Feedback and Suggestions

Our team will be happy to read these!
  • I think it would be really fun if we could get legendary items in this game. They would be extremely rare but really fun to use. They might be something found hidden on the map or in treasure chests like once every 10 games or so. They could be called Entity Tainted Items, or just blighted items. What do you think?
    19 comments 282 views last activity
  • Status effects: Blindness: Problem: Only affects solo queue survivors and killers, has barely any impact over SWF. Reworked: Now reduces fov by 10º. Slight darkens screen corners creating a tunnel vision effect (similar to the perk knockout). Removes the ability to use maps and activate aura reading perks (This has no effect on basic aura reading abilities: see generators as a killer or
    19 comments 233 views last activity
  • When I first feasted my eyes upon "Supernova" in a redacted I couldn't wait for it to arrive. And now it is here. Being Amazon Prime, it really makes up for that one time last year, you know the one.
    1 comments 21 views last activity
  • Jolt is a very solid perk but out of all of the regression perks I think it’s a bit underrated. with the current call of brine and eruption meta definitely on the way for a rework I think some small adjustments to jolt to make it a bit more powerful could be cool My first idea for a buff is to maybe extend the range a bit this could give it a bit more pressure and help on bigger maps. To prev
    5 comments 81 views last activity
  • Ok not all of them. But seriously, there are more maps that make me go UGH when I load in than ones I like now. Trying to practice and learn blight, new map Borgo has a TON of crap on the ground with no collision, and the map is enormous, very often without any valid 3gen. (Also...if killers instantly have to look for a 3gen at the start, the map is TOO BIG) It feels like aesthetics matter so mu
    0 comments 11 views last activity
  • I think it is an underrated chase perk but the big cool-down doesn’t let the perk reach its full potential. As of right now, the perk can only be triggered every 40 seconds. My suggestion is to decrease the cool-down to 20 or 25 seconds, that’s it. I don’t think I am not asking for much. It is one of my favorite perks that suffers from its long cool-down. The same can be said about Oppressio
    2 comments 31 views last activity
  • I got a lot of trouble with playing BDB sometimes. Like "The Plague" trigger a lot of emetophobia, so I instantly quit the game in progress. I’d like to ask for a menu to choose what killer I dislike to play against, mostly for trauma and phobia like reason. I imagined it like a list of 4 o 5 killers that wouldn’t appear at the time they are selected. Furthermore, I would like to modify it (Can
    3 comments 81 views last activity
  • Add-ons which improve killers primary powers are bad for game variety, Pyramid Head is the worst offender since why would you *not* want your ranged attack to be extended in length but there’s other killers too like Ghostface’s Philly, Knight’s Map of the Realm, Bubba’s Award Winning Chilli, Myer’s J. Myers Memorial and so on that are more or less must take add-ons (If you have them). I don’t re
    14 comments 121 views last activity
  • Im not playing for a winstreak, im not playing to be the most efficient killer, im just looking to take some chases and get a couple hookstates. when i get sent to one of the known objectively survivor sided map the entire game loses its appeal. "oh the other side doesnt care about a fair game." I dont really understand why map offerings are still allowed, and would honestly like to see the winra
    9 comments 72 views last activity
  • Killers should be able to use their ability while carrying survivors. Change my mind.
    3 comments 41 views last activity
  • So that's the question. Typically console player has to heal, fix gens, drop pallets, remove pinhead chains and go locker/sabo all from one button RB and that leaves you in unfortunately situations where you can't do exactly action you want. Can't heal teammate under pallet or can't drop it. Instead vaulting you go to locker or start saboing hook. Im aware you can change action and interaction bu
    2 comments 71 views last activity
  • What in game sensitivity and mouse dpi does everyone use? i just started playing on kb&m and i have a medium sized mousepad but my mouse keeps sliding off it and it’s uncomfortable. my sensitivity at the moment is like 1200 custom by razor and i don’t know if that’s too low or too high. I also find myself constantly lifting my mouse while playing but i’m not sure if that has to do with my mou
    1 comments 11 views last activity
  • So what does Eruption do: For the price of Kicking a Gen, which if you have other perks is not even a price. You get for downing a survivor, your main objective with no requirements. 10% regression Survivors working on the gen can't do objectives for 25 seconds Reveals information to killer that survivors were o gens Survivors can't predict when eruption will trigger Additional 6.5% regres
    16 comments 181 views last activity
  • Not sure what percentage of people that use these forums played back in 2019/2020, but a strategy that was commonly used was 'lag-switching'. For anyone that doesn't know what that is, its when you purposely play when your internet is unstable, or use a VPN (which can make your connection to servers unsecure). If memory serves me right, back then, the game based everything on the Killer's cl
    2 comments 81 views last activity
  • If you live under a rock here's a video you can watch to learn about DH. https://www.youtube.com/watch?v=x9a9LM-jyro The biggest problem with this perk is the "third health state". This is what killers wanted removed. Dead Hard needs another nerf.There's a super simple fix here that would keep this perk strong but make people not want to use it "all the time". Dead H
    0 comments 21 views last activity
  • Incapacitation is a very rare status effect, and probably the most controversial one due to the perk known as Eruption. This Perk removes the ability to perform the following actions as Survivor: Repairing Generators Healing other Survivors Sabotaging Hooks Using Items Cleansing Totems This is an extremely powerful status effect that has seen prominent usage thanks to the aforementioned p
    13 comments 181 views last activity
  • Hey, fellow gamers and developers. I understand the game well enough that both playing killers and survivors are great experiences. Personally, I have played both sides and I enjoy playing more as a survivor than the killer. As it is now, I keep getting daily rituals for the killer along with Survivor but I wish that there was an option to just get Survivor's daily rituals. Will this be such a ba
    0 comments 1 views last activity
  • So, as the title states, Michael needs to be adjusted in some way, shape or form. I’m not exactly certain on why some people state he’s balanced, and I’m sure I’ll get some flack for saying this, but Michael needs to be changed as he’s the most out dated character in the game. Example. Just about everyone got add on reworks or adjustments at the time. Except two people, Hillbilly and Michael. Th
    43 comments 1,071 views last activity
  • Ok so I don't usually come to the forums for anything and when I do, it's usually because i'm reporting a bug, very rare that I make complaints on perks themselves, the last perks that I had the biggest issues with were Old Dead Hard, Old Decisive Strike (when it was known as Obsession Decisive and before that), and Old Mettle of Man, but those were taken care of. I rarely ever complain about Ki
    0 comments 21 views last activity
  • Seriously, he's the face of the game, yet using him is akin to throwing, since gens can be done in under 5 minutes, which is not even enough time to get started as ol Trappy-Boi. 🤦‍♂️ His Power: He starts with all traps, unless using the Iri addon that makes them spawn already armed. He no longer has to stop to place traps. Instead, he aims much like Freddy does with his Snare and lobs a
    5 comments 71 views last activity
  • I have a short video showing a hacker, how to give to a dev? Explanation, I’m on Xbox, other players were pc? The game started roughly 30 seconds in, with zero engines done. You can see the killer down a survivor, almost right after that, another survivor opened the gates, with all5 engines intact.
    Mod
    1 comments 31 views last activity
  • You’ve probably seen MintSkulls video on how this game is extremely bad for new players and it’s monetization. https://youtu.be/AO98DbQr4UU to sum it up he explains how it’s pretty much pay 2 win cause the best meta perks are locked behind paywalls and it simply takes forever to unlock everyone and get the best perks without paying. To throw my 2 cents in here’s 3 changes
    12 comments 261 views last activity
  • One of the singular most annoying things in this game are survivors who give up on first hook because "They hate the Knight" or some other dumb reason. You've wasted the time of 4 other people because this wasn't your favorite killer to face. I understand the necessity to want to concede what is a losing match, like if you have a teammate who dies at 3 generators because a killer has 7 hooks alre
    15 comments 211 views last activity
  • I think Resilience shouldnt give gen speed. It is kinda op compared to other Perks like Quick Gambit. And its not like the gen speed is a big problem in the meta right now but i think instead Resilience should give you recover speed ( from dying state ). The 99% Heals from survivors lead to a lot of confusion in soloQ where people are standing next to you at a gen and waiting for you to stop repa
    7 comments 81 views last activity
  • Hello, I have +3600 hours in the game and i play both roles about the same amount. In the last 2 weeks my 2 best friends i played DBD with both quit and by now almost all those i played DBD with have quit. Their reasons are the current meta and that the game just isn't fun currently. I still play daily but i fully understand their point of view, the game is not as fun as it used to be. I have s
    2 comments 31 views last activity
  • Exhaustion boon. That's all. Thank you for coming to my TED talk.
    4 comments 51 views last activity
  • 1:Overview) -The Main Change is that when a Boon is placed there is a 60 Second Timer by default before it deactivates & becomes unsable.For every other Boon added an Extra Seconds is added up to a Max of 90 Seconds. If the Boon is not active the timer would pause. 24 Meters Still & All Effects longer for 5 Seconds. 2:Stopping the Boon) -As a Survivor of you can go up to the
    4 comments 101 views last activity
  • Be honest, as survivor how often do you actually depip from actual poor play on your part? Because for me this is basically nonexistent. A depip for me is exclusively due to my team DCing or a killer camping etc. I am in no control over the fact I depip. If the match plays out normally I will safety pip or gain pips 95% of the time if not more. I just don't see how this old part of the matchm
    11 comments 331 views last activity
  • Recentemente comprei um PC e gostaria de passar minha conta do PS4 para o PC, Se não tiver como passar gostaria que dessem atenção para esse simples problema que não só eu mais como o publico em geral do DEAD BY DAYLIGHT anda passando, e uma vergonha uma empresa como a Behaviour Interactive nao ter resolvido isso ainda.
    1 comments 1 views last activity
  • In my opinion, console trickster needs a looot practice to hit your knives. How about to add reduced sensitivity when aiming knives, just as deathslinger has?
    1 comments 31 views last activity
  • https://www.youtube.com/watch?v=hcGoMB5Sgbk BHVR we need this, make it just a fun mode that doesn't give BP and exp Just a fun mode I'm sure it would attract a lot of people and as we can see even random people could create this mode so it shouldn't take you long add something like this pls
    0 comments 61 views last activity
  • There is absolutely nothing engaging about playing against this killer. His most effective playstyle consists of playing against Artist except more dumbed down and more simplified, along with camping every single objective possible with the most braindead power to use anyone's ever seen. I have no idea how this killer ever made it past play testing in the current state he's in.
    19 comments 692 views last activity
  • No, I don't want that perk. Please stop having it show up ten times in twenty bloodwebs. I do not want it with a fox. I do not want it on a train. I do not want that perk you guys. Please have the bloodweb randomize.
    1 comments 11 views last activity
  • I will keep this short and simple. New game modes, survivors spawn on an infinite generator (no killer) with essentially a merciless storm, starts off slow and speeds up, missing a skill check results in you dying (a competition to who can last the longest on the gen without dying) or another one could be completing generators to unlock different sections of a map. NetEase cosmetics to consol
    0 comments 11 views last activity
  • The Doctor need a nerf. I have encountered multiple matches with this killer who spams his power over and over again and i cant vault and drop a pallet. All i can do is run. I am an experienced dbd player with 1000+ hours so i know how to loop a killer. But to be able to spam his power is outragous. I am suggesting a cooldown on shock therapy for a few seconds so it doesnt get ridiculous.
    9 comments 71 views last activity
  • The devs should add cross save or at least mnk capability for console players idk how the process works but if you devs can do it would be really awesome this is also coming from a player that has almost 4k hours and has played for 6 years so this would be greatly appreciated 👌👌
    1 comments 21 views last activity
  • Not sure how many times people have requested this (if any), but I think being a survivor in first person would bring a new experience to the game. Of course, it would be nice to also have a quick turn button to see behind ourselves while we are running away or doing gens. Also, it could even be a option to toggle on and off in case others would rather be in third person. Just a sugg
    4 comments 41 views last activity
  • THE BLOODWEB!!! It seems to be the most requested change, and I’m making yet another post to fight for the cause. I’m currently at a grind rate of 2-3 prestiges a night. The bloodweb is just mind numbing. I am on m&k so I atleast have the privilege of click and drag.. I feel for the console gamers on controller. The START to a change would be eliminating the need to hold for purchase. My t
    2 comments 21 views last activity
  • Behavior does offer cross progression, but not for what probably most people are looking for. I recently got a new PC and used to play on a Xbox hoping I could transfer my data (1,131 hours) to my pc. Only to figure out that it says that it's not possible at the moment. If someone has figured out a way to do this can you tell me, but please make it possible if it's not, I have a lot of data.
    4 comments 21 views last activity
  • Freddy teleport/bait mechanic and sneaky presence is really well put together and imo should stay as it is to keep the core of his gameplay. On the other hand, the snares could be replaced for something more fun/effective to raise his skill ceilling a lit bit and make more rewarding to play. So heres my sugestion to the devs: 1 - Replace the snares for an hability to pull the survivors with the
    0 comments 11 views last activity
  • What it says on the tin. A button to automatically spend ALL Bloodpoints instantly on the selected character. Even with an instant-complete for each individual Bloodweb level, spending millions of Bloodpoints would take forever.
    2 comments 142 views last activity
  • Why do you make us waste so much time purchasing things on the Bloodweb? Why do I have to click and hold for over 1 full second to purchase 1 item of many that I have to go through, only to get to the next page which is even larger? Not to mention having to wait multiple seconds for a giant number to appear on my screen, mocking my ability to add 1 to the previously displayed number! So now ea
    3 comments 42 views last activity
  • Today in 5 games i have played, 3 of them where filled with cheater and not even the subtle one no, cheater falling from the sky, intantly repair 4 gens without even be close of them, one was able to use dead hard TWICE in a row ( and no, he was not using Off the Record or BT or else ), another one was healing WHILE running in front of me And then there are the sublte cheaters of course, those g
    2 comments 71 views last activity
  • It sucks playing this character because you get revealed from angles where you cant stalk. And the stalking in general feels terrible because you literally can see them over walls but it doesnt give you any stalk while myers is able to stalk perfectly fine. Not sure if this is some kind of poor attempt from the past to make him balanced but its terrible.
    1 comments 41 views last activity
  • Let's just remove these bloodpoints. This discussion is now a debate about tunneling and camping. Let's make the unhooked survivor teleport. No protection hit possible, nor tunneling and without any punishment for the killer. Or, we can make actions for survivors slower, so killers don't feel the need to tunnel anymore, for whatever the reason they want. But, if the killer really tunnel and
    17 comments 231 views last activity
  • With the ever increasing amount of perks that the game has been receiving with each chapter, the current shrine of secrets feels outdated. We currently have 183 unique survivor/Killer perks, we are almost at the point that 1 perk can be in the shrine once a year if all perks rotated evenly. For new players that seems like an excruciating amount of time for specific perks. Could we get an upd
    0 comments 1 views last activity
  • Everybody hates certain maps for various reasons. I myself for example absolutely hate Backwater Swamp with a passion. Too much junk on it, extremely misty by default so I cant see ######### on it, it is just a horrible map. I have no clue how this garbage got passed quality control. It is objectively bad. Because I have absolutely zero fun playing on it and find it frustrating to the max I will
    3 comments 81 views last activity
  • I started playing DBD in October, so forgive me if I am unaware of some year-long context, but from what have seen so far it seem like changes to the game are approached from a pure Survivor viewpoint, almost as if playing Survivor was seen as the normal way to play the game with playing Killer as some secondary mode. I want to make clear that everything I am going to say is about game feel, no
    51 comments 1,214 views last activity
  • I'm sure this has been suggested but I can't locate it. Everyone has Items, Add-ons and Offerings they either don't use (Cenobite Turn rate, Casting distance, Travel distance, Cool-down as an example) or want, which just sit there after having to waste bloodpoints on them. I propose a 20:1 (or something similar) trade up and/or 1:5 trade down option. I have 20 Leather Strip I do not want. I
    5 comments 21 views last activity
  • BHVR, please, make the "tradicional" maps, like coldwind, autoheaven, macmilan, have day and night variations, or rain, storm, or something else. I personally think the maps need more variations, not RNG, but climatics, like old coldwind for example. That map was more dark and night, so much diferent how is today. We need more obscure, deep and imersive experience from maps. Today every maps look
    2 comments 31 views last activity
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