Michael Myers Rework

Hello dear Behaviour team,

Michael Myers seriously needs a rework, his power fits him very well but needs to get looked at again, when you use his mirror addon, you shouldnt lose the bloodlust trait. it slows him down to much so you cant catch up with the survivors. they can loop you 6+ times around before you even get close enough to hit them. Its not only on pallet spots but also in the open field, as michael you will take an insane amount of time just to get close to the survivor, gen pressure is another problem because he is too slow in diabolic 1 so you cant do some pressure. you need luck to have survivors who dont watch for their surroundings or else you may be able to get one or two hooks at most.

Comments

  • They need to remove the stalk limit per survivor, increase the value he gets from stalking far away and lessen it up close, easier to get out of t1, and finally t3 needs built in endurance and brutal strength to be stronger than it currently is.

  • @Timtom24 said:

    Hello dear Behaviour team,

    Michael Myers seriously needs a rework, his power fits him very well but needs to get looked at again, when you use his mirror addon, you shouldnt lose the bloodlust trait. it slows him down to much so you cant catch up with the survivors. they can loop you 6+ times around before you even get close enough to hit them. Its not only on pallet spots but also in the open field, as michael you will take an insane amount of time just to get close to the survivor, gen pressure is another problem because he is too slow in diabolic 1 so you cant do some pressure. you need luck to have survivors who dont watch for their surroundings or else you may be able to get one or two hooks at most.

    This isnt really a great reason to say Myers needs a rework.

    I mean you specifically chose to run an add on that locks you in evil within 1 at 4.2 m/s which is a pretty fair penalty for being undectable the whole match and being able to see survivors through walls at the touch of a button. The Idea with that add on is to pair it with an indoor map offering with lots of line of sight blockers to maximize its effectiveness.

    Also almost every killer has a meme add on that reduces their power like the chainsaw add ons that make them not instadown.

    It can also be compensated for with 1 of his own perks, Play with your food.

  • @kingcarl2012 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/359608/michael-myers-rework

    This isnt really a great reason to say Myers needs a rework.

    I mean you specifically chose to run an add on that locks you in evil within 1 at 4.2 m/s which is a pretty fair penalty for being undectable the whole match and being able to see survivors through walls at the touch of a button. The Idea with that add on is to pair it with an indoor map offering with lots of line of sight blockers to maximize its effectiveness.

    Also almost every killer has a meme add on that reduces their power like the chainsaw add ons that make them not instadown.

    It can also be compensated for with 1 of his own perks, Play with your food.

    as much as i would love to agree with you, i have to say otherwise, a penality for being detectable is good but not for only being able to walk 4.2 m/s the entire time. he should be able to get bloodlust when using that addon or else you wont catch the survivor. i was on an indoor map, but they always knew anyways when i was coming. so there was no chance to even get up to someone