Quality of Life Suggestion - Another way to spend Bloodpoints quicker and level much faster

So with the changes to the Prestige System, Blood Cap, and Bloodweb Prices, there is more to gain now, especially when leveling up a character; As well as the release of statistics from the changes in 6.1.0.

As you play through the trials once you built up a lot of blood points or to the cap, it takes a long time to go through each node and level, so a suggestion to make it faster to level is adding a "Blood Feast" otherwise having the option to let the blood web randomly choose which nodes to go through so you can progress each level quicker and waste less time in the Bloodweb leveling/prestige characters and having more tools in your belt before the trial starts.

Maybe as well add another option to go through the blood web from level 1 to 50, a "Blood Harvest" especially as you level more and more. Perks and Items now thankfully do not get wiped from prestiging, but this allows you to get through the blood web much quicker just randomly grabbing perks, items, and offerings but it's at a higher rate and you can claim it much faster while also gathering any new perks a player might've purchased if they recently bought/unlocked a new character. This is especially relevant as players reach higher prestige they most likely have all the perks at tier 3 and now just continuing with making the character's prestige higher as some players have around reached prestige 100 or beyond.

This would benefit players and devs much more so players can get into trials with perks/items at higher levels and the devs can collect more data for research whenever a new chapter is released or as of recent changes to the base trials/perks that would be seen in the PTB and possibly added into the main game.

It could most definitely be a good feature to have since players can already go through choosing tome challenges, reading lore, survivor/killer info, and swapping different presets for setups and outfits this would be another thing on top of that to make the game just have another quality of life option.


Edited Section: This will be for any additional thing that comes to mind for this feature

Blood-Filter

Before choosing "Blood Feast" or "Blood Harvest" you can filter what the blood web will choose, for instance, if you want more medkits or a red hatchet head then you can select the filter to prioritize that though you will lose the other types of items/add-ons/offerings/perks unless it's also selected on the filter or the entity consumes it, otherwise you'll have the option to choose the types you want.

However, this can just be said that you can choose normally from the blood web, but if you're are just wanting to go through the web the without really caring too much and just prioritizing leveling then this would be a neat thing to include if you're in the need for specific things from the web.


A Minor fix to "Blood Harvest"

So with Blood Harvest, the blood web is just taking all the bp you have at the time to go from either level 1 to 50 or x to 50. However, this might not be the case all the time so to attempt to fix that if you choose to go through Blood Harvest it'll notify you that there is not enough bp to reach level 50, except it'll tell you it'll only stop at a level for instance 46 do you wish to continue the offering? If yes then the blood web will take however much bp you have to reach the maximum with the amount of bp.

So that way you don't need to have a specific amount to offer to reach max 50, you can just go through that and with however much bp you have, it'll just take you as far as you can reach that certain amount

Comments

  • blood web

     Version 1: One click wins 10 levels.

     The web makes 10 random paths automatically.


     Version 2 : Assignment:

     - Total current blood points.

     Or

     - Half of the current blood points

     - On a character.

     Or

     - On several selected characters.

     Or

     - On all characters.


     Several webs of blood make several random automatic paths respecting the starting condition.