arcticgirl36
arcticgirl36
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- arcticgirl36
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Comments
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Yes I agree. There is something about being able to play a quick game of DBD with other real humans versus a single player game that really lends itself to replay-ability. It is not necessarily better. Just perhaps more conducive to playing a lot.
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Its fine. I mean it is not my forum. They can put my posts wherever they want.
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I did ask what other peoples opinions would be. And we were having an active discussion creating ideas.
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Thank you for that answer. That is all I was wondering. It seemed like my post was immediately relegated to the feedback section when we were having an open discussion and coming up with cool ideas on what might be some super rare items that could be found in the game. It was mostly just a brainstorming session and I thought it would have been interesting for the general audience.
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I was under the impression that the general discussion section allowed an open discussion on a variety of topics?
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Is there an option to completely delete ones posts and close ones forum account?
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I think the number of outfits a character has should be based on a ratio of how many people play that character. It is just a utilitarian consideration.
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In fact it could be a legendary map which shows you how to find Maurice the Horse.
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Yes, I think it would be really fun. But only if so exceedingly rare so as to make it really joyful when you find one of thesequirky items.
I was thinking of a void energy detector that shows the killers , or survivors aura for 3 seconds.
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@AssortedSorting, I dont think legendary items should show up in bloodwebs. You should have to find them in game.
Also, I think we have established in this thread that legendary items should not be super OP, but rather something fun or interesting to use to make the gameplay more enjoyable.
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Seraphor, if that is the case, legendary items would have to show up perhaps only once every 100 games. Also, killers would be able to find legendary items too. They are not just for survivors. It is just an idea I had to mix it up and make the game more exciting instead of finding the same brown toolbox game after game, there would be hope for something epic. Plus I dont think they should show up in the bloodweb. You would actually have to search for them. So they would be like a tertiary objective.
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One of the reasons I thought up this thread is because I have so much fun when we have side missions in the game like when we did the void energy generators. I thought it would be really cool to search spawn points or treasure chests in a treasure hunt for something legendary. It may only occur once every 10 or 20 games that you would even find something legendary. They also would have to be finely tuned so as not to be lore breaking or too unfair.
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AssortedSorting I do think it would be really cool if you could convert items in the shrine. I also like the idea of a really good medkit that would work on other survivors but not on yourself. That would really fit the criterion for a legendary item, which is powerful but may even have serious limitations.
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I think it opens up a lot of interesting possiblities.
For killer: a legendary salve that blinds the survivor instead of the killer when a flashlight is used.
Survivor: an amulet that allows a survivor to teleport once per game but not while in the killers terror radius.
The question is how rare they would have to be, and also they couldn't be too powerful. The idea would be that they would be really fun and legendary and epic.
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The killer could find legendary items as well to compensate. I never suggested the legendary items be just for survivors. Also, if they existed they would have to be incredibly rare or almost unique. So survivors wouldn't just be bringing them or stacking them every game. But they could be a way to add things to the game that are really fun but perhaps too powerful for a regular addon or item.
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There is one content creator who who provides a tremendous treasure trove of educational value and encyclopedic knowledge about different perks as well as information about killers and survivors. But other than that, most content creators are literally no different than the rest of us. They are just a cross section of the types of people in the community as a whole.
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I actually feel that content creators are way over-rated. I used to think they were Godlike when I had like 30 hours in the game, until I found out that I was able to do the same 360's, hook saves, flashlight blinds, locker stuns, deadhards, and moonwalking as they do. They are just people who play video games like the rest of us. I don't even feel content creators are better at dbd than many random survivors encounter. It is just the celebrity effect.
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People will probably just start avoiding lobbies with anonymous players if this continues.
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One thing is for sure, DBD definitely needs a straight up vampire type creature. The master from the strain would be cool. I know especially as he is shown in the first episode of the series, he sort of reminds me of the Dredge appearance wise. Gameplay wise, I think the Strain might be similar to the plague as that is how they can transmit the worms. I think it would be really cool if survivors who became infected would eventually start losing their hair as they turn into a vampire and attack other survivors as they come under control of the master. The master could see through the eyes of the infected. I don't know if they have the game engine to support that sort of thing or if developers could code something like that
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Funny thing is, playing killer is always solo-q basically. I think killers and swf have a lot of control over how much fun the opponent has. But so does a solo q survivor who suicides on hook. I do get a lot of ironic experiences where I run into plague whenever I have my best healing build with a decked out purple medkit. But I guess that would happen whether I am in solo or swf. I get some pretty aggressive killers when I play swf as well. I usually use the law of averages when it comes to miserable matches. And just write off the bad ones as inevitable.
I do not hate SWF however. I really enjoy the opportunity so I can catch up with some of my dbd friends. But overall, I find solo q more peaceful and enjoyable.
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I agree that it is very important and underrated to try to prevent the killer from getting any survivors to second hook. Taking protection hits not only gives a lot of points but its usually almost risk free as the killer usually doesn't ever switch to chase you instead of the person they are trying to tunnel. Many times it will help the other survivor lose the killer.
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Pet Peeves that I really don't mind but just to have fun building on the original discussion:
---When a surivor who doesn't seem to know about scratch marks runs straight across the map to work on a gen with me.
---When I go to vault the window with the killer behind me, and it triggers me to work on the generator for some reason.
---When I go to pick up a survivor in Gideon Meat packing and I vault into the lower level (happens more than I'll admit).
---Killer tunneling me out first (always while i'm playing Claudette) then farming with the rest of the survivors.
---Bringing No Mither for 20 consecutive games, then the first game I don't bring it the killer slugs everyone.
---When I have to deplete a medkit for challenges and I feel too bad not letting teammates heal me. So I never complete it.
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I've never had it happen before in 2000 plus hours of game play. To be honest, I had never even considered it was a possibility until it just happened. I pretty sure i am not the first or last person he will do it to. I hope this sort of meme doesn't catch on with trolls because it is certainly an easy way to ruin other survivors games when the endgame timer is running down. I am not even sure it is reportable, and it is too hard to report things.
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I just installed the new patch and for the first time ever my game hard crashed. I've never seem anything like it. On Coldwind farm, the screen just froze after I put a reverse bear trap on someone. Then it unfroze for a second, and I was able to put him on the hook. Then it hard crashed out of game. It is a shame too since I was doing really well.
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I had a pig game where I did really well early on and 3 people with tampered timer and box of gears, and 3 people died early on without getting their traps off. The last person I let go through the hatch. Yes, I depipped. And yes, I considered that a win.
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There are but two choices in life:
- Learn to master playing the piano. Or...
- Learn to master the Nurse in Dead by Daylight.
There is no room for anything else. Make your choice. (Although I suppose some people could have even earned a phD in the time they've spent playing dbd.) Which is better, I cannot say.
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I do feel peoples opinions involving killer strength involves a great amount of group think. A few popular youtubers proclaim who the strongest killers are and all of a sudden all of their disciples on the the various forums parrot this as the iron clad general consensus. It is literally impossible to have a conversation with such people using facts, evidence and statistics. Some people go into a cult rage of personal attacks if you say the nurse overall isn't really that great of a killer. There was a $25,000 tournament in Japan and a very popular streamer saw that they chose the pig they literally burst out laughing. Everyone else on the stream was like, "OMG why choose the pig. That killer is so foolish." Of course the pig is an excellent choice and is an extremely powerful killer in the game. But nobody would know this listening to the consensus, or watching most celebrity DBD television.
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Just from my experience I have only gone against two Deathslingers since I got the game. Also, I haven't seen a single Freddy Kreuger or a Hillbilly since they nerfed them--not even a single one. I seem to go against a lot of Michael Meyers probably because he is from a major franchise. As for the killers, they seem to be pretty evenly spaced as far as encounters, unless there is a daily ritual. I have gone up against 8 huntresses in a single day when I first started. The only thing I can think of is that there was a ritual or something. The only killer I find frustrating is the hag when she trap camps me when I am on the hook.
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This is the real tier list nobody wants you to know about.
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I still find the wording very confusing for insidious even though I know exactly what it does. I just went in game to my check my trapper and hovered over insidious. It says, "Standing still for 2 seconds grants you UNDETECTABLE status until you move or again." When I got the game earlier this year, I started playing trapper and I actually wasn't sure if I was invisible or not. I had a black shroud over me, and people would run up to me. (Probably because they were wondering what I was doing.) I had never played Wraith which uses the term invisible, so for me undetectable was basically synonymous with invisible. Fortunately, I look up everything, and I found out that it doesn't make you invisible but instead reduces your terror radius. My main point is that I know from how other people use insidious, like standing right by a generator out in the open waiting for someone to come work on a generator, means that a lot of other people think insidious undetectable means invisible. I actually think it probably contributes to new players insidiously camping bubba who wouldn't do it if they knew other people could literally see them.
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Thanks. This helps confirm what I was wondering about. I've seen people standing out in the open using insidious and it doesn't make sense unless they think they are invisible. I think it is because in the description they say it grants "undetectable" status. And it also creates a shroud of fog which must make them feel invisible. But It doesn't make them invisible to survivors of course. Luckily I do a lot of research about which perks I use before I equip them or I probably would have felt a little silly when I first started playing. I just have this hunch that a fairly large percentage of people think it makes you invisible.
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Ok, that is fair enough. So if you are a camping style killer, using insidious out in the open by the hook still helps to bring in all the unaware hook swarming survivors.
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I am pretty sure this has happened to me while playing Nurse as well. But it is not nearly as funny when viewed from first person perspective. I think I am going to bookmark this for times when I need a smile. Thanks.
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- The Nurse has the lowest kill rate.
- The Nurse is not very difficult to learn.
- Pig, Leatherface, and Doctor are extremely OP especially in red ranks.
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I was playing nurse at like rank 17 and I got matched against a true swf team of rank 1,4,6,8. I was starting to get my timing down and was on a few game win streak and I did really well against them and got like 9 or 10 hooks. They were doing fancy moves I wasn't familiar with like running back at me when I charged my blink. But I just figured out how to cancel blinks and was getting in some really good hits and even a couple of gen snatches. After the match, when they saw my rank and perks, the rank one said, "Wow, you are going to be one scary nurse." And the others were all like GGWP, and that was fun etc. That felt really good because I usually don't get as many comments after the match when playing nurse as compared to other killers.
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I just recently took a break from nurse, if only for a few games to try out some other killers. From what I have seen, she is very intellectually demanding compared to all of the other killers in the game, or any other game that exists. She always requires split second chess move type strategizing, and deep map knowledge and big brain frontal cortex activity. The nurse is the only killer that must absolutely know what the patterns are on the other side of walls she cannot see. When I play any other killer I feel like it is like life in relaxed mode lumbering around just replicating other peoples moves. If you ever tried playing chess where you have a chill game with no time limit between moves, the nurse is the opposite where you only have seconds between moves and no room for error. I would love to see a study using brain positron emission tomography at the moment where the nurse is calculating her blinks compared to an ordinary chase style M1 killer. I suspect there is huge brain activity and glucose usage at the time of calculating the blinks. Not only are you calculating what location a person will be in the future, but you are predicting their brain patterns, and using a form of precognition.
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Once I started playing Nurse it was hard to imagine going back to an M1 character. I haven't yet. Playing the nurse and being able to teleport makes you feel like you have a superpower. It is hard to blink just right but it is really fun. It feels like you are flying. All of the other characters powers pale in comparison.
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Even red rank nurses are very weak overall. I don't know why people need to make personal attacks against me for citing actual statistics. But this is just the way the world is now. If you actually look up the statistics which is very easy to do the nurse is extremely weak--almost pathetically and pitifully so.
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What other metric is there to judge how weak or strong a killer is besides sacrifice percent rates?
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You can make personal attacks all you want. All you have to do is look up the actual statistics which show nurse has the lowest kill rate.
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The Nurse is by far the weakest killer in the game. There are myths and legends about her which are mostly false based on the original prototype of the nurse. Nowadays, people who play her are essentially playing on ultra difficulty mode. Most people respect that. The official company statistics bear this out. She has the lowest kill and lowest sacrifice rate overall. I don't know why people literally lie and try to say otherwise. Even in red ranks the Nurse's sacrifice rate was almost identical to the clown when the clown was almost brand new. The nurse has even been out much longer than the clown. And she is still essentially the weakest killer.
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22,000 shards is 300 to 400 hours of gameplay. I don't have time to play 5,000 or 10,000 hours like some people. That is literally my entire career as a dead by daylight killer gone because of some bug. It may not seem like many to you TICTAC. But I can assure you it is devastating to me.
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Ugh
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I actually do have screenshots of my account with almost 29,000 shards ( I actually got to about 30,000), and over 10,000 auric cells. Then inexplicably the shards are missing. I am working with support right now. I provided the information he asked for, if he needs that I will provide that too. Just to put this in perspective, if they do not refund my missing shards I would have to play another 350 or 400 hours just to break even.
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Thanks for the reply. I definitely didn't use the shards to purchase clothing though. They are way too valuable to me for that. More valuable than human money. I always save them for teachable perks. Instead I have spent hundreds on auric cells. I had just purchased new auric cells. And in fact the last item I purchased I even saw it subtracted the auric cells from the account for my new nurse uniform and also a new bone saw that wanted. This occurred after that so it has to be something else. I don't understand what it could be unfortunately. I did contact support again using the link you provided. (They might not have been able to find my account because I originally gave the actual steam name rather than the long digit number). It will be interesting to see. Hopefully they have a record of how many shards I have over time, and then can see all of a sudden they are missing. Thanks again everybody.
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Thanks for the replies. How long will it take for them to refund my shards that were lost. I have looked online and found many people who say they never even hear a response when the open a trouble ticket. Hopefully my trouble ticket does not just become one of the lost. I was so proud of having saved so many shards and this is very discouraging. I haven't even felt like playing since then.
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My shards are just gone. I had even just spent 100 dollars to buy auric cells. I buy my clothing items with auric cells not shards. They can see what happened. If the people at Behavior have a heart they will fix it. They should have logs in the game of what stole my shards. They can fix this.
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Thank you Dwight. I am just going to write a review on steam and let people know what happened. I don't even think I am going to play anymore. :(
