Feedback and Suggestions

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  • I do not think huntress lullaby is a bad hex perk, I think it can be useful and really annoying for survivors, but the fact it requires tokens in this day and age makes it too weak to be used, so here's my idea on how to fix this perk. Hex: Huntress lullaby now has the full effect without requiring tokens. The 6% additional regression remains Each time you hook a survivor Hex: Huntress lullaby
    8 comments 201 views last activity
  • I've been playing Dredge quite a lot and generally I find it mostly fun to play as and against it. Most of games were at least 3 kills, the rest were about 2 kills. But there are some things I would love to see changed or need to be changed: Power changes Hooking a Survivor should grants +30 charges to the Nightfall meter; right now grants +20 charges (I find hooking Survivors more rewarding a
    7 comments 191 views last activity
  • Release mettle of man was a stupid perk that worked incredibly well with other meta perks at the time (bt, ds) and gave an incredible amount of value (extra health state) with basically 0 work outside of playing normally (getting hit.) It had no reasonable counterplay other than to not chase the survivor with it or play specific killers that get around it. It was put on a licensed character, so p
    26 comments 511 views last activity
  • Achievements are available on Steam and the Windows Store but not Epic Games. Epic Achievements that has XP and Trophies for the Epic Games Launcher have been missing for quite sometime and its about time they come to it. Achievements can make the players stay longer in a game to "platinum" it. Games with Achievements all so appear on the Home page of the Epic Games Launcher under Games With Achi
    1 comments 241 views last activity
  • Hello i think Insidious how it is now is pretty useless. Maybe buff it the way that the Undetectable status remains for 3sec. It would make it good in chases with high walls
    3 comments 31 views last activity
  • I'm a huge fan of when games let me see stats for my characters, and I think Dead By Daylight would be benefit from this. Some stats that would be cool to see: Trapper: Survivors Trapped in Traps Legion: Feral Frenzy Chain Stabs Hit Trickster: Knife Toss Accuracy Dredge: Survivors Grabbed From Lockers Onryo: Total Condemnation Inflicted Spirit: Distance Traveled While Phasing I know D
    5 comments 51 views last activity
  • I'm not going to repeat the steps on how to do it, but I know the developers know how to a killer prohibit a survivor from adrenaline becoming activated if they are saved from the hook after the last gen is turned on. I've been seeing killers do this done to other players and it's very shady. It's just as shady as when killers would spam the drop button to deprive decisive strike back in the day.
    27 comments 431 views last activity
  • This should have been made part of the game. https://www.youtube.com/watch?v=hcGoMB5Sgbk
    18 comments 311 views last activity
  • The devs have said repeatedly before that refusing to advance the objective (= work on gens) for an extended period of time is holding the game hostage, even in a 2v1. In the presence of the hatch, this leads to a decision each survivor must make: throw the match, or break TOS. If the survivor out-stealths the other survivor, they might break TOS if the game goes on long enough. What is their
    34 comments 444 views last activity
  • I like the Blast mine + Repressed alliance combo but I can't use it because it triggers both at the same time since in their description, they both say press active ability button 1 to activate. I don't understand why not make one of them to be ability button 2 like Potential energy, or just add another input binding key, like activate ability 3 so if a survivor decides to run Blast Mine + Repr
    6 comments 241 views last activity
  • Here you can find some ideas how to help very weak killers to make them slightly better. DEMOGORGON I'd love to see Rat Liver added to his basekit. ( common addon increases his movement speed while charging Off the Abyss by 3.5% ) TRICKSTER Killer is so cool, pity that he is probably the weakest one so maybe after 8 seconds of not being hit by a blade survivor has to mend out of them tha
    5 comments 171 views last activity
  • CoH
    I know I'm beating a dead horse with this one but I truly think that you as killer should just be able to destroy the boon /totem completely as basekit(even if it takes a bit longer than normal) I don't think survivors should be able to have more than 1 boon up at a time even if more than 1 survivor has the perk. Are boons too much ? No not usually however an extremely skilled team on fractu
    39 comments 661 views last activity
  • A Tile with a Jungle Gym made of some low but mostly High Walls short in length that completely obscure vision through them, but can be moved through. A Fire Barrel in the center of this Loop suppresses the Scratch Marks and Footsteps for all Survivors that are inside the Tile. Crows sitting on the top of the Hedges/Shrubs with thick Brambles/Crates (whatever is thematically appropriate) will C
    2 comments 21 views last activity
  • 3 comments 41 views last activity
  • This is literally unplayable come now until the rest of the night in my area. I live on the west coast and from around 9PM till whenever I stop playing (usually isn't much long because of this) I am just plagued game after game with killers from China and places surrounding that side of the world. How can you expect me to loop a killer when I am more than over a vault or pallet and they swing on
    5 comments 521 views last activity
  • When a survivor is downed, a very difficult skill check is given to survivors working on a affected generators to prevent its effects.
    0 comments 11 views last activity
  • Here you can find some ideas how to help very weak killers to make them slightly better. DEMOGORGON I'd love to see Rat Liver added to his basekit. ( common addon increases his movement speed while charging Off the Abyss by 3.5% ) TRICKSTER Killer is so cool, pity that he is probably the weakest one. In my opinion Main Event should not run out of time when charged. In addition after not
    2 comments 41 views last activity
  • When carrying a survivor, any and all other survivors within your terror radius suffer from the Exposed status effect. I play both Killer and Survivor equally, and I think Starstruck is a great perk! However, there are often moments where it's WAY too strong. Starstruck is one of the most powerful Exposure perks available. Other perks require survivors to directly activate it (excluding NOED, o
    16 comments 514 views last activity
  • this looks so awful but its a general concept idea that id rather get out there than let sit in my perfectionism forever but yea, less visually obstructive and general simple fix that makes it so hearing something doesnt blind you looking over there while maintaining the general depth perception idea they want to maintain preferably everything would re
    3 comments 41 views last activity
  • Title. with the amount of DCs we see in games, makes it pretty unfair on survivors. If a player DCs early, it throws the entire game in the killer's favour. Like last time I decided to bring Franklin's as killer someone literat DCd after I hit them and they realised I was using it. I didn't even down them, they just dropped their flash light and 5 secs later just noped out of the game. If we f
    24 comments 331 views last activity
  • Hello dear Behaviour team, Michael Myers seriously needs a rework, his power fits him very well but needs to get looked at again, when you use his mirror addon, you shouldnt lose the bloodlust trait. it slows him down to much so you cant catch up with the survivors. they can loop you 6+ times around before you even get close enough to hit them. Its not only on pallet spots but also in the open f
    3 comments 51 views last activity
  • I don't want to buy Sadako because MM is still too broken, and every Wraith skin looks like same old Wraith. Meanwhile several other killers enjoy a wide range of looks. It's your own IP, BHVR. Can we have something exciting/different take on this killer?
    1 comments 11 views last activity
  • Hello everyone. I have an idea how to buff Freddy. So, when he places a snare his speed 4.2(now 4.0), he has 6(now 5) tokens of snares and 8(now 7) of pallets. Old slow down addons must be returned in a weakened form, like swing chains affects only on repairing(like thanatophobia but 2.5% for surv and when all the survivors in the dream world are given an additional 5% bonus up to a maximum of 15
    1 comments 41 views last activity
  • IIRC there are changes coming to how killer adept challenges are handled, with Merciless Killer being attached to getting 4 kills and required to complete the adept challenge. With survivor adepts being “escape using their 3 unique perks”, is there a reason killer adepts could not be something similar such as “kill all 4 survivors by any means OR no survivor escapes through the exit gates while
    12 comments 4,791 views last activity
  • Map tiles are not static. Seeing upcoming vaults/pallets through walls can tell you the layout of an upcoming Tile (potentially problematic) and if a Pallet has spawned (potentially problematic) without having been in that Tile at all, or if a Pallet has been dropped/broken (fine for SoloQ). If these Perks get reworked, I’d suggest that they both Trigger on Chase Start (and for Survivor on Injur
    7 comments 92 views last activity
  • There’s barely any counter play, especially if the Clown can keep on slowing survivors until he eventually gets a direct hit for an insta-down I think some healthy changes would include things like Limit the maximum amount of bottles you can throw before reloading by 1 (similar to Huntress Iri head) gas clouds no longer slow survivors, because right now being exposed and slowed is a guarant
    12 comments 222 views last activity
  • There was a bit of discussion about this perk on Reddit and as someone who uses it regularly, I wanted to share my two cents on a buff/rework suggestion. I think Calm Spirit should have a token system similar to Distortion that recharges when you are outside the killer's terror radius (think calming yourself down in a calm environment). I think any time a scream is prevented by the perk, it uses
    6 comments 41 views last activity
  • For those that dont know, to get this achievement you gotta take a protection hit near a recently unhooked survivor 250 times... again, 250 TIMES. Theres several problems with this, it promotes poor play by being forced to do unsafe hooks to even be able to progress it, and its entirely on the killers hands, since if they dont go back to hook, camp, or anything similar (Aka getting safe unhooks
    3 comments 31 views last activity
  • Make this in Blue, Green, Silver, Gold and Dark Purple. I’ll buy all of them. But please also sell them in shards. Peace.
    2 comments 121 views last activity
  • When a survivor loses a health state by any means, any active hexes or boons switch position with a dull totem. If a survivor is performing a cleanse or bless action when this occurs that survivor's aura is revealed for 6/7/8 seconds.
    0 comments 11 views last activity
  • I know that technically it should be included, but perks like Fogwise get completely useless when the killer has Fearmonger. You can't use that perk at all if the killer uses Fearmonger. other perks like Kindred are not rendered completely useless. I know the perk is a bit hardcore, seeing the killer after a great skillcheck, but nevertheless there should be a chance to use it nonetheless
    12 comments 372 views last activity
  • Map design is the worst part of dbd. God windows, hook deadzones, Strong loops connected to strong loops. Terrible maps are the reason killers camp and tunnel. Why would a killer go for 12 hooks on badham? They wouldn’t. Certain maps incentivize camping and tunneling. I know the DBD devs don’t care, but maps should seriously be reworked. If not, have fun dealing with survivors complaining about c
    20 comments 561 views last activity
  • Give the Knight the ability to see the guard's AI pathing while hunting the survivor, similar to the line you see when the guard is patrolling. This small change can help enhance the core gameplay of the Knight, making him much better at strategizing his pathing and cutting off survivor's escape routes.
    0 comments 21 views last activity
  • They feel too much like AI, like if they were used to teach new players how to play they would get the wrong idea so fast because the survivor bots have no idea on what to do when they get into a chase, unless its a high wall in which they know your exact location at all times Besides that, I really feel like the AI needs to be improved, I also feel like they should be able to bring perks int
    8 comments 171 views last activity
  • Someone should not be able to deny Adept just because they ragequit or crashed or whatever.
    8 comments 61 views last activity
  • Title. Survivors who deliberately throw the match for the other three players need to be punished somehow. Whether it's a matchmaking lockout for a half an hour to an hour with an escalating duration the more they do it within a certain time frame or just an outright ban, there needs to be a punishment for such unsporting behavior.
    39 comments 787 views last activity
  • The fact that slugging breaks the balance of the game is not a reason to abandon the idea. Many players know the situation when the killer laid down two, hung one, could not find the last one and closed the hatch, but survivor just bleed out. This is where the final Mori should be activated. The survivor is already dead, and the killer has already won. How about making the end of the game fa
    2 comments 41 views last activity
  • I just experience the Twins glitch that completely breaks the game, and makes charlotte totally useless. I used victor to down a survivor, and after switching, charlotte was completely useless. She was stuck in her switch animation and was unable to move at proper speed. Can this be fixed? I know BHVR doesn’t care about the Twins due to their inability to sell skins, but can they at least be func
    Mod
    2 comments 41 views last activity
  • Seriously please:( her pants for the event are very...bad. they literally will not match any of her outfits or other cosmetics and look super out of place. Even a recolor of her default jacket would've been much cuter like this one I did in an app. Please just give us cosmetics we can mix and match so we can make cute combos because what do these pants
    2 comments 81 views last activity
  • I had the idea at work today and I was wondering what some thoughts on this change would be. I don't firmly believe that it needs to be added, but I haven't seen the idea suggested before and I was just wondering what your guys thoughts were on it Should it be added I think it should only apply to trios and four man squads. I say trios and up because I don't think duos is too bad, as well as the
    27 comments 251 views last activity
  • Hurry for Kill: The killer starts the match with 6% haste. All survivors can see the killer aura while the perk is active. The perk deactivates permanently when the killer performs a basic or special attack or a survivor loses a health state by any means. Now let's analyze the Scenarios of this perk: How this perk can be too strong if combined with these perks: Play With Your Food:
    5 comments 81 views last activity
  • When a survivor is near a certain range of the cloaked Wraith, the window is blocked for a limited time much like Hex: crowd control. I've spammed the vault action on a wraith trying to catch me at a window too many times. It can deprive him from going through the window while he's cloaked. Bamboozle isn't always helpful and Crowd control is not reliable all game. And there can be more advantag
    0 comments 11 views last activity
  • The game has had limited time cosmetics since the Legacy cosmetics, had some given out to avert FOMO, and now has regular FOMO in the form of The Rift, the Prime rewards, AND now limited-time-only cash only purchases. Pressuring people to have to devote more money and more of their spare time to playing the game. It's very disappointing to see what is basically a museum to horror in video
    3 comments 111 views last activity
  • Lately I've been playing a lot with both killers and survivals, I feel it is so much easier to be a killer in this game. I would suggest to nerft the hooks that if somebody has been hooked and gets unhooked the hook should get a cooldown or something to not be able to be used again by the killer for some time. Also with the hook distance (it is too short, there are hooks everywhere so their numbe
    2 comments 71 views last activity
  • Pinning people in a corner to waste their time has sadly been a thing in dbd since the game release and is one of the few things that you can do in game to get yourself banned that's not related to cheating/exploiting. My idea is very simple and should have nearly no impact to normal gameplay. simply make it so getting crows removes your collision. This coding wise should be very easy to implem
    1 comments 31 views last activity
  • Seriously, do something about the stupid side imbalance in map offerings. 5/5 games today, at least one Survivor has brought a map offering. So, naturally, the one time I want to use the lone relevant map offering I have to do a dumb break-all-the-pallets build, I lose the coinflip and get sent to a map with almost none of them. Cue another offering right after. "Each of the people on the te
    12 comments 201 views last activity
  • Survivor changes: General: Survivors will always spawn in groups of 2 (fix many game start balance issues). Survivors can see each other's perks and items in the lobby. Survivors can see each other's auras at all times (this will permanently fix the solo queue lack of information problem without making SWF any stronger). For each survivor not in the dying state within 16 meters of a hooke
    12 comments 91 views last activity
  • The twins are one of the few killers which face game breaking glitches. How many killers have to deal with their power breaking their ability to play the game? Only the twins and the knight as I’m aware. Can the twins please be fixed? It’s frustrating for other killers to be given massive reworks, while the twins have had to face horrendous glitches since their inception. BHVR doesn’t care about
    0 comments 41 views last activity
  • Most the community would generally agree Pig is quite weak so I’m curious how everyone would improve her. List your ideas and what you think her core issues are. I personally think her biggest issue is her crouch and ambush being extremely lackluster. The crouch is so slow that it generally costs you too much time and can only be used very selectively. Her ambush is also way too telegraphed and
    18 comments 291 views last activity
  • Developers!! Yesterday I again encountered a bug that you promised to fix. I was able to jump off the hook myself, firstly, I was not given resistance to one blow, and secondly, when they hung me again, I immediately died !!! where is my second stage???? Why haven't you fixed this issue yet?
    1 comments 21 views last activity
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