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Sigee

Sigee

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Sigee
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  • @NekoGamerX said:

    yea I feel like a lot of killers are use it because of this.

    This is the reason they should killswitch the perks.

    It is so funny when there is a survivor sided bug, they can killswitch it immediately, but never a killer sided bug.

    When there was the merciless storm bug (they abused it with the doctor and it was not killswitched).

    When there was the lethal bug they could see you in lockers, no killswitch.

    When there was a flashlight bug, they killswitched the flashlights, the dramaturgy, and the residual manifest immediately.

    But it is still a survivor sided game, right?

  • @Alionis said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3559581#Comment_3559581

    Scroll down all the way to "Trivia"

    The stun condition is applied to the Killer once the Pallet has been pulled down about 50 % of the way, given they are in range.

    Thank you, I think I have to live with that strange mechanism in a normal attack.

    But still can't understand the mastermind pushing to the pallet stuff. He can grab me WHILE DASHING FORWARD and PULL ME BACK to the other side of the dropped pallet. This seems still an issue.

    And the Power Struggle counterplay (hitting into the air) is also not fair. I can't pull the pallet before he picks me up, but he can hit and avoid the PS before I drop the pallet? If it is intended like this, the whole PS has no value at all, because if I am not under the pallet when he picks me up, he can go on the way without pallets, so I have no chance to use PS. If I am right under the pallet when he picks me up and hits one, I also have no chance to use the pallet, because he could simply avoid the stun. The whole perk is garbage...

  • @sizzlingmario4 said:

    This can happen because of the way pallets work - when you drop a pallet, it isn't capable of stunning the killer immediately. A pallet has to be about halfway down before it can cause a stun. If you throw a pallet and then get hit before that halfway point, the hit will count, and then the killer will get stunned afterwards. That is an intended mechanic, but obviously latency can also mess with it and cause hits that look bad depending on the situation. But even if we were able to remove latency completely, getting hit through a pallet drop like this would still be possible because it's normal. If the server determines the pallet is halfway down and triggered a stun before the hit occurred, then the server will reject the hit.

    So If I drop a pallet, the killer has x times (let's say 0,5 sec) to do something against the palletstun.

    This could be the reason why I saw the power struggle was useless when a killer picked up the survivor right under the pallet and the power struggle was activated (dropped the pallet) and the killer could hit one into the air and because of it he went away from the pallet and could avoid the stun. So the entire build (Flip-Flop, UB, and Power Struggle) was garbage against a simple hit into the air. What is the value of the perk if it is activated under the pallet, you waste the pallet but have no effect on the killer at all. What latency is that? If The players are under the pallet, PS should stun the killer, if they are not under the pallet, PS should not waste a pallet.

    PS:

    You have never given up and you are not about to start now.

    While being carried by The Killer, reaching 25/20/15 % Wiggling progression activates Power Struggle:

    • You can drop a nearby, standing Pallet to stun the Killer and escape their grasp.

    Power Struggle deactivates after triggering successfully.

    Where is the part about you can drop a pallet and maybe if there is no countermeasure, you probably but not surely stun the killer? It said you drop it to stun the killer. Then it should work in that way. If I drop the pallet in any way, it should stun the killer at that time, not in the possible future (or not at all). In my opinion.


    Other strange mechanism:

    Against the mastermind when he uses his power, but you drop the pallet from the other side, sometimes he can grab you and push you to the pallet, you dropped from the other side. Is it because you dropped it, but it was not halfway down, so he could grab you? Then why did not dash you far away on the other side, because the pallet was not stopped him? Or if it stopped him, how could he grab you from the different side? So many contradictions not related to latency.


    Edit:

    Not an official source, but on the dbd wiki there is no information about the pallet dropped in a halfway position, only "upright" or "dropped". There is no between them.

    Pallets are interactive obstacles featured in Dead by Daylight. Pallets have two states: upright, and pulled-down, also referred to as "dropped". At the start of a Trial, all Pallets are in the upright position, meaning that both the Survivors and the Killer can pass through the area next to them without needing to interact with them.Killers are unable to interact with Pallets in this state, but Survivors have the option to pull it down and create an obstacle for the Killer that can only be vaul

    "Stuns

    If a Killer is inside the area of a Pallet and a Survivor pulls it down, they will be pushed back and get stunned for 2 seconds, obstructing their vision as their camera tilts."

  • @chirp23 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3191975#Comment_3191975

    Wait they have new pictures?! I thought they just kept them the same now I have to look up what they look like to people without the Stranger Things dlc

    The perks have new pictures for them who does not have the DLC, but the pictures are the same for those who have the DLC.

    And I who have the DLC the perk's description contains the character name Eg. "Very rare The Demogorgon perk".

    Like these:

    claustrophobia.png fearmonger.png inner_healing.png jolt.png self-aware.png situational_awareness.png

    And when I opened Eg. Nancy I saw the following screen:

    Nancy Wheeler starts with HER 3 PERSONAL perks.

    nancy.png

    So if I have the DLC the perks name changed, but everything else seems the same the perks belong to the characters.

    This is the reason I still think it is a bug in that case someone has the DLC.

  • @Bunzmaster said:

    I would disagree. A Kill is different from a D/C.

    A Survivor can disconnect on purpose to cancel the killers RUIN.

    So if someone is disconnecting on purpose it means the game will be automatically balanced for 3v1 immediately for that actual match? I don't think so. Doing 5 gens when you are only 3 is almost impossible because the game is not balanced for that.

    Check the custom game. If you start the custom game with 3 survivors, the survivors need to repair only 4 generators instead of 5.

    The ruin nerf was made to make the game a bit more balanced in case of only 3 survivors left, no matter why.

  • This is a duplicate of

    @Enrico_Polatso2 said:

    You can still mori with 5 stacks of devour hope, even if its cleansed. Please fix.


  • Today we got a patch 6.1.3, but this bug is still out there. Today we met a nurse who has no mori, but has devour hope + undying. Both Hex was destroyed, but she could mori in the end game. I think this perk should be kill switched until it is fixed if the last patch wasn't enough for it.