Please increase the size of Trapper's beartraps.
It's so annoying that if a trap isn't placed perfectly a survivor can just walk right past it but Trapper is too chunky to get past it.
Please increase the size of them so that they actually feel like bear traps and not kitten traps.
Comments
Do I smell skill diff? Survivor's flashlight need perfect timing. DH needs perfect timing. Stuning with pallet (especially pallet stun when killer picks up survivor inside pallet - you know that vanishing drop pallet prompt) needs perfect timing. Trapper's trap should not need perfect placement.... Hmmm
I mean - of all the things that trapper should be buffed with - bear trap size is NOT one of those.
I don’t know about the size, but I would like to see his traps be translucent so they are harder to spot regardless of what map he’s on. Right now his traps are ridiculously easy to see on some maps and hard to see on others.
Interesting idea. I mean - I would not go with transparency, but there are maps that have a lot of one color. Maybe if traps were yellow in eerie of crows, green in whole autoheaven and gray in the game (same kind of logic for all the other maps) then it would make sense.
But make the colors similar to environment - not exactly the same color please.
Right, not transparency but translucency, as in partially see through but still visible. So the trap ends up having a similar color to the ground its on but not identical.
No need to be rude.
So what if those things need perfect timing? How does that change the fact that Trapper is a terrible killer? Why should one of the weakest killers in the game be punished so harshly simply because the trap was one pixel to far to the left?
If increasing the trap hitbox is too much, then maybe instead make it so if a survivor can't step in it, neither can the Trapper?
Sorry. I did not want to be rude. You are right. My apologies.
The reason why trapper traps should be "perfectly" placed is because the game should have some skill expression. For the same reason nobody argues for flashlight saves to work during pick up animation. If it was too easy, there would be no skill in it (be it flashlight saves or trapper's trap placement). And it's OK the way it is. Because I am rather old and not the best with timing, I can't use flashlights or DS or DH reliably (and it's OK that way). It provides opportunity for better players to be actually better.
But I agree with you, that trapper is one of those weaker killers and he should get some buff. But lowering his skill ceiling is not the buff I had in mind. Better buffs are those, that provide new opportunities to express skill, that are not possible without the buff - e.g. ability to place traps on some spots, that would not be possible without making the traps translucent (because everyone would see them right away).
i think traps should have something to partially hide them depending on the terrain they're placed on. traps placed on dirt or grass like in autohaven and macmillan would be covered in leaves and twigs, traps placed in sand like on eyrie would be partially buried, traps placed on floors would be covered by general debris (bits of wood, dirt, that kind of thing). i don't know how easily this could be implemented but i feel like it would cut back trapper's map dependency at least a little bit.
But that wouldn't even change most of his skilful aspects. You still need to predict and read survivors correctly, you still need to herd them into it, you still know that that trap placement was good. Why should a Trapper be punished for successfully predicting a survivors movement, but then be punished because the trap was slightly off? Or because the survivor decided to run a little bit wide and unknowingly just avoid it? You spent so much time collecting that trap, placing it, and then they accidently walk past it.
He would still have one of the highest skill ceilings it just wouldn't feel like you were cheated out of a trap because the survivor managed to slip through it. Honestly I think this would actually increase his skill ceiling as you can now place them in areas that you couldn't previously catch survivors, opening up more options for trap placement.
Making his traps less visible would be an okay change, but it wouldn't really help him out that much or raise his skill ceiling at all. Good survivors would still notice them. And if you make them too transparent, then THAT would lower his skill ceiling as you can just place them anywhere. It's a good change, but isn't going to make much of a difference. He still would suck, just a little less on Eyrie.
He needs a TON of changes. These 2 changes probably wouldn't even make much stronger, except against lower MMR survivors. Like letting him start with all of his traps or let him pick them up from lockers. Or even just making them spawn closer to the centre of the map.
61%
well I disagree. Same way as survivor can discreetly follow a chase for whole duration, hide behind rocks, make sure he is not seen all the time and guessing correctly which way the killer will look when picking up survivor only to screw up timing. It's exactly the same thing. And I still thing that precision should be part of this game.
Well in that case it wasn't really skilful in the first place as you shouldn't have been following a chase for an entire duration (in most situations anyway).
Also these two things aren't comparable. One is about timing, the other is about placement.
One, with enough practice, is never an issue. The other actually makes the killer weaker and prevents a lot of possibly good placements.
which one with enough practice is never an issue? I would argue that placement can be learned. Timing can be practiced, but some people will never get it right always...
With practice you can get it 99% of the time. Unless you really mess up.
Yes you can learn trap placements, but it's still going to hinder you sometimes even if you placed it well.
let's agree to disagree then