Resident Evil Event Items Idea
I'd love if they'd do a Resident Evil Event where we got items from the games that did unique stuff. I have a few examples of ideas I like.
A wooden Stock pump action 12 gauge shotgun in the vain of the one you get early on in RE4.
It would have something like 3 shots and would stun the killer on sort of a proximity/shotgun pellet spread system. Point blank it would take 2 shots (in quick succession, maybe you lose all the progress of the first shot after 2.5 seconds, with reload taking 1.5 seconds) to do the stun, more of a medium range would take all 3 and a far-ish range would probably require another person with another shotgun to accomplish a stun. Would be a pretty brief stun. Something like 1.5 seconds. I'd also suggest add-ons for this but I can only see this being seriously considered if it's an event only item which I don't believe have add-ons. (Far-ish range would be around 10 meters, medium 5-ish and point blank being well, point blank)
A tactical black shotgun without stock like found in the RE2 remake.
Would have 4 shots but would reload faster than the wooden pump action and would have a more restricting range. Still needs 2 shots at point blank, but 3 would be required not much further away and all 4 at a long-ish range. (Long range would probably be around 8 meters, medium 4-ish)
Another tactical shotgun, this time with a stock.
Would behave identical to the wooden one mechanically but with 5 shots instead of 3.
All of the shotguns can break a wooden door if they use 3 shots point blank. If they only use 1 or 2 the breaking of the door would be that much faster when the killer goes to break it, appearing only partially damaged. Only successfully completely breaking it would cause a loud noise notification but maybe like Deathslinger's shot, using a shotgun can be heard anywhere in the map as a distant sound.
When carrying a survivor the stun does not occur, instead successful shots briefly slightly slow the killer down.
Pistol (I'd prefer it look like the RE4 starting pistol but something like a berretta would be fine)
When shot at the killer it would decrease their speed VERY slightly for 3 10ths of a second and flash red on their screen making the killer grunt. Would have 5 shots and the following additional uses. You could shoot pallets from a fair distance away, causing them to drop. Lockers can be shot creating a loud noise notification at the locker. Generators can be shot but it would cause missed skill check damage to the generator progress, as well as a loud noise notification as if it was a missed skill check unless a survivor was working on it at the time (don't want it to become a griefing tool).
All of the above would have a crosshair and would move the camera slightly closer to the survivor when used and lock the camera to mouse to look like the RE remake camera and would use the item use button (m2) to aim and repair gen button to fire (m1).
Mixed Herbs
Would act like the anti hemorrhagic syringe except faster and would provide endurance until the heal is finished.
Flashbang
Would be like the perk but have a slightly bigger radius, activate slightly quicker and would have an appearance more in line with the blue flashbang grenade things from RE4 and 5
Crank Handle
Can be attached to the side of a generator making anyone working on that side progress the gen slightly faster with a tap space prompt instead of a skill check. Tapping space would crank the handle at a inconsistent rate if you weren't tapping it fast enough, at it's fastest providing the speed benefit of a worn-out toolbox with a clean rag. Killer can break the crank off by either manually breaking the gen or hitting the crank with a basic attack. A missed skill check from another survivor breaks off the crank but doesn't cause an explosion. Would probably make working on gen sounds louder.
Comments
Don't be ridiculous, the only RE event item we truly need are eggs which we can throw at the killer.
True.