WhiteTower
WhiteTower
About
- Username
- WhiteTower
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Comments
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@RaSavage42 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3319873#Comment_3319873
Evil snort........... But why though
The funniest thing is that the trap RNG got buffed so hard that it is possible to die while trying to do all the searches, theres even videos of this, but if i would change her in the current state, i would make so performing a search pauses the timer, as a compesation, ambush could be buffed a lot
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@RaSavage42 said:
1) Increasing the % doesn't make a difference... But increasing the Gen regression might help a little more
Perks are hard to judge... some were meant to be situational
Nothing on the Pig... how boring (sarcasm)
Yeah i was thinking the same, but its already done.
Also the pig needs a nerf (sarcasm*)
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@Stabby_Widdershins said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3319844#Comment_3319844
'I don't like it' and 'It won't be used much' are very poor excuses to nerf Killers, regardless of how entitled Survivors are.
The point of Bloodlust is to ensure chases can end. So yes, I'm telling you that he should die after a chase.
Or are you telling me you legit think Survivors should be able to run a Killer for more than 3 gens? Because even with Bloodlust, 3+ gens can pop in the first chase.
Sorry. 'I think Survivors should win the chase' is not a valid reason to nerf Killers to force it to happen. 🤷♂️
Lmao
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@Stabby_Widdershins said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3319828#Comment_3319828
Not a valid reason to remove it.
Yes, it is a valid reason to remove it, why have a mechanic that only a small portion of the players will make use of?
And the entire concept of bloodlust is to let you kill a survivor who played better than you, so you are telling me that he should die because you wasted 45 seconds chasing him instead of you dropping the obvious better survivor and go for a way easier pick?
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@TheDavidKingMain said:
Now that the devs are (finally) getting around to balancing Nurse, the other top tiers need to be looked at. Specifically, Spirit and Blight's addons.
Spirit has mother daughter ring which, after this patch, will arguably be the most broken addon in the game. It basically makes the game an insta-win for the killer when paired with another strong addon, like the amulet, dried cherry blossom, or another speed addon. They just need to rework this addon entirely; the yellow and brown speed addons are more than enough for Spirit.
Blight has many broken addons. Alchemist ring, compound 33, iridescent blight tag, all of which can be paired with a speed addon like blighted crow for an incredibly unfair experience.
It's time to start bringing top tiers in line with the rest of the roster.
I made a page called "changes i would like to see in game" where i nerfed both blight, nurse and spirit addons, check it out and tell me what do you think!
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@Stabby_Widdershins said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3319780#Comment_3319780
Or, and here's a wild idea, you could NOT massivly nerf Killers via removing BL 2 & 3 for absolutely 0 valid reasons? Because 'It makes bad habits' is...incredibly subjective and vague.
It's as hollow as Survivors demanding Killer kneecappings because '[Insert mechanic/perk/Killer here] is unfun'.
I already aswered you in the survivor changes page.
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@Stabby_Widdershins said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3319800#Comment_3319800
Yes but Reassurance requires a perk slot. It's not basekit.
And there are 0 valid reasons to remove Bloodlust 2 & 3. All that does it make chases take longer in events where 2 or 3 would kick in. Thus giving Killers a massive, unneeded nerf for no reason.
The only situation you are going to get bloodlust 2 and 3 is when you are losing, and massive nerf? Bro do you waste 45 seconds in chase without breaking a god pallet or something? You must be playing a really survivor sided map like garden of joy, hadonfield, badham preschool or the eyrie of crows, at this point you literally lost the game.
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@Stabby_Widdershins said:
So your Killer changes involve nerfing Bloodlust, thereby making chases take longer, while your Survivor changes involve allowing Survivors to slow down hook progress by standing nearby?
Nah.
Bloodlust 2 and 3 removed (bloodlust 1 still exists)
If the survivors are close to the hook they are just being useless, therefore the hook progress slowdown, 25%/50%/75% might be too much but remember that there is already a perk that does the same thing called Reasurance.
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@YOURFRIEND said:
Why do you think swf can see each other's auras at all times, exactly?
I'm gonna be honest with you: I quit reading there.
SWF with decent communication can tell the location of each other at all times, like: "i am doing gen on bathrooms" when playing the game map, or "i am on shack window looping him" all of this information is not given to solo queue players, therefore the permanent aura reading will only really help them locating their team.
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@Stabby_Widdershins said:
You do realize Bloodlust exists explicitly to ensure chases end, and removing it would turn some loops into infinites and increase chase times by a massive amount?
Bloodlust 1 still exists, only bloodlust 2 and 3 have been removed, if you still cant catch the survivor than its a map design problem or he is just outplaying you, in this case you should leave the chase.
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@Stabby_Widdershins said:
You do realize Bloodlust exists explicitly to ensure chases end, and removing it would turn some loops into infinites and increase chase times by a massive amount?
@TeabaggingGhostface said:
Blindness should hide the red stain
@YOURFRIEND said:
Oh my God you turned The Trapper into The Inconveniencer. This is the funniest stuff I've read in ages.
Lmao
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@YOURFRIEND said:
The only perk that consistently causes blindness is Third Seal. Which requires you to hit each survivor once to get full value out of it. It's typically gone by then anyway. The only survivor perk worth countering is Windows.
It is so niche outside of cheesy slugging builds that gutting it is just ridiculous. Vapid appeals to "solo queue" don't mean anything in this context.
The change that i made makes blindness stronger than it is right now, imagine playing survivor with reduced fov? That is really strong already, plus the no aura reading perks.
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@YOURFRIEND said:
Oh my God you turned The Trapper into The Inconveniencer. This is the funniest stuff I've read in ages.
Lmao
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@sanees said:
lol michael at stage 3 + stage 3 bloodlust needs about a minute to catch in the garden
in your opinion, the killer should not catch up with the survivors?
The garden is a horrible designed map completely survivor sided, so yeah that is not a good example of dead by daylight gameplay.
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@DeDoeH said:
You clearly put a lot of effort in writing this. Some ideas with perks and things like Freddy might be interesting.
As killer main though there are several suggestions that would heavily bother me, some of them would be extremely harsh nerf:
- no bloodlust: this is a terrible, terrible, terrible idea. It will not only be the most brutal nerf the game has ever seen for most killers but it will also enable a myriad of infinite loops in the game.
- no grap on healthy unhook: this combined with meta perks will make unhooking very safe and securing kills lategame even harder;
- deactivating powers near hooked survivors sounds fine at first but is in reality something that would a) be a significant nerf in sitautions in which people should not have a free escepoe and b) could be heavily abused during chases if people on purpose approach hooks (just an example: deactivating trapper traps near hooked people would shut down some of his best strategies, and further weaken an already borerline useless killers
- blocking totems the first 30 seconds of the game would be a killer buff - but I still woudnt like it since it would probably result in survivors caming nearby until timer runs off and produce more boring earlygames
With descriptions of the rickster I wonder if you have played him extensively? The trickster has quite some counterplay it's just that he is very stong in some areas and very weak in others - which good survivors will use to their advantage. Is it really so boring to play against as survivor?
Hillbilly in my opinion should be reverted to what he was before. Wasn't OP, had dedicated mains, was considered strong but not OP and fun to play against, had also nice skill ceiling with proper rewards. No one knows why the decided to gut one of the most balanced and rewarding killers that never even got lots of hate.
Only bloodlust 2 and 3 would have been removed, in my opinion the existance of infinites would be fixed at the point that this goes live.
Grabbing healthy survivors off hooks creates a stupid 50/50 where the survivors surround the hook and attempt to bait the killer into performing a grab, i know this will make the situation more survivor sided but the entire killers buffs that i made have the intention of making them more opressive and stronger during the early and midgame, so if the survivors have the luxuary to do this, i think they deserve atleast the rescue.
Yeah i know deactivating killer power close to the hook might be a little too much, but i cant find any better solution to camping leatherfaces or hillbillys, and about trapper, i think he should change his playstyle to a more agressive one thanks to the buffs.
Hex totems are too unreliable right now, sometimes they are up ultil endgame, and sometimes they are destroyed 15 seconds after the game starts, its pretty much a gamble so i made this change to atleast let the killer reach the totem before they are gone.
Trickster is insanely busted on open loops and horrible in tall ones, this means that if you get a open map while playing survivor, chances are that you will never be able to get a decent chase, with is pretty much the same as nurse right now.
And yes i made hillbilly a Oni 2.0 with some differences that will prevent him from being complete monster in chase, but actually useful in maps with a lot of obstacles like RPD.