Feedback and Suggestions

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  • One of the best features DBD has added is the ability to store three builds per character. This already works fine for survivors since they're basically just different skins with the same basic mechanics, and you can switch freely between them in the lobby, but it's not uncommon for me to find myself wishing I had 5-10 extra slots per killer so I can set them all up beforehand and freely switch
    5 comments 51 views last activity
  • I have no idea why when you play killer you get "thicken mist" in your bloodweb. I have never played a killer that made think: "You know what this killer needs? To not be able to see. That'll help me get the win." Now, I completely grant that this could just be me... but shouldn't this be like "lighten mist". I have no idea why I would ever get excited for more mist when I play as the killer. I
    10 comments 71 views last activity
  • I've asked this in a few threads but I'm genuinely curious: What more can BHVR do to combat tunneling in DBD? We already have 10 seconds of Endurance and 10% Haste as basekit whenever anyone is unhooked, which is usually going to be enough for the survivor to get to a loop and waste more of the killer's time if they decide to tunnel. This 'basekit BT' was added to help protect the unhooked surv
    5 comments 291 views last activity
  • event cosmetics and premium cosmetics are cool and all, but can dbd get some challenge cosmetics? like how we have the bloodied prestige skins? i wish we had some for player level and perk challenges. i've completed 115 out of 208 achievements and to be honest i don't see the point in completing them since i don't really get anything to show for it. and don't get me wrong there's a lot of fun
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  • Ideas to change self unhooks, so survivors stop killing themselves in solo queue (well not as easy atleast) Rework Self Unhook: Survivors only have 1 try to self unhook in the first stage, base chance to unhook increased from 4% to 10%. Failing a self unhook doesn't cause the timer to decrease, instead the survivor with suffer with the broken status effect for the remainder of the trial. Remov
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  • Hello i dislike the hatch atm because it doesnt matter how good you played before. It doesnt matter if you did 5gens or 0 gens. I think it would be better, if you get rewarded for how you played so far. For this i suggest 1.) For every Generator done, the hatch is "louder" and the survivor can hear it (for example) 1m further and he can see the aura of the killer (so 5gens done=5m). 2.) For e
    14 comments 251 views last activity
  • So for a year or two now, I've been watching all of the feedback on Solo Q and SWF issues, and all of the associated suggestions, gripes, complaints and hand-wringing that comes with it, from both Survivors and Killers. Honestly, a lot of what has been suggested seems to me to be overly complicated, perhaps difficult to implement from a development standpoint, and probably unlikely to address th
    12 comments 261 views last activity
  • I think there is currently this situation where if you play as a Killer against Solo-Q u have a easy game, against a SWFs u have a hard game. As a Survivor in Solo-Q u have a hard game, as a SWF-Survivor you have an easy game. Of course it always depends on the Players, just generally speaking. So i guess we can all agree that this is something that should be balanced for more or less so that Sol
    4 comments 54 views last activity
  • For real, these ears are will stick out soooo much they will null almost any stealth tactics. Will they at least wiggle while you moving?
    3 comments 41 views last activity
  • Dead by Daylight servers, as far as I know, work like dumb network switches, sending the player actions to everyone, and all the game-logic is always processed only on the client machines. This is intended, because DbD not being a subscription service game, they have to minimize server costs, and this is the cheapest you can design the software for minimum server hardware and hosting costs. Che
    0 comments 11 views last activity
  • Idea for better gameplay, nerfing SWF’s… Simply remove all items and add-ons from the bloodweb. All survivors enter the trial with no items. Add a few more chests to the maps, and presto. Most lobby dodging goes away, most SWF bullying disappears. Also just eliminate add-ons for items entirely, and just have tiers of items based on their color. Thoughts??
    7 comments 91 views last activity
  • Some of these have likely been suggested numerous times, but might as well: Letting go of an interaction during a skill check should not cause the missed skill check event. There is no reason for this to be a thing. It's a completely random happenstance that has no real counterplay and can decide between win or loss. Letting go should either simply cancel the skill check, or the skill check sho
    0 comments 21 views last activity
  • Knight: From playing knight in PTB, I did not notice any real tangible impact on the changes. At longer distances, The guards were unable to deliver a hit on their own and I was too far away to utilize the guards to my advantage. when drawing path at long distances. Here is some rough math that I looked at. Carnifex movement speed is 4.l(102 m/s). He chases for 24 second at 0.1 m/s. In total
    1 comments 21 views last activity
  • So map offerings are kinda ridiculous in their current state via guaranteeing the map played. So here's a few changes: - Map offerings only have a 50% chance of giving the map associated with it - Realms with more maps will not override other map offerings (Ex: The Game and MacMillian offerings were played, MacMillian gets chosen because it has more maps) Also maybe include map offerings that
    10 comments 71 views last activity
  • Some people suffer from motion sickness from playing killers because of low fov. So they have to compensate it by giving up a perk slot with Shadowborn perk. So if survivors can receive their teammates' information for free without any perk slot wasted, how about the dev pls help fellow killers with motion sickness problem a bit too. If you guys are not going to add fov slider at least pls m
    3 comments 81 views last activity
  • The only Chance i see in the current MMR Situation is to give a Strike on all perks that make the Goal for the Other longer. My Idea cancel all Progression and Regression perks for Gens. Make Gens a little bit longer to fix Like 30 sec per Gen. Cancel all Second Chance perks. Like dh Make decisiv Strike With 45 sec Base Kit. Now the devs has a easy way to fix problems in the base Game. A
    7 comments 111 views last activity
  • I personally don't like all the bright and silly charms in the game myself and find them kind of distracting and take me out of the horror immersion. If there was a way to hide them on an individual level I think that would be cool.
    23 comments 541 views last activity
  • It is that time everyone! The key add-ons are due for some dusting off ever since the key changes and hatch changes. Now that the dust has settled for both Killers and Survivors here's my recommendation for how the new system will work. With that here we go! Skeleton Key - Changed to a Very Rare Item • Open the hatch 10% faster. (Was 30 seconds of use) • Can be consumed to open hatch D
    0 comments 11 views last activity
  • I would like to suggest some new perks that could be used on a killer. Perk 1: Deal with the Devil - Opening the gates as the killer or closing the hatch causes all survivors to suffer exposed and exhaustion for the duration of the match. Perk 2: Patience and Persistance - Upon entering bloodlust 3 the killer's basic attack applies dying to survivors. Perk 3: Hex absolution - A single dull
    6 comments 41 views last activity
  • At least for those of us that do not play this character and are just playing for the daily. Is there any plans to rework this?
    4 comments 81 views last activity
  • Now that the devs are (finally) getting around to balancing Nurse, the other top tiers need to be looked at. Specifically, Spirit and Blight's addons. Spirit has mother daughter ring which, after this patch, will arguably be the most broken addon in the game. It basically makes the game an insta-win for the killer when paired with another strong addon, like the amulet, dried cherry blossom, or a
    Mod
    72 comments 1,872 views last activity
  • I was a level 100 prestige on psn. I only played Feng because she was by far my favorite. I switched to PC a week ago and this might be a waste of my time because I doubt I'll even download dbd again. As a survivor main the game is just depressing anymore and all of my friends have quit because of it. The idea of starting over with nothing in the current state dbd is in actually makes it sound h
    40 comments 1,321 views last activity
  • A small sanity check: Have them mark where they are on the map every 15 seconds; If they have not moved more than 5 meters from their last location check, they change direction. Of course, the new location check overwrites the old one in memory, to prevent the game from getting bogged down. This would literally fix them walking into a tree for 10 minutes. Please implement so Nemesis gets some l
    0 comments 21 views last activity
  • One of the base kit changes he needs, man is this stupid. Just cost me a couple kills in the end game where the survivor was body blocking the injured one and they were both fully juiced. Nothing to do, free escape. I suppose I could have left a tad bit of stalk on them but it was a stressful back and forth match and I wasn't thinking of it. Update Myers already! No other killers can run out of
    23 comments 602 views last activity
  • If a STANDING survivor or killer moves less than 5 or so? meters within 60s or so?, automatically kick them and give them the disconnection penalty as if they disconnected. "But what about [insert reasons]?" Simple. Just code in certain exceptions so the auto-kick function is disabled or ignored in certain situations: Exceptions Survivor: If another Survivor or Killer is within a super small
    2 comments 81 views last activity
  • Toolboxes would have significantly more charges, but no longer grant significant increases to repair speed. Strong toolboxes with some addons may have minor repair speed boons, but the primary application of the toolbox would be to apply reinforcement to the generator. So what is reinforcement? Reinforcement is basically a "shield" for generator progress. Any regression applied to the generator
    17 comments 201 views last activity
  • I'm a killer-main with about 6.5k hours in this game. I never, ever slug for the 4k. It takes too long, the match is already over, I've already won, an extra killer means nothing to me. I'd rather have the match end so I can leave and go to the next game. Slugging for the 4k is a big boring waste of time for everyone, and I see far too many killers do it. My proposed change is simple: when two
    12 comments 1,161 views last activity
  • Y’all really buffed the knight, dbd’s most boring killer. Yet refuse to buff the twins, the most funny killer. Kicking the baby is easily one of the highlights of dbd, yet the killer associated with the action has received no love for several years. Please reduce the time it takes to switch between victor and charlotte. Or at least reduce the cooldown of missedvictor pounces. Several of the twins
    5 comments 301 views last activity
  • Can you please do something about killers that are idle and have their button locked to keep swinging their weapons? It seems way too common these days and makes the matches undesirable because we cant disconnect without a stupid penalty. Either auto DC the killers with a penalty for being idle or put in place a better system for survivors to DC without penalty so survivors dont waste our time ju
    5 comments 91 views last activity
  • The matchmaking is as killer so frustrating. You eather Stromp or you are getting stompt. Its so stupid. i play like lvl 5 clown, and getting matched against people with lvl 100 or level 80 with over 2000hours playtime. What does Bhvr expect how this game ends? I have absoluty no chance and they wipe the ground with me. On other game, you getting players who are playing their first game, dont t
    0 comments 11 views last activity
  • 1. A perk that allows survivors to rebuild pallets that were destroyed ( I think the problem is survivors are afraid to use the resources around the Map because it's limited. So they try to greed the pallet and that gets them killed) 2. A item that works similar to clown, where you can drops this item and if the killer comes in contact with it they get the hindered effect for x amount of seconds
    33 comments 671 views last activity
  • I don't know if it would be efficient to share this here, I'm trying tho. My inspiration is the fiction Carrie (Stephen King). Well, I was thinking about on one hand a survivor bullied at school (a teen then) who overcame this with a strong mind, some patience and self-confident. And on the other hand, there is a killer who was also bullied at school. He died alone because of that. He felt so lo
    0 comments 1 views last activity
  • Hello. Am I the only one who is confused by the marketing choice to put both sets of premium cosmetics on leon and jill? Carlos and Chris are on Leon. Sheva and Claire are on Jill. While i'm not informed (obviously) of the inner workings at behavior - i have to wonder why. Like... if you're familiar with resident evil protags then RE:6 (which got a lot of hate for some reason) has 7 of th
    1 comments 31 views last activity
  • Title. What if instead of increasing survivor movement speed it instead slowed killer movement speed. I feel that would make it slightly better since it would make some killers patrol a little bit slower and it would be easier for killer to actually know when Dark Theory is in play while still helping chase when it's in play
    13 comments 81 views last activity
  • I'm sure those suggestion are not going to be implemented in the game but it's fun for me to think at various ideas to change the game experience. I'm totally against the idea of nerf/buff, i always have been against this concept so here how i will keep the game "fair" and "almost balanced" without nerfing or buffing anything Addon, perks and offering have a "value" fand you have 500 points to b
    1 comments 21 views last activity
  • While I really enjoy this game, the penalty for being kicked or disconnecting is outdated and seriously needs some work put into it. I am so tired of my internet dropping and I come back to 5, 10, 15minute + penalty because I have loss of power or whatever the reasoning. They should add a ReJoin match button, since the matches don't get filled anyway, why can't you rejoin the match? Like come on
    Mod
    11 comments 91 views last activity
  • Hello! I would like to talk about the removal of matchmaking time penalty’s in Dead by Daylight. I know why it exists, but there is one MASSIVE downside to it, sometimes the game instantly kicks you from the trail because of internet quality and after you are removed from the trail you still have to sit through the entirety of the matchmaking time penalty, even though you didn’t even want to leav
    14 comments 541 views last activity
  • So DH id still the controversial perk as always. So the perk by the idea of the devs and intention is supposed to be an active skill for the survivor to escape when injured. The original was like that (until people just just started to use it for distance), and the new one is even more focused on that design. Problems with the perk: Survivor: Its effectiveness is variant to the connection and
    0 comments 11 views last activity
  • If you successfully blind the killers you can see thier aura for 10 seconds...
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  • What if you add some startup frames to dead hard. For example pressing the active ability button you will dash and 0.2 seconds into the dash you get the 0.5 seconds endurance. That will probably remove any kind of scripting abuse as no matter how fast a script can react it can't predict the future like a human could A lot of games with parry type abilities use this so it might be a relative sim
    4 comments 52 views last activity
  • Many of these changes will require an open mind as to balance. Thank you for reading. #Chase mechanic rework. Personally, I think chases should have a defined mechanic rather than the current dynamic system of variables. Currently chases are defined by "spotting" a survivor in a way that the game can recognize as initiating a chase. During the chase a player can activate "bloodlust" to gain ext
    17 comments 822 views last activity
  • No Huntress skin????? Not even a red & gold mask? More limited time cosmetics The only cosmetic that goes with Yun-Jin Lee's event pants is a top you can't buy anymore . The blade on Oni's event sword is the same color as the default sword the recolor is based on, all this does is add to the growing list of recolors that don't recolor anything (at least it's free) Despite my complaints
    0 comments 21 views last activity
  • Dear developers, you need to swap kills for incomplete generators, as strong killers end the game on 3-4 generators. I'll even act as an example of a killer as I can end the game for the survivors and they won't be able to power the gate. After all, this is the meaning of confrontation !!!! The survivors fix the generators, the killers protect the generators, and linking to kills you give a f
    4 comments 31 views last activity
  • It would be nice if there was a feature to allow a user to completely delete ones account including all posts from the user control panel. There are various reasons one might wish to delete their account. Unfortunately, I do not see any such option. Thank you.
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  • Hook grabs. These have always been silly, aren't much fun for anyone and far too often turn unhooks into a 'you rolled a 1 and now it's a 4k' frustration chain. Kobes. 99% of the time it's just suicide, and an easy way to bail on a match without getting a penalty. 1% of the time, it's really, really frustrating for the killer. Rework perks and addons as needed. Useless addons and offerings. I
    119 comments 2,545 views last activity
  • This is the best Thing i ever See. Please make this trrue behavior. https://youtu.be/hcGoMB5Sgbk
    6 comments 91 views last activity
  • I think it would be nice if we got Bloodpoints or Iridescent Shards by linking our accounts and watching a reasonable amount of DBD streams. Maybe even earn some special cosmetics, sometimes I just want to watch DBD streamers and not play the game myself. I think an extra incentive would benefit BEhaviour and streamers/viewers.
    2 comments 71 views last activity
  • I would like to suggest a set of survivor perks for a new survivor. Perk 1: Liftoff - use the action button below a ledge to plant oneself at the base of the ledge. Another survivor can interact with you to be launched up onto the ledge via a coop action and granting them haste. afterwards the perk will go on cooldown and both of you will become exhausted. Perk 2: Remote trap - Pressing seco
    6 comments 51 views last activity
  • Some people cannot properly play without Shadowborn equipped because the constrictive FOV causes migraines, and are thus forced to permanently give up a perk slot. This isn’t okay, for the same reasons colorblind settings being limited to a perk wouldn’t be. A slider is necessary because too high of FOV can cause the same issue for some people. It doesn’t matter if it gives an advantage. Colorb
    2 comments 61 views last activity
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