i hoped for totally different perk after rework, instead of just weaker version of old dead hard. Still it's an improvement.
i won't agree that there is a enough things to break line of sight on most of maps. sure there are maps that are pretty balanced but there is many maps with total dead zones against nurse.. i would say some maps like ormond or junkyard could use some loops rework like slingle pilar of junk or rocks that are a bit biger. i m not saying that there should be tons of it but jut a bit more so there won t be sytuations that 3/4 of map is just open field and heaven for nurse.
also considering she got indirect buf considering that survivors now make less distance after getting hit her blinks could use -1m on first blink.
also the viper made second post under his main one where the lower the fatigue numbers making it more balanced + increased her basekit movement speed to compensate other nerfs. but if we talking about must have nerf on her her blinks should be m2 attack and when she charge her power and is inisde blink she should become effected with blindness effect. that would alow devs to buff many perks so they are better on other killers.
Also i m sorry for being rude and you are right i shouldn't say mean words but i was arguing with other player about nurse. and he first started offending me and made me angry but that didn't give me any rights to be rude for you so i m sorry once again for that.
yes, i'm also concerned about basekit borrow buff considering that you don t lose speed after getting hit , i think they should made ds back to 5 seconds and i think that ds and off the record should turn off after opening the gates, not repairing the generators. and that they should buff it but work on mechanick that acualy punish killer for tunell/camping druing the game but that don t effect them in end game where killer is trying to secure a kill.
Also she should be able to get her power back inisde a fatigue and recharge addons maybe are the problem not ner base kit recahre to i m not sure considering blight having mouch weaker chase power with longer recharge time.
Once again i ' m sorry for all insults but i'm literally bored of facing the same killer almost over and over again that is not even that hard to get good any more. and that people with small amount of hours in the game still do better than killer mains of blight billy and other killers that put tons of hours to get good. + tthe fact that because of nurse wesker perk got nerfed making my sadako build idea already dead.
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@SuzuKR said:
https://forum.deadbydaylight.com/en/discussion/comment/3149998#Comment_3149998
"she took a lot of skill back when she was full of bugs"
🤡
yes she did https://www.youtube.com/watch?v=_MLbPG2uMUY of curse the most broken bugs were most common like no option to blink or dead zones on maps but gues what she still was one of best killer in the game. now you have 0 bug to worry about with make here mouch mouch stronger and also survs over all got nerfed. here my dude this people main nurse/ are veterans in dbd https://www.youtube.com/watch?v=bLZK17GU7_A&t=101s https://www.youtube.com/watch?v=WeHyxFd4jd8 https://www.youtube.com/watch?v=WdLeAgv2O2o https://www.youtube.com/watch?v=1QIW6juxPwQ
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@SgtMittens said:
I respect that it's difficult to master playing nurse. I don't really respect that it really seems like every player that does uses every aura reading imaginable with make your choice. Nothing against the rules but I play to have fun, not help stroke the ego of someone whose life begins and ends with winning a video game.
she took a lot of skill back when she was full of bugs like: power cancled if you swing to fast, no blink bug, dead zones on maps where you wasn t able to blink, and many more but now all of that is gone. it takes around 30-50 games to satrt 4k every game as here if you played dbd as other killer allrady and you are not potatoe in playing video games. hard to get good and then master killers are blight and billy ( specaily bill) but even artist take more skill than nurse to use her power as best any loop power.
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@blue4zion said:
I can agree with this frustration honestly. There's quite a few perks that had potential, but because top killers such as nurse get REALLY oppressive with them, they get nerfed. It does not matter how strong it was on other killers.
if nurse dind't exist or was ner you could buff perks as : Starstruck, Awakened Awareness, Hex: Haunted Ground, Barbecue & Chilli, Hex: Retribution
and many many more...
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/3149921#Comment_3149921
Nurse doesn't need any base-kit nerfs
no dude she does need a base-kit nerf. if her blinks were m2 you could buff starstruck and also make 2 s on wesker perk 4 or more but becasue of her they had to nerf it to ground for other killers becasue on her it will stay good insted of broken. GO TOUCH A GRASS :) my sweaty nurse main.
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@ThatOneDemoPlayer said:
Sure, let's delete an entire Killer because you don't like her, seems perfectly fine
bruh not because i don't like her, but becasue bhvr is to lazy to nerf her and instead nerf perks.
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@Lemonwolf said:
https://forum.deadbydaylight.com/en/discussion/comment/3149832#Comment_3149832
Dont change the subject.
I stand by what i have said.
Your suggestions are plain terrible and you dont understand why they are awful, thats how it is. Sorry.
You put a lot of effort into making her nonviable without taking anything else into consideration.
Really? You think that your Nurse nerf "suggestions" are comparable to the Spirit nerfs?
Well i guess now we have proof about you being very much deluded.
lol he didn't changed the subject you just run out of arguments to defend nurse. 2 if you don t like his sugestion we can go with OTZ idea where her power works like onis power ( you need to build it up to use it for limited amount of time) but belive me after chaneg like that you will cry even more becasue, after that you will have to learn how to loop/mind game as m1 killer to get here power. also nope this nerf is far away from killing here. far FAAAAR away. well spirit was mouch mouch less strong than nurse is now she got big nerf liek this but still is and A tier killer. and my dude get good or just go touch grass already :D
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@Lemonwolf said:
https://forum.deadbydaylight.com/en/discussion/comment/3149785#Comment_3149785
Survivors will use every excuse to t-bag and clicky clicky you.
Nurse isnt broken. She is just fine. Maybe survivors just need to adapt? Break line of sight, make unexpected moves.
But its easier to DC or to stand there and give up. Happens often when i play Nurse. Survivors dont want a challenge, they want easy peasy games without effort put into them. They want killers to be their plaything, nothing more.
If you honestly think that Nurse would be S-tier with your "suggestions" then you are deluding yourself, big time.
wow i some how play blight and billy and surv don t have time to t-bag and even when they do it they always go down in next 10-20 seconds hmm . also most of map don' t even have structures to break line of sight and even if you have soem thing she cna blink on coner of loop where she last seen you and then down you with second blink and only you lucky she ######### up secodn lbink with maek it 25 / 75 mindgame on most blinks and bearly she have to gues 50/50's or mabye harder to gues plays. and no one want to play killer than can win game while sitting on vanish bottle that also use most broken perks/addons combos in game. soem how blight is also s tier + have also one of most broken addons in game but fact that he can t isntant down with his power + he actually get punished for messing up not like nurse. he have longer fatigue than nurse + his power don t get back when he is in it. nurse have shorter fatigue + gets her power back while in it. and yes she would remain s tier after this nerfs because she still denay every loop in game.
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@Lemonwolf said:
These proposed Nurse changes are just terrible.
They seem to be be designed in such a way as to actively discourage people from playing her.
Especially with these ridiculous blink recharge times.
Where is the fun in spending lots of time looking at the floor unable to do anything?
The long fatigue would be a blessing for survivors and i am sure they would use every last millisecond of it to t-bag and do clickies.
These changes would turn the Nurse into yet another bully victim.
But from what i am reading on these forums, thats exactly what most survivor mains want.
Its not just about winning, its the need to humiliate the killer whenever they want to.
The nerf suggestions posted here would make sure of that.
nope even after this nerf she would remain in s tier and all surv will run away insted of t baging, if you are good at her offcurse becasue if you suck and you only really on her being broken thats no skill my bro so yee better get good :).
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https://youtu.be/WeHyxFd4jd8 and once again bhvr nerfing interesting perk because of nurse that would make it broken.
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@SuzuKR said:
Maybe one day, people will actually understand how burden of proof and evidence of absence works.
Bhvr today nerfed wesker perk so it s not game braking because on nurse. While on other killers it would be ok or maybe needed even buff. And you say that nurse is fine. Many many perks could get buff if nurse wasn t existing in this game. So yes all blinks must be m2 attack and she should not see auras in blink animation also considering surv nerf her blinks shpuld be 1-2 shorter ( fiest blink) second 1-0.5m and re charge addons should be nerffed changed.
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@SuzuKR said:
https://forum.deadbydaylight.com/en/discussion/comment/3143075#Comment_3143075
S-tier =/= busted.
Shorter sprint after hit is basically irrelevant. That only helps killers who can continue to walk behind the survivor at a quick pace after their attack cooldown. Nurse fatigues, meaning a survivor gains larger distance, and then she has to recharge and charge to pursue again. She moves in bursts, not continuous movement. The shorter sprint distance loss is completely negligible because it doesn't suddenly differentiate whether or not you can exit her range.
Weapon cooldown is irrelevant because she fatigues after blinking, and that overrides weapon cooldown, and lasts much longer.
The recharge add-ons don't turn her back to old Nurse. Old Nurse regained both blinks instantly on fatigue end. Double recharge still makes it take 4s which happens concurrently with fatigue, which is 2s base + (0.5s per chain blink) + (1s if she swung at all regardless of hit or miss).
Ah there's the ad hominem. Dead Hard is not comparable. It was completely uncounterable for most killers when used for distance to a pallet. Every single thing Nurse does can be mindgamed.
Good players will win almost every pub lobby game because average players are not good. This is why you see good players win basically every game regardless of survivor or killer or build.
Blight has a perfectly balanced basekit.
Every Exposed perk has counterplay built in, as does Nurse herself. Exposed perks on Nurse are completely fine. Same with auras.
How did she get an indirect buff in 6.1.0? I'd love to hear you somehow explain that.
Nurse's basekit is perfectly balanced, as are recharge add-ons.
If she is so clearly overpowered, it should be very easy to find lots of statistically significant proof that she is overpowered. Go on, I'll wait. If you don't have proof, your claims are worthless.
Omg dude.1 i m not saying S tier= busted. Perks like adrenaline are in s tier but they are strong not broken while nurse is broken. Nurse mains says she need nerf, are ypu really that blind to not see that she is not balanced at all? 2 shorter sprint after hit is making a difrence because before she would me to far away to get hit after 2 blinks with range and now she can hit. 3 that short cooldown makr omost 0 difrence as blight you need to wait morr time to get yout powe back if you hit surv with 2 tokens while he is less strong. 4 dead hard was broken in same way nurse is it was only perk that countered her power but stil didn t work against 2 range addons and no she can t be allways mindgamed lmao. 5 ok thats prove even more that you don t have any idea what you are talking about. You saying that most chase power in game is ok to count as m1 attack ok then lets make blight rush also and m1 attack and all other m2 attacks. 7 less distance = less blinks to get on top of survivors.8 no it s not how an s tier power that was pointed by many player like otz before 6.1.0 for have omost non counter play after killer buffs is balanced..... and here we go again (stats show that she have lowest kill rate in game so she must be not broken) same as ( i allways dead hard in wall so dead hard is ok) nurse have bad stats because noobies that just dowlanded this game pick up her as first killer tobplay because they saw how strong she is in videos. And thers lack of game knowadle make them lose a lot. You can t win a game with out learning baisick things. But ye you will throw unlogick bullshit like dead hard users when some body want to nerf something that allowed you to get easy kills with 0 skill involved. I m 100% people like you will drop of dbd same way as sweat dh users did after 6.1.0 lmao
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@RaSavage42 said:
I can see that having Blink attacks count as special attacks
but with the way the game is changing special attacks will activate perks as well
But you won t have instant downs on allready strong anty loop powers. Imagine that nemesis tentacle can instant down with starstruck.
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@SuzuKR said:
https://forum.deadbydaylight.com/en/discussion/comment/3143021#Comment_3143021
Correct. Feel free to show actual statistically significant proof she overperforms if you think otherwise.
Wow another sweaty nurse defender. Dude she need nerf she was top of s tier before her bug fixes + before 6.1 update that nerf survs and buffed killers (shorter sprint after hit + shorter wepon cleaning animation) her recharge addons also turn her back to old nurse with always had blinks. With was remoced for a reson. + no one cares about your cringe crying about not nerfing nurse. They are on same lvl as of dead hard defenders where they cried that dead hard don't need nerf. They said: i always dead in the wall so this perk sucks or other crap like that where good players totaly abused it. Here is same thing with nurse where bad players like you say she is not broken because you suck at her. We don t consider coments from potatoes. The truth is that half good and really good players at her can easly 4k every game with her + geting good at here tooks around 50 games if you are not total bot in video games. I personaly main blight (with also need small nerf to base hit + nerf to his 2 most broken addons in game) + billy and i can say that this killers are hard to get good and then master where with nurse after 46 games i mastered musle memory of blinks and all i have left is to msster here (learn other usefull tricks) but at this moment i can win omkst evry game with no addons and no slow down perks, also i don t use starstruck. He for sure need nerf to here power so it counts as m2 attack so perks like starstruck get get buffed to be better on toher killers, she should also like spirit don t see auras inside her blink ( i m talking about trleportation with also is short , takes around 1 - 4 second on looong blinks) this would allow aura reafing perks to get buffed too. Now after 6.1.0 her power got indirect buff which made her even stronger, with increase need of nerf. I would ssy taking away 1-1.5 m of here blink range + extra 0.5-0.75ks recharge of blinks would balanced out all this changes. Also her third blink iri addons should be rework back as viper said with that small buff to blink recharge. I also would delete best range addon and recharge addons. After all of this she would stay on top of s rank but the gap betwen here and blight would be mouch smaller. Also about blight nerf. Huhe tech shouldn t be removed but compaun 33 and ring should be totaly changed and his basick power should recharge around 0.2s longer for token ( maybe shorter/longer) + there should be penalty for mising rush because now even when i miss hit i allways get hit or palet down any way because surv have no time to make any distance. I would also buff weaker killer amd nerf perks like deadlock/ circle of healing/ prove they self, with buffs to weaker perks like self care, metal of man, buckle up, tanata itd. And yes i know mom and tanata was rework recently but this reworks were just phatetick. Tanata is nowbonly usefull and strong on legion plague and usles on others and metal of man is even more waste of time than before. Just stop defending broken ######### i was allready anoyed on dead hard defenders and now i have to face same salt with nurse.
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@Config said:
Ok let's start. Look at twins, twins are still one of the strongest killers in the game, yah they are not nurse/blight level but still strong even after the nurf, but why no one plays them? Terrible stun time. It's super unfun going thru a 5 seconds stun everytime u hit someone. What u are making is that, nurse would need to go thru a 4 seconds stun + 4 seconds moving at 3.8 speed after being able to play again, and o gosh good helps u if u miss a blink. + The nurse recovery time is already 4 seconds per token. Now let's talk about addon changes in general ok changes, but I can predict nurses running fatigue add-ons all the time just so the game is not super boring, then kavanagh is stupid, having a 50% farther lunge would be gaming breaking, it would allow nurse to make big mistakes and not being punished. In general I don't think that this would be a good rework, then again this is only my opinion.
Nope twins are not even close to being one of the most strong killers in the game. And her swing addon also can be nerfed a little so it s more balanced.
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1. Nurse is no longer that hard to get good ( reach skill flor) after all bugs removed she got stronger and mouch more easy to learn. I would say it s super easy now to get good at herr it took me 20 games tp get mussle memory on her blinks. Also her skill ceiling isn't that hight too. Killer that require lot of time to get good at are blight/billy. 2 she was on top of s tier even before her bugs fixes after that she become omost totaly broken at that point she allready should get nerf ( decres blinks distance by 0.5m incrised blink recharge by 0.25s + addons rework of recharge addons + 3 blink addon back to what it was. (Thanks god they fixed range addons but i think best ranhe addon should also be reworked) now after survs nerf and killer buff (shorter wepon cleaning animation / less distance after hit on surv) should include nerf to her power by -1m and - 0.5s. That mean she should get nerfed by: -1.5m on blonks and -0.75 on power recharge. Also to stop nurse users from abusing game braking bulids her blink shouldcount as m2 attack + in blink analnimation she shouldn t be able to se auras.( like spirit) . And no thats not over kill she still would stay as s killer good players would still geting a lot of 4 k on her but potatoes no longer would get 4k for free and pro nurse mains won t be able to end game in 1 minute or less. Remember all meta perks on surv got nerfed same as survs them self + all killers got bufed. + stop saying things like but i play nurse and never win so she don t need nerf because it s on same lvl of -iq like of dh users who defented this perk https://youtu.be/LNNtGyvAi_U 0:51 <- old dh and curent nurse defenders. No one cares if you are trash at the game. Because dead hard was broken at same lvl when abused by good players as nurse is (she is even more broken than old dh prof is that old nurse was still ez destroing most sweat meta perks items swf with no sweat.) She need nerf. END OF STORY.
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bro they nerfing blight by removing hug tech but they just can t maek her blinks m2 attack and lower her range by 1-2m and make her power recharg by 1-2 s longer. i won t talk about her addons. i mean i m don t understand bhvr nerfing blind not his addons...
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I have idea for perk that will be direct counters to boons.
The curse of creation
Those who create against you themselves will become victims of their creation.
Each time survivor bless dull totem he gain penalty of 18/24/30 % to repairing and sabotaging for next 50 seconds.
Upon blessing a hex totem, survivor will scream and suffer from the Incapacitated Status Effects for 30/40/50 seconds.
"In this world everything will turn against you" — Unknown, Notebook
