Feedback and Suggestions
Our team will be happy to read these!
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Like survivors have toggle for their core actions in the game ( generators) and many more like blessing and healing, i think killers should have autorun option because their core gameplay is to keep W pressed all the time to win.Now only hooking has toggle and it feels like toggle isnt at all there. Or at least make fixing generators for survivors not toggle so they feel the pain of holding one9 comments 121 views last activity
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a few questions: This means we CAN'T carry the last survivor to hatch or our the gate anymore? (in the current state of the new system, judging by the developer update) this means playing sweaty with a mori will be even more encouraged than you already see it? What happens if you pick up a survivor and drop them again, does that reset the 45 sec timer? being able to pick oneself up with base1 comments 41 views last activity
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So... No Mither has pretty much never really been a good perk because the cost has never been worth the benefits, especially in Solo Queue, and the latest patch has announced that pretty much the strongest portion of No Mither is going to be nerfed so I think it's about high time No Mither was removed or buffed. In the case of a Buff, here are my suggestions: Upon being unhooked, the Endurance0 comments 81 views last activity
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I really don't understand how after all these years BHVR continues the trend short-sightedness when it comes to balance. Aside from all the other unintended consequences already mentioned here about giving survivors basekit unbreakable, I feel like we need to talk about the effect this change will have on swf squads. Anyone who's played the game for more than 1 hours knows how incredibly strong0 comments 71 views last activity
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"Memento Mori Offerings With the Finishing Mori being triggered automatically when the last Survivor is downed, Memento Mori Offerings no longer have any use and will also receive an update. These offerings will now award a bounty of Bloodpoints based on the number of Survivors killed if you earn a Finishing Mori. Cypress Memento Mori: Gain 8,000 Bloodpoints if at least 2 Survivors are kille4 comments 141 views last activity
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Widened FOV for final 1v1 - Strange but fine, extended slugging for quick 4ks will be countered by the basekit self pickup so that seems fine to me. Auto Mori on final down at the cost of all other Moris - Very bad change, Rancor and Hex:Devour Hope should still allow their Moris. I would even go as far as unlocking basekit Moris once all Survivors reach death hook at the same time. This way you0 comments 62 views last activity
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Frankly I dont like this buff to a super fast 4-man slug. The mori offerings are now a joke. Inbound we'll see all of them used up now that they're garbage. Denying long term slugging is good but the finisher mori..sounds bad to me still. It kinda promotes rapid slugging,imagine what Oni/Nurses will try to go for now.. Even if you have UB/Exponential and can recover from the situation you'll get1 comments 61 views last activity
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To me at least, it seems like the Mori Update is tailored to making 3v1 and 2v1 games end quicker. The Killer can't stall out the game forever or slug for the 4k. It basically just forces the Killer to end it if they have a big advantage. Its a big nerf to slugging, but it seems like the goal is similar to the endgame collapse: making the game end when its basically over by removing stalling.2 comments 141 views last activity
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Hey there nice people of DBD! I've been thinking about a thing called trust factor like in Counter Strike. Toxic players, Cheaters, Harassing players, Afk players, DC players would have a low trust factor based on the quantity of reports that they would have. Nice people and good players would have and High Trust Factor. Matchmaking would be based on both skill/rank and trust factor so that go4 comments 61 views last activity
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IMO, the gen regression perks that give benefits and information that gets the killer away from the hook should be far stronger to encourage their use. Old Pop was a good example; you had to leave the hook to go get a gen, and it only did anything if you got hooks, not hook states. This meant that camping was far less effective because you had to leave the hook to get value from the perks, and yo36 comments 531 views last activity
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Since the PTB is delayed for a week and then it will be out for about 2 weeks then 2 weeks before goes live, that is four weeks with no rift. Can we get it extended by two weeks or something for people not finished and haven’t had much time to do it? I don’t see the point in having no rift for four weeks? Gives people who haven’t finished it extra time and doesn’t effect the people that already6 comments 101 views last activity
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Shadowborn is literally the difference in whether some players get migraines or not while playing. People should not be forced to use a perk to be able to play the game normally. Yes, it gives a minor advantage. That does not matter. Accessibility is far more important. Compensate for it elsewhere. Imagine if colorblind people had to use a perk for it because some colorblind settings mak9 comments 131 views last activity
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I know this has been brought up before, so I decided to start a poll the other day to see if it's something people actually want for the game. ( https://forum.deadbydaylight.com/en/discussion/346901/do-you-want-african-servers ) My reasoning behind this is also explained in that post. The response has literally been nothing but positive. (The one vote for "no" was a misclick and clarified in3 comments 61 views last activity
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I know that there already are many posts about this,but I really really want the Devs to do this extremely easy change,make it so flashbangs have tokens so I don't have to waste gen percentage and I also don't need to always get off the gen to get the flashbang. This would make it so you can have more flashbangs,more easily and with more control;hope someday this happens,maybe also buff the perk1 comments 41 views last activity
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When I play killer(Freddy mostly) sometimes when I go to hit a survivor who is vaulting a window, my weapon will go through them and hit the window and won't injur the survivor. Also when I'm on the other side of a wall a pallet is able to stun me. When I'm playing survivor the killer is hitting me through walls and when I try to drop pallet I spam the button and the pallet won't drop for me.1 comments 21 views last activity
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I think all other killers can exist well with their power allready, some needs just some QoL update, addon pass or changes. But Freddy needs to do just something else, again, yes. His power is too similar with other killers, his power is not great to play with and play againts. You also can't just buff his raw numbers or give him better addons since he will be the same boring gameplay killer to p21 comments 451 views last activity
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https://youtu.be/y1zjpqTNFX8 Dino boy here..eh... Can they at least do something about this. It's killing my desire to play if I got to put the controller down for Wesker here.. I get it you won, gold star! Knew you could do it champ! Now can I get on with my limited night? I've only got like an hour to play and trying to get as much game time as possible.0 comments 21 views last activity
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Hi all! Just dropping in a quick suggestion I'd really like to see. I've noticed that with some survivors having alternate characters (Chris and Carlos for Leon, James and Lisa for Cheryl, and so on) it becomes a bit of a hassle to change the skins AND loadout slots in time for a game sometimes. Thus, I suggest: Linking the chosen cosmetic to a loadout slot - for example, if I'm playing Leon3 comments 51 views last activity
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Okay so a couple of Killer and Survivor perks that deal with Generators unintentionally overlap each other. For Killer perks, Eruption and Call of Brine overlap Surveillance and can make Discordance a bit difficult to distinguish. For Survivor perks, Blast Mine, Wiretap, Situational Awareness, and Repressed Alliance. Sure you don't have to run all of the perks together but you should still get th3 comments 111 views last activity
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As I type this I'm currently in a game with only two survivors and 4 killers. I think 4 killers is too OP. Maybe BHVR can find some way to make it so that only one killer is allowed at least. Just a little suggestion. Thanks team, you're doing great!6 comments 181 views last activity
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Please, give us an option to give up/surrender during a match. Especially with the cheater problem of people being held hostage for up to 2 hours but even in normal games with no cheaters, it would be nice. There are some killers that don't even have cheats that refuse to let the game. I've had a couple of matches in a very short while of a killer far above our skill level killing two people and3 comments 91 views last activity
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The last survivor with no hooks should be able to have their three attempts getting off the hook.1 comments 41 views last activity
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Then make it efficient for survivors to group on gens. It should be more effectent for survivors to group up and do there objective together. 120 is just a big number it could be shorter or longer. I dont get why it's more efficient for the team to spit up and not be a team. One of the biggest problems imo I that it's better to work alone most the game then it is to be a team. I think they would72 comments 1,271 views last activity
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Hey there nice people of DBD! I've been thinking about a thing called trust factor like in Counter Strike. Toxic players, Cheaters, Harassing players, Afk players, DC players would have a low trust factor based on the quantity of reports that they would have. Nice people and good players would have and High Trust Factor. Matchmaking would be based on both skill/rank and trust factor so that go4 comments 141 views last activity
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Okay, so I had a few matches in which one was pretty much held hostage by a obvious Cheater whom can fly, instant heal themselves/and downed teammates in front of my killer face; etc. They also kept my game hostage even though all other Survivors escape or died, and I open the exit gate to start the collapse timer. Somehow, not sure if it is bugged; or a mechanical issue; they are able to bypass1 comments 41 views last activity
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But what can we do to fix her weaknesses? TV cooldowns are too long. 60 s after Sadako uses a TV / 30 s after a survivor turns off a TV seems reasonable to me. Adding a few more TVs per map would be incredible and not crazy, when compared to how many lockers the Dredge gets to use. The balancing act is making interacting with TVs rewarding enough (encouraging survivors b/c they can take away Sa29 comments 741 views last activity
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Its just blight u play against with 2x speed addons or alchemist ring . He needs token reduction /speed addons nerf / alchemist ring rework .Is just dumb kinda opressive and its been like this since release but... when executioner came out and was decent they imediately nerf it same with freddy .Blight is the perfect example of those ,,devs,, not care about the game .And when i hear them we did7 comments 151 views last activity
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Like a 5th slot but it's generic sort of thing? Let's say that you can pick a general perk from. I would say, the only perks you can choose from are these: Deerstalker Distressing Insidious Shattered Hope Unrelenting The other perks, I think they're a bit too good to be a 5th side slot: Whispers Spies from the Shadows Sloppy Butcher Scourge Hook: Monstrous Shrine Jolt Iron Grasp26 comments 381 views last activity
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A flat 15% for just hooking someone on a scourge hook is already the best regression perk in the game that doesn't require kicking. Getting a scream as well that sets off both Dead Man's Switch and Merciless Storm is just a ghastly garnish making already strong perks into an overpowered combo. Here's how I'd love to see Pain Resonance: Lose the scream altogether. Make it 10% regression. Brin25 comments 501 views last activity
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So after BHVR anounced some stats i have been thinking about Variety and Meta of DbD. Despite the Nerfs Self Care and DH are still as Meta as ever and there's one very simple reason for it. THE WIN CONDITION. Escaping is the Win Condition. Being able to Heal and Tank hits will help your chances to Survive and Escape. This is why Self Care and Dead Hard are as Meta as ever. Simple thought process1 comments 71 views last activity
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almost all of my matches consist of hardcore camping and tunneling killers! it's no fun at all for many ppl i'd say. reassurance just has 6 meters range. you literally have to stand right in front of the killer being able to use this perk! i have just had a match vs a hardcore camping artist on the garden of joy map. she camped the stairs leading to a hooked survivor upstairs. i couldn't use reas20 comments 481 views last activity
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hi dbd team! my boyfriend has extreme emetophobia. being infected by plague makes him feel physically ill to the point he can't play the game. he really likes playing DbD otherwise, but any time he plays against plague he has to: a) turn the sound off so he can't hear the sound of her vomiting because it makes him throw up irl (and therefore not hear the terror radius or the sound cue of her ge4 comments 412 views last activity
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To my knowledge, I haven't personally run into cheaters yet, but it's obvious they're out there, and they're allowed to just run rampant. That fact absolutely destroys my desire to play the game. I'll probably hop on every couple of weeks still, but I'm for sure not going to drop any more money or a dying game. And yes, if the problem isn't dealt with, this game will die. Cheaters are a part of l3 comments 51 views last activity
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This perk is very unpopular and I haven’t seen it in the wild since The Stranger Things DLC dropped. I believe it can use a little more. In addition to windows & vaults being blocked, add lockers to that list as well. It may not seem like much, but it could prevent a possible head-on/quick & quiet play. I can see it being helpful with Meyers Tombstone achievement, which is very hard to ge10 comments 111 views last activity
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I play this game for a long time now and live in Central Europe. I got killers from Russia a lot of times which is a bit frustrating because their ping is ridiculous, also they can get similar bad matches as me of course. Usually invalid hits meters away from windows, Wesker grabs when you stand next to him and he is looking in another direction and similar issues. Also now the lobby does not sho0 comments 21 views last activity
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It's so annoying that if a trap isn't placed perfectly a survivor can just walk right past it but Trapper is too chunky to get past it. Please increase the size of them so that they actually feel like bear traps and not kitten traps.14 comments 141 views last activity
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And gen repair rate slower by 30% if killer is more then 40m away. We gotta fix camping and genrush somehow .. If survivors can save more often they will have less time to work on gens. And slower gens will prevent gen rush matches too by giving killers more time to pressure.20 comments 401 views last activity
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I would shift some of Victors power away from him when he is unbound and give it to Charlotte when they are bound together giving a more teamwork vibe. While the twins are bound together Tap the power button to unbind Victor and immediately take control of him, like in the live game. Press and hold the power button to charge a Synchronised pounce where Victor is launched from Charlotte'0 comments 11 views last activity
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I rarely use Deadlock, when I use it I pair it with Call of Brine or Pop Goes The Weasel, I do have to wait until it gets unblocked to use them. Deadlock only blocks the generator with the most progress for 30 seconds but doesn't slow it down, perks like Scourge Hook: Pain Resonance or Eruption does not proc on that blocked generator. I think a small amount of built-in slow down would mak5 comments 131 views last activity
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hello As a silent hill fan, I'd love it if you gave Cheryl Mason a Facial Rework, and make her slightly thicker as she is in Silent Hill 3. You did it with Claire Redfield and Jill Valentine, now it's her turn.12 comments 1,229 views last activity
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Hi all, I think with the 6.1 changes it's time to look at STBFL losing stacks on m2 (though this is not the fix I'm asking for just an example), it's enabling the camping situation more than it should, the perk is fine how it is it just doesn't really have a great deal of counterplay on the likes of nemesis as one example. I feel like the perk is in a really good spot right now and the ob2 comments 71 views last activity
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Continuing a series of threads on the least used perks according to the aggregate site Nightlight, next up is Oni's perk Zanshin Tactics (0.34% usage) Zanshin Tactics - The auras of all pallets, breakable walls, and vault locations are revealed to you within a 24/28/32 meter range. This perks is an interesting example of how something can be really, really great for one side of the game30 comments 553 views last activity
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To save time, what about adding an automated function that spend your bloodpoints automatically? It could have different priority settings such as Rarity, Cost, Perks, Offerings, and Add-ons. It can be enabled individually for killers and survivors or you could set it to 'All' which will proportionally spend the bloodpoints on each survivor and killer at maximum efficiency. This could be a game c8 comments 371 views last activity
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When multiple survivors work on a single generator, they get a debuff in speed. This silently tells survivors, that it's good idea to split on several generators instead of everyone hopping on one. I think we could use the same for killer's side of tunneling. If killer decides to chase survivor, that did not do any conspicuous action, he would be hit by a speed debuff (say 5%). He can still deci14 comments 211 views last activity
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You could still keep her very powerful for skilled players who can hit blinks while being very punishing if they miss. This would make chases with Nurse take about as long as any other Killer's and would give enough time for Survivors to reach tiles as the Nurse recharges both her blinks. Make all Blinks take a minimum distance/charge time of 0.4 seconds (so about 4 meters) so she can't do an un1 comments 51 views last activity
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While playing as HUNK Legion a survivor I was attempting to mori disconnected. Somehow this froze my character for the rest of the match. The mori animation itself had yet to start. This was during the end game collapse btw.0 comments 11 views last activity
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I keep getting in matches where the killer aims for a 3-gen... And that's it. They will hit people off gens, but will not commit to chases. They will down survivors, but not hook them. They just protect their 3-gen for over an hour. At that point people either actively refuse to be picked up so that they can bleed out and leave, DC, or meme around with each other. Because there is no way to progr86 comments 2,061 views last activity