A few Perk Change Suggestions

Survivor Perks:

Overcome -> whenever you are hit by the Killer ( makes it possible to get the boost from Endurance hits, especially useful to not get tunneled after being unhooked, otherwise Sprintburst is just way better in every aspect than overcome )

Desperate Measures -> Dead/Dced Survivors give a 14% stack as well. Makes the game more balanced. You shouldnt get punished on top of having 1 less survivor in the trial.

Better than new -> Perk currently seems incredbily weak. If they lose the 16% speed to healing whenever they loose a health state but only get it by you completing a healing on them, its makes it pretty much useless. Maybe make it a permanent boost but even then its still quite weak.

Windows of Opportunity -> Remove Breakable Walls from Aura-reading.

Dead Hard -> Make it so Legion isnt able to completly play around your active perk. It always has been fixed if a Perk was op towards a killer, f.e. Any Means Necessary against the Mastermind, so its only fair it gets treated the same for both sides.

Also Id prefer having Blastmine, Flashbang and Wire Trap getting the same requirements and cooldowns to make it easier to use them together.

Killer Perks:

Pop goes the Weasel -> Cooldown to 60 seconds and making it lose 25%.

Bamboozle -> If a survivor vaults a window 3 times, the window is blocked for ANY survivor.

Comments

  • Any Means Necessary was changed cause it was a bug.

  • @SuzuKR said:

    Any Means Necessary was changed cause it was a bug.

    Well, you get my point. There shouldnt be perks that are insanly op against one killer or insanly bad against one specific killer. That is the only reason i was fine with the Iron Will change, because it countered Spirit so much. Otherwise u get countered via random Matchmaking and that isnt fun.