Feedback and Suggestions
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I think community will agree with me that we need more skin loadouts for characters, some people like to make different stiles and we need more.3 comments 181 views last activity
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I think BEhaviour is scared of giving Trapper the ability to get traps from lockers, maybe they think it would make him too strong. As someone who love Trap/Technical killers (the Hag is my most played killer in DBD) I really believe Trapper deserves a rework or a buff that gives him the ability to get 1 trap from any locker if he's not carrying any traps, even if he can only get 1 trap per locke3 comments 51 views last activity
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https://www.youtube.com/watch?v=h2k_RPrse3U https://www.youtube.com/watch?v=UcWlJBf5XuQ&t=313s https://www.youtube.com/watch?v=7s8qJDcbWaw https://www.youtube.com/watch?v=dqbyq4--cnw https://www.youtube.com/watch?v=X_nsrd1IZiQ https://www.youtube.com/watch?v=eZVEZ7Wehws https://www.youtube.com/watch?v=nRxfCgP2Eyo https://www.youtube.com/watch?v=tqWK_HpEGjY1 comments 51 views last activity
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With how many perks we have in the game for both Survivor and Killer, I think that they could at least have their own separate tabs in the Shrine of Secrets. We get an even 4-4 split, both sides get an increased chance in seeing a perk that they really desire. Even if you somehow have all 8 perks in the Shrine, you can just use up your shards for bloodpoints. It would be a really huge QoL adjustm6 comments 71 views last activity
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Cheaters suck. We can all agree. However, the last 2 weeks have been really rough on content creators. More than usual. A lot more.. I don't think it's fair that Fog Whisperers are on a whitelist unless ALL streamers who contact BHVR allows them to be whitelisted also. Because this is just a bandaid fix for the people in their program. Streamers not whitelisted are suffering terribly. From Hook0 comments 31 views last activity
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Few people know about the second form of Nemesis even in the current generation, but it would be brilliant nostalgia. Please release mutated Nemesis skin.0 comments 41 views last activity
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Starting Chase "Ah, there you are!" "CHRIS!" (Starting chase with Chris Redfield) "I'll kill you quickly." (Same line used in Trailer) "Your future hinges upon this fight!" "Seven Minutes is all I can spare to play with you." Pallet Stunned "Self-righteous fool!" "You mortals require judgement!" "Ignorant cretin!" "I can't lose, not to you!" (Pallet stunned by Chris Redfield) "You'8 comments 402 views last activity
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Cheaters suck. We can all agree. However, the last 2 weeks have been really rough on content creators. More than usual. I don't think it's fair that Fog Whisperers are on a whitelist. This is just a bandaid fix for the people in their program. Streamers not whitelisted are suffering. From Hook state manipulation, shifting cosmetics and items mid game, to the ability to inject themselves into lo0 comments 21 views last activity
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Hello everyone, this is just a quick and easy proposition. Every time this is brought up people lament the hook grabs, one side claiming that they are a relic of DBDs ancient past, while others claim that its needed for late game hook protection and just to punish cheeky, unsave unhooking dive bombs in general. So how about this: the killer can grab wounded survivors like they always did, but4 comments 111 views last activity
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It's really annoying to play against the same 3 killers again and again. The last weeks i played Blight/Nurse and especially Wesker (around 60-70% i would say) simulator. I don't know if that only reduces my level of fun during games but i miss a Twin/Demo/Deathslinger/Oni whatever. So what about a system where e.g. after versing 5 Nurses, you are guaranteed another killer that has not been rece0 comments 51 views last activity
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Why 2 hours? Can it be 1 hour? I mean, I know it is not going to solve the issue about the games taken hostage but at least you will have to wait half of the time. The longest match i have ever played was 40 minutes, because 2 survs kept hiding in "the game" map and they were pretty skilled at doing so. I didn't have any perk able to help me, only my patience and in the end, after 40 minutes i m4 comments 61 views last activity
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Many of us know the hag as a rather weak and rarely played killer. Her strength comes from survivors who don't understand her and don't know her power which is pretty much nobody except for new players and solo queue players who get caught and trapped on hook. I am here to discuss some concepts for making differences in the game that goes against bhvr's consistency/game philosophy. My philosoph1 comments 71 views last activity
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You can see the auras of Dull Totems in yellow within 16 metres at all times. Each time a Generator is completed, Hex: Blaze of Anger receives 1 Token up to a maximum of 5 Tokens. To activate this Hex, find a Dull Totem and manually light it up, turning it into a Hex Totem and consuming 1 Token in the process. For the next 10/15/20 seconds: - All Survivors suffer from the Exposed status ef1 comments 52 views last activity
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I was thinking about the solo versus swf gap in escape rates which historically is about +4% per extra person in a swf (i.e. +4% for 2 person swfs, +8% for 3 person swfs,, +12% for 4 person swfs) and how at the moment the escape rate is probably decent for full 4 person swfs but maybe slightly too low for full solo groups. What if the game gave all all solo survivors a small, say, +5% repair sp16 comments 211 views last activity
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I know there aren't a lot of Adam Francis mains out there but I still think he deserves more cosmetics like the other original characters, my favorite cosmetics I bought for him is the Jamaican Proud, it makes me feel represented as an half-jamaican. I was told that BEhaviour makes more cosmetics for the most picked characters, which kind of makes sense but there are some least played charact0 comments 51 views last activity
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I know Dbd is built on the Unreal Engine 4 and has many changes you can make inside the .ini file, I however was wondering why is there not as many graphical settings as there is in titles using this same engine? I find myself looking for settings to higher my fps without having to lower the resolution scale of the render engine. Setting such as AA make huge changes on performance along with AO1 comments 81 views last activity
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I've been trying to do this but it's like I'd have to intentionally play bad to get the hatch to spawn like let's not please and thank you12 comments 261 views last activity
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(sorry for my english btw) I was wondering why we can't decide in which order the killers/survivors are shown in the menu tab. Like i would love to have my mains be the first characters, so i don't have to scroll down yk. is there an actual reason why it's not a thing or just because?2 comments 41 views last activity
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I noticed that just recently... but perks that you already unlocked with iridescence shard don'T get upgraded to next tier when you prestige a survivor... I took notice that I already had the 3 perks of elodie unlocked on all my other survivors... before prestiging her... and I've just pretiging her and those perks are still rank 1 (yellow) so I realize that I wasted 50 level of point on her2 comments 51 views last activity
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The ability to ignore two skillchecks to die should be removed entirely. Frankly, the skillchecks should not affect time left either, just make them Bloodpoint-gain only. Realistically, no one is actually unintentionally missing them outside of lag. In its place, a Give Up button will appear, but only in exclusively either of the following two situations: Only one other survivor is in the Trial13 comments 211 views last activity
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The perk is meant to help Survivors counter gen regression perks and we're in a gen kicking meta. It's still not worth a slot. Also, it has an activation requirement too, which means it doesn't even have 100% uptime.10 comments 271 views last activity
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Devs, thanks for the stats. But that Escape & Kill rate percentage is not a reflection of anything. We need in depth stats. Escape and Killrate PER MMR. Escape and Killrate PER KILLER Escape rate Solo VS SWF Killer pick PER MMR Perks pick PER MMR Etc... Thanks by advance.12 comments 252 views last activity
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You gave us some new stats a few days ago and while some of them looked quite nice (shorter q-times), others were worrysome. One of these stats are the kill and survival rates. How can a game be balanced when you die 69% of matches when it was clearly said that 2 KILLS (=50%) are considered balanced by the Devs? I started a stat experiment myself, playing SoloQ, SWF (2-4man) and Killer. My goal9 comments 141 views last activity
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there has to be something that can be done about hook campers.... make it bannable record the games. or make it something like they have to be so far from the hook like 36meeters before you even start going down on hook timer. i dont know. i just know campers not getting in trouble makes a lot of games trash to play when the killer is just staring at you on the hook. very unpleasant. and I would43 comments 561 views last activity
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BASE KIT CHANGES Attacking after using Blink is now considered a Special Attack. ADD-ON CHANGES Dark Cincture Reduces the Power Token Recharge time by -0.4 ----> - 0.2 seconds per Token. Heavy Panting Increases the maximum range of the Blink by +4 ----> 2 metres . Slower charge time remains the same. Fragile Wheeze Reduces the Power Token Recharge time by2 comments 51 views last activity
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We keep having all these updates that discouraged tunneling and buffs so survivors can make it a tiny distance so they don't die right away after a unhook. Despite all these anti tunnel changes, it had gotten MUCH worse. Killers aren't even playing the game anymore they are just tunneling off hook or camping one survivor at a time and making it miserable for everyone with unfun gameplay. I can8 comments 211 views last activity
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Assuming that the amount of blocks is unlimited, it would help a lot to reduce selfish teammates constantly ruining games. No more sandbaggers, hook farmers, bush stealth noobs that do not do gens and so on. "Bu-bu-bu-butt would that not increase queue times?" Technically, yes it would, but it is ok. For the survivors that block pthers, it is their choice, they consider that their experience is22 comments 541 views last activity
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Eruption has a huge issue right now and that is it effects solo players far more than it does SWF players. I think 3 changes should be made to eruption to fix this. Change 1) Incapacitated status effect is 12 seconds instead of 25 Change 2) Incapacitated status and screaming applies to all survivors within 6 meters of an affected gen instead of survivors repairing it Change 3) Increase regre4 comments 111 views last activity
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Continuing a series of threads on the least used perks in the aggregate data on Nightlight, next up is Wraith’s perk Predator (0.33% usage) Predator - Scratch Marks left by survivors will spawn slightly/moderately/considerably closer together. In principle Predator is an effect that could be potentially useful in that it can hypothetically make it much, much easier to follow a trail of s7 comments 111 views last activity
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BHVR should add a failsafe, after endgame collapse has ended, if the game doesn’t end within 1 minute then it automatically ends the game. Idk how hard this would be to code though.3 comments 71 views last activity
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I love Dead by Daylight. I play a lot of it. It’s by far my favourite multiplayer game. And I do love the scratch mark portraits. I wish I had been able to get them on all my characters. However, I don’t really use them because I find the effect jarring when combined with regular portraits because I know I can’t get them on everyone. So I haven’t been using them because they’re a reminder of wha10 comments 801 views last activity
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Hyper-bright maps like Coldwind make aura-reading a serious problem. Everything is incredibly bright yellows/oranges/whites/etc, and it obscures the clarity of auras. Please do something to make them more noticeable on maps like these.7 comments 111 views last activity
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Two main ideas: Option A: No basekit ability to self unhook, Luck and Slippery Meat reworked. Deliverance being ready to use is the only way. Option B: Only one attempt, nothing gives more attempt chances. Luck and Slippery Meat affect that one single chance. Failing the one chance is -20s, same as live. Option A is because almost no one uses Luck or Slippery Meat anyways. Option B keeps what7 comments 121 views last activity
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The fact that it gives her free license to tunnel someone to death is extremely unhealthy and unfun for the game. It doesn't matter if the killer only gets 1 or 2 kills because of it, the fact that the Pig can down you, place a trap and then camp/tunnel you while gens get done means the trap is going to be active. By this point the survivor can no longer escape the match. Hatch is the only option20 comments 671 views last activity
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In a game where Survivors can be put into situations where maximum Bloodpoint gains can become improbable and where Killers can't even get maximum Bloodpoints, and in a game where Survivors and Killers will often times exceed the cap in some score events (see Objective or Deviousness), I think there needs to be one more change to the system to make it viable for everyone. This is why I'm genuine0 comments 21 views last activity
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I am a long-time killer main of about 5 years, but I do in fact play quite a bit of survivor too, mainly solo queue. In my experience, solo queue has always been pretty bad and anyone that has played for even a month can probably determine that. This is even more apparent after these last couple of updates, but why? In my eyes, it is because the game is unironically in one of its most balanced st15 comments 411 views last activity
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Disclaimer: I'm not a survivor main, it feels like you have to clarify this these days when you make observations about the game. So, about Wesker: -He's got too dashes, in case he misses one like demo, he's got a second chance. -If you're about to vault, even if you "win the vault" as survivor, he'll be right up behind you, unlike Demo, who would go on cooldown if he misses. -He's got zoning44 comments 1,621 views last activity
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So I have this pretty straight forward idea that'll just make a specific end game scenario not happen. I just played a game on midwich in which someone was slugged and I couldn't find them and they nearly bled out. I felt really bad but for the life of me I couldn't hear or see them and we wasted so much time. This doesn't happen ALL the time I get that but I think it happens enough that it s28 comments 462 views last activity
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Just a perk idea I had for surivors Heavy hitter : extends the duration that the killer Is stuned for by pallets for 1s and give the killer the deafened effect for 5/7/9s This perk has a 25s cooldown Deafend effect is the effect that the hag trap has that disorantantes noises21 comments 281 views last activity
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So I was reading in another thread and people were talking about the new player experience, and how it doesn't explain things well and someone suggested pop ups or ques to help out new players and that got me thinking. What if they implemented a sort of "multiplier" that the Killer's needed to build up during the trial, by satisfying The Entity? Such as, each hit, hook, and whatever increases T11 comments 211 views last activity
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The AFK Crow mechanic is reworked to the following: Each survivor has a personal 4 minute timer that decays while not downed or hooked. While in chase, doing a Conspicuous Action, or receiving a Conspicuous Action (eg, being healed), the timer is paused. During running, the timer decays at 50% speed. (So they can’t run around in the basement or corner forever) If the killer is in 8m and not i30 comments 462 views last activity
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I think no one notices the hundred that you get when the nemesis infects you with his tentacle because it lasts 0.5 or even 0.25 seconds. EVEN LESS THAN DEAD HARD hindred is already kinda bad. Because sometimes the nerf is small like 5 % or sth and other times like 7 or even 10 In nemesis case it's not even possible to understand They just putted it there just to say . Haha we puted this mec32 comments 1,001 views last activity
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Phantasm is a bit of a niche franchise compared to other licenses in this game but I’ve always had a lot of admiration for it. I made this post to kinda try and get people interested in The Tall Man, literally the most underrated horror villain. Without being super spoilery in case you’re interested, The Tall Man is a sadistic inter dimensional being wh11 comments 411 views last activity
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https://www.youtube.com/watch?v=UcWlJBf5XuQ&ab_channel=notOtzdarva Even that level of steamers who definitely have more ways to connect with BHVR, still get surrounded by cheaters ... What about all other regular players? ok, I do not only play DBD but every game I played that has EAC, is all BULLSH*T FOR ANTI CHEAT.1 comments 71 views last activity
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i get stunned from miles away. so far away that i still have room between me and the pallet after the stun ended. i i didnt get moved. why should i? i was not in the pallets reach after all.0 comments 31 views last activity
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Please bring back the 2017 Halloween main menu music for this Halloween and every Halloween. It rocked and was one of the best themes ever put in the game. It brings back some awesome memories for me and I'd be stoked if it made a return to the menu this holiday.0 comments 31 views last activity
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It just makes it harder to get value from your perks and punishes survivors for getting to endgame so baby killers can have an easier time tunneling someone out. Why not disable every survivor perk during endgame? Hell let's disable exhaustion perks too.34 comments 841 views last activity
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Continuing a series of threads about the least popular perks on the aggregate site Nightlight, next up is Yun-Jin Lee’s perk Self Preservation (0.13% usage) Self Preservation - Whenever another Survivor within 16 meters of you gets hit by a basic attack or a special attack, Self-Preservation activates. Your scratch marks, pools of blood and grunts of pain are hidden for 6/8/10 seconds.3 comments 181 views last activity
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Also BHVR: Releases Hyperfocus, a perk that with the right build, you can complete gens faster solo than with two people. *Edit, you can actually complete it faster solo than FOUR SURVIVORS on the same generator. How in the ######### is this balanced?12 comments 371 views last activity
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Every single Shape player uses this add-on. It's not very difficult to get to III. Seems to be too effective against 95% of the survivor player base.12 comments 171 views last activity