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arcticgirl36

arcticgirl36

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arcticgirl36
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  • As a follow-up to my original post, I have received a feedback notification. I wanted to thank the amazing staff of DBD for working to keep our community safe. I am very grateful.

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  • When I run invocation and complete it early my team almost always escapes with a win. Hint: I run my own proprietary build which greatly increases my success rate while injured. Coupled with invocation, it is probably one of my most successful builds of all time. The few times I lose are actually when another injured survivor intentionally throws the game by running the killer directly to me in the basement while I am performing the invocation. Or like I mention in the original post where a survivor targets me by hopping in and out of the locker repeatedly. (Also, contrary to many there is almost no reason to perform the invocation late in the game. Its power is literally reduced by many multiples.)

    I have 3k+ hours on pc, and 2k+ on mobile and console. I take each game very seriously and keep a journal of what works and what doesn't. What surprises me is how many people think it's okay for other survivors to grief people running invocation or to decide they know best. Many are clearly not aware of the proper use of invocation. It is also a quirky new perk that leaves you vulnerable to unscrupulous teammates while you are performing the invocation. And it is an intriguing perk which is fun perk to use, and it provides its user with a completely new almost metaphysical experience. Many people simply do not want you to have fun. In my opinion, the perks true power lies in its ability to actually reveal the true character of my fellow survivors.

  • Did you even read my entire post? What is with the false accusations? I never hold any games hostage!


  • If this was a fair world, people would understand that the survivor can no more hold the game hostage by hiding than the killer can hold the game hostage by not finding them. It shows that the game has serious flaws or at best is biased and killer-centric. Think about it logically. The mission of the killer is to hook or kill survivors for the entity. So, if they are not doing that, they are holding the game hostage. But the burden and blame always seems to fall on the survivors who are hiding. Everybody thinks survivors should work on generators, but nobody thinks the killer is holding the game hostage for not finding and hooking the survivors? The killer can just hook the survivors and end the game. Why don't they? Perhaps there is a shortcoming of the games development that is being blame shifted to survivors.

    p.s. I personally work on generators and do not enjoy hiding. But I understand some people like to hide and stay safe. If the game doesn't want people to do that it should add some game mechanics to correct that. You shouldn't simply be banned for doing things the game allows.

  • Small world indeed. Yes of course I did. If I remember correctly it was on Red forest. Sorry to say. I was doing offerings because the map was new. I hope you enjoyed it also. Even though I know it is not the best map for you. <3

  • I've also played against you, HugTech! And fairly recently too. Unfortunately, I am a bit shy about sharing my actual gaming name. I imagine regular players eventually work through and encounter most other regular players including people on the forums whether we know it or not. :)

  • I have found when I am in the lobby as a prestige 100, along with someone else who is at least P36 or higher especially if there is also a bald Dwight, I will get one or two killers who will drop the lobby. I sometimes play my baby Claire or Nancy Wheeler and appreciate taking the stress and expectations off of myself.

  • I've definitely played against LilithOmen who was a blight.

  • Deathstroke, I remember I had my feng like p93 and I thought, oh this should only take a week or so to get to 100. And like a month later, here I am. There seem to be bloodpoint pitfalls you run into where you just can't move up very much. I wish you luck.

  • Then again, I play so much, Ive probably played against everyone at least once.

  • LilithOmen? I've played against someone by that name!

  • One of the P100 killers I faced was actually a blight. But it was so long ago I don't remember their name.

  • My p100 is Feng. I was a Claudette main by far. But once they released the whole P100 thing, I had a decision to make. I really felt Feng had too many cute outfits not to prestige her. It is more fun to play a survivor if you have a lot of outfits to choose from.

  • Come to think of it, i've only seen maybe 3 p100 killers. That shows a lot of devotion towards your chosen killer. I wonder if people are more likely to prestige their survivors rather than their killers? If a survivor goes to prestige 100 other survivors and killer can see it in the lobby. But if the killer reaches prestige 100, others can only see it after the game is finished.

  • That is really cool Hug TechLover. I definitely don't think my mmr is maxed out to the extent of your blight. Although, I occasionally get P100's in my survivor lobbies. I am way too altruistic as a survivor. I will never ever abandon another player. And I won't leave until everyone is out. I will often risk my life to make sure others escape which definitely hurts my mmr. Even though I get the most bloodpoints of any survivor or even killer in almost every game I play even when I don't escape (oddly), the developers do not consider that to be skillful. So I think where I am placed in mmr, I definitely encounter a lot of survivors who have never even seen a P100.

  • Although you might be shocked how many times the immersed "blendette" type players who only sneaks around the edge of the map will get caught in one of those traps. Sometimes I just have fun just to meme and put them around the edges. It wont necessarily work for most players but it will always work for a certain type of player. I originally found this out when I used the addon that automatically sets a trap automatically every so often. One player kept getting caught at the edge of the map.

  • I was locked in the generator skill check animation. Even while I was being chased by the killer! Then when the killer hooked me I was in this swimming animation while I was on the hook, and the generator skill check was still showing. There was no way for me to do the hook skill checks, because the generator skill check was just frozen on screen. But more importantly, I was just floating in front of the hook like a fish in an aquarium but my arms were flailing.

  • C'mon now. I always figured the offices at DBD were in a real life setting like Lerys Memorial, or the Hawkins lab or at least a life-like replica. Have to create a role playing atmosphere to match the creative output. There should be developers desks shaped like generators, and drinking fountains like the plagues vile purge.

  • I felt they needed to do something about scream perks. When I play David it just feels so uncharacteristic for him to run around screaming over ever little inconvenience. He is supposed to be so tough he doesn't even flinch at pain, and can even pick him self up from the dying state. It just feels oddly out of character with him screaming randomly here and there.

  • I am not sure dead hard is as good as people think it is. If you needed to use Deadhard to begin with, it probably means the killer is hot on your trail. He will just catch up to you in a few more seconds while you are exhausted. I just like dead hard because it is fun for me to use as a survivor. I like platform games and also things that require timing. I wish there were more things like it for both killer and survivor.

  • Anyone who reaches Prestige 100 should be able to sit on their own glowing custom throne in the lobby. Its literally miserable going to prestige 100. My fingers are very sad for clicking all those blood web nodes. But to be honest, I feel they should remove the prestige cap entirely. It makes no sense to cap it. Let people show their maximum love for their chosen character by reaching any prestige level they desire.

  • As it stands currently the DBD report system is basically only for streamers and for people with 20 terabyte hard drives, not for us little folks.

  • I notice it is always the most toxic people who body block and do nothing during the entire game that will say they are going to report you in the endgame chat. I just had a really good game where I got like 28,000 bloodpoints and still died because the character body blocked me like a hockey goalie at the exit gate while I was trying to escape the killer. Not only that but the killer was camping and I still was able to make multiple safe hook saves and like 10 flashlight blinds and multiple gens. This survivor that had crows most of the game ended up escaping with like 11,000 blood points and told me they were reporting me. I wish DBD would take more seriously trolls who abuse and make false reports or say that they are reporting you falsely. Because it is really awful to work so hard in a game only to be told you are going to be reported at the end by someone who should literally be banned.

  • Although to be honest it is not really wishful thinking on my part since I think the new killer is both gorgeous and fun. I would be happy to play her as survivor or killer. It is just my hunch. It is not unreasonable to imagine a killer who has had the tables reversed and is now forced to play as a survivor. I think this represents the perfect opportunity. Even better would be a character that you can play as either survivor or killer.

  • I don't think having more aura perks makes the game more competitive. Quite the contrary. If anything seeing the survivors auras is like easy mode for killer and vice versa for survivor. It doesn't require any wisdom or game sense. In fact most of the changes recently were simply to make the game more approachable for new players.

    I would love to see a hardcore game mode where you can play without allowing any aura perks as well as not allowing the killer to see the generators or hook auras. Also not allowing the survivor to see the exit gate locations. I would love to have a hardcore competetive survival mode for experienced players. Yeah, rather than being more competitive, the game has become far easier and less challenging.

  • The main reason for this post is that I would really like to compare and contrast Dead Hard versus most other perks. I think it is wonderful to be able to have timing and skillful perks. Most perks just work in the background and don't require any conscious decision or skill. I just wish there were more perks that required some measure of timing or effort on the part of the survivor. I actually think that would be good for the game. Playing killer requires a lot of skill and timing. I wish there were more perks that required skill on the survivors side. I think Dead Hard is really good for the game. And the game would be really boring for some people without it. That is all I am saying. Ironically, a lot of the people I know who complain about Dead Hard, are survivors who never could use it successfully. So it is with some jealousy they oppose survivors who find joy in using Dead Hard.

  • I have a friend who uses head on all the time. He pairs it with quick and quiet. And he actually uses it quite skillfully to escape the killer. Most of the time the killer doesn't hear them go into the locker and just leaves the loop. And if the killer finds him the correct timing will allow him to possibly get to another loop. I think it may appear to some killers to be bullying because of how it affects the killer when the perk is successfully activated.

  • The Dredge is simply too adorable. He reminds me of my old pet turtle the way he bobs his head up and down. I love him.

  • Top 3 most wanted licenses:

    1. The Addams Family

    2. The Addams Family

    3. The Addams Family

  • There were 4 envelopes carried by survivors and the killer had a survivor pudding. What makes this so impressive is that it was not after game bonus score additions, it was during the in game tally. In all the time I have played, I cannot remember a killer getting more than 70,000 bp during the endgame tally and I have played against a lot of amazing Godlike killers. My maximum score ever was like 74,000 as survivor. So kudos to the killer for the win. Even though technically they lost the game they still won my heart big time.

  • Thank you for this feedback. I guess it must be just a very lucky situation where the stars and moon align just right. It is just strange because everyone else did really well. Usually that doesn't correspond to a killer who barely got any hooks getting more than double what the rest of us got. I am happy for them. :) I would rather that than the games where I play against a killer who only gets like 9,000 bp which is quite common. :(

    My score  49,077 Escaped

    Survivor2 48,334 Escaped

    Survivor3 41,281 Escaped

    Survivor4 37,633 Died

    Killer   121,643 

  • Yes, I miss the Hawkins lab map terribly. I actually think about it on a regular basis and wish I could play it. :(

  • Thanks for explaining it in such great detail. For some reason it never really made sense what was meant by "Saving bloodpoints." I had always just turned them in when completed so it wasn't even a possibility to consider. I wish I would have know this also back when we had a 1mil bp cap and the old prestige system. It will be fun to have a stash of bp saved up especially if a new killer or survivor comes out with really cool perks. I also think I can figure out now based on the diagram in the original post how to solve the tome saving mystery which is really cool <3

  • It is really cool that everyone has their own unique style of games they like to play besides DBD. It is not all horror or necessarily even a similar genre. I would never imagine such varied games.

    Somehow, I never really like to finish most of my favorite games. I feel like I would be really sad if they ended. If they are open world, I just play them and avoid the final quest or do endless side missions or restart over before triggering the final mission.

    But no game even comes close to my time commitment as DBD. One of the things I like about it is that it is almost like an olympic sport in some ways. You can compare yourself to another real person in terms of how well you loop, or how well you 4k survivors. There are actual metrics to compare as opposed to some single player games.

  • Eureka! I finally understand the mystery behind saving bloodpoints. Now that I understand the concept. I can look for that kind of pattern on every tome. :)

  • The consoles never let you check but if you are like the rest of us you probably have at least a thousand plus. For example, on steam, if I had to guess I would think my DBD playtime was around 600 but in reality it is like 2000 lol

  • I guess perhaps I already did the tome challenges sporadically enough to where I ever even noticed there was a need to save the challenges. At first the whole idea seemed kind of alien to me. Lately, the game has been awash in bloodpoints, so rather than letting them build up to where it is a chore to spend them, I spend them immediately as I get them. Also, I have really been focusing solely on prestiging my main to 100, instead of getting perks for all new characters. But I can understand this would be helpful for people who are trying to distribute their bp efficiently.

    But if you could just help me understand a little more now that my interest is piqued. By saving challenges do you mean just not doing them until later, or can you actually do all the challenges in yellow and not collect the reward until later?

  • @HugTheHag You are like me. I am almost exclusively a single player game person, except for dbd. Some others in the comment section have listed games that rival or exceed DBD, but those are all multi-player games.

  • I have heard this noise as well. It is almost like a deep sounding car door or large cabinet closing or something like that. Almost like when recording the ambient sound for the map or a certain killer, someone slammed a door shut. And now it is forever memorialized in the game map recordings.

  • Thanks everyone. I love the input. It is so intriguing seeing what other games fellow dbd players have played. It is still interesting how single player games cannot compare in terms of hours played. I wonder if it is because people like interacting with real humans in online games, or the story basically ends and there is nothing left to do in single player games, or online games are more fun, or they just get more updates. For instance I have some single player games which I love, and they have amazing stories. But all things considered, I still play so much more Dead by Daylight.

  • Could someone please explain the concept of saving bloodpoints? For some reason it all seems so esoteric to me. What are the red lines, and what are the yellow circles. Does this mean you can complete the challenges without accepting the rewards? Or does it mean you skip those challenges for later. Thank you in advance.

  • That makes sense SuperYoshi. But still DBD manages to hold its own against GTA V. It is amazing how DBD keeps drawing us in to play more. The gameplay is not all that varied. Yet there is something about it that I find it quite exhilarating compared to other games.

  • I should say I also played a lot of single player horroresque games like Outlast, Dishonored, Prey or Evil Within. Which are amazing, but they usually only last like 30 hours or less. Not even comparable to DBD in replay value.

  • @Superyoshiegg Interesting you have more than double the gameplay in DBD as compared with GTA V! DBD is definitely doing something right.

  • I wish some of my favorite single player games would have released updates as frequently as DBD. I could play some of them forever like Assassins Creed Black Flag.

  • @Aven_Fallen that seems to be about my experience with single player games from 100 to 400 hours seems to be about the range. They don't dont usually have the constant updates like multiplayer games to sustain thousands of hours. Although I do know many people with thousands of hours in Skyrim and Fallout 4. But those games are the exeptions.

  • I am the opposite of most everyone here it seems. I came from exclusively single player game campaigns pretty much, without ever playing online games, and now play tons of DBD. But I still go back to my old single player favorites, and play the latest single player games, but in terms of hours it just doesn't compare to DBD.

  • Interesting. So it seems like online games are able to keep people coming back for more, especially versus solo player. I suspected that might be the case. Although if an open world game is immersive enough, I can usually play for hundreds of hours. I don't find too many I would imagine I could play for like 2000 hours. But most single player games don't update constantly with new content like DBD, Overwatch, or Final Fantasy IV.

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