Feedback and Suggestions

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  • I don't know about you, but I quite like the way moris work currently. From being able to kill multiple survivors in a match, to being able to choose where to use it, or even something as simple as holding down a button to trigger them making it feel more satisfying. I'm not saying I don't want the Finisher Mori (what it might come bundled with is another story), I burn Cypress Moris relatively
    7 comments 91 views last activity
  • The moment I see someone burn an offering for the Artist or Dredge map I might as well surrender. It doesn't matter if you're playing Wesker or anyone else (besides Nurse), it's an automatic win for the survivors. Now slap Dead Hard on top of that (it's as broken as ever again) and survivors are simply laughing at the killer and calling you "bad" for eating through their countless safe pallets a
    18 comments 291 views last activity
  • Basekit Mori Make it after the 8 hook Mori unlocks for the killer. It still will be accessible for all killers but also kinda of a prize for killers who play for hooks (and it will add other meaning for the hook counter). Slug for the 4k problem Add an option for survivor while in dying state press M2 to make you bleed faster (from 4 min to 2 min), Press M2 again if you want to cancel it
    3 comments 131 views last activity
  • So with the changes to the Prestige System, Blood Cap, and Bloodweb Prices, there is more to gain now, especially when leveling up a character; As well as the release of statistics from the changes in 6.1.0. As you play through the trials once you built up a lot of blood points or to the cap, it takes a long time to go through each node and level, so a suggestion to make it faster to level is ad
    1 comments 51 views last activity
  • Lightburning the Wraith out of his cloak doesn't activate Parental Guidance, even though it's clearly an instance of the player stunning a killer.
    6 comments 461 views last activity
  • Kills slugging as a strategy because 45s is an incredibly small window especially when chain-slugging because multiple survivors in the vicinity. The first will be back up before or around the time the second goes down if the survivors are decent. Kills incentive for interactivity from survivors. Why the hell would I get off a gen to go help them if they get back by themselves in 45s anyways?
    48 comments 872 views last activity
  • I genuinely hate all the changes proposed with the Finisher Mori dev update and BHVR has stated that "we're closely monitoring the feedback and this won't be on the next patch". So here's my feedback - put it on the back burner. This idea,either needs scrapping or tons more work and it's not something you should prioritize. Focus up on that Solo Queue hell,please.
    15 comments 321 views last activity
  • See, here's the thing. BHVR wanted kill rates higher. That might be a bit too high, but I guess this was aimed at the killer/SWF matchup. Solos need help, but that's a different discussion. The problem I want to address is survivor rewards and scoring, which seem to be designed around the old '50%' paradigm. In a nutshell, survivor 'pipping' is based heavily off escaping. One you start hit
    43 comments 921 views last activity
  • There needs to be a game trigger for Skillchecks/Gens blowing up or other rapid actions. Why a lot of this stuff isn't monitored server side I have No idea and i'm really disappointed in BHVR's not at all rapid response to this stuff. If not, please hire people to sit in live stream for content creators. At least your Fog Whisperers.. I'll be glad to. Especially with the guy that just told Spoo
    0 comments 21 views last activity
  • It's that time of year when everyone plays GF/Myers... 3rd match in a row now where my teammates fed Myers and Evil Within 3 gets popped after only a split second of being stalked and I'm the one on the hook waiting for EW3 to end so someone can finally come rescue me (only to feed Myers again). His power should only expose survivors he has stalked. The longer he stalked them, the longer they'r
    7 comments 171 views last activity
  • 9 comments 221 views last activity
  • Just throwing it out there. I play on Xbox and Switch, and the platform tools for finding custom games are terrible. Also I wouldnt mind not having to actually directly talk to people. No I'd rather not install/use <insert third party comms application here> either.
    0 comments 21 views last activity
  • A little idea to help pinhead chase survivors outside of loop tiles, since his ability is not very good in catching Shift+W survivors that are trying to make distance.
    2 comments 71 views last activity
  • Hello. I can't report anonymous players in a ticket, because i don't get the steam ID. You will tell me now, use the ingame report system but you don't ban every player if you use only the ingame report. a hacker is still not banned since 6 months. so please delete anonymous mode or do it only for twitch streamers thank you!!!
    2 comments 41 views last activity
  • The RPD maps are almost unplayable as Dredge. There are massive swathes of both maps where there are simply no lockers. What lockers there are are often tightly bunched together or centred around hooks, making Reign of Darkness practically useless. I know that RPD is pretty survivor-sided in most scenarios anyway, but to ruin the entire power of a mid-tier killer purely through level design is sa
    1 comments 42 views last activity
  • https://forum.deadbydaylight.com/en/kb/articles/352 So what this update is about: - soloQ will be worse, because some killers will camp even more because of Unbreakable base kit, literally prepare for Bubba basement every 4-5th game, doesn't matter which MMR - games against SWF will be pure hell, you can no longer slug that 1 annoying person with flashlight - survivors basically got free ch
    57 comments 1,821 views last activity
  • This map is horrible in terms of hook spawns. You can kill one survivor here and get 25% of the map having no hooks at all. If BHVR are going to give survivors free unbreakable this problem should be addressed.
    8 comments 101 views last activity
  • With the chance of Unbreakable and Mori's happening, it will be even worse for Twins, especially if not done without a few changes. My suggestion? If you don't want to do a total rework of the kit the best suggestion would be the following. When downing a survivor with Victor, pause the recovery timer for several seconds, allowing for the Twins player to get to the downed survivor before the
    4 comments 61 views last activity
  • This is such a dumb addon, this addon makes pinhead tunnel one survivor like crazy, and there is nothing I can do, this addon cancels my off the record, cancels my 10s of bt, this addon should apply Deep Wound if The Cenobite hit someone while stuck in the chains, at least we can use off the record or the basekit bt, there is no excuses to say this addon
    5 comments 131 views last activity
  • Solo players have been asking for Kindred basekit for so long. Basekit BT was a nice add since tunnelling is a cheap “strategy” with little to no counter play after the DS nerf. But, as much as I dislike slugging for how boring it can be, I can see it has its uses and sometimes it’s necessary. The only way I think basekit Unbreakable could be justified is when everyone is slugged for more than
    38 comments 613 views last activity
  • I've made several comments about how I think these proposed changes are godawful, but simply complaining doesn't get you anywhere, so I thought of an alternative or middle ground I'd be happy with. Last Standing: When one survivor remains in the trial , you have the ability to Kill them by your own hand. Essentially a basekit Cypress Mori offering. The same changes to the Mori offering
    4 comments 201 views last activity
  • Its not a hugely impactful perk and I feel it might be a lil bit of a compensation for it especially on certain killers where finding the guy you downed can be a pain coughcough twins cough . Then have tenacity buffed to also hide your aura on the ground. I mean in general its just a nice thingy to have and not hugely powerful and it can help a bit with losing an accidental slug. Thoughts?
    8 comments 231 views last activity
  • Idk but please her face looks weird for me and the hair as well. And why doesn't she have heels like in game?
    0 comments 21 views last activity
  • Hello, dear BHVR! I can't join the game ever since your tweet about cheaters & maybe you banned me for a wrong reason or it's a glitch that doesn't allow me to login For now this is all I get when I press space Edit: Works with VPN, looks like my country's government is up to something
    0 comments 41 views last activity
  • Both for yourself and others, or in case it should be added as a secondary option to the "hide players name" option It just makes no sense that you can hide their name and see their prestige level in lobby
    2 comments 61 views last activity
  • This will both allow the killer to act once (like hooking a survivor) and will allow the players to perform a preventing action in the cooldown period that follows a prevented blind. Toxic players will no longer be able to abuse the killer and killer will no longer be able to dominate using his own abusive tactics. Both parties will have even chances. Think about it .. swf party with flashligh
    12 comments 251 views last activity
  • Continuing a series of threads on the least used perks according to the aggregate site Nightlight, next up is Ace's perk Up the Ante (0.14% usage) Up the Ante - For each other Survivor still alive, grant a 1/2/3% bonus of luck to all remaining Survivors. I don't play survivor that often, but when I do I always play Ace simply because he's my favorite looking survivor thematically. (Plus
    31 comments 1,422 views last activity
  • Dear People of the Fog, if I'm not mistaken, the only 2 realms left for a rework are Red Forest and Swamp. For swamp, I think a bit of this painting from Anton Mauve: Just maybe a bit darker and with a bit more fog and some trees, but with the same color scheme. I really like the small pools of water here and I would love it, to have this in game. For
    4 comments 201 views last activity
  • Instead of being basically "pro-longed Dead Hard" because of basically unconditional Endurance that overextends chases no matter what, what if it was a "Hide Pools of Blood, Scratch Marks and Grunts of Pain for 20 seconds"? Kinda fits its' description, could've been kinda fun and gimmicky, maybe still help in chases but it being no longer stupid because, let's be honest, current version is stil
    10 comments 261 views last activity
  • I've been trying to do this challenge for the past month and haven't been able to complete it despite trying the advice others give to me in the official DBD discord. Please fix. Anybody else stuck with this challenge?
    0 comments 61 views last activity
  • 1. A survivor recovering on his own must become an obsession . Many perks and challenges in the game require obsession, but few survivors use perks that change obsession. It happens that the obsession just disconnects for various reasons and these challenges can no longer be completed. The survivor must have a choice, give the killer the obsession to work his quests, or wait for help in the upl
    7 comments 171 views last activity
  • Im am truly sorry to all the people this may offend, but things have gone too far, and I have to voice my opinion before everyone i know stops playing this game, but i fear it might be too late. Also, before i explain my reasoning i'd like to re-assure that I have played this game 800+ hours (mostly survivour) and watch many content creators, so I know what im talking about. Firstly id like to p
    2 comments 99 views last activity
  • I've tried many ways to complete this challenge. Has anyone done version 6.2.2 ? I think this is a bug.
    0 comments 31 views last activity
  • This would never become a chapter obviously despite that I think for the future Halloween event when that rolls around they should add in some Nightmare Before Christmas costumes for the survivors and killers. I have a few ideas for some of the characters. Dwight can be the Mayor Claudette can be the Undersea Ga
    20 comments 581 views last activity
  • basekit unbreakable infinite times? ruining rancor which is one of the most fun and meme perksand devour hope one of the most hype perks? for what some weird finishing mori that nobody cares about and serves no purpose? removing alot of the fun of killer, and iconic perks. Slugging is essential when your going against strong SWF groups. Guess devs just want us to play S tier killers, sad thin
    24 comments 431 views last activity
  • Period. Same for memento mori offerings. one measly mori if you tryhard for 4k is not the same as up to 4 mories because you made a perk work/brought in an offering that replaced last hooks with a cool animation. There's no real reason for taking away mori aspect from these perks and offerings apart from "no fun allowed". Moreover, the replacements are either weak or straight up nothing.
    9 comments 251 views last activity
  • I saw this come up in chat for a few streamers where they were asked what they would do to buff TINH. But seems like everytime its brought up people bring up hyperfocus builds. Like TINH helps, but i still think TINH being labeled one of the worst perks forever, is a problem. And it's not even always ran in hyperfocus builds, stakeout is more to blame for hyperfocus. And even then stakeout has it
    2 comments 91 views last activity
  • Consider this a letter, a thank you letter to the Devs. Despite my initial opinion of the game, my opinions regarding the game changes, despite my complaints and constant attempts to rework things for better or worse. I'm appreciative of you guys. You may not have all the answers, you may not be perfect. But you are trying, constantly working on a game where a percentage of the player base are
    7 comments 231 views last activity
  • Right now, which is the only reason the perk is used even in competitive Dbd, being able to KILL the obsession is what makes the perk good, because the tracking is too situational. If Rancor doesn't have that ability anymore, unless the aura of the obsession is revealed permanently or something, it will become a trash endgame perk, far inferior than noed. Devour hope is still the same, in some
    5 comments 221 views last activity
  • I'll start with thank you for basekit anti-slugging. While there are instances that I understand the killer choosing to slug unfortunately more often than not I get the ones that are slugging until bleedout just because they can so this change is very much appreciated. I think the 45 seconds basekit self pick up is good. 45 seconds is a long time for a survivor to be not doing anything in a mat
    2 comments 71 views last activity
  • There seems to be some confusion on exactly how the 45 second timer for self recovery of dying survivors is going to work. Currently it takes survivors about 30 seconds to build their recovery bar to just under full, or if they are being healed by someone else it goes twice as quickly. In this new system, does the 45 second self revive timer then mean it take 45 seconds to get the recovery bar to
    2 comments 81 views last activity
  • I know, I know. Controversial statement, but hear me out. Because of the recent explosion of cheating (again), I think it's time we look at the DC penalty and evaluate it. As of right now, I don't think it's worth keeping in the game. Here's why. The penalty doesn't actually stop or dissuade people from leaving the match. How many DC's do you see on a regular basis? For me, it's quite a few
    79 comments 961 views last activity
  • I just wanted to say that you've been doing a very very good job this year, and with the constant changes to the game, and the feedback on cheaters! I'm already sure all the game changes will feel very good for the game, even if Unbreakable could be too strong and Rancor honestly is gonna be a terrible perk, please reconsider the change/nerf. Please absolutely keep going this way, this seems li
    0 comments 21 views last activity
  • This post is a direct response to your Steam Announcement: https://forum.deadbydaylight.com/en/kb/articles/352-developer-update-finishing-mori BHVR, please listen -- Removing Moris and forcing "Final Moris" will ruin part of what makes DBD special to several people. Please read my feedback carefully. Last Standing - Game ends the moment all Survivors are Downed/Dying/Hooked with a
    0 comments 31 views last activity
  • Personally, I'd prefer the Mori Offerings lean into the thematic nature of the game , rather than hold any mechanical purpose. As such, I find the proposed Mori Offering changes to be a tad underhwelming. I would like to propose a few ideas (that would require significantly more work by the dev team) for the Mori Offerings, in place of bloodpoints. Cypress Memento Mori: When the Last S
    0 comments 21 views last activity
  • If you want us to help, please update the archaic in-game reporting system. It's easy for a player to feel like the in-game report system is useless and/or that their reports don't do anything, since there is no feedback to the end user. Besides it hasn't been updated... ever, as far as I can remember, it's always been the same. In Rust when a player g
    3 comments 71 views last activity
  • bhvr said on twitter that they ll only ban the accounts. But if you only have the accounts band you haven't banned anyone at all... I m pretty sure they wont have just 1 account. So either they ban only the accounts and we re all lost or they just dont tell us how they really ban them.
    0 comments 41 views last activity
  • It was revealed in a developer stream that the character being changed in this mid chapter is the twins. My opinion on the twins has heavily fluctuated back and forth between being a die-hard main of them, and refusing to play them at all. Currently, I stand at a relatively neutral standpoint, but still would rather play most other killers. So with that said, if the devs do go through with it, he
    4 comments 151 views last activity
  • I know this post will probably just be another one in a million, but I feel this is a really simple solution to BHVR's proposed update: Survivors only get basekit Unbreakable if the game is in the "Last Suvivor Standing" phase. That's it. Otherwise, the game plays as normal. This allows survivors time to get to their max self recovery, and let's them pick themselves up immediately if the killer
    0 comments 31 views last activity
  • Unbreakable and Exponential stacking to allow yourself to recover in 18 seconds. This is very ridiculous and should not ever come to the to the PTB and live servers. I am open to the 45 seconds to picking yourself off the ground, however, Unbreakable and Exponential should stay as they are and make them no longer stack with each other. Ex: Current Unbreakable with the new recovery time won't pa
    3 comments 101 views last activity
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