Wesker's grab is so glitchy now post-6.2.2

Weskbugger2.gif

Here's a visual comparison of how it looked in 6.2.1 vs 6.2.2. You can see the giant difference in smoothness, also helps the player better judge the distance of their bounds. The new one is awful, seems to be based on the ENTIRE DURATION OF THE BOUND EXTENSION and is glitchy and stuttery as hell.

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