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Thralfazuz

Thralfazuz

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Thralfazuz
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  • @KidDope25 said:

    For anyone wondering, there’s no progress bars for anything in this mode so it tricks you into thinking the map doesn’t work since it doesn’t start showing the auras until the bar hits 100%

    but there is the usage bar and when I used the map it didn't go down

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/404626/bhvr-forgot-to-remove-maps-as-way-in-the-lights-out-mode

    Auras definitely still work, i played trapper and when people step in your traps you still see their aura.

    I'm talking about survivors items in chest what does the killer power has to do with my initial comment?

  • @jesterkind said:

    The mode doesn't inflict you with Blindness, the Map item still works and is very useful.

    I was honestly more displeased that you could get other items in those chests. Seems like Maps and Keys with the teammate-aura addon would be the only items you should be able to get.

    unless you got green map but the pink one does nothing

  • I got the pink map and I couldn't use it what are you talking about

  • calm spirit + iron will + vigil : boon force recovery

  • we heard you so we decided to buff furtive chase. -BHVR dev team.

  • @Mandy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3545391#Comment_3545391

    we have already considered that, and there will be something in the PTB for it.

    To the topic. Once all generators are powered there's no real objective for the killer to go after, hence camping is more widely considered "acceptable" at this stage - trying to bait in other survivors etc. However, when there's still generators left - there's plenty for the killer to do in pressurising these generators.

    The anti-facecamp mechanic is for those extreme cases where the killer is standing right next to you. It slows down or even stops if you're chasing another survivor in the area for example.

    There's really no need to have this mechanic not work when there's only a couple of gens left, because the killer still has the objective to try to prevent those generators from being powered.

    I've got another question, if the killer is camping you and you have deliverance, what takes priority?

    for example you want to use deliverance at the last second to waste killers time as much as possible before hitting second stage and you can also unhook yourself because the unhook meter is full.

    would I be broken or the anticamp self unhook took priority?

  • @Chilli_man2400 said:

    It’s official the Decimated Borgo is getting changed and I’m very happy. I hated this map with a burning passion. I’m very happy it’s getting redone

    https://x.com/deadbydaylight/status/1702698881023185280?s=46&t=IR0du3eGE7t3f9pZgH-5AQ

    same, each time I got that map as a killer I instant dc, the collisions are awful, what I hate the most of this map are those anoying patches of hey that have a round collision, I would prefered that BHVR just treated them as a bush

  • @solarjin1 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3545263#Comment_3545263

    I'm guessing they don't want people like slinger or certain other killers to be walking around with a super low TR. Surely players would stack it with monitor and abuse.

    simple change, you put a cooldown on it, say like during 40 sec after a obsession is unhooked your terror radius is reduced by x%

  • Unless they tinker with Bubbs chainsaw where you can't fully use it this change does nothing against him, he can just power through it and double hit you when you are unhoking yourself

  • Hell yeah, that's more fun with far more perks combo possibilities, who cares if it's unbalanced, when BHVR tries to balance the game to be fair for both sides it becomes boring.

  • @Mandy said:

    Wanted to kick off a discussion to find out what each of you finds fun in the role that you play - please feel free to speak about both Killer and Survivor Role if you play both (and if you don't play both, why not?!)

    So for example "as a killer I find xxxxxxxxxxxxxxxxxxxxxxxxxx fun" Please of course give more details!

    And if you don't play for fun, what do you play for?

    I'd be really interested in hearing people's opinions on this, so thank you in advance for all the replies - I will read them all.

    Goofy ass perks or perks builds, for example head on and quick and quiet, flip flop and power struggle, full sabo, or stealth.

    For killer maybe the benjo build, spirit fury and enduring, sometimes Coup de Grace, Play with your food, no terror radius build, with Myers the super fast vaults, with doctor the skill checks nightmare

    In conclusion, perks that don't garantee you the win but are fun to mess around with both sides, I think the Nick Cages perks are great idea and I wish the upcoming killers and survivors get similar perks Nick Cages got.

  • it's not camping, as I said if I hook two survivors next to each other because of the bad hook spawn there it would be stupid to leave I can just patrol the hooks and wait until two of them are dead find the third one and maybe the forth surv finds the hatch, sometimes it happens that survivors fuk up and the game ends quick, I'm given the advantage by the game itself but if they add anti camping system without tinkering the hook placement is punishing the killer for playing smart.

  • @Emoba said:

    Remember when this was supposed to be a horror game?

    This was a while ago, now with goofy skins for survivors and killers and the horror aspect wtered down with killers like Legion, Trickster and Dull Merchant I would describe DBD as an edgy party game.

  • Camping Bubba, No way out and Deadlock you can give yourself extra time with Pain Res, deadmans switch with that build you can get almost 3k by just camping.

  • @Slan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/375311/breakable-windows

    Bamboozle exists, those windows can be blocked with this perk easily, discouraging survivors from using it and maybe leaving them trapped. God windows? Shouldn't be a problem with this perk.

    Then by your logic camping and tunneling is not a problem because BHVR provided perks to counter that

  • @Unicorn said:

    https://youtu.be/UdprOm1LkDk

    the Killer impersonating a Survivor hack is terrifying & should inspire the next killer to be a shape shifter.

    for anyone curious as to what I’m talking about, here’s a video I watched on YT last night above.

    This killer power would work only if the survivor skins swap with the other survivors in the game each time the killer shapeshifts into survivor and you couldn' t see the gen progress,healing,cleansing or opening chest icons when playing that killer because these icons make that power obsolete the recovery progress can stay but all the others cannot be visible.

    An example of how it would go:

    Hens: The killer just transformed, I'm Claudette now, vo vo vo who is that injured Feng min, is that you Otz?

    Otz: no I'm here with James working on a Gen

    Hens: oh #########, he got me, I knew I should have pre runed

    It would waste survivors time and they would have to double check every time the killer transforms having little to no time to react.

  • @Unicorn said:

    Hi guys,

    Any advice on how to play effectively against a SM that just does not chase and guards her 3 gen set up constantly? Those games are painful & last WAYYYYYY too long.

    Thanks in advance 💜

    Edit: typo

    Give up on hook, because it's not worth it

  • @smartemarte said:

    every other game ...

    not only that, i'm solo survivor so i'm constantly matched with awful players vs try hard tournament final killers.

    Maybe there should be some sort of vito system to stop you playing the same killer over and over and over

    I would take Wesker everytime rather than going against Dull Merchant

  • Just don't, choose a better killer and forget she even exists

  • Decisive was fine with 5 sec stun.

    Tinkerer was fine before I don't understand why they change it.

    Sometimes They do weird changes to the perks like calm spirit they buffed it and nerf it at the same time, like #########.???

  • @NovaKane said:

    Omg, it's a Spirit, a Blight, a Wesker...etc. Stop dc'ing In the 1st minute survivors it's getting pathetic.

    I'm playing survivor and can't play a single real match cuz of you quitters. Go play Animal Crossing or something

    I like going against them but now I absolutly despise going against Dull Merchant, because I know what she will do, a 40 min 3 gen game, it's just not worth it, I just rather wait for the penalty.

  • I wish some addon numbers were increased but overall I'm satisfied

  • @TheycallmeLix said:

    This means we will see her much more in the games.. Safe to say to take a break when this tome hits live cuz it’s gonna be such a snoozefest. She is more annoying then Knight, BHVR really made 2 god awful chapters back to back with annoying Killers who nobody wants to play against.

    Don't worry she would be similar to Trickster, many people like him but his pick rate is pretty low.

  • @NovaKane said:

    Can we please get an anti Franklin's Demise perk? If a survivor wants to protect their item, let them use a perk slot. In most cases, it will just waste a perk slot, but I'd still like the option. Survivors can't remove the killer's add-ons, so let us protect our items if we choose to. Merci BHVR.

    Just bring an offering that prevent the loss of your items and addons or just drop it somewhere and then pick it back up, you will still get the item in the bloodweb because bloodpoints are not hard to get

  • Got bored there are no fun perks to use for killer, you have lightborn for full flashligh squad, franklins, Noed, and the Benjo build, that's it, the rest of the perks are either sweaty competitive, info perks, niche, or some of them give you value and you can't even tell for example oblivious perks like if the survivor runs towards me was it my perk or was he just stupid, or both?

    This game has too much in visual and design variety and not enough in the gameplay

  • @leviivel said:

    Something that the new prestige system is definitely lacking in is special rewards. Since, the only rewards you have is P1-3 is for teachables, P4-6 is the bloody cosmetics and P7-9 the perk charms. Afterwards it completely stops and its purely a number to show your love.

    now, i know it’s been talked about with more prestige rewards. But keep in mind the reward does need to be reasonable. BHVR isn’t going to create very rare level cosmetics for every character which only a small amount of people will own and they get zero profit from, Or even some weird suggestions i’ve seen like a unique mori every 20 prestiges (do you know how much animating that is???).

    if we were to have rewards, they would need to work around licensing (so it would be equal for everyone), also it would need to be something simple. The perk charms work because all they need is a base model and the icons they can just easily paste on.

    My idea is to give special borders for that character’s teachables as a little touch to show off your prestige for a character even when not playing them when using their perks or maybe some special in-game HUD effects, but what are your ideas?

    You get 9000 iridescent shards, so you can save it and buy the skin that you want or spend it on a character to unlock their perks

  • @Moxie said:

    People says no one plays Twins...

    I see Twins wayyy more than Freddy.

    Today I encountered a lot of Freddy's and that's was strange for me, because I though no one enjoyed playing Freddy

  • Iridescent shards, not much, spread through the rift

  • Yeah,add also a timer of how many hours left,that be very useful, I just lost one reward yesterday because it didn't count for some reason when I logged in.

  • @Bwsted said:

    Tbf, there's not much they could've buffed without making her stronger at 3 genning. Her power is territorial by design. But I reckon this is another case of Knight disease that makes trials last until the 1 hour limit. Which I don't think is what the game needs right now.

    At least, she'll get good cosmetics.

    You would see her for a while because she is new and some people want to try her but after a month she is going to have same or lower pickrate than trickster

  • @RaSavage42 said:

    It's either Hypermobility or Anti-loop take your pick

    and sometimes a sprinkle of Niche

  • @Iron_Cutlass said:

    DBD is a horror game, but even with it being a horror game, it, for the most part, isnt even that scary past the few hundred hours. But every so often, DBD likes to throw a curve-ball and scary the living daylight out of us.

    Here is my most recent scary things Ive encountered:

    https://twitter.com/iron_cutlass/status/1628941910940303366

    What about yall? What scary moments have yall had recently?

    A good jumpscare factor is when a killer has a quiet walking sounds and is undetectable in indoor maps,I 've been jumpscared and gave jumpscares playing undetectable Huntress,Slinger,Myers.

  • @Sadako_Best_Girl said:

    She had a ######### gameplay style before, she has a shittier gameplay style now.

    I for once am glad I don't have to face her, I hate her so ######### much but I do feel bad for hag mains that have to endure CoH + Endurance + all the new unhooking perks that invalidate 60% of her power.

    I play hag time to time and trust me, this does jack #########, because you can't use dead hard when you are healthy and exposed XD, make your choice, dragon grip, they only anoyying part Is you have to deal with a swf that constantly swarming you at that point you are just a M1 killer but worse because Hag has slow speed

  • @ChurchofPig said:

    I'm pretty sure it actually was said somewhere that when the game was in development they initially tried to get Leatherface but the license holders said no and so they made their own killer based on Leatherface, so actually that first one isn't entirely wrong. That's also if I heard correctly and it wasn't just someone's theory.

    Although I'm still not sold on the whole "Skull Merchant was Predator and they changed it because of the license" idea. Personally I think that theory came from people thinking up a new excuse why to call this chapter bad. I don't think people would have gone there if the chapter was amazing.

    Because the mori is the same from the movie Prey, Predator also used drones and the Hud radar with three dots and tracker is the same as Predator crosshair it's called tri laser and her weapon very iconic to Predator franchise. That's why this theory is so believable because there are too many similarities and Bhvr even made behind the scenes video where they constantly call her apex predator, telling the player to watch out because she knows where you are, like bruh, you didn't not made a nurse 2.0 with aura reading abilities as a basekit, it doesn't matter if she knows where I am, because she can't do ######### with that info.

  • Yes because they will over buff her the players will complain that she takes no skill and can't be this strong so bhvr will listen and nerf her making her like Freddy.

    Now it would be a trio of never seen in ages:

    Twins, Freddy, The weabo merchant

    This design, power,lore is a mess,scrap everything and start over, you telling me this ######### is a millionaire and she only can afford some robot arm claw and drones that have skulls upside down bacause she is edgy thanks to her father manga???

    I guess she couldn't afford to hire somebody to make her a badass technological suit with bunch of gadgets.

  • @arcticgirl36 said:

    When the real Predator lands on earth, she will be running for her life just like any other survivor. I think most people will agree this is going to be the coolest concept DBD has yet released. Just imagine a killer turned survivor as bait for the Predator who has come to the earth for an intergalactic hunting expedition. Everything lines up. They even had a news conference which seemed almost like an April Fools parody when discussing the new killer. Adriana is almost like a Feng Min cosplay compared to the real predator. That is because she will just end up being another survivor we can play. But a really cool survivor but only a placeholder for the famed Predator. Please do not be discouraged folks. I think this will be the most exciting DBD chapter ever and all the fans will be so excited when the real skull merchant arrives.

    I mean, the chaces of that happening are low but let's imagine it does happen, we would have something similar to Atack on titan skins where all the weaponery were broken so if the scale down her height to the survivor with her weapon broken and her mask being a cosmetic similar to masks Meg has, you have money making machine to the same level or even superior to Feng Min.

    Because her design for survivor, uff 10/10.

  • @MB666 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3349956#Comment_3349956

    I have to agree with this , i just cant....like most of my solo Q games are like:

    -Megs : brings flashlight dies / runs into the killer dies / gets the best god setup ever , dies / likes to heal non-stop against legion players and them DIES.

    -Nancys: they are always altruistic but in a bad way , they unhook and dont bother to protect the injure guy ever or they can be the ones that are afraid of everything like doing hook trades and instead prefer to spin non-stop untill the survivor gets on second stage.

    -Leons : They are sooo cute and useless at the same time idk what to tell you , they are pretty innocent and pure ...thats why i dont bother about them anymore.

    -Mikaelas: Likes to waste 20 minutes of booning every single totem they find and if they dont find any , they do not touch any gen , they like to selfcare non-stop in corners against sloopy butcher.

    -Vittorios : DC , DC , DC , or they bring the most weird builds ever , they also like to take hits with no reason when someone is about to get hooked and them they die close to the survivor on the hook giving the killer a easy camp and if no one save him they disconnect.

    but in the other hand sometimes they can be really good players with a chance of getting 1 out of 20 vittorios

    this is just my opinion , soo far this is how my experience is with those characters on my games pretty often............also

    https://us.v-cdn.net/6030815/uploads/9MC1TQ74WM2P/captura-de-pantalla-28291-29.png

    #Leonlivesmatter

    I'm a Leon main and let me say, sometimes I have good games and bad games, when I have good games I usually die on hook and left behind, when I have bad games, yeah I mess up badly, about the glashbang I never get the chance to use it for flashbang save because his foot steps are so damm loud killer spots me and downs me instantly, so I mostly run Head on flashbang combo

  • I do believe something happened last minute and they had to rush, the mori makes no sense, it looks like it was meant to be for predator because survivors react like they can't see her like if she was invisible guess who else has invisibility(Predator) at least Freddy mori does make sense since you can only see him once you are in the dream world.

    Her design is very easy to make, as a 3D modeler, most softwares have a humanoid template to use or they could have used an existing female character and draging and scaling the proportions.Even her weapon is something easy to model for a decent experienced 3D Modeler.To sum up they made this killer in a rush and hoped for random bul shiet to work.

    Also Palie Ester made a video on YouTube about this theory and I think it more of a fact because everything matches.

  • I agree with you, they should let it cook more in the oven and release it later, they should focus now on the anniversary chapter.

  • @YOURFRIEND said:

    Everyone? That's simply not true. I feel like a new game mode would fracture the playerbase for a time, then nobody would play it after a month. Waste of developer resources.

    You don't know that because there is no data since it's a brand new thing. Waste of dev resources?? what about the mori & unbreakable basekit on the PTB, that was a waste of devs time, also it can always be recycled into something else.

    The new game mode probably would bring old players that quit the game and new players that didn't like the standard mode.

    You know where that story happened, in League of Legends, they removed a 3v3 mode because nobody was playing it and that didn't stop them from releasing new gamemodes.

  • If his power is to send drones as people were saying because of the sneak peak bhvr posted where you could see a big box on the map.

    Then the new killer is Jeff Bezos or an amazon worker that wasn't paid enough to deal with rude customers

  • @wydyadoit said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3344248#Comment_3344248

    i've made posts. they never get looked at because of the eruption and knight posts being so sensational.

    deadhard should be a 1 use perk like decisive strike and deliverance that disables on successfully taking a hit.

    decisive strike shouldnt require a skill check.

    breakdown's duration shouldn't last more than sabotage.

    pig's traps shouldn't require a generator to start counting down.

    trapper's traps should spawn open under pallets, beside generators, and next to vaults automatically at the start of the match.

    totems shouldn't be interactive at the start of the match - killers should have time to set up defenses. perhaps first gen or a set timer before cleanses and boons can be activated.

    hatch keys need a rework. or should become a perk like left behind.

    back to back blinds should be removed. the screen should have to clear up a bit before a second blind can be initiated.

    eruption should do something other than break generators. jolt (the demogorgon free use perk) already does this and requires less interaction/gen kicking.

    and a ton more - but that's enough for an example.

    I would make dead hard similar to wglf stacks, to make it more altruistic and you need to work hard to get it like Mettle of man

    agree with decisive skillcheck removal nad pig traps countdown but only after getting unhooked not when pig puts the trap on

    With the trapper I don't know because I usually got value out of far away trap that I didn't bother going bacause I had the iridescent trap reset addon, What I would want for him is more dinamic power, something like Freddy snares or a summoning ability, and remove the stupid if trap too close survivor can fast vault if a little bit far away survivor can slow vault

    Totally agree with totems, how ######### totem spawns are is the sole reason I stopped using hex perks besides noed because nobody does totem unless for booning

  • @wydyadoit said:

    https://forums.bhvr.com/dead-by-daylight/discussion/364462/what-i-hope-this-chapter-27-brings-to-dbd

    we don't have a hatch aura yet for killers. lol.

    we don't have a crow aura perk for survivors yet lol.

    also - i don't see wesker as nurse. i see him as different tbh.

    knight and artist aren't the same? sadako dredge also aren't the same? how do you mean?

    i want a snow woman - i posted about it a while ago.

    i agree with goofy perks though. things like hiding in a chest or making the fog do weird things.

    that'd be fun.

    ive got a ton of opinions about what should be done to perks. however... i don't know if any one would agree with my opinions.

    I was talking primarly to killer aura perks that's why I said ¨see survivor aura when: ¨

    Those killers I mentioned have the same power but with some tweaks so they are not identical, I see dredge as free version to sadako, same thing but you don't have the condem part. Wesker is the balanced version of Nurse, you can hit the survivor on first or second dash but you have to aim, you still follow the core game mechanics, obstacles, pallets, loops. Knight is if Artist crows were able to patrol the area and became mele.

    ¨ive got a ton of opinions about what should be done to perks. however... i don't know if any one would agree with my opinions.¨

    Why not share something, would love to hear, It's interesting to see different point of view.

    For example I would want Coup de Grace to give stacks when hooking a survivor instead of losing gens

  • @Sonzaishinai said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3344027#Comment_3344027

    I'm agreeing that there are simularities

    I'm disagreeing that it's a problem or even remotely realistic to ask for a completely new concept with the close to 30 killers we have

    Sorry but saying artist=knight cause they both can put their power on loops to force the survivor away is to put it kindly silly

    If the new killer is someone who can sent out skull drones will you dislike it cause it's simular to Viktor?

    If Jason came to DbD will you be unhappy cause he's also a masked slasher like ghostface or myers?

    I would hate it If Jason ended up being a Trapper, not because he is a slasher, but because it would feel like you are paying for legendary skin for trapper and I also would hate If after buying the dlc bhvr nerfs him because of survivor complaints (old Freddy), I thought bhvr said it's not pay to win because nurse is free so why nerf the licenced characters. Wouldn't that be considered a deceptive practice to your customers?

    About the new killer sending skull drones, if that his power, I think it would be more similar to nemesis zombies or like hag traps. I said in the first post I'm fine with recycled code powers as long as they are fun, but would be nice to have something new and hard to master in terms of gameplay. Something never seen before.

  • @Seraphor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3344021#Comment_3344021

    You're comparing killers from the perspective of "how to counter them" despite the fact that they actually play completely differently.

    That screams "I'm a survivor main who has never played killer"

    Well sorry to dissapoint your impecable judgemental instinct but I have more killers unlocked than survivors

  • @Seraphor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3344021#Comment_3344021

    You're comparing killers from the perspective of "how to counter them" despite the fact that they actually play completely differently.

    That screams "I'm a survivor main who has never played killer"

    Well sorry to dissapoint your impecable judgemental instinct but I have more killers unlocked than survivors

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