Feedback and Suggestions

Our team will be happy to read these!
  • Just some ideas for the Devs Maybe a Sweet Tooth Mask for Trapper, Mr.Grim on Blight. Would be a good fit for dbd.
    4 comments 132 views last activity
  • I'm surprised that the game has gone on this long without making bloody cosmetics count as a full outfut once three pieces are collected. The only bypass atm is thanks to the recent addition of presets for cosmetics and loadouts, as I devote one preset to hold all 3 prestige pieces as a whole. Making these outfits upon completion of collection would make choosing the entire ensemble much easier.
    0 comments 61 views last activity
  • What I have noticed one of the biggest problems solo is no one knows who is going for the save, that means you get 2-3 people coming off gens to go for it. Surprise, gens don't get done. You can even take out the Killer aura aspect in the base kit version and could reserve that for the actual perk.
    40 comments 771 views last activity
  • I'm baffled at how BHVR and people in the community think the current stats are okay. Here's my 2 cents on why 6.1.0 was not very good and this is unhealthy. This thread is a bunch of talking points on why the currents stats do,indeed show and point towards this game being killer-sided at the moment & why it shouldn't be. Frustration & Stress In
    Mod
    143 comments 3,091 views last activity
  • With the new prestige system, you can unlock the unique perk of one survivor, on all other survivors. Cool, sounds like it will save time. In practice, not really. I only have two survivors at prestige three, one at prestige two and one at prestige one. I leveled the new survivor to prestige three to unlock all her unique perks. However, before I reached prestige three, I already had all pe
    2 comments 51 views last activity
  • I can't help but think of how underwhelming this perk is, I was looking forward to it because I prefer playing support or heal builds in soloq but this perk is just not at all worth a slot. First off it's a 16% action boost which isn't bad but it isn't good either, hardly noticeable. Second it only affects FOUR actions, three of which being incredibly niche which is cleansing, booning and search
    0 comments 31 views last activity
  • Continuing on with discussion threads for the least used perks according to the aggregate sites on Nightlight, next up is Doctor's perk Overwhelming Presence (0.28% usage) Overwhelming Presence - Survivors within your Terror Radius suffer from inefficiency. Affected Survivors' item consumption rates are increased by 80/90/100%. Interestingly enough, there's currently a bit of a resurgenc
    4 comments 81 views last activity
  • What if we capped Regression Speeds & Repair Speeds? Just simple as that. Would allow us to bring more Gen Speed perks without worrying quad regression/repair builds.
    0 comments 21 views last activity
  • I'd love to be able to see how high the killers ping is in the pre game lobby even if it's the symbols we see in game. Killers get to see every ones ping in the lobby so why can't survivors? Too many times have I been in a match and just been hit over windows and pallets constantly by vpn'ing killers or people on wifi, it's incredibly one sided and killers specifically get a huge advantage becau
    1 comments 61 views last activity
  • I'm tired of waiting in a lobby forever because of people dodging due to seeing a really high prestige and associating that with skill
    39 comments 821 views last activity
  • Dear Devs, Please, bring Kirsty Cotton as a survivor to DBD. So many possible cosmetics, she is a true survivor, perfect for DBD. Please. Thank you.
    0 comments 11 views last activity
  • ... why can't we have players who disconnect replaced by bots also? I understand it's not a totally cut and dry straight line, but it would be better than nothing.
    0 comments 21 views last activity
  • After reading Pulsar's....essay, I went to thinking about ways to buff solo. Most were tossed but this one we liked so we'll share it and see how we get bashed. Base kit Kindred minus being able to see the killer and then buff Kindred so it does the following: See the killer if they're by the hook (as normal) Highlight things the other survivors are doing. If they're on a gen it gets highligh
    24 comments 391 views last activity
  • My Steam crashed randomly while I was in a match and this caused me to disconnect from the game and subsequently receive a DC penalty AND down-pip. Why do we get penalized for accidental DCs/DCs that are out of our control? I know there has to be a way for the game to know whether it was accidental or purposeful.
    6 comments 71 views last activity
  • The Shape Movement Speed: 4.2m/s | 4.6m/s | 4.6m/s Terror Radius Distance: Undetectable | 16m | 32m The Deathslinger Movement Speed: 4.4m/s Terror Radius Distance: 32m The Mastermind Movement Speed: 4.6m/s Terror Radius Distance: 40m The Onryo Movement Speed: 4.6m/s Terror Radius Distance: 24m Anyway so that old philosophy you guys had when nerfing Pig's Terror Radius, is th
    18 comments 401 views last activity
  • Is Dead Hard still the #1 perk in my country (NA)? How is that fair? In my games, it feels like dead hard is still the #1 survivor perk. I thought we were supposed to have a meta shakedown?
    5 comments 71 views last activity
  • The fog typically doesn’t do much, and the offerings can make it more or less noticeable and rarely affect gameplay. So I thought, let’s make them useful. Bottles can still be used as an offering, but now you may feed them to the entity for 2000 BP, you would technically still lose BP because brown drinks cost 3000 and purples still cost 5000 (I think), browns will give you 2000 BP and Purples wi
    0 comments 61 views last activity
  • I know she's not one of the favourite survivors (at least here in Latin America) but there's a lot of people who started to play the game after the fourth rift. So please, put the "Bohemian Wonder" head on the store. Is not part of any outfit, and I guess that's also why you don't put it. A lot of Jane Romero's main (like I) would appreciate it a lot.
    0 comments 31 views last activity
  • The idea would be : When the survivor has been wounded and with the perk active, if it was close to a locker, the aura of the closest locker would be shown to you This has nothing to do with the reason for the idea, but there are times when I was injured and with the perk active and I forgot to go into the closet and the killer killed me, hehehe, I wanted to know if something like that has ever
    11 comments 362 views last activity
  • The minimum you could at least do is 2million. 400k is laughable, not even enough to prestige once and it's a paid reward. Please change it or give out another reward to those who've redeemed the code. Maybe in the future give out iridescent shards or stick to outfits. If you are gonna give out bloodpoints as a reward for something paid, it better be a significant amount so that we can prestige o
    10 comments 271 views last activity
  • We have just too much leftover junk accumulating which we just get to advance the bloodweb, many times serve no purpose other than accumulating hundreds of junk in our inventory. Would it be possible to just get rid of them, recycle them for something, get like a fraction of it's BP, since they just pile up without a purpose.
    1 comments 31 views last activity
  • I can't believe I'm saying this but I actually enjoy playing Dead By Daylight ever since update 6.1.0 released. My biggest gripe with the game was how bad the progression system was, it was a nightmare to grind and get the specific perks I needed on each character without having to spend hundreds of hours leveling up each character. Now it feels much better to Prestige 3 the characters I want to
    39 comments 481 views last activity
  • Continuing a series of threads on the least picked perks based on the aggregate site I follow, next up is Zarina’s perk Red Herring with about 0.15% usage. Red Herring - After repairing a generator for at least 3 seconds, it will be highlighted to you with a yellow aura. The generator stays highlighted until it is fully repaired, you repair a new generator, or enter a locker. Entering any lock
    2 comments 51 views last activity
  • Please reduce the price of non-license character or add an option to sell it
    5 comments 101 views last activity
  • He feels like a M1 powerless killer half of the match Extreme Gen-Teleport cooldown compared to the Onryo or Dredge And can't use the traps if the survivors are awake... And he don't have addons who make the power feel better not a single one who increases the blood traps slowdown not a single one who increase the blood traps tokens 3 who are the same pallet addon with different au
    3 comments 61 views last activity
  • So for those who domt know There was a "bug" for a short period of time and for both killers and survivors when they were getting bloodpoints on one category through the match the number of the bloodpoints instead of being red was white like the letters above. I thought that this is how it should be because dude wow you could read the numbers so freaking good. But in the update they fixed it
    0 comments 11 views last activity
  • Sry there was someone else posting this, but I couldn't find it anymore. Usually I don't connect to a far away server, but when I played last night (around 2am central EU) I got into a match and had this new lovely ping indicator during the match screaming at my face that I had over 200ms ping (indicating I landed somewhere in America). 2 people DCed right away and I half heartedly finished t
    1 comments 51 views last activity
  • I used to hate Dead Hard, don't get me wrong. I hated how it gave distance and made loops impossible. Thanks to its recent change though, that issue is no more. After using it in a few games (thematically, Carlos can tank more than 2 hits 100%), I gotta say, now it's woefully unfair on Survivors, but not because of the perk itself, but rather server desync. In order to effectively use it, you
    54 comments 1,191 views last activity
  • Here's a visual comparison of how it looked in 6.2.1 vs 6.2.2. You can see the giant difference in smoothness, also helps the player better judge the distance of their bounds. The new one is awful, seems to be based on the ENTIRE DURATION OF THE BOUND EXTENSION and is glitchy and stuttery as hell.
    9 comments 221 views last activity
  • There's going to be some disagreements, which is okay, because this is just my opinion and I am not treating anything I state here as a fact, though I believe it's a fact because I'm a sociopath, let's talk about the D Tier killers: Clown (though he could be argued to be C tier, in my opinion, he's D) Freddy Sadako Myers Trapper I wanted to take a moment to talk about Sadako a
    19 comments 421 views last activity
  • It would be really nice to have shards be included as rewards for future rifts going forward.
    2 comments 81 views last activity
  • This following thread is to hopefully open up the eyes of the community and the developers on the problem of regression and progression perks. The following list of Perks will list how they have been affected by the changes to Generator repair speeds and if they need to be changed. I'll be listing my own opinions on any changes that I think would be necessary for the Perks, should I state that t
    0 comments 61 views last activity
  • At the start of the Trial, 4 random hooks are changed into Scourge Hooks: The Auras of Scourge Hooks are revealed to you in white . Each time a Survivor is hooked on a Scourge Hook, the following effects are applied: The Generator with the most progression will instantly explode, regressing it by 9%/12%/15% , unless a Survivor is on that Generator. Survivors currently repairing that Gene
    3 comments 151 views last activity
  • "Bug fix" or not. Having blast mine go away after it runs out severely hurts the perk. Especially considering how much gen progress you need to even activate it. Now personally I think it should both the same 33% and 80 seconds that wiretap is. But if some deem that too strong then 50% of a gen would be an adequate buff and give it the 80 second duration. Wiretap I personally think is fine for
    50 comments 1,641 views last activity
  • Is there any reason we cannot see other players pings in the lobby? I thought this was something that was getting added.
    0 comments 31 views last activity
  • Continuing a series on the least used perks, next up is Dredge's perk Septic Touch (0% usage over the last two weeks, 0.19% the prior two weeks, on the aggregate site I follow.) Septic Touch - Whenever a Survivor performs the healing action within your Terror Radius, that Survivor suffers from Blindness and Exhausted. These effects linger for 6/8/10 seconds after a healing action is interrupte
    9 comments 271 views last activity
  • They are too much! OK! I've said it! It is not acceptable that every day I play I need to take half of an hour to spend them and it is not acceptable that every match everyone is carrying the best stuff! The best stuff should be used once in a while, not every game! I KNOW I KNOW! Noone liked grinding, me neither. The grinding reduction was necessary. And i agree! The issue was the perks and
    0 comments 32 views last activity
  • Okay, some changes were made that may have been needed like with Dead Hard with the previous patch. But, in a span of few weeks you have nerfed not only Dead Hard but Iron Will, Decisive Strike more, Spine Chill, and now Blast Mine with the latest patch today. This game is really turning into garbage. This Blast Mine nerf is unneeded in my opinion. The killers don’t even need to hit the gen every
    2 comments 81 views last activity
  • With this new patch game became ridiculously flooded with cheaters, every 3 game i got killer with WH, 5+ perks, every 3-5 games surv who onetap gens, flying around, and broke game in many ways. Come on! Pls pay attention on this, because ingame report doesnt work. Why we should pay for your addons if we can buy cheat which opens to you all addons you have and gives much more advantage...Check yo
    1 comments 61 views last activity
  • Hello everyone, we all know that Hexes are in a very bad spot right now. A lot of achievments depend on hexes being not that rare, but many killers dont see the value of Hexes these days, with survivors knowing all/most of the spots from the top of their head and the "high risk, high reward" tagline is borderline misleading advertisement. I offered quite some solutions to the problem, but this
    2 comments 51 views last activity
  • Self care is definitely the perk I get angry about when I see it on my teammates. It's slow as a snail and is a massive waste of time. My soulution is to make it the equivalent of a personal brown medkit, this is very simple and would still be semi reliable.
    5 comments 81 views last activity
  • You see the Auras of dropped Pallets Press and hold the Active Ability button for 4 seconds while standing beside a dropped Pallet to reset it to its upright position. Any Means Necessary has a cool-down of 60 seconds. After using the ability, you unlock its second option available once per game. Once per game, press and hold the active ability button on a destroyed palette to rebuild it.
    9 comments 101 views last activity
  • Just pulled off one of those one-in-a-million locker saves on pure dumb luck, and it got me thinking. It'd be nice if once you were in a locker for 3 seconds and Head On activated, the aura of the locker you're in was displayed to all other survivors so that it's easier for survivors to coordinate plays. It's not really sandbaggable either, because someone bringing the killer to you is generally
    4 comments 72 views last activity
  • So started gunslinger a little while ago, the gearhead perk sounded good. But it almost never benefits me because the survivors aura is the same colour as the gen, it's often masked by it. I reckon it should also give a loud noise notification too. Otherwise it's too hard to notice and doesn't benefit the killer at all.
    9 comments 151 views last activity
  • Title. Peak hours gets watered down far too much, you'll have a good survivor match with a good killer than the other survivors are just a toss up. Its getting to the point I stop playing at a certain time so I can have enjoyable matches and this really shouldn't be needed.... On days off I'd love to play all day but I just cant, watching my team go from decent and actually playing to just wal
    2 comments 61 views last activity
  • 4 comments 81 views last activity
  • If I play a match with a non-anonymous bad/toxic/cheating player, I can currently dodge any match lobby if I remember or write down their name. If they are using anonymous mode I have to instead dodge all lobbies with the same anonymous character, and even then they can still swap characters or turn off anonymous mode and you would be none the wiser. Too many people are using Anonymous Mode to a
    0 comments 31 views last activity
  • No human on planet Earth can sprint forever. So why can survivors? The lack of a stamina system encourages mindless shift w playstyle that's more akin to Call of Duty than in depth and strategic game like this. How many times have survivors been chased by a killer only just to sprint away with no regard for strategy or sense of urgency. Its just find the next vault/pallet and repeat. This is j
    20 comments 471 views last activity
  • Either it could: -be quieter so that you can't hear it drop from a mile away -cost less percentage of a gen Since the gen speed time change, Blast Mine got cheaper, and Wiretap IS cheaper by a significant margin, especially for it's easily renewable effect. Flashbang already requires managing more than one item and using lockers which can take time. Any buff would be appreciated, as if it wasn
    2 comments 71 views last activity
  • Make her 2nd and 3rd blinks special attacks. K, thanks, bye.
    28 comments 461 views last activity
1 … 599 600 601 602 603 … 1367