Self Unhook changes

Ideas to change self unhooks, so survivors stop killing themselves in solo queue (well not as easy atleast)

Rework Self Unhook:

Survivors only have 1 try to self unhook in the first stage, base chance to unhook increased from 4% to 10%. Failing a self unhook doesn't cause the timer to decrease, instead the survivor with suffer with the broken status effect for the remainder of the trial.

Remove the skill checks in second fase.

Perk changes:

Slippery Meat: Removes unhook noise notification. After being unhooked you don't leave scratch marks and pools of blood for 35/40/45 seconds.

Up the ante: When being unhooked in your second stage, the perk activates. After 16/12/8 seconds you become fully healed. When all gens are completed, if the perk is active you become exposed for the remainder of the trial.

Offering changes:

Luck offerings (personal removed)/ New offering (skill check team): Increases the size of great skill check zone by 10/15/20%. Won't stack.

Luck offerings (team): Increases the chance to self unhook 4/7/10%. This offerings won't stack.

Hook offerings (rework - survivor): Increases the hook timer by 10 seconds. Won't stack.

Hook offerings (Killer): 1/1.5/2m

Map offerings: Odds won't stack. Sacrificial ward cannot be canceled

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