Ivory_Partnaite
Ivory_Partnaite
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- Ivory_Partnaite
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bump
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SCP's can't be bought or used in DBD, they're under Creative Commons which means anyone can use them for free, but cant be sold. The only way this could work is if DBD was free, which wont happen. But they could definitely make an homage of an SCP.
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I like it
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I made a suggestion just like this to add The Kandarian Demon from The Evil Dead which would possess survivors but there'd be small details that show they're possessed.
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I Will Survive: By yourself some time to increase your odds of survival. Increases your personal luck by 1% while the perk is activated. While in the dying state, press E to deactivate the perk and pause your bleed out timer by 30/45/60 seconds.
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@FilthyLegionMain said:
https://forum.deadbydaylight.com/en/discussion/comment/3281572#Comment_3281572
Clearly you haven't played the game, then. You'd be amazed.
The androids have artificial emotions, something that isn't an organic being cant have real feelings because they don't have a brain, they just have code that mimics emotions.
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@FilthyLegionMain said:
Still want Detroit: Become Human. I asked the last guy who tried to say no to that why Cage was seen as a creep and they ignored it. Until a reason is given, I will not stop wishing for this. I WANT CONNOR TO HUNT SURVIVORS LIKE DEVIANTS!
I'm not sure how that would work because the Entity likes survivors and killers with human emotions, a robot doesn't have that.
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@Frizouw said:
I already made a post in "Feedback and Suggestion" about an idea, I think it would be great to see Lara Croft as a survivor with chest related perks, like "Guarantee aids kit when you open a chest" and Himiko as a killer, but no body upvoted :(
https://forum.deadbydaylight.com/en/discussion/356039/survivor-killer-idea
You should look at all of the perks, Pharmacy is a Quentin perk that guarantees a medkit on the first chest you search.
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@ItzZane_ said:
Clementine from TWD the game (With lee as a legendary skin for her) For a killer, It would be minnie from the game or negan IDK, or she could be a paragraph.
Orphan, It'll work since the killer is technically an adult. And Kate as a survivor
Danganronpa, Makoto as a survivor (Maybe hajime as a legendary skin) and Junko as a killer who uses Monokuma with her power, somehow.
Conjuring, with annabelle or the Nun as a killer and Ted & Lorraine warren as the survivors.
Those are the ones I'd like to see in DBD, especially danganronpa & TWD the game. I think negan & clementine would be a neat addition since it'll please both the game & show fans.
Kate probably wouldn't be added because there's already a survivor in the game named Kate Denson. Two Kate's would be confusing.
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What's would be the power for the killer though? Being tall?
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Feel free to put a +1 or -1 in the chat to rate this chapter concept as well as reviews.
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@The_Scarlet_Witch said:
to start off, i never thought of anything like this and would love to see this map allteration power in game but your map power is a bit conflicting, how will vaults work? Pallets? and generators?
Generators wont spawn underwater, pallets will maybe sometimes work depending on the map and location, if the pathing is narrow and there's a roof then the killer will get stunned by the pallet. Same with windows.
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@AshInTheTallGrass said:
I'm still itching for a The Mummy chapter (but I say that all the time in every post about this topic lol), and enough people have been wanting Alien that I didn't feel the need to vote for it.
With that in mind, The Creature from the Black Lagoon would be cool because it could open up some really creative ideas for it to have its power. For instance, would every map be covered with a thin layer of water and the creature is able to use that for good map pressure? (Having little pools of water for teleportation would be too similar to Demo, so the devs would have to come up with something else.) I like that creativity and possibility. And I like the idea of what an original map for him could look like.
I posted links for each of the killers, if you click it you can read the killers power. The whole first level of the map will be covered in water and swimming will become a feature.
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Friday the 13th won't be added, they already made a game called "Friday the 13th" The Game
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/3188405#Comment_3188405
Depipping as a whole doesn't really matter, but if pips do matter for you
Escaping without going down is Iri Emblem in Unbroken (4)
By default you have a Bronze Emblem in Benevolent (1)
You get 25 points for all 5 gens getting finished (an additional 15 for opening an exit gate). 20 points fo cleansing dulls. And a point for each 1% of a gen you work on.
If you cleanse all 5 dulls and open the exit gate that is enough for Silver Emblem. Do 50% of a gen and you have Gold.
This gives you a total of 8 which is a safety pip in all grades below Iri.
If you do 1.5 gens, cleanse all 5 dulls, and open the exit gates you'll get an Iri emblem and safety pip in Iri Grade.
The problem isn't bloodpoints, the problem is that it isn't fun to do generators and cleanse totems. Getting chased is the best part about DBD.
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@Crowman said:
I don't see a purpose. Just finish the gens and leave.
It's boring though, it takes like, three minutes or more to just do gens and the killer doesn't even do anything. I didn't queue up to play Gen Simulator.
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@[Deleted User] said:
What benefit would it be to have this?
I forgot to type the benefit. XD
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There's an epilepsy warning on DBD
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You just took my idea
https://forum.deadbydaylight.com/en/discussion/339954/item-rework#latest
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The perk drawings are really good, but the killer drawing looks really disproportionate.
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@Metronix said:
https://forum.deadbydaylight.com/en/discussion/comment/3149866#Comment_3149866
https://forum.deadbydaylight.com/en/discussion/comment/3149915#Comment_3149915
I usually play the game in german. What was the name of the effect that prevents healing?
Incapacitated
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@The_Scarlet_Witch said:
your special attack lunge needs more description as when i read it, all i can think of is a mixture of pig and Myers. The midnight stars and you idea is an interesting concept but this dialogue will waist alot of jacks time (how long is it?) and the benefits from wasting it are minimal. The gen speed down is a bit iffy, survivors could instead heal up and loot chests during this dialogue to make up for lost time. The speed down should be removed all together during it as it would clash with penitmento and dying light.
Special attack: Lunge
Upon holding the active ability button (2.5s), jacks movement speed is reduced to 3.0m/s. Jack leaps forward five meters instantly putting a survivor into the dying state, if a unsuccessful he is stunned for three seconds, successful hit will stun him for 2 seconds, leaping towards/through one of his breakable walls they instantly break and his attack animation continues until he reaches his maximum range, if a survivor is hit he has no hit cooldown and his lunge ability is reset, if he misses his attack goes on cooldown and doesnt have a miss cooldown.
A suggestion... Special ability 2: Heres Johnny
Jack Starts the trail with seven charges. Two are already used. Hold the active ability button for 2 seconds and while looking at a wall you may place a breakable wall, these walls can be broken 20 percent quicker, highlighted in a white aura when within a 5 meter radius, when placing a breakable wall an orange aura will show that you can place it in said location whereas a red aura will show that it cant be placed in that location. Survivors can place a barricade on the placed wall which will remove the 20 percent breaking bonus (interaction takes 3 seconds for the survivors to perform).
Upon using lunge and dashing through a breakable wall: "heres Johnny"
I wouldn't focus on the wall breaking part because it's an overused quote and meme, I'd rather focus on how he goes insane and gets more and more crazy the more he stays in the hotel.
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@Elcopollo said:
https://forum.deadbydaylight.com/en/discussion/comment/3132623#Comment_3132623
Wendy Torrance looked like a sex-bomb model in books, iirc. And the movie version I wouldn't even call ugly, tbh, that's a bit harsh.
And why "the ugliest survivor", there isn't a single ugly survivor in the game so far. Quentin-goblin was fixed, don't see any others 🤔
Nea and Haddie look like they got a frying pan to the face.
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@Elcopollo said:
Adult Danny Torrance would make a perfect survivor, actually. More power to The Shining / Doctor Sleep parallels.
Map is Overlook Hotel, there really can't be much more, that building is too iconic. Snowy maze and the outside with animal-bushes are nice too, but it would be like adding Sewers or Jill's apartment building instead of RPD for Resident Evil chapter.
I was thinking they should add Wendy Torrance since the devs are competing against each other to design the most ugliest survivor.
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@F60_31 said:
Not sure about map? With a location like Overlook Hotel? Well I am pretty sure :)
My only excuse was me being lazy and not wanting to design a map layout.
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@TonyDesfo said:
Wesker in DbD? I haven,t seen him lol
You can only play as him on the Beta version, which to do that you need to be a Steam player.
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I always try to piss the killer off no matter what.
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Wire Tap = Lawyer's Prediction Start the trial with 1/2/3 tokens, press the ability button while interacting with a generator to use a token and put a mark on the object. Marked generators auras will be revealed to you, if the killer walks within 16 meters of the object, all survivors within 8 meters to you and yourself will see the killers aura. Destroyed generators will lose their mark.
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I'd want the Ice Cream Man (1995) added.
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This is never happening, if you want to play as Jason go play Friday the 13th The Game.
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This wouldn't work because GLaDOS can't walk and if they modified how GLaDOS looks then it wouldn't be GLaDOS, it would be a robot. I'm pretty sure the voice actor for GLaDOS died, and if Dead by Daylight added GlaDos it would change the lore of Portal.
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Amanda Young (The Pig) Addon
Angel Trap (Ultra Rare)
At the start of the trial, one survivor is put into the Angel Trap (Saw III), they have 90 seconds for someone to rescue them or their ribs are pulled back.
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@Chris95072 said:
I'm open for suggestions
I've had ideas for multiple old school movie chapters, including a rework to the Ash vs Evil Dead chapter adding the Kandarian Demon, Ice Cream Man (1995) and Rennes from the movie Cube (1997)
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I added a second ability to parry stuns but the parry is delayed by an animation. I also made it so scrolling on a PC mouse changes the Command mode, it's still the same for controllers.
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It's kind of like my idea for the Kandarian Demon from Ash vs Evil Dead. The Kandarian Demon is the Deadite version of Ash from Army of Darkness and he can dig up graves and bring skeleton AI's out of them. He can then change different orders, such as Attacking, Follow, Scout, etc.
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@Mazoobi said:
My Buckle-up rework:
"After picking up a survivor from the dying state or unhooking them, you and that survivor receive a 5/6/7% haste status effect for 5 seconds."
This keeps the same theme of attempting to save others from sticky situations but with a better effect that's more likely to be used.
That seems a bit like the perk Guardian.
You risk it all to help those in need. When you unhook a Survivor, the rescued Survivor benefits from the following effects for 4/6/8 seconds:
- Scratch Marks and Pools of Blood are suppressed.
- 7 % Haste Status Effect, boosting their Movement speed.
Guardian reveals the Killer's Aura to you for 8 seconds.
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@FilthyLegionMain said:
https://forum.deadbydaylight.com/en/discussion/comment/2892653#Comment_2892653
Had another idea involving fast vaulting windows to stun a killer like the head on of windows. Everybody wants to kick a killer in the face! Also I read that earlier but I'm too tired to comprehend it rn.
It's like Mettle of Man but instead of taking Protection hits you need to dodge the killers attack, and instead of getting Enduring like Mettle of Man you get to stun the killer when you get hit.
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@FilthyLegionMain said:
https://forum.deadbydaylight.com/en/discussion/comment/2892627#Comment_2892627
A swf could just have the person run that plus unbreakable anyway. Dear god. Imagine Ds, Adrenaline, borrowed and dead hard along with one person there bringing your version of buckle up... Glad you like my idea, though.
This is the thing I was talking about for my idea for Buckle Up. I changed it so it no longer gives the Enduring status effect.
https://forum.deadbydaylight.com/en/discussion/317838/swallow-this-perk-replacement/p1?new=1
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@Underwear_Model said:
Ok, so the stun and endurance are shared at 3 tokens. That makes more sense. I still think it would be too strong to be continuous use. Maybe when you upgrade the perk the survivor's gain snarky voice lines lol. Just kidding.
I made is so it no longer gives the enduring effect but it still keeps the stun effect, so after dodging three killer attacks you basically get to take a hit and hit the killer back. I also made it so the speed boost you get when hit by the killer is 5% less faster.
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@Underwear_Model said:
Do the tokens decide how long the enduring lasts? As in 3 make it last longer from the start of the chase? Stun mechanic might be OP, especially on disgustingly good runners. This would be one heck of a tanking perk.
The tokens do not, the tokens are there so the perk doesn't constantly get used. So when the survivor gets three tokens the perk becomes active. Also, I forgot to make it so there's an effect when the perk is upgraded.
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@FilthyLegionMain said:
https://forum.deadbydaylight.com/en/discussion/comment/2892597#Comment_2892597
WOAH THERE, SONNY!
You can't just give other survivors built in unbreakable just from healing one survivor from the dying state. Flip flop is a good change but Buckle up needs something different. What about something similar to Babysitter where you get a haste effect for the same amount of time? Maybe even have it continuously give haste until you stop healing the survivor which will then be made into a short duration.
One of my ideas that I posted before this was to replace Buckle Up entirely with a new perk I made called Swallow This. Swallow This rewards the survivor for dodging attacks, if the survivor dodges an attack, a token is gained. If the survivor gains up to a maximum of 3 tokens, hitting the survivor stuns the killer.
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I changed the perk Hip New Music because it was too similar to Beast of Prey, it now grants the Undetectable status after a survivor has done a quarter of a generator.
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Uh......... No.... No, no, and again, no. This killer would make zero sense, each killer got their powers threw some sort of backstory. For a killer just to randomly get one of those powers is crazy, plus, how do you even get a tentacle out of a slot machine? Plus, Nemesis is a licensed character and this killer isn't licensed, so Behavior would be giving out Nemesis's power for something you can buy for free with iridescent shards. Different and unique killers exist for a reason.
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Freddy Krueger desperately needs skins, he's such an interesting character and DBD made him a worse version of trapper.
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The special ability doesn't seem that good, especially because the random survivor can see him. It just seems like Object of Obsession but for the killer. Maybe if the random survivor couldn't see the killers aura and the random survivor becomes exposed. Or maybe an added Special Attack that allows the killer to summon tentacles from somewhere and attack survivors. Also, "Hability", you might want to fix that.
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I just found out that the developers said they wouldn't add anything like this. That's a shame.
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@Plsfix369 said:
https://forum.deadbydaylight.com/en/discussion/comment/2881059#Comment_2881059
you need to block their aura reading because they'll see where the other 3 survivor is making you stand out(you're the only one without an aura), meanwhile if 4 of them stick together they'll easily suspect you're the killer.
I mean.. I'm pretty sure they'd notice the killer by seeing his face. That's why he would need to hide his face, like this.
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@Plsfix369 said:
You should add a blindness(to aura reading) effect for when you trigger Blend-in. so that your aura won't just pop out of nowhere to anyone who uses Bond or Kindred.
Also add a penalty or debuff to survivors when they try to group up so they have to spread out in order to do anything.
I thought I already put it so the killer is undetectable but I guess I just had the idea in my head but didn't type it, I also made it so Lawyers Prediction only works on generators and other survivors need to be within 8 meters of the survivor to see the killers aura.
Another thing I did was make a rough draft of what the perk icon would be for Broken Man's Wrath.
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@Plsfix369 said:
Great Concept but SWF and Aura Reading perks would spell trouble for the killer.
Is that a good thing or should I make it so killers can remove them? I had an idea while creating it where the perk allows you to put tiny flags in the ground but that wouldn't make that much sense for a lawyer, that's something a kid would do.
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I just edited this to add the time it takes for survivors to unsummon Deadites and a list of addon ideas.



