Auras need to have a black outline/backdrop for clarity on hyper-bright maps

Hyper-bright maps like Coldwind make aura-reading a serious problem. Everything is incredibly bright yellows/oranges/whites/etc, and it obscures the clarity of auras. Please do something to make them more noticeable on maps like these.

Comments

  • Scratchmarks too. It's one of the reasons I hate daytime maps so much, but Coldwind is by far the worst offender.

    I remember them acknowledging this when the revamp first dropped (because the feedback was overwhelming), but nothing ever came of it.

  • Remember when they named the game Dead By Daylight and didn't actually make maps set in Daylight?

  • @Laluzi said:

    Scratchmarks too. It's one of the reasons I hate daytime maps so much, but Coldwind is by far the worst offender.

    I remember them acknowledging this when the revamp first dropped (because the feedback was overwhelming), but nothing ever came of it.

    Also sometimes map objects on other maps with orange/yellow/etc colors can screw with it too. I think auras should have a black outline maybe to make them distinct.

  • The fact that they made scratch marks and auras for all-dark maps early in the game's history, then made super bright maps like Coldwind, Ormund, and Eyrie without changing the scratch marks or auras? A real toss up between a lack of understanding their own game or complete laziness.

    "If it works for one, it should work for all!" says the MSPaint-level designers who haven't figured out how to put a black outline around their white text.

  • @Adjatha said:

    The fact that they made scratch marks and auras for all-dark maps early in the game's history, then made super bright maps like Coldwind, Ormund, and Eyrie without changing the scratch marks or auras? A real toss up between a lack of understanding their own game or complete laziness.

    "If it works for one, it should work for all!" says the MSPaint-level designers who haven't figured out how to put a black outline around their white text.

    I would love a black outline or backdrop so auras are unmistakable to be honest. Coldwind is so bright it legit hurts my eyes.

  • @SuzuKR said:

    https://forum.deadbydaylight.com/en/discussion/comment/3195710#Comment_3195710

    I would love a black outline or backdrop so auras are unmistakable to be honest. Coldwind is so bright it legit hurts my eyes.

    It's, like, the first lesson you learn in typesetting. It shouldn't be some grand, enigmatic mystery.

    Don't forget: They DID go back and change how auras worked a year or two ago. They went in and changed it and tweaked it and all sorts of internal alterations and yet they completely missed fixing the "it vanishes into bright backgrounds" problem. And then they came out with like half a dozen new/reworked maps that just exacerbated the problem.

    It really makes you wonder if anybody over there is actually playing Killer, ever.

  • @Adjatha said:

    https://forum.deadbydaylight.com/en/discussion/comment/3195712#Comment_3195712

    It's, like, the first lesson you learn in typesetting. It shouldn't be some grand, enigmatic mystery.

    Don't forget: They DID go back and change how auras worked a year or two ago. They went in and changed it and tweaked it and all sorts of internal alterations and yet they completely missed fixing the "it vanishes into bright backgrounds" problem. And then they came out with like half a dozen new/reworked maps that just exacerbated the problem.

    It really makes you wonder if anybody over there is actually playing Killer, ever.

    Another example I thought of was the bulbous red-orange growths on RPD obscuring auras if the aura happens to be visually overlaid on those growths.